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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.hardware.graphics.bufferqueue@2.0;
import android.hardware.graphics.common@1.2::HardwareBuffer;
import android.hardware.graphics.common@1.2::HardwareBufferDescription;
import android.hardware.graphics.common@1.2::Rect;
import IProducerListener;
/**
* Ref: frameworks/native/include/gui/IGraphicBufferProducer.h:
* IGraphicBufferProducer
* This is a wrapper/wrapped HAL interface for the actual binder interface.
*/
interface IGraphicBufferProducer {
/**
* Sets the maximum number of buffers that can be dequeued at one time. If
* this method succeeds, any new buffer slots shall be both unallocated and
* owned by the buffer queue, i.e., they are not owned by the producer or
* the consumer. Calling this may cause some buffer slots to be emptied. If
* the caller is caching the contents of the buffer slots, it must empty
* that cache after calling this method.
*
* @p maxDequeuedBuffers must not be less than the number of currently
* dequeued buffer slots; otherwise, the returned @p status shall be
* `BAD_VALUE`.
*
* @p maxDequeuedBuffers must be at least 1 (inclusive), but at most
* (`NUM_BUFFER_SLOTS` - the minimum undequeued buffer count) (exclusive).
* The minimum undequeued buffer count can be obtained by calling
* `query(ANATIVEWINDOW_QUERY_MIN_UNDEQUEUED_BUFFERS)`.
*
* Before calling setMaxDequeuedBufferCount(), the caller must make sure
* that
* - @p maxDequeuedBuffers is greater than or equal to 1.
* - @p maxDequeuedBuffers is greater than or equal to the number of
* currently dequeued buffer slots.
* If any of these conditions do not hold, or if the request to set the new
* maximum number of dequeued buffers cannot be accomplished for any other
* reasons, `BAD_VALUE` shall be returned in @p status.
*
* @param maxDequeuedBuffers The desired number of buffers that can be
* dequeued at one time.
* @return status Status of the call.
*/
setMaxDequeuedBufferCount(
int32_t maxDequeuedBuffers
) generates (
Status status
);
/**
* Assigns a newly created buffer to the given slot index. The client is
* expected to mirror the slot-to-buffer mapping so that it is not necessary
* to transfer a `HardwareBuffer` object for every dequeue operation.
*
* If @p slot is not a valid slot index corresponding to a dequeued buffer,
* the call shall fail with @p status set to `BAD_VALUE`.
*
* @param slot Slot index.
* @return status Status of the call.
* @return buffer New buffer associated to the given slot index.
* @return generationNumber Generation number of the buffer. If
* requestBuffer() is called immediately after dequeueBuffer() returns
* with `bufferNeedsReallocation` set to `true`, @p generationNumber must
* match the current generation number of the buffer queue previously
* set by setGenerationNumber(). Otherwise, @p generationNumber may not
* match the current generation number of the buffer queue.
*/
requestBuffer(
int32_t slot
) generates (
Status status,
HardwareBuffer buffer,
uint32_t generationNumber
);
/**
* Sets the async flag: whether the producer intends to asynchronously queue
* buffers without blocking. Typically this is used for triple-buffering
* and/or when the swap interval is set to zero.
*
* Enabling async mode may internally allocate an additional buffer to allow
* for the asynchronous behavior. If it is not enabled, queue/dequeue calls
* may block.
*
* Changing the async flag may affect the number of available slots. If the
* adjustment to the number of slots cannot be made, @p status shall be set
* to `BAD_VALUE`.
*
* @param async True if the asynchronous operation is desired; false
* otherwise.
* @return status Status of the call.
*/
setAsyncMode(
bool async
) generates (
Status status
);
/**
* Input data for dequeueBuffer() specifying desired attributes of a buffer
* to dequeue.
*
* This structure contains 4 fields from
* +llndk libnativewindow#AHardwareBuffer_Desc.
*
* The `width` and `height` parameters must be no greater than the minimum
* of `GL_MAX_VIEWPORT_DIMS` and `GL_MAX_TEXTURE_SIZE` (see:
* glGetIntegerv()). An error due to invalid dimensions may not be reported
* until updateTexImage() is called.
