| /* |
| * Copyright (c) 2019-2020, The Linux Foundation. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * Redistributions of source code must retain the above copyright |
| notice, this list of conditions and the following disclaimer. |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the following |
| disclaimer in the documentation and/or other materials provided |
| with the distribution. |
| * Neither the name of The Linux Foundation nor the names of its |
| contributors may be used to endorse or promote products derived |
| from this software without specific prior written permission. |
| |
| * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT |
| * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
| * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE |
| * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN |
| * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "hwc_display_virtual_gpu.h" |
| #include "hwc_session.h" |
| |
| #include <qdMetaData.h> |
| |
| #define __CLASS__ "HWCDisplayVirtualGPU" |
| |
| namespace sdm { |
| |
| int HWCDisplayVirtualGPU::Init() { |
| // Create client target. |
| client_target_ = new HWCLayer(id_, buffer_allocator_); |
| |
| // Calls into SDM need to be dropped. Create Null Display interface. |
| display_intf_ = new DisplayNull(); |
| |
| disable_animation_ = Debug::IsExtAnimDisabled(); |
| |
| return HWCDisplayVirtual::Init(); |
| } |
| |
| int HWCDisplayVirtualGPU::Deinit() { |
| // Destory color convert instance. This destroys thread and underlying GL resources. |
| if (gl_color_convert_) { |
| color_convert_task_.PerformTask(ColorConvertTaskCode::kCodeDestroyInstance, nullptr); |
| } |
| |
| delete static_cast<DisplayNull *>(display_intf_); |
| delete client_target_; |
| |
| for (auto hwc_layer : layer_set_) { |
| delete hwc_layer; |
| } |
| |
| return 0; |
| } |
| |
| HWCDisplayVirtualGPU::HWCDisplayVirtualGPU(CoreInterface *core_intf, HWCBufferAllocator |
| *buffer_allocator, HWCCallbacks *callbacks, |
| hwc2_display_t id, int32_t sdm_id, uint32_t width, |
| uint32_t height, float min_lum, float max_lum) : |
| HWCDisplayVirtual(core_intf, buffer_allocator, callbacks, id, sdm_id, width, height), |
| color_convert_task_(*this) { |
| } |
| |
| HWC2::Error HWCDisplayVirtualGPU::Validate(uint32_t *out_num_types, uint32_t *out_num_requests) { |
| DTRACE_SCOPED(); |
| |
| // Reset previous changes. |
| layer_changes_.clear(); |
| layer_requests_.clear(); |
| |
| // Mark all layers to GPU if there is no need to bypass. |
| bool needs_gpu_bypass = NeedsGPUBypass() || FreezeScreen(); |
| for (auto hwc_layer : layer_set_) { |
| auto layer = hwc_layer->GetSDMLayer(); |
| layer->composition = needs_gpu_bypass ? kCompositionSDE : kCompositionGPU; |
| |
| if (needs_gpu_bypass) { |
| if (hwc_layer->GetClientRequestedCompositionType() == HWC2::Composition::Client) { |
| layer_changes_[hwc_layer->GetId()] = HWC2::Composition::Device; |
| layer_requests_[hwc_layer->GetId()] = HWC2::LayerRequest::ClearClientTarget; |
| } |
| } else { |
| if (hwc_layer->GetClientRequestedCompositionType() != HWC2::Composition::Client) { |
| layer_changes_[hwc_layer->GetId()] = HWC2::Composition::Client; |
| } |
| } |
| } |
| |
| // Derive client target dataspace based on the color mode - bug/115482728 |
| int32_t client_target_dataspace = GetDataspaceFromColorMode(GetCurrentColorMode()); |
| SetClientTargetDataSpace(client_target_dataspace); |
| |
| *out_num_types = UINT32(layer_changes_.size()); |
| *out_num_requests = UINT32(layer_requests_.size());; |
| has_client_composition_ = !needs_gpu_bypass; |
| client_target_->ResetValidation(); |
| |
| validated_ = true; |
| |
| return ((*out_num_types > 0) ? HWC2::Error::HasChanges : HWC2::Error::None); |
| } |
| |
| HWC2::Error HWCDisplayVirtualGPU::SetOutputBuffer(buffer_handle_t buf, |
| shared_ptr<Fence> release_fence) { |
| HWC2::Error error = HWCDisplayVirtual::SetOutputBuffer(buf, release_fence); |
| if (error != HWC2::Error::None) { |
| return error; |
