| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package android.hardware.configstore@1.0; |
| |
| interface ISurfaceFlingerConfigs { |
| /** |
| * The following two methods define (respectively): |
| * |
| * - The phase offset between hardware vsync and when apps are woken up by the |
| * Choreographer callback |
| * - The phase offset between hardware vsync and when SurfaceFlinger wakes up |
| * to consume input |
| * |
| * Their values may be tuned to trade off between display pipeline latency (both |
| * overall latency and the lengths of the app --> SF and SF --> display phases) |
| * and frame delivery jitter (which typically manifests as "jank" or "jerkiness" |
| * while interacting with the device). The default values must produce a |
| * relatively low amount of jitter at the expense of roughly two frames of |
| * app --> display latency, and unless significant testing is performed to avoid |
| * increased display jitter (both manual investigation using systrace [1] and |
| * automated testing using dumpsys gfxinfo [2] are recommended), they should not |
| * be modified. |
| * |
| * [1] https://developer.android.com/studio/profile/systrace.html |
| * [2] https://developer.android.com/training/testing/performance.html |
| */ |
| vsyncEventPhaseOffsetNs() generates (OptionalInt64 value); |
| vsyncSfEventPhaseOffsetNs() generates (OptionalInt64 value); |
| |
| /** |
| * Instruct the Render Engine to use EGL_IMG_context_priority hint if |
| * availabe. |
| */ |
| useContextPriority() generates(OptionalBool value); |
| |
| /** |
| * hasWideColorDisplay indicates that the device has |
| * or can support a wide-color display, e.g. color space |
| * greater than sRGB. Typical display may have same |
| * color primaries as DCI-P3. |
| * Indicate support for this feature by setting |
| * TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk |
| * This also means that the device is color managed. |
| * A color managed device will use the appropriate |
| * display mode depending on the content on the screen. |
| * Default is sRGB. |
| */ |
| hasWideColorDisplay() generates (OptionalBool value); |
| |
| /** |
| * hwHDRDisplay indicates that the device has an High Dynamic Range display. |
| * A display is considered High Dynamic Range if it |
| * |
| * 1. is a wide color gamut display, typically DCI-P3 or lager |
| * 2. has high luminance capability, typically 540 nits or higher at 10% OPR |
| * |
| * Indicate support for this feature by setting |
| * TARGET_HAS_HDR_DISPLAY to true in BoardConfig.mk |
| * TARGET_HAS_WIDE_COLOR_DISPLAY must be set to true when |
| * TARGET_HAS_HDR_DISPLAY is true. |
| */ |
| hasHDRDisplay() generates (OptionalBool value); |
| |
| /** |
| * Specify the offset in nanoseconds to add to vsync time when timestamping |
| * present fences. |
| */ |
| presentTimeOffsetFromVSyncNs() generates(OptionalInt64 value); |
| |
| /** |
| * Some hardware can do RGB->YUV conversion more efficiently in hardware |
| * controlled by HWC than in hardware controlled by the video encoder. |
| * This instruct VirtualDisplaySurface to use HWC for such conversion on |
| * GL composition. |
| */ |
| useHwcForRGBtoYUV() generates(OptionalBool value); |
| |
| /** |
| * Maximum dimension supported by HWC for virtual display. |
| * Must be equals to min(max_width, max_height). |
| */ |
| maxVirtualDisplaySize() generates (OptionalUInt64 value); |
| |
| /** |
| * Indicates if Sync framework is available. Sync framework provides fence |
| * mechanism which significantly reduces buffer processing latency. |
| */ |
| hasSyncFramework() generates(OptionalBool value); |
| |
| /** |
| * Return true if surface flinger should use vr flinger for compatible vr |
| * apps, false otherwise. Devices that will never be running vr apps should |
| * return false to avoid extra resource usage. Daydream ready devices must |
| * return true for full vr support. |
| */ |
| useVrFlinger() generates (OptionalBool value); |
| |
| /** |
| * Controls the number of buffers SurfaceFlinger will allocate for use in |
| * FramebufferSurface. |
| */ |
| maxFrameBufferAcquiredBuffers() generates(OptionalInt64 value); |
| |
| /** |
| * Returns true if surface flinger should start |
| * hardware.graphics.allocator@2.0::IAllocator service. |
| */ |
| startGraphicsAllocatorService() generates(OptionalBool value); |
| }; |