*
* If `width` and `height` are both zero, the default dimensions shall be
* used. If only one of `width` and `height` is zero, dequeueBuffer() shall
* return `BAD_VALUE` in `status`.
*
* If `format` is zero, the default format shall be used.
*
* `usage` shall be merged with the usage flags set from the consumer side.
*
* @sa +llndk libnativewindow#AHardwareBuffer_Desc.
*/
struct DequeueBufferInput {
uint32_t width;
uint32_t height;
uint32_t format;
uint64_t usage;
};
/**
* Output data for dequeueBuffer().
*
* A `DequeueBufferOutput` object returned from dequeueBuffer() shall be
* valid if and only if `status` returned from the same call is `OK`.
*/
struct DequeueBufferOutput {
/**
* The number of frames that have elapsed since the buffer was last
* queued.
*/
uint64_t bufferAge;
/**
* Whether the client must call requestBuffer().
*/
bool bufferNeedsReallocation;
/**
* Whether the client must discard the mirrored slot-to-buffer
* mapping.
*/
bool releaseAllBuffers;
/**
* Fence associated with the buffer.
*
* If this is an empty fence, the buffer may be written immediately;
* otherwise, the buffer must not be written to until the fence signals.
*/
Fence fence;
};
/**
* Requests a new buffer slot for the client to use. Ownership of the slot
* is transfered to the client, meaning that the server shall not use the
* contents of the buffer associated with that slot.
*
* On success, @p status shall be `OK`, and @p output shall contain valid
* information of the call. Otherwise, the contents of @p output are
* meaningless.
*
* The slot index returned in @p slot may or may not contain a buffer
* (client-side). If the slot is empty, the client must call
* requestBuffer() to assign a new buffer to that slot.
*
* Once the client is done filling this buffer, it is expected to transfer
* buffer ownership back to the server with either cancelBuffer() on
* the dequeued slot or to fill in the contents of its associated buffer
* contents and call queueBuffer().
*
* If dequeueBuffer() returns with `output.releaseAllBuffers` set to `true`,
* the client is expected to release all of the mirrored slot-to-buffer
* mappings.
*
* If dequeueBuffer() returns with `output.bufferNeedsReallocation` set to
* `true`, the client is expected to call requestBuffer() immediately.
*
* The returned `output.fence` shall be updated to hold the fence associated
* with the buffer. The contents of the buffer must not be overwritten until
* the fence signals. If the fence is an empty fence, the buffer may be
* written immediately.
*
* This call shall block until a buffer is available to be dequeued. If
* both the producer and consumer are controlled by the app, then this call
* can never block and shall return `WOULD_BLOCK` in @p status if no buffer
* is available.
*
* If a dequeue operation shall cause certain conditions on the number of
* buffers to be violated (such as the maximum number of dequeued buffers),
* @p status shall be set to `INVALID_OPERATION` to indicate failure.
*
* If a dequeue operation cannot be completed within the time period
* previously set by setDequeueTimeout(), the return @p status shall
* `TIMED_OUT`.
*
* See @ref DequeueBufferInput for more information on the @p input
* parameter.
*
* @param input See #DequeueBufferInput for more information.
* @return status Status of the call.
* @return slot Slot index.
* @return output See #DequeueBufferOutput for more information.
*
* @sa queueBuffer(), requestBuffer().
*/
dequeueBuffer(
DequeueBufferInput input
) generates (
Status status,
int32_t slot,
DequeueBufferOutput output
);
/**
* Attempts to remove all ownership of the buffer in the given slot from the
* buffer queue.
*
* If this call succeeds, the slot shall be freed, and there shall be no way
* to obtain the buffer from this interface. The freed slot shall remain
* unallocated until either it is selected to hold a freshly allocated
* buffer in dequeueBuffer() or a buffer is attached to the slot. The buffer
* must have already been dequeued, and the caller must already possesses
* the buffer (i.e., must have called requestBuffer()).
