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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <aidl/android/hardware/media/bufferpool2/BnConnection.h>
#include <bufferpool2/BufferPoolTypes.h>
namespace aidl::android::hardware::media::bufferpool2::implementation {
struct Accessor;
struct Connection : public BnConnection {
// Methods from ::aidl::android::hardware::media::bufferpool2::IConnection.
::ndk::ScopedAStatus fetch(const std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchInfo>& in_fetchInfos, std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchResult>* _aidl_return) override;
// Methods from ::aidl::android::hardware::media::bufferpool2::IConnection.
::ndk::ScopedAStatus sync() override;
/**
* Invalidates all buffers which are active and/or are ready to be recycled.
*/
BufferPoolStatus flush();
/**
* Allocates a buffer using the specified parameters. Recycles a buffer if
* it is possible. The returned buffer can be transferred to other remote
* clients(Connection).
*
* @param params allocation parameters.
* @param bufferId Id of the allocated buffer.
* @param handle native handle of the allocated buffer.
*
* @return OK if a buffer is successfully allocated.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus allocate(const std::vector<uint8_t> &params,
BufferId *bufferId, const native_handle_t **handle);
/**
* Processes pending buffer status messages and performs periodic cache cleaning
* from bufferpool.
*
* @param clearCache if clearCache is true, bufferpool frees all buffers
* waiting to be recycled.
*/
void cleanUp(bool clearCache);
/** Destructs a connection. */
~Connection();
/** Creates a connection. */
Connection();
/**
* Initializes with the specified buffer pool and the connection id.
* The connection id should be unique in the whole system.
*
* @param accessor the specified buffer pool.
* @param connectionId Id.
*/
void initialize(const std::shared_ptr<Accessor> &accessor, ConnectionId connectionId);
enum : uint32_t {
SYNC_BUFFERID = UINT32_MAX,
};
private:
bool mInitialized;
std::shared_ptr<Accessor> mAccessor;
ConnectionId mConnectionId;
bool fetch(
uint64_t transactionId,
uint32_t bufferId,
std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchResult>
*result);
};
} // namespace aidl::android::hardware::media::bufferpool2::implementation