blob: cce9190cc8badebdbdaf2218e5398b2a82b093c2 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "InputClassifierHAL"
#include "InputClassifier.h"
#include <inttypes.h>
#include <log/log.h>
#include <utils/Timers.h>
using namespace android::hardware::input::common::V1_0;
namespace android {
namespace hardware {
namespace input {
namespace classifier {
namespace V1_0 {
namespace implementation {
// Methods from ::android::hardware::input::classifier::V1_0::IInputClassifier follow.
Return<Classification> InputClassifier::classify(const MotionEvent& /*event*/) {
/**
* The touchscreen data is highly device-dependent.
* As a result, the implementation of this method will likely be hardware-specific.
* Here we just report gesture as not having any classification, which means that the
* default action will be taken in the framework.
* This is equivalent to not having the InputClassifier HAL at all.
*/
return Classification::NONE;
}
Return<void> InputClassifier::reset() {
// We don't have any internal state, so no work needed here.
return Void();
}
Return<void> InputClassifier::resetDevice(int32_t /*deviceId*/) {
// We don't have any internal per-device state, so no work needed here.
return Void();
}
} // namespace implementation
} // namespace V1_0
} // namespace classifier
} // namespace input
} // namespace hardware
} // namespace android