| /* |
| * Copyright (c) 2019-2021, The Linux Foundation. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * Redistributions of source code must retain the above copyright |
| notice, this list of conditions and the following disclaimer. |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the following |
| disclaimer in the documentation and/or other materials provided |
| with the distribution. |
| * Neither the name of The Linux Foundation nor the names of its |
| contributors may be used to endorse or promote products derived |
| from this software without specific prior written permission. |
| |
| * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
| * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE |
| * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN |
| * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include <vector> |
| #include <string> |
| |
| #include "gl_common.h" |
| |
| #define __CLASS__ "GLCommon" |
| |
| namespace sdm { |
| |
| GLuint GLCommon::LoadProgram(int vertex_entries, const char **vertex, int fragment_entries, |
| const char **fragment) { |
| GLuint prog_id = glCreateProgram(); |
| |
| int vert_id = glCreateShader(GL_VERTEX_SHADER); |
| int frag_id = glCreateShader(GL_FRAGMENT_SHADER); |
| |
| GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); |
| GL(glCompileShader(vert_id)); |
| DumpShaderLog(vert_id); |
| |
| GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); |
| GL(glCompileShader(frag_id)); |
| DumpShaderLog(frag_id); |
| |
| GL(glAttachShader(prog_id, vert_id)); |
| GL(glAttachShader(prog_id, frag_id)); |
| |
| GL(glLinkProgram(prog_id)); |
| |
| GL(glDetachShader(prog_id, vert_id)); |
| GL(glDetachShader(prog_id, frag_id)); |
| |
| GL(glDeleteShader(vert_id)); |
| GL(glDeleteShader(frag_id)); |
| |
| return prog_id; |
| } |
| |
| void GLCommon::DumpShaderLog(int shader) { |
| int success = 0; |
| GLchar infoLog[512]; |
| GL(glGetShaderiv(shader, GL_COMPILE_STATUS, &success)); |
| if (!success) { |
| glGetShaderInfoLog(shader, 512, NULL, infoLog); |
| DLOGI("Shader Failed to compile: %s\n", infoLog); |
| } |
| } |
| |
| void GLCommon::MakeCurrent(const GLContext* ctx) { |
| DTRACE_SCOPED(); |
| EGL(eglMakeCurrent(ctx->egl_display, ctx->egl_surface, ctx->egl_surface, ctx->egl_context)); |
| } |
| |
| void GLCommon::SetProgram(uint32_t id) { |
| DTRACE_SCOPED(); |
| GL(glUseProgram(id)); |
| } |
| |
| void GLCommon::DeleteProgram(uint32_t id) { |
| DTRACE_SCOPED(); |
| GL(glDeleteProgram(id)); |
| } |
| |
| void GLCommon::SetSourceBuffer(const native_handle_t *src_hnd) { |
| DTRACE_SCOPED(); |
| EGLImageBuffer *src_buffer = image_wrapper_.wrap(reinterpret_cast<const void *>(src_hnd)); |
| |
| GL(glActiveTexture(GL_TEXTURE0)); |
| if (src_buffer) { |
| GL(glBindTexture(GL_TEXTURE_2D, src_buffer->getTexture(GL_TEXTURE_2D))); |
| } |
| } |
| |
| void GLCommon::SetDestinationBuffer(const native_handle_t *dst_hnd) { |
| DTRACE_SCOPED(); |
| EGLImageBuffer *dst_buffer = image_wrapper_.wrap(reinterpret_cast<const void *>(dst_hnd)); |
| |
| if (dst_buffer) { |
| GL(glBindFramebuffer(GL_FRAMEBUFFER, dst_buffer->getFramebuffer())); |
| } |
| } |
| |
| int GLCommon::WaitOnInputFence(const std::vector<shared_ptr<Fence>> &in_fences) { |
| DTRACE_SCOPED(); |
| |
| shared_ptr<Fence> in_fence = Fence::Merge(in_fences, true /* ignore signaled*/); |
| if (in_fence == nullptr) { |
| return 0; |
| } |
| |
| int fd = Fence::Dup(in_fence); |
| EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fd, EGL_NONE}; |
| EGLSyncKHR sync = eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_NATIVE_FENCE_ANDROID, |
| attribs); |
| |
| if (sync == EGL_NO_SYNC_KHR) { |
| DLOGE("Failed to create sync from source fd: %s", Fence::GetStr(in_fence).c_str()); |
| close(fd); |
| return -1; |
| } |
| |
| EGL(eglWaitSyncKHR(eglGetCurrentDisplay(), sync, 0)); |
| EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); |
| |
| return 0; |
| } |
| |
| int GLCommon::CreateOutputFence(shared_ptr<Fence> *out_fence) { |
| DTRACE_SCOPED(); |
| EGLSyncKHR sync = eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); |
| |
| // Swap buffer. |
| GL(glFlush()); |
| |
| if (sync == EGL_NO_SYNC_KHR) { |
| DLOGE("Failed to create egl sync fence"); |
| return -1; |
| } |
| |
| int status = 0; |
| int fd = eglDupNativeFenceFDANDROID(eglGetCurrentDisplay(), sync); |
| if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { |
| status = -1; |
| DLOGE("Failed to dup sync"); |
| } else { |
| *out_fence = Fence::Create(fd, "gl_out_fence"); |
| } |
| EGL(eglDestroySyncKHR(eglGetCurrentDisplay(), sync)); |
| |
| return status; |
| } |
| |
| void GLCommon::DestroyContext(GLContext* ctx) { |
| DTRACE_SCOPED(); |
| |
| // Clear egl image buffers. |
| image_wrapper_.Deinit(); |
| |
| EGL(DeleteProgram(ctx->program_id)); |
| EGL(eglMakeCurrent(ctx->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| EGL(eglDestroySurface(ctx->egl_display, ctx->egl_surface)); |
| EGL(eglDestroyContext(ctx->egl_display, ctx->egl_context)); |
| EGL(eglTerminate(ctx->egl_display)); |
| } |
| |
| void GLCommon::ClearCache() { |
| // Clear cached handles. |
| image_wrapper_.Deinit(); |
| image_wrapper_.Init(); |
| } |
| |
| void GLCommon::SetRealTimePriority() { |
| // same as composer thread |
| struct sched_param param = {0}; |
| param.sched_priority = 2; |
| if (sched_setscheduler(0, SCHED_FIFO | SCHED_RESET_ON_FORK, ¶m) != 0) { |
| DLOGE("Couldn't set SCHED_FIFO: %d", errno); |
| } |
| } |
| |
| void GLCommon::SetViewport(const GLRect &dst_rect) { |
| DTRACE_SCOPED(); |
| float width = dst_rect.right - dst_rect.left; |
| float height = dst_rect.bottom - dst_rect.top; |
| GL(glViewport(dst_rect.left, dst_rect.top, width, height)); |
| } |
| |
| } // namespace sdm |
| |