| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.hardware.automotive.sv@1.0; |
| |
| import ISurroundViewSession; |
| |
| /** |
| * Interface representing a surround view 3d session. |
| * |
| * Surround view 3d provides a virtual view from any desired position in the 3d space around the |
| * car. Surround view 3d creates an approximate 3d surface around the car to match the surrounds |
| * and provides a virtual view as seen on this surface. |
| */ |
| interface ISurroundView3dSession extends ISurroundViewSession { |
| |
| /** |
| * Sets the desired views of surround view 3d. |
| * |
| * Surround view 3d takes a list of desired virtual view points and provides an output frame |
| * for each view. Default view list is a single view from behind the car front facing in the |
| * front direction. |
| * A call to setViews() results in the views set by a previous call to be discarded. |
| * Each view set is identified by an Id which is returned with the corresponding output frame |
| * of that view. |
| * Clients can call setViews() at any stage of the session (before/after startStream). Client |
| * may continue to receive frames of previous views after setViews() call for a while and can |
| * identify updated set of views once effective using the view Id provided in the updated |
| * views frames. |
| * |
| * @param views List of desired views to generate output frames. |
| * @return svResult Returns OK if successful, appropriate error result otherwise. |
| */ |
| setViews(vec<View3d> views) generates (SvResult svResult); |
| |
| /** |
| * Sets the configuration of 3d surround view. |
| * |
| * Configuration is used for supported different target use-cases of the surround view eg. |
| * fullscreen view or preview. A set config call can be performed at anytime (before or after |
| * startStream) of the session. |
| * Once config change is complete, a CONFIG_CHANGED event is sent, after which |
| * all frames received will be of the updated config. |
| * |
| * @param sv3dConfig Configuration to set. |
| * @return svResult Returns OK if successful, appropriate error result otherwise. |
| */ |
| set3dConfig(Sv3dConfig sv3dConfig) generates (SvResult svResult); |
| |
| /** |
| * Gets the current configuration of the 3d surround view. |
| * |
| * Configuration is used for supported different target use-cases of the surround view eg. |
| * fullscreen view or preview. Use setConfig call to set a configuration. |
| * |
| * @return sv3dConfig The current active configuration of the 3d session. |
| */ |
| get3dConfig() generates (Sv3dConfig sv3dConfig); |
| |
| /** |
| * Updates 3d overlays in scene. |
| * |
| * updateOverlays() provides a way to set a 3d overlay object in the scene. An overlay is an |
| * 3d object in the scene which can be a visual indicator to provide additional information eg. |
| * parking sensor distance indicators or overlays for objects in scene. |
| * |
| * An overlay object is defined by a set of points (forming triangles) with some color and |
| * transparency values and each overlay is identified by an overlay Id. |
| * When an overlay with a new Id is passed, a new overlay is added to the scene. |
| * When an overlay with previous id is passed, its vertices/color are updated with passed data. |
| * If the overlay data is empty, the overlay is removed from the scene. |
| * |
| * @param overlaysData Object with shared memory containing overlays to add/update in the |
| * scene. Refer to OverlaysData structure for layout in shared memory. |
| * @return svResult Returns OK if successful, appropriate error result otherwise. |
| */ |
| updateOverlays(OverlaysData overlaysData) generates (SvResult svResult); |
| |
| /** |
| * Projects points on camera image to surround view 3D surface. |
| * |
| * Useful for mapping points detected on individual camera frames onto the surround view 3D |
| * surface, these 3d points can then be used to set overlays using the updateOverlays() for |
| * the detected objects in the scene. |
| * Note: |
| * 3d points returned are projected on an approximate 3d surface and do not provide the exact |
| * 3d location. |
| * |
| * @param cameraPoints List of camera pixel points to be projected in range including (0, 0) |
| * and (width - 1, height -1) of camera frame. If point is outside camera |
| frame INVALID_ARG error is returned. |
| * @param cameraId Id of the EvsCamera to use for projecting points. Id must be one of the |
| * cameras as returned by getCameraIds() else INVALID_ARG error is returned |
| * @return points3d Returns a list of 3d points on the approximate 3d surface in the |
| * automotive coordinate system in the same order as cameraPoints. |
| * Points that do not project to 3d surface are set with inValid true. |
| */ |
| projectCameraPointsTo3dSurface(vec<Point2dInt> cameraPoints, string cameraId) generates ( |
| vec<Point3dFloat> points3d); |
| }; |