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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.glrenderer;
import android.util.Log;
import com.android.gallery3d.common.Utils;
import java.util.WeakHashMap;
// BasicTexture is a Texture corresponds to a real GL texture.
// The state of a BasicTexture indicates whether its data is loaded to GL memory.
// If a BasicTexture is loaded into GL memory, it has a GL texture id.
public abstract class BasicTexture implements Texture {
@SuppressWarnings("unused")
private static final String TAG = "BasicTexture";
protected static final int UNSPECIFIED = -1;
protected static final int STATE_UNLOADED = 0;
protected static final int STATE_LOADED = 1;
protected static final int STATE_ERROR = -1;
// Log a warning if a texture is larger along a dimension
private static final int MAX_TEXTURE_SIZE = 4096;
protected int mId = -1;
protected int mState;
protected int mWidth = UNSPECIFIED;
protected int mHeight = UNSPECIFIED;
protected int mTextureWidth;
protected int mTextureHeight;
private boolean mHasBorder;
protected GLCanvas mCanvasRef = null;
private static WeakHashMap<BasicTexture, Object> sAllTextures
= new WeakHashMap<BasicTexture, Object>();
private static ThreadLocal sInFinalizer = new ThreadLocal();
protected BasicTexture(GLCanvas canvas, int id, int state) {
setAssociatedCanvas(canvas);
mId = id;
mState = state;
synchronized (sAllTextures) {
sAllTextures.put(this, null);
}
}
protected BasicTexture() {
this(null, 0, STATE_UNLOADED);
}
protected void setAssociatedCanvas(GLCanvas canvas) {
mCanvasRef = canvas;
}
/**
* Sets the content size of this texture. In OpenGL, the actual texture
* size must be of power of 2, the size of the content may be smaller.
*/
public void setSize(int width, int height) {
mWidth = width;
mHeight = height;
mTextureWidth = width > 0 ? Utils.nextPowerOf2(width) : 0;
mTextureHeight = height > 0 ? Utils.nextPowerOf2(height) : 0;
if (mTextureWidth > MAX_TEXTURE_SIZE || mTextureHeight > MAX_TEXTURE_SIZE) {
Log.w(TAG, String.format("texture is too large: %d x %d",
mTextureWidth, mTextureHeight), new Exception());
}
}
public boolean isFlippedVertically() {
return false;
}
public int getId() {
return mId;
}
@Override
public int getWidth() {
return mWidth;
}
@Override
public int getHeight() {
return mHeight;
}
// Returns the width rounded to the next power of 2.
public int getTextureWidth() {
return mTextureWidth;
}
// Returns the height rounded to the next power of 2.
public int getTextureHeight() {
return mTextureHeight;
}
// Returns true if the texture has one pixel transparent border around the
// actual content. This is used to avoid jigged edges.
//
// The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap
// mode (GL_CLAMP is not available in OpenGL ES), so a pixel partially
// covered by the texture will use the color of the edge texel. If we add
// the transparent border, the color of the edge texel will be mixed with
// appropriate amount of transparent.
//
// Currently our background is black, so we can draw the thumbnails without
// enabling blending.
public boolean hasBorder() {
return mHasBorder;
}
protected void setBorder(boolean hasBorder) {
mHasBorder = hasBorder;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
canvas.drawTexture(this, x, y, getWidth(), getHeight());
}
@Override
public void draw(GLCanvas canvas, int x, int y, int w, int h) {
canvas.drawTexture(this, x, y, w, h);
}
// onBind is called before GLCanvas binds this texture.
// It should make sure the data is uploaded to GL memory.
abstract protected boolean onBind(GLCanvas canvas);
// Returns the GL texture target for this texture (e.g. GL_TEXTURE_2D).
abstract protected int getTarget();
public boolean isLoaded() {
return mState == STATE_LOADED;
}
// recycle() is called when the texture will never be used again,
// so it can free all resources.
public void recycle() {
freeResource();
}
// yield() is called when the texture will not be used temporarily,
// so it can free some resources.
// The default implementation unloads the texture from GL memory, so
// the subclass should make sure it can reload the texture to GL memory
// later, or it will have to override this method.
public void yield() {
freeResource();
}
private void freeResource() {
GLCanvas canvas = mCanvasRef;
if (canvas != null && mId != -1) {
canvas.unloadTexture(this);
mId = -1; // Don't free it again.
}
mState = STATE_UNLOADED;
setAssociatedCanvas(null);
}
@Override
protected void finalize() {
sInFinalizer.set(BasicTexture.class);
recycle();
sInFinalizer.set(null);
}
// This is for deciding if we can call Bitmap's recycle().
// We cannot call Bitmap's recycle() in finalizer because at that point
// the finalizer of Bitmap may already be called so recycle() will crash.
public static boolean inFinalizer() {
return sInFinalizer.get() != null;
}
public static void yieldAllTextures() {
synchronized (sAllTextures) {
for (BasicTexture t : sAllTextures.keySet()) {
t.yield();
}
}
}
public static void invalidateAllTextures() {
synchronized (sAllTextures) {
for (BasicTexture t : sAllTextures.keySet()) {
t.mState = STATE_UNLOADED;
t.setAssociatedCanvas(null);
}
}
}
}