*
* @param slot Slot index.
* @return status Status of the call.
*/
detachBuffer(
int32_t slot
) generates (
Status status
);
/**
* Dequeues a buffer slot, requests the buffer associated to the slot, and
* detaches it from the buffer queue. This is equivalent to calling
* dequeueBuffer(), requestBuffer(), and detachBuffer() in succession except
* for two things:
* 1. It is unnecessary to provide a #DequeueBufferInput object.
* 2. The call shall not block, since if it cannot find an appropriate
* buffer to return, it shall return an error instead.
*
* Only slots that are free but still contain a buffer shall be considered,
* and the oldest of those shall be returned. @p buffer is equivalent to the
* buffer that would be returned from requestBuffer(), and @p fence is
* equivalent to the fence that would be returned from dequeueBuffer().
*
* @return status Status of the call.
* @return buffer Buffer just released from the buffer queue.
* @return fence Fence associated to @p buffer.
*
* @sa dequeueBuffer(), requestBuffer(), detachBuffer().
*/
detachNextBuffer(
) generates (
Status status,
HardwareBuffer buffer,
Fence fence
);
/**
* Attempts to transfer ownership of a buffer to the buffer queue.
*
* If this call succeeds, it shall be as if this buffer was dequeued from the
* returned slot index. As such, this call shall fail if attaching this
* buffer would cause too many buffers to be simultaneously dequeued.
*
* If the returned @p releaseAllBuffers is `true`, the caller is expected to
* release all of the mirrored slot-to-buffer mappings.
*
* See dequeueBuffer() for conditions that may cause the call to fail.
*
* @param buffer Buffer to attach to the buffer queue.
* @param generationNumber Generation number of the buffer. If this does not
* match the current generation number of the buffer queue, the call
* must fail with @p status set to `BAD_VALUE`.
* @return status Status of the call.
* @return slot Slot index assigned to @p buffer.
* @return releaseAllBuffers Whether the caller is expected to release all
* of the mirrored slot-to-buffer mappings.
*
* @sa dequeueBuffer().
*/
attachBuffer(
HardwareBuffer buffer,
uint32_t generationNumber
) generates (
Status status,
int32_t slot,
bool releaseAllBuffers
);
struct QueueBufferInput {
/**
* Timestamp in nanoseconds.
*/
int64_t timestamp;
/**
* Whether the timestamp was synthesized at queue time.
*/
bool isAutoTimestamp;
/**
* Dataspace of the contents.
*
* @sa +ndk libnativewindow#ADataSpace.
*/
int32_t dataSpace;
/**
* Crop rectangle that is used as a hint to the consumer.
*/
Rect crop;
/**
* Transformation flags.
*
* @sa +ndk libnativewindow#ANativeWindowTransform.
*/
int32_t transform;
/**
* The sticky transform set in Surface (only used by the LEGACY camera
* mode).
*
* @sa +ndk libnativewindow#ANativeWindowTransform.
*/
int32_t stickyTransform;
/**
* Fence that the consumer must wait on before reading the buffer. An
* empty fence indicates that the buffer is ready immediately.
*/
Fence fence;
/**
* List of rectangular pieces covering the damage region.
*/
vec<Rect> surfaceDamage;
};
/**
* Information about the queued buffer. `QueueBufferOutput` is used in both
* queueBuffer() and connect().
*/
struct QueueBufferOutput {
/**
* Default width of a buffer in the buffer queue.
*/
uint32_t width;
/**
* Default height of a buffer in the buffer queue.
*/
uint32_t height;
/**
* The transform hint of the buffer queue.
*
* @sa +ndk libnativewindow#ANativeWindowTransform.
*/
int32_t transformHint;
/**
* The number of pending buffers in the buffer queue. If this is
* returned from queueBuffer(), the number shall include the buffer that
* has just been queued.
*/
uint32_t numPendingBuffers;
/**
* The frame number of the next frame. The buffer queue maintains this
* number and makes sure that it is increasing for every successful
* queueBuffer() call.
