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/*
* Copyright (c) 2019-2020, The Linux Foundation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of The Linux Foundation nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __GL_LAYER_STITCH_IMPL_H__
#define __GL_LAYER_STITCH_IMPL_H__
#include <sync/sync.h>
#include <vector>
#include "gl_layer_stitch.h"
#include "gl_common.h"
namespace sdm {
class GLLayerStitchImpl : public GLLayerStitch, public GLCommon {
public:
explicit GLLayerStitchImpl(bool secure);
virtual ~GLLayerStitchImpl();
virtual int Blit(const std::vector<StitchParams> &stitch_params, shared_ptr<Fence> *release_fence);
virtual int CreateContext(bool secure);
virtual int Init();
virtual int Deinit();
private:
bool secure_ = false;
GLContext ctx_;
void InitContext();
void ClearWithTransparency(const GLRect &scissor_rect);
int NeedsGLScissor(const std::vector<StitchParams> &stitch_params);
};
} // namespace sdm
#endif // __GL_LAYER_STITCH_IMPL_H__