| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.glrenderer; |
| |
| import android.graphics.Bitmap; |
| import android.graphics.Bitmap.Config; |
| import android.graphics.Canvas; |
| import android.graphics.Color; |
| import android.graphics.Paint; |
| import android.graphics.PorterDuff.Mode; |
| import android.graphics.PorterDuffXfermode; |
| import android.graphics.RectF; |
| |
| import com.android.gallery3d.ui.GLRoot; |
| import com.android.gallery3d.ui.GLRoot.OnGLIdleListener; |
| |
| import java.util.ArrayDeque; |
| import java.util.ArrayList; |
| |
| // This class is similar to BitmapTexture, except the bitmap is |
| // split into tiles. By doing so, we may increase the time required to |
| // upload the whole bitmap but we reduce the time of uploading each tile |
| // so it make the animation more smooth and prevents jank. |
| public class TiledTexture implements Texture { |
| private static final int CONTENT_SIZE = 254; |
| private static final int BORDER_SIZE = 1; |
| private static final int TILE_SIZE = CONTENT_SIZE + 2 * BORDER_SIZE; |
| private static final int INIT_CAPACITY = 8; |
| |
| private static Tile sFreeTileHead = null; |
| private static final Object sFreeTileLock = new Object(); |
| |
| private static Bitmap sUploadBitmap; |
| private static Canvas sCanvas; |
| private static Paint sBitmapPaint; |
| private static Paint sPaint; |
| |
| private int mUploadIndex = 0; |
| |
| private final Tile[] mTiles; // Can be modified in different threads. |
| // Should be protected by "synchronized." |
| private final int mWidth; |
| private final int mHeight; |
| private final RectF mSrcRect = new RectF(); |
| private final RectF mDestRect = new RectF(); |
| |
| public static class Uploader implements OnGLIdleListener { |
| private final ArrayDeque<TiledTexture> mTextures = new ArrayDeque<>(INIT_CAPACITY); |
| |
| private final GLRoot mGlRoot; |
| private boolean mIsQueued = false; |
| |
| public Uploader(GLRoot glRoot) { |
| mGlRoot = glRoot; |
| } |
| |
| public synchronized void clear() { |
| mTextures.clear(); |
| } |
| |
| public synchronized void addTexture(TiledTexture t) { |
| if (t.isReady()) return; |
| mTextures.addLast(t); |
| |
| if (mIsQueued) return; |
| mIsQueued = true; |
| mGlRoot.addOnGLIdleListener(this); |
| } |
| |
| @Override |
| public boolean onGLIdle(GLCanvas canvas, boolean renderRequested, long dueTime) { |
| ArrayDeque<TiledTexture> deque = mTextures; |
| synchronized (this) { |
| long now = System.nanoTime(); |
| long uploadTime = 0; |
| while (now + uploadTime < dueTime && !deque.isEmpty()) { |
| TiledTexture t = deque.peekFirst(); |
| if (t.uploadNextTile(canvas)) { |
| deque.removeFirst(); |
| mGlRoot.requestRender(); |
| } |
| long t1 = System.nanoTime(); |
| uploadTime = t1 - now; |
| now = t1; |
| } |
| mIsQueued = !mTextures.isEmpty(); |
| |
| // return true to keep this listener in the queue |
| return mIsQueued; |
| } |
| } |
| } |
| |
| private static class Tile extends UploadedTexture { |
| public int offsetX; |
| public int offsetY; |
| public Bitmap bitmap; |
| public Tile nextFreeTile; |
| public int contentWidth; |
| public int contentHeight; |
| |
| @Override |
| public void setSize(int width, int height) { |
| contentWidth = width; |
| contentHeight = height; |
| mWidth = width + 2 * BORDER_SIZE; |
| mHeight = height + 2 * BORDER_SIZE; |
| mTextureWidth = TILE_SIZE; |
| mTextureHeight = TILE_SIZE; |
