blob: 46e89ba47b13c64674ae65a7b3d438e81dcc4031 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SimpleThread.h"
namespace android {
namespace hardware {
namespace camera {
namespace common {
namespace helper {
SimpleThread::SimpleThread() : mDone(true), mThread() {}
SimpleThread::~SimpleThread() {
// Safe to call requestExitAndWait() from the destructor because requestExitAndWait() ensures
// that the thread is joinable before joining on it. This is different from how
// android::Thread worked.
requestExitAndWait();
}
void SimpleThread::run() {
requestExitAndWait(); // Exit current execution, if any.
// start thread
mDone.store(false, std::memory_order_release);
mThread = std::thread(&SimpleThread::runLoop, this);
}
void SimpleThread::requestExitAndWait() {
// Signal thread to stop
mDone.store(true, std::memory_order_release);
// Wait for thread to exit if needed. This should happen in no more than one iteration of
// threadLoop
if (mThread.joinable()) {
mThread.join();
}
mThread = std::thread();
}
void SimpleThread::runLoop() {
while (!exitPending()) {
if (!threadLoop()) {
break;
}
}
}
} // namespace helper
} // namespace common
} // namespace camera
} // namespace hardware
} // namespace android