| /* |
| * Copyright (c) 2015-2017, The Linux Foundation. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials provided |
| * with the distribution. |
| * * Neither the name of The Linux Foundation nor the names of its |
| * contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
| * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE |
| * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN |
| * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include <math.h> |
| #include <utils/rect.h> |
| #include <utils/constants.h> |
| #include <algorithm> |
| |
| #define __CLASS__ "RectUtils" |
| |
| namespace sdm { |
| |
| bool IsValid(const LayerRect &rect) { |
| return ((rect.bottom > rect.top) && (rect.right > rect.left)); |
| } |
| |
| bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) { |
| return ((rect1.left == rect2.left) && |
| (rect1.top == rect2.top) && |
| (rect1.right == rect2.right) && |
| (rect1.bottom == rect2.bottom)); |
| } |
| |
| void LogI(DebugTag debug_tag, const char *prefix, const LayerRect &roi) { |
| DLOGI_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f", |
| prefix, roi.left, roi.top, roi.right, roi.bottom); |
| } |
| |
| void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) { |
| DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f", |
| prefix, roi.left, roi.top, roi.right, roi.bottom); |
| } |
| |
| void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) { |
| rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x); |
| rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x); |
| rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y); |
| rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y); |
| } |
| |
| LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) { |
| LayerRect res; |
| |
| if (!IsValid(rect1) || !IsValid(rect2)) { |
| return LayerRect(); |
| } |
| |
| res.left = std::max(rect1.left, rect2.left); |
| res.top = std::max(rect1.top, rect2.top); |
| res.right = std::min(rect1.right, rect2.right); |
| res.bottom = std::min(rect1.bottom, rect2.bottom); |
| |
| if (!IsValid(res)) { |
| return LayerRect(); |
| } |
| |
| return res; |
| } |
| |
| LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) { |
| LayerRect res; |
| |
| if (!IsValid(rect)) { |
| return LayerRect(); |
| } |
| |
| res.left = rect.left + FLOAT(x_offset); |
| res.top = rect.top + FLOAT(y_offset); |
| res.right = rect.right + FLOAT(x_offset); |
| res.bottom = rect.bottom + FLOAT(y_offset); |
| |
| return res; |
| } |
| |
| // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect |
| LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) { |
| LayerRect res; |
| |
| res = rect1; |
| |
| if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) { |
| if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) { |
| res.top = rect2.bottom; |
| } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) { |
| res.bottom = rect2.top; |
| } |
| } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) { |
| if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) { |
| res.left = rect2.right; |
| } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) { |
| res.right = rect2.left; |
| } |
| } |
| |
| return res; |
| } |
| |
| LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) { |
| LayerRect res; |
| |
| if (!IsValid(rect1) && !IsValid(rect2)) { |
| return LayerRect(); |
| } |
| |
| if (!IsValid(rect1)) { |
| return rect2; |
| } |
| |
| if (!IsValid(rect2)) { |
| return rect1; |
| } |
| |
| res.left = std::min(rect1.left, rect2.left); |
| res.top = std::min(rect1.top, rect2.top); |
| res.right = std::max(rect1.right, rect2.right); |
| res.bottom = std::max(rect1.bottom, rect2.bottom); |
| |
| return res; |
| } |
| |
| void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x, |
| bool flip_horizontal, LayerRect *out_rects) { |
| LayerRect rect_temp = in_rect; |
| |
| uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count; |
| float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x)); |
| |
| for (uint32_t count = 0; count < split_count; count++) { |
| float aligned_right = rect_temp.left + aligned_width; |
| out_rects[count].left = rect_temp.left; |
| out_rects[count].right = std::min(rect_temp.right, aligned_right); |
| out_rects[count].top = rect_temp.top; |
| out_rects[count].bottom = rect_temp.bottom; |
| |
| rect_temp.left = out_rects[count].right; |
| |
| Log(kTagRotator, "SplitLeftRight", out_rects[count]); |
| } |
| |
| // If we have a horizontal flip, then we should be splitting the source from right to left |
| // to ensure that the right split will have an aligned width that matches the alignment on the |
| // destination. |
| if (flip_horizontal && split_count > 1) { |
| out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left); |
| out_rects[1].left = out_rects[0].right; |
| Log(kTagRotator, "Adjusted Left", out_rects[0]); |
| Log(kTagRotator, "Adjusted Right", out_rects[1]); |
| } |
| } |
| |
| void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y, |
| bool flip_horizontal, LayerRect *out_rects) { |
| LayerRect rect_temp = in_rect; |
| |
| uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count; |
| float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y)); |
| |
| for (uint32_t count = 0; count < split_count; count++) { |
| float aligned_bottom = rect_temp.top + aligned_height; |
| out_rects[count].top = rect_temp.top; |
| out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom); |
| out_rects[count].left = rect_temp.left; |
| out_rects[count].right = rect_temp.right; |
| |
| rect_temp.top = out_rects[count].bottom; |
| |
| Log(kTagRotator, "SplitTopBottom", out_rects[count]); |
| } |
| |
| // If we have a horizontal flip, then we should be splitting the destination from bottom to top |
| // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations |
| // while accounting for the flip. |
| if (flip_horizontal && split_count > 1) { |
| out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top); |
| out_rects[1].top = out_rects[0].bottom; |
| Log(kTagRotator, "Adjusted Top", out_rects[0]); |
| Log(kTagRotator, "Adjusted Bottom", out_rects[1]); |
| } |
| } |
| |
| void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect, |
| LayerRect *out_rect) { |
| if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) { |
| return; |
| } |
| |
| int x_offset = INT(src_domain.left); |
| int y_offset = INT(src_domain.top); |
| |
| LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset); |
| float src_domain_width = src_domain.right - src_domain.left; |
| float src_domain_height = src_domain.bottom - src_domain.top; |
| float dst_domain_width = dst_domain.right - dst_domain.left; |
| float dst_domain_height = dst_domain.bottom - dst_domain.top; |
| |
| float width_ratio = dst_domain_width / src_domain_width; |
| float height_ratio = dst_domain_height / src_domain_height; |
| |
| out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left); |
| out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top); |
| out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right); |
| out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom); |
| } |
| |
| void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, |
| const LayerTransform &transform, LayerRect *out_rect) { |
| if (!IsValid(src_domain) || !IsValid(in_rect)) { |
| return; |
| } |
| |
| float in_width = in_rect.right - in_rect.left; |
| float in_height = in_rect.bottom - in_rect.top; |
| float x_offset = in_rect.left - src_domain.left; |
| float y_offset = in_rect.top - src_domain.top; |
| *out_rect = in_rect; |
| |
| if (transform.flip_horizontal) { |
| out_rect->right = src_domain.right - x_offset; |
| out_rect->left = out_rect->right - in_width; |
| } |
| |
| if (transform.flip_vertical) { |
| out_rect->bottom = src_domain.bottom - y_offset; |
| out_rect->top = out_rect->bottom - in_height; |
| } |
| } |
| |
| RectOrientation GetOrientation(const LayerRect &in_rect) { |
| if (!IsValid(in_rect)) { |
| return kOrientationUnknown; |
| } |
| |
| float input_width = in_rect.right - in_rect.left; |
| float input_height = in_rect.bottom - in_rect.top; |
| |
| if (input_width < input_height) { |
| return kOrientationPortrait; |
| } |
| |
| return kOrientationLandscape; |
| } |
| |
| } // namespace sdm |
| |