| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android/hardware/automotive/sv/1.0/types.h> |
| #include <android/hardware/automotive/sv/1.0/ISurroundViewStream.h> |
| #include <android/hardware/automotive/sv/1.0/ISurroundView3dSession.h> |
| #include <hidl/MQDescriptor.h> |
| #include <hidl/Status.h> |
| |
| #include <thread> |
| |
| using namespace ::android::hardware::automotive::sv::V1_0; |
| using ::android::hardware::Return; |
| using ::android::hardware::Void; |
| using ::android::hardware::hidl_vec; |
| using ::android::sp; |
| using ::std::mutex; |
| |
| namespace android { |
| namespace hardware { |
| namespace automotive { |
| namespace sv { |
| namespace V1_0 { |
| namespace implementation { |
| |
| class SurroundView3dSession : public ISurroundView3dSession { |
| public: |
| SurroundView3dSession(); |
| |
| // Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession. |
| Return<SvResult> startStream( |
| const sp<ISurroundViewStream>& stream) override; |
| Return<void> stopStream() override; |
| Return<void> doneWithFrames(const SvFramesDesc& svFramesDesc) override; |
| |
| // Methods from ISurroundView3dSession follow. |
| Return<SvResult> setViews(const hidl_vec<View3d>& views) override; |
| Return<SvResult> set3dConfig(const Sv3dConfig& sv3dConfig) override; |
| Return<void> get3dConfig(get3dConfig_cb _hidl_cb) override; |
| Return<SvResult> updateOverlays(const OverlaysData& overlaysData); |
| Return<void> projectCameraPointsTo3dSurface( |
| const hidl_vec<Point2dInt>& cameraPoints, |
| const hidl_string& cameraId, |
| projectCameraPointsTo3dSurface_cb _hidl_cb); |
| |
| // Stream subscribed for the session. |
| // TODO(tanmayp): Make private and add set/get method. |
| sp<ISurroundViewStream> mStream; |
| |
| private: |
| void generateFrames(); |
| |
| enum StreamStateValues { |
| STOPPED, |
| RUNNING, |
| STOPPING, |
| DEAD, |
| }; |
| StreamStateValues mStreamState; |
| |
| std::thread mCaptureThread; // The thread we'll use to synthesize frames |
| |
| struct FramesRecord { |
| SvFramesDesc frames; |
| bool inUse = false; |
| }; |
| |
| FramesRecord framesRecord; |
| |
| // Synchronization necessary to deconflict mCaptureThread from the main service thread |
| std::mutex mAccessLock; |
| |
| std::vector<View3d> mViews; |
| |
| Sv3dConfig mConfig; |
| |
| std::vector<std::string> mEvsCameraIds; |
| }; |
| |
| } // namespace implementation |
| } // namespace V1_0 |
| } // namespace sv |
| } // namespace automotive |
| } // namespace hardware |
| } // namespace android |