| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include <cstdlib> |
| #include <memory> |
| |
| #include <aidl/android/hardware/audio/effect/BnEffect.h> |
| #include <fmq/AidlMessageQueue.h> |
| |
| #include "EffectContext.h" |
| #include "EffectThread.h" |
| #include "EffectTypes.h" |
| #include "effect-impl/EffectContext.h" |
| #include "effect-impl/EffectThread.h" |
| #include "effect-impl/EffectTypes.h" |
| |
| extern "C" binder_exception_t destroyEffect( |
| const std::shared_ptr<aidl::android::hardware::audio::effect::IEffect>& instanceSp); |
| |
| namespace aidl::android::hardware::audio::effect { |
| |
| class EffectImpl : public BnEffect, public EffectThread { |
| public: |
| EffectImpl() = default; |
| virtual ~EffectImpl() = default; |
| |
| virtual ndk::ScopedAStatus open(const Parameter::Common& common, |
| const std::optional<Parameter::Specific>& specific, |
| OpenEffectReturn* ret) override; |
| virtual ndk::ScopedAStatus close() override; |
| virtual ndk::ScopedAStatus command(CommandId id) override; |
| virtual ndk::ScopedAStatus reopen(OpenEffectReturn* ret) override; |
| |
| virtual ndk::ScopedAStatus getState(State* state) override; |
| virtual ndk::ScopedAStatus setParameter(const Parameter& param) override; |
| virtual ndk::ScopedAStatus getParameter(const Parameter::Id& id, Parameter* param) override; |
| |
| virtual ndk::ScopedAStatus setParameterCommon(const Parameter& param) REQUIRES(mImplMutex); |
| virtual ndk::ScopedAStatus getParameterCommon(const Parameter::Tag& tag, Parameter* param) |
| REQUIRES(mImplMutex); |
| |
| /* Methods MUST be implemented by each effect instances */ |
| virtual ndk::ScopedAStatus getDescriptor(Descriptor* desc) = 0; |
| virtual ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) |
| REQUIRES(mImplMutex) = 0; |
| virtual ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, |
| Parameter::Specific* specific) |
| REQUIRES(mImplMutex) = 0; |
| |
| virtual std::string getEffectName() = 0; |
| virtual std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) |
| REQUIRES(mImplMutex); |
| virtual RetCode releaseContext() REQUIRES(mImplMutex) = 0; |
| |
| /** |
| * @brief effectProcessImpl is running in worker thread which created in EffectThread. |
| * |
| * EffectThread will make sure effectProcessImpl only be called after startThread() successful |
| * and before stopThread() successful. |
| * |
| * effectProcessImpl implementation must not call any EffectThread interface, otherwise it will |
| * cause deadlock. |
| * |
| * @param in address of input float buffer. |
| * @param out address of output float buffer. |
| * @param samples number of samples to process. |
| * @return IEffect::Status |
| */ |
| virtual IEffect::Status effectProcessImpl(float* in, float* out, int samples) = 0; |
| |
| /** |
| * process() get data from data MQs, and call effectProcessImpl() for effect data processing. |
| * Its important for the implementation to use mImplMutex for context synchronization. |
| */ |
| void process() override; |
| |
| protected: |
| State mState GUARDED_BY(mImplMutex) = State::INIT; |
| |
| IEffect::Status status(binder_status_t status, size_t consumed, size_t produced); |
| void cleanUp(); |
| |
| std::mutex mImplMutex; |
| std::shared_ptr<EffectContext> mImplContext GUARDED_BY(mImplMutex); |
| |
| /** |
| * Optional CommandId handling methods for effects to override. |
| * For CommandId::START, EffectImpl call commandImpl before starting the EffectThread |
| * processing. |
| * For CommandId::STOP and CommandId::RESET, EffectImpl call commandImpl after stop the |
| * EffectThread processing. |
| */ |
| virtual ndk::ScopedAStatus commandImpl(CommandId id) REQUIRES(mImplMutex); |
| |
| RetCode notifyEventFlag(uint32_t flag); |
| ::android::hardware::EventFlag* mEventFlag; |
| }; |
| } // namespace aidl::android::hardware::audio::effect |