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| */ |
| |
| /*! @file blit_engine.h |
| @brief Interface file for Blit based compositior. |
| |
| @details The client can use this interface to get the blit composition done |
| |
| */ |
| |
| #include <hardware/hwcomposer.h> |
| #include <core/layer_stack.h> |
| #include <copybit.h> |
| #include "blit_engine.h" |
| |
| #ifndef __BLIT_ENGINE_C2D_H__ |
| #define __BLIT_ENGINE_C2D_H__ |
| |
| namespace sdm { |
| |
| // C2D Blit implemented by the client |
| // This class implements the BlitEngine Interface which is used to get the |
| // Blit composition using C2D |
| class BlitEngineC2d : public BlitEngine { |
| public: |
| BlitEngineC2d(); |
| virtual ~BlitEngineC2d(); |
| |
| virtual int Init(); |
| virtual void DeInit(); |
| virtual int Prepare(LayerStack *layer_stack); |
| virtual int PreCommit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack); |
| virtual int Commit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack); |
| virtual void PostCommit(LayerStack *layer_stack); |
| virtual bool BlitActive(); |
| virtual void SetFrameDumpConfig(uint32_t count); |
| |
| |
| private: |
| static const uint32_t kNumBlitTargetBuffers = 3; |
| |
| struct Range { |
| int current; |
| int end; |
| }; |
| |
| struct RegionIterator : public copybit_region_t { |
| explicit RegionIterator(LayerRectArray rect); |
| private: |
| static int iterate(copybit_region_t const *self, copybit_rect_t *rect); |
| LayerRectArray rect_array; |
| mutable Range r; |
| }; |
| |
| int AllocateBlitTargetBuffers(uint32_t width, uint32_t height, uint32_t format, uint32_t usage); |
| void FreeBlitTargetBuffers(); |
| int ClearTargetBuffer(private_handle_t* hnd, const LayerRect& rect); |
| int DrawRectUsingCopybit(hwc_layer_1_t *hwc_layer, Layer *layer, LayerRect blit_rect, |
| LayerRect blit_dest_Rect); |
| void SetReleaseFence(int fence_fd); |
| void DumpBlitTargetBuffer(int fd); |
| |
| copybit_device_t *blit_engine_c2d_ = NULL; |
| private_handle_t *blit_target_buffer_[kNumBlitTargetBuffers]; |
| uint32_t current_blit_target_index_ = 0; |
| int release_fence_fd_[kNumBlitTargetBuffers]; |
| uint32_t num_blit_target_ = 0; |
| int blit_target_start_index_ = 0; |
| bool blit_active_ = false; |
| uint32_t dump_frame_count_ = 0; |
| uint32_t dump_frame_index_ = 0; |
| }; |
| |
| } // namespace sdm |
| |
| #endif // __BLIT_ENGINE_C2D_H__ |