| } |
| |
| @Override |
| protected Bitmap onGetBitmap() { |
| // make a local copy of the reference to the bitmap, |
| // since it might be null'd in a different thread. b/8694871 |
| Bitmap localBitmapRef = bitmap; |
| bitmap = null; |
| |
| if (localBitmapRef != null && sCanvas != null) { |
| int x = BORDER_SIZE - offsetX; |
| int y = BORDER_SIZE - offsetY; |
| int r = localBitmapRef.getWidth() + x; |
| int b = localBitmapRef.getHeight() + y; |
| sCanvas.drawBitmap(localBitmapRef, x, y, sBitmapPaint); |
| |
| // draw borders if need |
| if (x > 0) sCanvas.drawLine(x - 1, 0, x - 1, TILE_SIZE, sPaint); |
| if (y > 0) sCanvas.drawLine(0, y - 1, TILE_SIZE, y - 1, sPaint); |
| if (r < CONTENT_SIZE) sCanvas.drawLine(r, 0, r, TILE_SIZE, sPaint); |
| if (b < CONTENT_SIZE) sCanvas.drawLine(0, b, TILE_SIZE, b, sPaint); |
| } |
| |
| return sUploadBitmap; |
| } |
| |
| @Override |
| protected void onFreeBitmap(Bitmap bitmap) { |
| // do nothing |
| } |
| } |
| |
| private static void freeTile(Tile tile) { |
| tile.invalidateContent(); |
| tile.bitmap = null; |
| synchronized (sFreeTileLock) { |
| tile.nextFreeTile = sFreeTileHead; |
| sFreeTileHead = tile; |
| } |
| } |
| |
| private static Tile obtainTile() { |
| synchronized (sFreeTileLock) { |
| Tile result = sFreeTileHead; |
| if (result == null) return new Tile(); |
| sFreeTileHead = result.nextFreeTile; |
| result.nextFreeTile = null; |
| return result; |
| } |
| } |
| |
| private boolean uploadNextTile(GLCanvas canvas) { |
| if (mUploadIndex == mTiles.length) return true; |
| |
| synchronized (mTiles) { |
| Tile next = mTiles[mUploadIndex++]; |
| |
| // Make sure tile has not already been recycled by the time |
| // this is called (race condition in onGLIdle) |
| if (next.bitmap != null) { |
| boolean hasBeenLoad = next.isLoaded(); |
| next.updateContent(canvas); |
| |
| // It will take some time for a texture to be drawn for the first |
| // time. When scrolling, we need to draw several tiles on the screen |
| // at the same time. It may cause a UI jank even these textures has |
| // been uploaded. |
| if (!hasBeenLoad) next.draw(canvas, 0, 0); |
| } |
| } |
| return mUploadIndex == mTiles.length; |
| } |
| |
| public TiledTexture(Bitmap bitmap) { |
| mWidth = bitmap.getWidth(); |
| mHeight = bitmap.getHeight(); |
| ArrayList<Tile> list = new ArrayList<>(); |
| |
| for (int x = 0, w = mWidth; x < w; x += CONTENT_SIZE) { |
| for (int y = 0, h = mHeight; y < h; y += CONTENT_SIZE) { |
| Tile tile = obtainTile(); |
| tile.offsetX = x; |
| tile.offsetY = y; |
| tile.bitmap = bitmap; |
| tile.setSize( |
| Math.min(CONTENT_SIZE, mWidth - x), |
| Math.min(CONTENT_SIZE, mHeight - y)); |
| list.add(tile); |
| } |
| } |
| mTiles = list.toArray(new Tile[list.size()]); |
| } |
| |
| public boolean isReady() { |
| return mUploadIndex == mTiles.length; |
| } |
| |
| // Can be called in UI thread. |
| public void recycle() { |
| synchronized (mTiles) { |
| for (Tile mTile : mTiles) { |
| freeTile(mTile); |
| } |
| } |
| } |
| |
| public static void freeResources() { |
| sUploadBitmap = null; |
| sCanvas = null; |
| sBitmapPaint = null; |
| sPaint = null; |
| } |
| |
| public static void prepareResources() { |
| sUploadBitmap = Bitmap.createBitmap(TILE_SIZE, TILE_SIZE, Config.ARGB_8888); |
| sCanvas = new Canvas(sUploadBitmap); |
| sBitmapPaint = new Paint(Paint.FILTER_BITMAP_FLAG); |
