| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.ui; |
| |
| import android.content.Context; |
| import android.opengl.Matrix; |
| |
| import com.android.gallery3d.glrenderer.GLCanvas; |
| |
| // EdgeView draws EdgeEffect (blue glow) at four sides of the view. |
| public class EdgeView extends GLView { |
| @SuppressWarnings("unused") |
| private static final String TAG = "EdgeView"; |
| |
| public static final int INVALID_DIRECTION = -1; |
| public static final int TOP = 0; |
| public static final int LEFT = 1; |
| public static final int BOTTOM = 2; |
| public static final int RIGHT = 3; |
| |
| // Each edge effect has a transform matrix, and each matrix has 16 elements. |
| // We put all the elements in one array. These constants specify the |
| // starting index of each matrix. |
| private static final int TOP_M = TOP * 16; |
| private static final int LEFT_M = LEFT * 16; |
| private static final int BOTTOM_M = BOTTOM * 16; |
| private static final int RIGHT_M = RIGHT * 16; |
| |
| private EdgeEffect[] mEffect = new EdgeEffect[4]; |
| private float[] mMatrix = new float[4 * 16]; |
| |
| public EdgeView(Context context) { |
| for (int i = 0; i < 4; i++) { |
| mEffect[i] = new EdgeEffect(context); |
| } |
| } |
| |
| public void release () { |
| mEffect = null; |
| } |
| |
| @Override |
| protected void onLayout( |
| boolean changeSize, int left, int top, int right, int bottom) { |
| if (!changeSize) return; |
| |
| int w = right - left; |
| int h = bottom - top; |
| for (int i = 0; i < 4; i++) { |
| if ((i & 1) == 0) { // top or bottom |
| mEffect[i].setSize(w, h); |
| } else { // left or right |
| mEffect[i].setSize(h, w); |
| } |
| } |
| |
| // Set up transforms for the four edges. Without transforms an |
| // EdgeEffect draws the TOP edge from (0, 0) to (w, Y * h) where Y |
| // is some factor < 1. For other edges we need to move, rotate, and |
| // flip the effects into proper places. |
| Matrix.setIdentityM(mMatrix, TOP_M); |
| Matrix.setIdentityM(mMatrix, LEFT_M); |
| Matrix.setIdentityM(mMatrix, BOTTOM_M); |
| Matrix.setIdentityM(mMatrix, RIGHT_M); |
| |
| Matrix.rotateM(mMatrix, LEFT_M, 90, 0, 0, 1); |
| Matrix.scaleM(mMatrix, LEFT_M, 1, -1, 1); |
| |
| Matrix.translateM(mMatrix, BOTTOM_M, 0, h, 0); |
| Matrix.scaleM(mMatrix, BOTTOM_M, 1, -1, 1); |
| |
| Matrix.translateM(mMatrix, RIGHT_M, w, 0, 0); |
| Matrix.rotateM(mMatrix, RIGHT_M, 90, 0, 0, 1); |
| } |
| |
| @Override |
| protected void render(GLCanvas canvas) { |
| super.render(canvas); |
| boolean more = false; |
| for (int i = 0; i < 4; i++) { |
| canvas.save(GLCanvas.SAVE_FLAG_MATRIX); |
| canvas.multiplyMatrix(mMatrix, i * 16); |
| more |= mEffect[i].draw(canvas); |
| canvas.restore(); |
| } |
| if (more) { |
| invalidate(); |
| } |
| } |
| |
| // Called when the content is pulled away from the edge. |
| // offset is in pixels. direction is one of {TOP, LEFT, BOTTOM, RIGHT}. |
| public void onPull(int offset, int direction) { |
| int fullLength = ((direction & 1) == 0) ? getWidth() : getHeight(); |
| mEffect[direction].onPull((float)offset / fullLength); |
| if (!mEffect[direction].isFinished()) { |
| invalidate(); |
| } |
| } |
| |
| // Call when the object is released after being pulled. |
| public void onRelease() { |
| boolean more = false; |
| for (int i = 0; i < 4; i++) { |
| mEffect[i].onRelease(); |
| more |= !mEffect[i].isFinished(); |
| } |
| if (more) { |
| invalidate(); |
| } |
| } |
| |
| // Call when the effect absorbs an impact at the given velocity. |
| // Used when a fling reaches the scroll boundary. velocity is in pixels |
| // per second. direction is one of {TOP, LEFT, BOTTOM, RIGHT}. |
| public void onAbsorb(int velocity, int direction) { |
| mEffect[direction].onAbsorb(velocity); |
| if (!mEffect[direction].isFinished()) { |
| invalidate(); |
| } |
| } |
| } |