*/
uint64_t nextFrameNumber;
/**
* After a successful queueBuffer() call, #bufferReplaced shall be set to
* true if the queued buffer replaced a previously queued buffer that
* has not been consumed.
*/
bool bufferReplaced;
};
/**
* Indicates that the client has finished filling in the contents of the
* buffer associated with slot and transfers ownership of that slot back to
* the buffer queue.
*
* @p status may be set to `BAD_VALUE` if any of the following conditions
* hold:
* - The buffer queue is operating in the asynchronous mode, and the
* buffer count was smaller than the maximum number of buffers that can
* be allocated at once.
* - @p slot is an invalid slot index, i.e., the slot is not owned by the
* client by previously calling dequeueBuffer(), requestBuffer() or
* attachBuffer().
* - The crop rectangle is not contained in the buffer.
*
* Upon success, the output shall be filled with meaningful values
* (refer to the documentation of @ref QueueBufferOutput).
*
* @param slot Slot index.
* @param input See @ref QueueBufferInput.
* @return status Status of the call.
* @return output See @ref QueueBufferOutput.
*
* @sa #QueueBufferInput, #QueueBufferOutput, dequeueBuffer().
*/
queueBuffer(
int32_t slot,
QueueBufferInput input
) generates (
Status status,
QueueBufferOutput output
);
/**
* Indicates that the client does not wish to fill in the buffer associated
* with the slot and transfers ownership of the slot back to the server. The
* buffer is not queued for use by the consumer.
*
* If @p fence is not an empty fence, the buffer shall not be overwritten
* until the fence signals. @p fence is usually obtained from
* dequeueBuffer().
*
* @param slot Slot index.
* @param fence Fence for the canceled buffer.
* @return status Status of the call.
*/
cancelBuffer(
int32_t slot,
Fence fence
) generates (
Status status
);
/**
* Retrieves information for this surface.
*
* @param what What to query. @p what must be one of the values in
* +llndk libnativewindow#ANativeWindowQuery.
* @return status Status of the call.
* @return value The value queried. The set of possible values depends on
* the value of @p what.
*
* @sa +llndk libnativewindow#ANativeWindowQuery.
*/
query(
int32_t what
) generates (
int32_t result,
int32_t value
);
/**
* Attempts to connect the client as a producer of the buffer queue.
* This method must be called before any other methods in this interface.
*
* If the buffer queue does not have a consumer ready (connected), the
* return @p status shall be `NO_INIT`.
*
* If any of the following conditions hold, the error code `BAD_VALUE` shall
* be reported in @p status:
* - The producer is already connected.
* - The number of available slots cannot be adjusted to accommodate the
* supplied value of @p producerControlledByApp.
*
* @param listener An optional callback object that can be provided if the
* client wants to be notified when the consumer releases a buffer back
* to the buffer queue.
* @param api How the client shall write to buffers.
* @param producerControlledByApp `true` if the producer is hosted by an
* untrusted process (typically application-forked processes). If both
* the producer and the consumer are controlled by app, the buffer queue
* shall operate in the asynchronous mode regardless of the async flag
* set by setAsyncMode().
* @return status Status of the call.
* @return output See #QueueBufferOutput for more information.
*
* @sa #QueueBufferOutput, disconnect(), setAsyncMode().
*/
connect(
IProducerListener listener,
ConnectionType api,
bool producerControlledByApp
) generates (
Status status,
QueueBufferOutput output
);
/**
* Attempts to disconnect the client from the producer end of the buffer
* queue.
*
* Calling this method shall cause any subsequent calls to other
* @ref IGraphicBufferProducer methods apart from connect() to fail.
* A successful connect() call afterwards may allow other methods to succeed
* again.
*
* Disconnecting from an abandoned buffer queue is legal and is considered a
* no-op.
*
* @param api The type of connection to disconnect. Supplying the value of
* `CURRENTLY_CONNECTED` to @p api has the same effect as supplying the
* current connection type. If the producer end is not connected,
* supplying `CURRENTLY_CONNECTED` shall result in a successful no-op
* call.
* @return status Status of the call.