| sBitmapPaint.setXfermode(new PorterDuffXfermode(Mode.SRC)); |
| sPaint = new Paint(); |
| sPaint.setXfermode(new PorterDuffXfermode(Mode.SRC)); |
| sPaint.setColor(Color.TRANSPARENT); |
| } |
| |
| // We want to draw the "source" on the "target". |
| // This method is to find the "output" rectangle which is |
| // the corresponding area of the "src". |
| // (x,y) target |
| // (x0,y0) source +---------------+ |
| // +----------+ | | |
| // | src | | output | |
| // | +--+ | linear map | +----+ | |
| // | +--+ | ----------> | | | | |
| // | | by (scaleX, scaleY) | +----+ | |
| // +----------+ | | |
| // Texture +---------------+ |
| // Canvas |
| private static void mapRect(RectF output, |
| RectF src, float x0, float y0, float x, float y, float scaleX, |
| float scaleY) { |
| output.set(x + (src.left - x0) * scaleX, |
| y + (src.top - y0) * scaleY, |
| x + (src.right - x0) * scaleX, |
| y + (src.bottom - y0) * scaleY); |
| } |
| |
| // Draws a mixed color of this texture and a specified color onto the |
| // a rectangle. The used color is: from * (1 - ratio) + to * ratio. |
| public void drawMixed(GLCanvas canvas, int color, float ratio, |
| int x, int y, int width, int height) { |
| RectF src = mSrcRect; |
| RectF dest = mDestRect; |
| float scaleX = (float) width / mWidth; |
| float scaleY = (float) height / mHeight; |
| synchronized (mTiles) { |
| for (Tile t : mTiles) { |
| src.set(0, 0, t.contentWidth, t.contentHeight); |
| src.offset(t.offsetX, t.offsetY); |
| mapRect(dest, src, 0, 0, x, y, scaleX, scaleY); |
| src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY); |
| canvas.drawMixed(t, color, ratio, mSrcRect, mDestRect); |
| } |
| } |
| } |
| |
| // Draws the texture on to the specified rectangle. |
| @Override |
| public void draw(GLCanvas canvas, int x, int y, int width, int height) { |
| RectF src = mSrcRect; |
| RectF dest = mDestRect; |
| float scaleX = (float) width / mWidth; |
| float scaleY = (float) height / mHeight; |
| synchronized (mTiles) { |
| for (Tile t : mTiles) { |
| src.set(0, 0, t.contentWidth, t.contentHeight); |
| src.offset(t.offsetX, t.offsetY); |
| mapRect(dest, src, 0, 0, x, y, scaleX, scaleY); |
| src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY); |
| canvas.drawTexture(t, mSrcRect, mDestRect); |
| } |
| } |
| } |
| |
| // Draws a sub region of this texture on to the specified rectangle. |
| public void draw(GLCanvas canvas, RectF source, RectF target) { |
| RectF src = mSrcRect; |
| RectF dest = mDestRect; |
| float x0 = source.left; |
| float y0 = source.top; |
| float x = target.left; |
| float y = target.top; |
| float scaleX = target.width() / source.width(); |
| float scaleY = target.height() / source.height(); |
| |
| synchronized (mTiles) { |
| for (Tile t : mTiles) { |
| src.set(0, 0, t.contentWidth, t.contentHeight); |
| src.offset(t.offsetX, t.offsetY); |
| if (!src.intersect(source)) continue; |
| mapRect(dest, src, x0, y0, x, y, scaleX, scaleY); |
| src.offset(BORDER_SIZE - t.offsetX, BORDER_SIZE - t.offsetY); |
| canvas.drawTexture(t, src, dest); |
| } |
| } |
| } |
| |
| @Override |
| public int getWidth() { |
| return mWidth; |
| } |
| |
| @Override |
| public int getHeight() { |
| return mHeight; |
| } |
| |
| @Override |
| public void draw(GLCanvas canvas, int x, int y) { |
| draw(canvas, x, y, mWidth, mHeight); |
| } |
| |
| @Override |
| public boolean isOpaque() { |
| return false; |
| } |
| } |