| /* |
| * Copyright (c) 2016-2017, The Linux Foundation. All rights reserved. |
| * Not a Contribution. |
| * |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| const char* rgba_inverse_tonemap_shader = "" |
| "#extension GL_OES_EGL_image_external_essl3 : require \n" |
| "precision highp float; \n" |
| "precision highp sampler2D; \n" |
| "layout(binding = 0) uniform samplerExternalOES externalTexture; \n" |
| "layout(binding = 1) uniform sampler3D tonemapper; \n" |
| "layout(binding = 2) uniform sampler2D xform; \n" |
| "layout(location = 3) uniform vec2 tSO; \n" |
| "#if defined(USE_NONUNIFORM_SAMPLING) \n" |
| "layout(location = 4) uniform vec2 xSO; \n" |
| "#endif \n" |
| "in vec2 uv; \n" |
| "out vec4 fs_color; \n" |
| " \n" |
| "vec3 ScaleOffset(in vec3 samplePt, in vec2 so) \n" |
| "{ \n" |
| " vec3 adjPt = so.x * samplePt + so.y; \n" |
| " return adjPt; \n" |
| "} \n" |
| " \n" |
| "void main() \n" |
| "{ \n" |
| "vec2 flipped = vec2(uv.x, 1.0f - uv.y); \n" |
| "vec4 rgb_premulalpha = texture(externalTexture, flipped); \n" |
| "fs_color = rgb_premulalpha; \n" |
| "if( rgb_premulalpha.a > 0.0 ) { \n" |
| "vec3 rgb = rgb_premulalpha.rgb/rgb_premulalpha.a; \n" |
| "#if defined(USE_NONUNIFORM_SAMPLING) \n" |
| "vec3 adj = ScaleOffset(rgb.xyz, xSO); \n" |
| "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" |
| "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" |
| "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" |
| "#else \n" |
| "float r = rgb.r; \n" |
| "float g = rgb.g; \n" |
| "float b = rgb.b; \n" |
| "#endif \n" |
| "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; \n" |
| "fs_color.a = rgb_premulalpha.a; \n" |
| "} \n" |
| "} \n"; |