*
* @sa connect().
*/
disconnect(
ConnectionType api
) generates (
Status status
);
/**
* Allocates buffers based on the given dimensions, format and usage.
*
* This function shall allocate up to the maximum number of buffers
* permitted by the current buffer queue configuration. It shall use the
* given format, dimensions, and usage bits, which are interpreted in the
* same way as for dequeueBuffer(), and the async flag must be set the same
* way as for dequeueBuffer() to ensure that the correct number of buffers
* are allocated. This is most useful to avoid an allocation delay during
* dequeueBuffer(). If there are already the maximum number of buffers
* allocated, this function has no effect.
*
* A value of 0 in @p width, @p height or @p format indicates that the
* buffer queue can pick the default value.
*
* @param width Width of buffers to allocate.
* @param height Height of buffers to allocate.
* @param format Format of buffers to allocate.
* @param usage Usage of bufferes to allocate.
* @return status Status of the call.
*/
allocateBuffers(
uint32_t width,
uint32_t height,
uint32_t format,
uint64_t usage
) generates (
Status status
);
/**
* Sets whether dequeueBuffer() is allowed to allocate new buffers.
*
* Normally dequeueBuffer() does not discriminate between free slots which
* already have an allocated buffer and those which do not, and shall
* allocate a new buffer if the slot doesn't have a buffer or if the slot's
* buffer doesn't match the requested size, format, or usage. This method
* allows the producer to restrict the eligible slots to those which already
* have an allocated buffer of the correct size, format, and usage. If no
* eligible slot is available, dequeueBuffer() shall block or return an
* error.
*
* @param allow Whether to allow new buffers to be allocated in
* dequeueBuffer().
* @return status Status of the call.
*/
allowAllocation(
bool allow
) generates (
Status status
);
/**
* Sets the current generation number of the buffer queue.
*
* This generation number shall be inserted into any buffers allocated by the
* buffer queue, and any attempts to attach a buffer with a different
* generation number shall fail. Buffers already in the queue are not
* affected and shall retain their current generation number. The generation
* number defaults to 0, i.e., buffers allocated before the first call to
* setGenerationNumber() shall be given 0 as their generation numbers.
*
* @param generationNumber New generation number. The client must make sure
* that @p generationNumber is different from the previous generation
* number if it wants to deprecate old buffers.
* @return status Status of the call.
*/
setGenerationNumber(
uint32_t generationNumber
) generates (
Status status
);
/**
* Sets how long dequeueBuffer() shall wait for a buffer to become available
* before returning an error `TIMED_OUT`.
*
* This timeout also affects the attachBuffer() call, which shall block if
* there is not a free slot available into which the attached buffer can be
* placed.
*
* By default, the buffer queue shall wait forever, which is equivalent to
* setting @p timeoutNs equal to any negative number (such as `-1`). If
* @p timeoutNs is non-negative, setDequeueTimeout() shall disable
* non-blocking mode and its corresponding spare buffer (which is used to
* ensure a buffer is always available).
*
* Changing the dequeue timeout may affect the number of buffers. (See
* setAsyncMode().) If the adjustment to the number of buffers inside the
* buffer queue is not feasible, @p status shall be set to `BAD_VALUE`.
*
* @param timeoutNs Amount of time dequeueBuffer() is allowed to block
* before returning `TIMED_OUT`. If @p timeoutNs is negative,
* dequeueBuffer() shall not be able to return `TIMED_OUT`. Instead, it
* may block forever or return `WOULD_BLOCK`.
* @return status Status of the call.
*
* @sa dequeueBuffer(), setAsyncMode(), query().
*/
setDequeueTimeout(
int64_t timeoutNs
) generates (
Status status
);
/**
* Returns a unique id for this buffer queue.
*
* @return id System-wide unique id of the buffer queue.
*/
getUniqueId(
) generates (
uint64_t id
);
/**
* Returns the name of the connected consumer.
*
* \note This is used for debugging only.
*
* @return name Name of the consumer.
*/
getConsumerName(
) generates (
string name
);
};