| } |
| |
| const private_handle_t *hnd = static_cast<const private_handle_t *>(buf); |
| output_buffer_.width = hnd->width; |
| output_buffer_.height = hnd->height; |
| output_buffer_.unaligned_width = width_; |
| output_buffer_.unaligned_height = height_; |
| |
| // Update active dimensions. |
| BufferDim_t buffer_dim; |
| if (getMetaData(const_cast<private_handle_t *>(hnd), GET_BUFFER_GEOMETRY, &buffer_dim) == 0) { |
| output_buffer_.unaligned_width = buffer_dim.sliceWidth; |
| output_buffer_.unaligned_height = buffer_dim.sliceHeight; |
| color_convert_task_.PerformTask(ColorConvertTaskCode::kCodeReset, nullptr); |
| } |
| |
| return HWC2::Error::None; |
| } |
| |
| HWC2::Error HWCDisplayVirtualGPU::Present(shared_ptr<Fence> *out_retire_fence) { |
| DTRACE_SCOPED(); |
| |
| auto status = HWC2::Error::None; |
| |
| if (!validated_) { |
| return HWC2::Error::NotValidated; |
| } |
| |
| if (!output_buffer_.buffer_id) { |
| return HWC2::Error::NoResources; |
| } |
| |
| if (active_secure_sessions_.any() || layer_set_.empty()) { |
| return status; |
| } |
| |
| layer_stack_.output_buffer = &output_buffer_; |
| if (display_paused_) { |
| validated_ = false; |
| } |
| |
| // Ensure that blit is initialized. |
| // GPU context gets in secure or non-secure mode depending on output buffer provided. |
| if (!gl_color_convert_) { |
| // Get instance. |
| color_convert_task_.PerformTask(ColorConvertTaskCode::kCodeGetInstance, nullptr); |
| if (gl_color_convert_ == nullptr) { |
| DLOGE("Failed to get Color Convert Instance"); |
| return HWC2::Error::NoResources; |
| } else { |
| DLOGI("Created ColorConvert instance: %p", gl_color_convert_); |
| } |
| } |
| |
| ColorConvertBlitContext ctx = {}; |
| |
| Layer *sdm_layer = client_target_->GetSDMLayer(); |
| LayerBuffer &input_buffer = sdm_layer->input_buffer; |
| ctx.src_hnd = reinterpret_cast<const private_handle_t *>(input_buffer.buffer_id); |
| ctx.dst_hnd = reinterpret_cast<const private_handle_t *>(output_handle_); |
| ctx.dst_rect = {0, 0, FLOAT(output_buffer_.unaligned_width), |
| FLOAT(output_buffer_.unaligned_height)}; |
| ctx.src_acquire_fence = input_buffer.acquire_fence; |
| ctx.dst_acquire_fence = output_buffer_.acquire_fence; |
| |
| color_convert_task_.PerformTask(ColorConvertTaskCode::kCodeBlit, &ctx); |
| |
| // todo blit |
| DumpVDSBuffer(); |
| |
| *out_retire_fence = ctx.release_fence; |
| |
| return status; |
| } |
| |
| void HWCDisplayVirtualGPU::OnTask(const ColorConvertTaskCode &task_code, |
| SyncTask<ColorConvertTaskCode>::TaskContext *task_context) { |
| switch (task_code) { |
| case ColorConvertTaskCode::kCodeGetInstance: { |
| gl_color_convert_ = GLColorConvert::GetInstance(kTargetYUV, output_buffer_.flags.secure); |
| } |
| break; |
| case ColorConvertTaskCode::kCodeBlit: { |
| DTRACE_SCOPED(); |
| ColorConvertBlitContext* ctx = reinterpret_cast<ColorConvertBlitContext*>(task_context); |
| gl_color_convert_->Blit(ctx->src_hnd, ctx->dst_hnd, ctx->src_rect, ctx->dst_rect, |
| ctx->src_acquire_fence, ctx->dst_acquire_fence, |
| &(ctx->release_fence)); |
| } |
| break; |
| case ColorConvertTaskCode::kCodeReset: { |
| DTRACE_SCOPED(); |
| if (gl_color_convert_) { |
| gl_color_convert_->Reset(); |
| } |
| } |
| break; |
| case ColorConvertTaskCode::kCodeDestroyInstance: { |
| if (gl_color_convert_) { |
| GLColorConvert::Destroy(gl_color_convert_); |
| } |
| } |
| break; |
| } |
| } |
| |
| bool HWCDisplayVirtualGPU::FreezeScreen() { |
| if (!disable_animation_) { |
| return false; |
| } |
| |
| bool freeze_screen = false; |
| if (animating_ && !animation_in_progress_) { |
| // Start of animation. GPU comp is needed. |
| animation_in_progress_ = true; |
| } else if (!animating_ && animation_in_progress_) { |
| // End of animation. Start composing. |
| animation_in_progress_ = false; |
| } else if (animating_ && animation_in_progress_) { |
| // Animation in progress... |
| freeze_screen = true; |
| } |
| |
| return freeze_screen; |
| } |
| |
| } // namespace sdm |
| |