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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <bufferpool2/BufferPoolTypes.h>
#include <map>
#include <memory>
#include <mutex>
#include <vector>
#include <list>
namespace aidl::android::hardware::media::bufferpool2::implementation {
bool isMessageLater(uint32_t curMsgId, uint32_t prevMsgId);
bool isBufferInRange(BufferId from, BufferId to, BufferId bufferId);
/**
* A collection of buffer status message FMQ for a buffer pool. buffer
* ownership/status change messages are sent via the FMQs from the clients.
*/
class BufferStatusObserver {
private:
std::map<ConnectionId, std::unique_ptr<BufferStatusQueue>>
mBufferStatusQueues;
public:
/** Creates a buffer status message FMQ for the specified
* connection(client).
*
* @param connectionId connection Id of the specified client.
* @param fmqDescPtr ptr of created FMQ's descriptor.
*
* @return OK if FMQ is created successfully.
* NO_MEMORY when there is no memory.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus open(ConnectionId id, StatusDescriptor* _Nonnull fmqDescPtr);
/** Closes a buffer status message FMQ for the specified
* connection(client).
*
* @param connectionId connection Id of the specified client.
*
* @return OK if the specified connection is closed successfully.
* CRITICAL_ERROR otherwise.
*/
BufferPoolStatus close(ConnectionId id);
/** Retrieves all pending FMQ buffer status messages from clients.
*
* @param messages retrieved pending messages.
*/
void getBufferStatusChanges(std::vector<BufferStatusMessage> &messages);
};
/**
* A buffer status message FMQ for a buffer pool client. Buffer ownership/status
* change messages are sent via the fmq to the buffer pool.
*/
class BufferStatusChannel {
private:
bool mValid;
std::unique_ptr<BufferStatusQueue> mBufferStatusQueue;
public:
/**
* Connects to a buffer status message FMQ from a descriptor of
* the created FMQ.
*
* @param fmqDesc Descriptor of the created FMQ.
*/
BufferStatusChannel(const StatusDescriptor &fmqDesc);
/** Returns whether the FMQ is connected successfully. */
bool isValid();
/** Returns whether the FMQ needs to be synced from the buffer pool */
bool needsSync();
/**
* Posts a buffer release message to the buffer pool.
*
* @param connectionId connection Id of the client.
* @param pending currently pending buffer release messages.
* @param posted posted buffer release messages.
*/
void postBufferRelease(
ConnectionId connectionId,
std::list<BufferId> &pending, std::list<BufferId> &posted);
/**
* Posts a buffer status message regarding the specified buffer
* transfer transaction.
*
* @param transactionId Id of the specified transaction.
* @param bufferId buffer Id of the specified transaction.
* @param status new status of the buffer.
* @param connectionId connection Id of the client.
* @param targetId connection Id of the receiver(only when the sender
* posts a status message).
* @param pending currently pending buffer release messages.
* @param posted posted buffer release messages.
*
* @return {@code true} when the specified message is posted,
* {@code false} otherwise.
*/
bool postBufferStatusMessage(
TransactionId transactionId,
BufferId bufferId,
BufferStatus status,
ConnectionId connectionId,
ConnectionId targetId,
std::list<BufferId> &pending, std::list<BufferId> &posted);
/**
* Posts a buffer invaliadation message to the buffer pool.
*
* @param connectionId connection Id of the client.
* @param invalidateId invalidation ack to the buffer pool.
* if invalidation id is zero, the ack will not be
* posted.
* @param invalidated sets {@code true} only when the invalidation ack is
* posted.
*/
void postBufferInvalidateAck(
ConnectionId connectionId,
uint32_t invalidateId,
bool* _Nonnull invalidated);
};
/**
* A buffer invalidation FMQ for a buffer pool client. Buffer invalidation
* messages are received via the fmq from the buffer pool. Buffer invalidation
* messages are handled as soon as possible.
*/
class BufferInvalidationListener {
private:
bool mValid;
std::unique_ptr<BufferInvalidationQueue> mBufferInvalidationQueue;
public:
/**
* Connects to a buffer invalidation FMQ from a descriptor of the created FMQ.
*
* @param fmqDesc Descriptor of the created FMQ.
*/
BufferInvalidationListener(const InvalidationDescriptor &fmqDesc);
/** Retrieves all pending buffer invalidation messages from the buffer pool.
*
* @param messages retrieved pending messages.
*/
void getInvalidations(std::vector<BufferInvalidationMessage> &messages);
/** Returns whether the FMQ is connected successfully. */
bool isValid();
};
/**
* A buffer invalidation FMQ for a buffer pool. A buffer pool will send buffer
* invalidation messages to the clients via the FMQ. The FMQ is shared among
* buffer pool clients.
*/
class BufferInvalidationChannel {
private:
bool mValid;
std::unique_ptr<BufferInvalidationQueue> mBufferInvalidationQueue;
public:
/**
* Creates a buffer invalidation FMQ for a buffer pool.
*/
BufferInvalidationChannel();
/** Returns whether the FMQ is connected successfully. */
bool isValid();
/**
* Retrieves the descriptor of a buffer invalidation FMQ. the descriptor may
* be passed to the client for buffer invalidation handling.
*
* @param fmqDescPtr ptr of created FMQ's descriptor.
*/
void getDesc(InvalidationDescriptor* _Nonnull fmqDescPtr);
/** Posts a buffer invalidation for invalidated buffers.
*
* @param msgId Invalidation message id which is used when clients send
* acks back via BufferStatusMessage
* @param fromId The start bufferid of the invalidated buffers(inclusive)
* @param toId The end bufferId of the invalidated buffers(inclusive)
*/
void postInvalidation(uint32_t msgId, BufferId fromId, BufferId toId);
};
} // namespace aidl::android::hardware::media::bufferpool2::implementation