| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_INCLUDE_HARDWARE_VR_H |
| #define ANDROID_INCLUDE_HARDWARE_VR_H |
| |
| #include <stdbool.h> |
| #include <sys/cdefs.h> |
| #include <hardware/hardware.h> |
| |
| __BEGIN_DECLS |
| |
| #define VR_HARDWARE_MODULE_ID "vr" |
| |
| #define VR_MODULE_API_VERSION_1_0 HARDWARE_MODULE_API_VERSION(1, 0) |
| |
| /** |
| * Implement this HAL to receive callbacks when a virtual reality (VR) |
| * application is being used. VR applications characteristically have a number |
| * of special display and performance requirements, including: |
| * - Low sensor latency - Total end-to-end latency from the IMU, accelerometer, |
| * and gyro to an application-visible callback must be extremely low (<5ms |
| * typically). This is required for HIFI sensor support. |
| * - Low display latency - Total end-to-end latency from the GPU draw calls to |
| * the actual display update must be as low as possible. This is achieved by |
| * using SurfaceFlinger in a single-buffered mode, and assuring that draw calls |
| * are synchronized with the display scanout correctly. This behavior is |
| * exposed via an EGL extension to applications. See below for the EGL |
| * extensions needed for this. |
| * - Low-persistence display - Display persistence settings must be set as low as |
| * possible while still maintaining a reasonable brightness. For a typical |
| * display running at 60Hz, pixels should be illuminated for <=3.5ms to be |
| * considered low-persistence. This avoids ghosting during movements in a VR |
| * setting, and should be enabled from the lights.h HAL when |
| * BRIGHTNESS_MODE_LOW_PERSISTENCE is set. |
| * - Consistent performance of the GPU and CPU - When given a mixed GPU/CPU |
| * workload for a VR application with bursts of work at regular intervals |
| * several times a frame, the CPU scheduling should ensure that the application |
| * render thread work is run consistently within 1ms of when scheduled, and |
| * completed before the end of the draw window. To this end, a single CPU core |
| * must be reserved for solely for the currently running VR application's render |
| * thread while in VR mode, and made available in the "top-app" cpuset. |
| * Likewise, an appropriate CPU, GPU, and bus clockrate must be maintained to |
| * ensure that the rendering workload finishes within the time allotted to |
| * render each frame when the POWER_HINT_SUSTAINED_PERFORMANCE flag has been |
| * set in the power.h HAL while in VR mode when the device is not being |
| * thermally throttled. |
| * - Required EGL extensions must be present - Any GPU settings required to allow |
| * the above capabilities are required, including the EGL extensions: |
| * EGL_ANDROID_create_native_client_buffer, EGL_ANDROID_front_buffer_auto_refresh, |
| * EGL_EXT_protected_content, EGL_KHR_mutable_render_buffer, |
| * EGL_KHR_reusable_sync, and EGL_KHR_wait_sync. |
| * - Accurate thermal reporting - Accurate thermal temperatures and limits must be |
| * reported in the thermal.h HAL. Specifically, the current skin temperature |
| * must accurately be reported for DEVICE_TEMPERATURE_SKIN and the |
| * vr_throttling_threshold reported for this device must accurately report the |
| * temperature limit above which the device's thermal governor throttles the |
| * CPU, GPU, and/or bus clockrates below the minimum necessary for consistent |
| * performance (see previous bullet point). |
| * |
| * In general, vendors implementing this HAL are expected to use set_vr_mode as a |
| * hint to enable VR-specific performance tuning needed for any of the above |
| * requirements, and to turn on any device features optimal for VR display |
| * modes. The set_vr_mode call may simply do nothing if no optimizations are |
| * available or necessary to meet the above requirements. |
| * |
| * No methods in this HAL will be called concurrently from the Android framework. |
| */ |
| typedef struct vr_module { |
| /** |
| * Common methods of the module. This *must* be the first member of |
| * vr_module as users of this structure may cast a hw_module_t to a |
| * vr_module pointer in contexts where it's known that the hw_module_t |
| * references a vr_module. |
| */ |
| struct hw_module_t common; |
| |
| /** |
| * Convenience method for the HAL implementation to set up any state needed |
| * at runtime startup. This is called once from the VrManagerService during |
| * its boot phase. No methods from this HAL will be called before init. |
| */ |
| void (*init)(struct vr_module *module); |
| |
| /** |
| * Set the VR mode state. Possible states of the enabled parameter are: |
| * false - VR mode is disabled, turn off all VR-specific settings. |
| * true - VR mode is enabled, turn on all VR-specific settings. |
| * |
| * This is called whenever the the Android system enters or leaves VR mode. |
| * This will typically occur when the user switches to or from a VR application |
| * that is doing stereoscopic rendering. |
| */ |
| void (*set_vr_mode)(struct vr_module *module, bool enabled); |
| |
| /* Reserved for future use. Must be NULL. */ |
| void* reserved[8 - 2]; |
| } vr_module_t; |
| |
| __END_DECLS |
| |
| #endif /* ANDROID_INCLUDE_HARDWARE_VR_H */ |