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/*
* Copyright (c) 2021 The Linux Foundation. All rights reserved.
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* modification, are permitted provided that the following conditions are
* met:
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* disclaimer in the documentation and/or other materials provided
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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#ifndef __NOISE_PLUGIN_INTF_H__
#define __NOISE_PLUGIN_INTF_H__
#include <private/generic_payload.h>
#include <private/generic_intf.h>
#include <memory>
#include <vector>
#include <array>
namespace sdm {
enum NoisePlugInParams {
kNoisePlugInMixerStages, // Max no.of blending stages supported by HW
kNoisePlugInDisable, // Disable the noise layer
kNoisePlugInParamsMax = 0xff,
kCustomPropertyStart = 0x100, // custom property start
kCustomPropertyEnd = 0x1ff, // custom property end
kNoisePlugInDebugPropertyStart = 0x200, // debug properties start
kNoisePlugInDebugPropertyEnd = 0x2ff, // debug properties end
};
enum NoisePlugInLayerType {
kDimLayer, // Dim layer
kFodLayer, // FOD layer
kGraphicsLayer, // Graphics layer
kGameLayer, // Game layer
kMaskLayer, // Mask layer
kVideoLayer, // Video layer
kLayerNameMax = 0xfff
};
enum NoisePlugInOps {
kOpsRunNoisePlugIn, // Calculate Attenuation factor and zpos for noise, attn layers
kNoisePlugInOpsMax = 0xff
};
struct NoisePlugInInputLayers {
NoisePlugInLayerType layer_type;
uint32_t zorder = ~0x0;
};
struct NoisePlugInInputParams {
std::vector<NoisePlugInInputLayers> layers; // Display layers as per their Z-order
};
struct NoisePlugInOutputParams {
bool enabled = false; // Enable/Disable the Noise Layer
uint32_t attn = 0; // Output Attenuation factor
std::array<uint32_t, 2> zpos; // Z-order position for Noiselayer and Attenuation layer
uint32_t strength = ~0x0; // Output Noise strength
uint32_t alpha_noise = ~0x0; // Output Noise Alpha (transparency coefficient)
bool temporal_en = true; // Enable temporal rotation of Noise matrix
};
using NoisePlugInIntf = GenericIntf<NoisePlugInParams, NoisePlugInOps, GenericPayload>;
class NoisePlugInFactoryIntf {
public:
virtual ~NoisePlugInFactoryIntf() {}
virtual std::unique_ptr<NoisePlugInIntf> CreateNoisePlugInIntf(uint32_t major_ver,
uint32_t minor_ver) = 0;
};
extern "C" NoisePlugInFactoryIntf *GetNoisePlugInFactoryIntf();
} // namespace sdm
#endif // __NOISE_PLUGIN_INTF_H__