blob: ee205735f199c732b4da21c4b2f4646388ec9334 [file] [log] [blame]
/**
* Copyright (c) 2021, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <aidl/android/hardware/graphics/composer3/IComposerClient.h>
#include <android-base/unique_fd.h>
#include <android/hardware/graphics/composer3/ComposerClientReader.h>
#include <android/hardware/graphics/composer3/ComposerClientWriter.h>
#include <renderengine/RenderEngine.h>
#include <ui/GraphicBuffer.h>
#include <memory>
#include "GraphicsComposerCallback.h"
#include "VtsComposerClient.h"
namespace aidl::android::hardware::graphics::composer3::vts {
using ::android::renderengine::LayerSettings;
using common::Dataspace;
using common::PixelFormat;
static const Color BLACK = {0.0f, 0.0f, 0.0f, 1.0f};
static const Color RED = {1.0f, 0.0f, 0.0f, 1.0f};
// DIM_RED is 90% dimmed from RED in linear space
// hard-code as value 243 in 8-bit space here, as calculating it requires
// oetf(eotf(value) * .9), which is a complex non-linear transformation
static const Color DIM_RED = {243.f / 255.f, 0.0f, 0.0f, 1.0f};
static const Color TRANSLUCENT_RED = {1.0f, 0.0f, 0.0f, 0.3f};
static const Color GREEN = {0.0f, 1.0f, 0.0f, 1.0f};
static const Color BLUE = {0.0f, 0.0f, 1.0f, 1.0f};
static const Color WHITE = {1.0f, 1.0f, 1.0f, 1.0f};
static const Color LIGHT_RED = {0.5f, 0.0f, 0.0f, 1.0f};
static const Color LIGHT_GREEN = {0.0f, 0.5f, 0.0f, 1.0f};
static const Color LIGHT_BLUE = {0.0f, 0.0f, 0.5f, 1.0f};
class TestRenderEngine;
class TestLayer {
public:
TestLayer(const std::shared_ptr<VtsComposerClient>& client, int64_t display)
: mDisplay(display) {
const auto& [status, layer] = client->createLayer(display, kBufferSlotCount);
EXPECT_TRUE(status.isOk());
mLayer = layer;
}
// ComposerClient will take care of destroying layers, no need to explicitly
// call destroyLayers here
virtual ~TestLayer(){};
virtual void write(ComposerClientWriter& writer);
virtual LayerSettings toRenderEngineLayerSettings();
void setDisplayFrame(Rect frame) { mDisplayFrame = frame; }
void setSourceCrop(FRect crop) { mSourceCrop = crop; }
void setZOrder(uint32_t z) { mZOrder = z; }
void setWhitePointNits(float whitePointNits) { mWhitePointNits = whitePointNits; }
void setBrightness(float brightness) { mBrightness = brightness; }
void setSurfaceDamage(std::vector<Rect> surfaceDamage) {
mSurfaceDamage = std::move(surfaceDamage);
}
void setDataspace(Dataspace dataspace) { mDataspace = dataspace; }
void setTransform(Transform transform) { mTransform = transform; }
void setAlpha(float alpha) { mAlpha = alpha; }
void setBlendMode(BlendMode blendMode) { mBlendMode = blendMode; }
BlendMode getBlendMode() const { return mBlendMode; }
uint32_t getZOrder() const { return mZOrder; }
float getAlpha() const { return mAlpha; }
int64_t getLayer() const { return mLayer; }
float getBrightness() const { return mBrightness; }
protected:
int64_t mDisplay;
int64_t mLayer;
Rect mDisplayFrame = {0, 0, 0, 0};
float mBrightness = 1.f;
float mWhitePointNits = -1.f;
std::vector<Rect> mSurfaceDamage;
Transform mTransform = static_cast<Transform>(0);
FRect mSourceCrop = {0, 0, 0, 0};
static constexpr uint32_t kBufferSlotCount = 64;
float mAlpha = 1.0;
BlendMode mBlendMode = BlendMode::NONE;
uint32_t mZOrder = 0;
Dataspace mDataspace = Dataspace::UNKNOWN;
};
class TestColorLayer : public TestLayer {
public:
TestColorLayer(const std::shared_ptr<VtsComposerClient>& client, int64_t display)
: TestLayer{client, display} {}
void write(ComposerClientWriter& writer) override;
LayerSettings toRenderEngineLayerSettings() override;
void setColor(Color color) { mColor = color; }
private:
Color mColor = WHITE;
};
class TestBufferLayer : public TestLayer {
public:
TestBufferLayer(const std::shared_ptr<VtsComposerClient>& client,
TestRenderEngine& renderEngine, int64_t display, uint32_t width,
uint32_t height, common::PixelFormat format,
Composition composition = Composition::DEVICE);
void write(ComposerClientWriter& writer) override;
LayerSettings toRenderEngineLayerSettings() override;
void fillBuffer(std::vector<Color>& expectedColors);
void setBuffer(std::vector<Color> colors);
void setToClientComposition(ComposerClientWriter& writer);
uint32_t getWidth() const { return mWidth; }
uint32_t getHeight() const { return mHeight; }
::android::Rect getAccessRegion() const { return mAccessRegion; }
uint32_t getLayerCount() const { return mLayerCount; }
protected:
Composition mComposition;
::android::sp<::android::GraphicBuffer> mGraphicBuffer;
TestRenderEngine& mRenderEngine;
int32_t mFillFence;
uint32_t mWidth;
uint32_t mHeight;
uint32_t mLayerCount;
PixelFormat mPixelFormat;
uint32_t mUsage;
::android::Rect mAccessRegion;
private:
::android::sp<::android::GraphicBuffer> allocateBuffer();
};
class ReadbackHelper {
public:
static std::string getColorModeString(ColorMode mode);
static std::string getDataspaceString(Dataspace dataspace);
static Dataspace getDataspaceForColorMode(ColorMode mode);
static int32_t GetBytesPerPixel(PixelFormat pixelFormat);
static void fillBuffer(uint32_t width, uint32_t height, uint32_t stride, void* bufferData,
PixelFormat pixelFormat, std::vector<Color> desiredPixelColors);
static void clearColors(std::vector<Color>& expectedColors, int32_t width, int32_t height,
int32_t displayWidth);
static void fillColorsArea(std::vector<Color>& expectedColors, int32_t stride, Rect area,
Color color);
static bool readbackSupported(const PixelFormat& pixelFormat, const Dataspace& dataspace);
static const std::vector<ColorMode> colorModes;
static const std::vector<Dataspace> dataspaces;
static void compareColorBuffers(const std::vector<Color>& expectedColors, void* bufferData,
const uint32_t stride, const uint32_t width,
const uint32_t height, PixelFormat pixelFormat);
static void compareColorBuffers(void* expectedBuffer, void* actualBuffer, const uint32_t stride,
const uint32_t width, const uint32_t height,
PixelFormat pixelFormat);
};
class ReadbackBuffer {
public:
ReadbackBuffer(int64_t display, const std::shared_ptr<VtsComposerClient>& client, int32_t width,
int32_t height, common::PixelFormat pixelFormat, common::Dataspace dataspace);
void setReadbackBuffer();
void checkReadbackBuffer(const std::vector<Color>& expectedColors);
::android::sp<::android::GraphicBuffer> getBuffer();
protected:
uint32_t mWidth;
uint32_t mHeight;
uint32_t mLayerCount;
uint32_t mUsage;
PixelFormat mPixelFormat;
Dataspace mDataspace;
int64_t mDisplay;
::android::sp<::android::GraphicBuffer> mGraphicBuffer;
std::shared_ptr<VtsComposerClient> mComposerClient;
::android::Rect mAccessRegion;
native_handle_t mBufferHandle;
private:
::android::sp<::android::GraphicBuffer> allocateBuffer();
};
} // namespace aidl::android::hardware::graphics::composer3::vts