| /* |
| * Copyright (c) 2016, The Linux Foundation. All rights reserved. |
| * Not a Contribution. |
| * |
| * Copyright 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| const char* fullscreen_vertex_shader = " " |
| "#version 300 es \n" |
| "precision highp float; \n" |
| "layout(location = 0) in vec2 iUV; \n" |
| "out vec2 uv; \n" |
| "void main() \n" |
| "{ \n" |
| " vec2 positions[3]; \n" |
| " positions[0] = vec2(-1.0f, 3.0f); \n" |
| " positions[1] = vec2(-1.0f, -1.0f); \n" |
| " positions[2] = vec2(3.0f, -1.0f); \n" |
| " vec2 uvs[3]; \n" |
| " uvs[0] = vec2(0.0f, -1.0f); \n" |
| " uvs[1] = vec2(0.0f, 1.0f); \n" |
| " uvs[2] = vec2(2.0f, 1.0f); \n" |
| " gl_Position = vec4(positions[gl_VertexID], -1.0f, 1.0f); \n" |
| " uv = uvs[gl_VertexID]; \n" |
| "} \n"; |