| /* |
| * Copyright (c) 2016-2019, The Linux Foundation. All rights reserved. |
| * Not a Contribution. |
| * |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include <utils/Log.h> |
| |
| #include "EGLImageWrapper.h" |
| #include "Tonemapper.h" |
| #include "engine.h" |
| #include "forward_tonemap.inl" |
| #include "fullscreen_vertex_shader.inl" |
| #include "rgba_inverse_tonemap.inl" |
| |
| //----------------------------------------------------------------------------- |
| Tonemapper::Tonemapper() |
| //----------------------------------------------------------------------------- |
| { |
| tonemapTexture = 0; |
| lutXformTexture = 0; |
| programID = 0; |
| eglImageWrapper = new EGLImageWrapper(); |
| |
| lutXformScaleOffset[0] = 1.0f; |
| lutXformScaleOffset[1] = 0.0f; |
| |
| tonemapScaleOffset[0] = 1.0f; |
| tonemapScaleOffset[1] = 0.0f; |
| } |
| |
| //----------------------------------------------------------------------------- |
| Tonemapper::~Tonemapper() |
| //----------------------------------------------------------------------------- |
| { |
| engine_bind(engineContext); |
| engine_deleteInputBuffer(tonemapTexture); |
| engine_deleteInputBuffer(lutXformTexture); |
| engine_deleteProgram(programID); |
| |
| // clear EGLImage mappings |
| if (eglImageWrapper != 0) { |
| delete eglImageWrapper; |
| eglImageWrapper = 0; |
| } |
| |
| engine_shutdown(engineContext); |
| } |
| |
| //----------------------------------------------------------------------------- |
| Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, |
| int lutXformSize, bool isSecure) |
| //----------------------------------------------------------------------------- |
| { |
| if (colorMapSize <= 0) { |
| ALOGE("Invalid Color Map size = %d", colorMapSize); |
| return NULL; |
| } |
| |
| // build new tonemapper |
| Tonemapper *tonemapper = new Tonemapper(); |
| |
| tonemapper->engineContext = engine_initialize(isSecure); |
| |
| engine_bind(tonemapper->engineContext); |
| |
| // load the 3d lut |
| tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); |
| tonemapper->tonemapScaleOffset[0] = ((float)(colorMapSize-1))/((float)(colorMapSize)); |
| tonemapper->tonemapScaleOffset[1] = 1.0f/(2.0f*colorMapSize); |
| |
| // load the non-uniform xform |
| tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); |
| bool bUseXform = (tonemapper->lutXformTexture != 0) && (lutXformSize != 0); |
| if( bUseXform ) |
| { |
| tonemapper->lutXformScaleOffset[0] = ((float)(lutXformSize-1))/((float)(lutXformSize)); |
| tonemapper->lutXformScaleOffset[1] = 1.0f/(2.0f*lutXformSize); |
| } |
| |
| // create the program |
| const char *fragmentShaders[3]; |
| int fragmentShaderCount = 0; |
| const char *version = "#version 300 es\n"; |
| const char *define = "#define USE_NONUNIFORM_SAMPLING\n"; |
| |
| fragmentShaders[fragmentShaderCount++] = version; |
| |
| // non-uniform sampling |
| if (bUseXform) { |
| fragmentShaders[fragmentShaderCount++] = define; |
| } |
| |
| if (type == TONEMAP_INVERSE) { // inverse tonemapping |
| fragmentShaders[fragmentShaderCount++] = rgba_inverse_tonemap_shader; |
| } else { // forward tonemapping |
| fragmentShaders[fragmentShaderCount++] = forward_tonemap_shader; |
| } |
| |
| tonemapper->programID = |
| engine_loadProgram(1, &fullscreen_vertex_shader, fragmentShaderCount, fragmentShaders); |
| |
| return tonemapper; |
| } |
| |
| //----------------------------------------------------------------------------- |
| int Tonemapper::blit(const void *dst, const void *src, int srcFenceFd) |
| //----------------------------------------------------------------------------- |
| { |
| // make current |
| engine_bind(engineContext); |
| |
| // create eglimages if required |
| EGLImageBuffer *dst_buffer = eglImageWrapper->wrap(dst); |
| EGLImageBuffer *src_buffer = eglImageWrapper->wrap(src); |
| |
| // bind the program |
| engine_setProgram(programID); |
| |
| engine_setData2f(3, tonemapScaleOffset); |
| bool bUseXform = (lutXformTexture != 0); |
| if( bUseXform ) |
| { |
| engine_setData2f(4, lutXformScaleOffset); |
| } |
| |
| // set destination |
| if (dst_buffer) { |
| engine_setDestination(dst_buffer->getFramebuffer(), 0, 0, dst_buffer->getWidth(), |
| dst_buffer->getHeight()); |
| } |
| // set source |
| if (src_buffer) { |
| engine_setExternalInputBuffer(0, src_buffer->getTexture(0x8D65 /* target texture */)); |
| } |
| // set 3d lut |
| engine_set3DInputBuffer(1, tonemapTexture); |
| // set non-uniform xform |
| engine_set2DInputBuffer(2, lutXformTexture); |
| |
| // perform |
| int fenceFD = engine_blit(srcFenceFd); |
| |
| return fenceFD; |
| } |