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/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/biometrics/fingerprint/BnSession.h>
#include <aidl/android/hardware/biometrics/fingerprint/ISessionCallback.h>
#include "FakeFingerprintEngine.h"
#include "thread/WorkerThread.h"
namespace aidl::android::hardware::biometrics::fingerprint {
namespace common = aidl::android::hardware::biometrics::common;
namespace keymaster = aidl::android::hardware::keymaster;
enum class SessionState {
IDLING,
CLOSED,
GENERATING_CHALLENGE,
REVOKING_CHALLENGE,
ENROLLING,
AUTHENTICATING,
DETECTING_INTERACTION,
ENUMERATING_ENROLLMENTS,
REMOVING_ENROLLMENTS,
GETTING_AUTHENTICATOR_ID,
INVALIDATING_AUTHENTICATOR_ID,
RESETTING_LOCKOUT,
};
void onClientDeath(void* cookie);
class Session : public BnSession {
public:
Session(int sensorId, int userId, std::shared_ptr<ISessionCallback> cb,
FakeFingerprintEngine* engine, WorkerThread* worker);
ndk::ScopedAStatus generateChallenge() override;
ndk::ScopedAStatus revokeChallenge(int64_t challenge) override;
ndk::ScopedAStatus enroll(const keymaster::HardwareAuthToken& hat,
std::shared_ptr<common::ICancellationSignal>* out) override;
ndk::ScopedAStatus authenticate(int64_t operationId,
std::shared_ptr<common::ICancellationSignal>* out) override;
ndk::ScopedAStatus detectInteraction(
std::shared_ptr<common::ICancellationSignal>* out) override;
ndk::ScopedAStatus enumerateEnrollments() override;
ndk::ScopedAStatus removeEnrollments(const std::vector<int32_t>& enrollmentIds) override;
ndk::ScopedAStatus getAuthenticatorId() override;
ndk::ScopedAStatus invalidateAuthenticatorId() override;
ndk::ScopedAStatus resetLockout(const keymaster::HardwareAuthToken& hat) override;
ndk::ScopedAStatus close() override;
ndk::ScopedAStatus onPointerDown(int32_t pointerId, int32_t x, int32_t y, float minor,
float major) override;
ndk::ScopedAStatus onPointerUp(int32_t pointerId) override;
ndk::ScopedAStatus onUiReady() override;
ndk::ScopedAStatus authenticateWithContext(
int64_t operationId, const common::OperationContext& context,
std::shared_ptr<common::ICancellationSignal>* out) override;
ndk::ScopedAStatus enrollWithContext(
const keymaster::HardwareAuthToken& hat, const common::OperationContext& context,
std::shared_ptr<common::ICancellationSignal>* out) override;
ndk::ScopedAStatus detectInteractionWithContext(
const common::OperationContext& context,
std::shared_ptr<common::ICancellationSignal>* out) override;
ndk::ScopedAStatus onPointerDownWithContext(const PointerContext& context) override;
ndk::ScopedAStatus onPointerUpWithContext(const PointerContext& context) override;
ndk::ScopedAStatus onContextChanged(const common::OperationContext& context) override;
ndk::ScopedAStatus onPointerCancelWithContext(const PointerContext& context) override;
ndk::ScopedAStatus setIgnoreDisplayTouches(bool shouldIgnore) override;
binder_status_t linkToDeath(AIBinder* binder);
bool isClosed();
private:
// Crashes the HAL if it's not currently idling because that would be an invalid state machine
// transition. Otherwise, sets the scheduled state to the given state.
void scheduleStateOrCrash(SessionState state);
// Crashes the HAL if the provided state doesn't match the previously scheduled state.
// Otherwise, transitions into the provided state, clears the scheduled state, and notifies
// the client about the transition by calling ISessionCallback#onStateChanged.
void enterStateOrCrash(SessionState state);
// Sets the current state to SessionState::IDLING and notifies the client about the transition
// by calling ISessionCallback#onStateChanged.
void enterIdling();
// The sensor and user IDs for which this session was created.
int32_t mSensorId;
int32_t mUserId;
// Callback for talking to the framework. This callback must only be called from non-binder
// threads to prevent nested binder calls and consequently a binder thread exhaustion.
// Practically, it means that this callback should always be called from the worker thread.
std::shared_ptr<ISessionCallback> mCb;
// Module that communicates to the actual fingerprint hardware, keystore, TEE, etc. In real
// life such modules typically consume a lot of memory and are slow to initialize. This is here
// to showcase how such a module can be used within a Session without incurring the high
// initialization costs every time a Session is constructed.
FakeFingerprintEngine* mEngine;
// Worker thread that allows to schedule tasks for asynchronous execution.
WorkerThread* mWorker;
// Simple representation of the session's state machine. These are atomic because they can be
// modified from both the main and the worker threads.
std::atomic<SessionState> mScheduledState;
std::atomic<SessionState> mCurrentState;
// Binder death handler.
AIBinder_DeathRecipient* mDeathRecipient;
};
} // namespace aidl::android::hardware::biometrics::fingerprint