| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "android.hardware.automotive.evs@1.0-service" |
| |
| #include "EvsDisplay.h" |
| |
| #include <ui/GraphicBufferAllocator.h> |
| #include <ui/GraphicBufferMapper.h> |
| |
| |
| namespace android { |
| namespace hardware { |
| namespace automotive { |
| namespace evs { |
| namespace V1_0 { |
| namespace implementation { |
| |
| |
| EvsDisplay::EvsDisplay() { |
| ALOGD("EvsDisplay instantiated"); |
| |
| // Set up our self description |
| // NOTE: These are arbitrary values chosen for testing |
| mInfo.displayId = "Mock Display"; |
| mInfo.vendorFlags = 3870; |
| |
| // Assemble the buffer description we'll use for our render target |
| mBuffer.width = 320; |
| mBuffer.height = 240; |
| mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888; |
| mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER; |
| mBuffer.bufferId = 0x3870; // Arbitrary magic number for self recognition |
| mBuffer.pixelSize = 4; |
| } |
| |
| |
| EvsDisplay::~EvsDisplay() { |
| ALOGD("EvsDisplay being destroyed"); |
| forceShutdown(); |
| } |
| |
| |
| /** |
| * This gets called if another caller "steals" ownership of the display |
| */ |
| void EvsDisplay::forceShutdown() |
| { |
| ALOGD("EvsDisplay forceShutdown"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| // If the buffer isn't being held by a remote client, release it now as an |
| // optimization to release the resources more quickly than the destructor might |
| // get called. |
| if (mBuffer.memHandle) { |
| // Report if we're going away while a buffer is outstanding |
| if (mFrameBusy) { |
| ALOGE("EvsDisplay going down while client is holding a buffer"); |
| } |
| |
| // Drop the graphics buffer we've been using |
| GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| alloc.free(mBuffer.memHandle); |
| mBuffer.memHandle = nullptr; |
| } |
| |
| // Put this object into an unrecoverable error state since somebody else |
| // is going to own the display now. |
| mRequestedState = DisplayState::DEAD; |
| } |
| |
| |
| /** |
| * Returns basic information about the EVS display provided by the system. |
| * See the description of the DisplayDesc structure for details. |
| */ |
| Return<void> EvsDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) { |
| ALOGD("getDisplayInfo"); |
| |
| // Send back our self description |
| _hidl_cb(mInfo); |
| return Void(); |
| } |
| |
| |
| /** |
| * Clients may set the display state to express their desired state. |
| * The HAL implementation must gracefully accept a request for any state |
| * while in any other state, although the response may be to ignore the request. |
| * The display is defined to start in the NOT_VISIBLE state upon initialization. |
| * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and |
| * then begin providing video. When the display is no longer required, the client |
| * is expected to request the NOT_VISIBLE state after passing the last video frame. |
| */ |
| Return<EvsResult> EvsDisplay::setDisplayState(DisplayState state) { |
| ALOGD("setDisplayState"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| if (mRequestedState == DisplayState::DEAD) { |
| // This object no longer owns the display -- it's been superceeded! |
| return EvsResult::OWNERSHIP_LOST; |
| } |
| |
| // Ensure we recognize the requested state so we don't go off the rails |
| if (state < DisplayState::NUM_STATES) { |
| // Record the requested state |
| mRequestedState = state; |
| return EvsResult::OK; |
| } |
| else { |
| // Turn off the display if asked for an unrecognized state |
| mRequestedState = DisplayState::NOT_VISIBLE; |
| return EvsResult::INVALID_ARG; |
| } |
| } |
| |
| |
| /** |
| * The HAL implementation should report the actual current state, which might |
| * transiently differ from the most recently requested state. Note, however, that |
| * the logic responsible for changing display states should generally live above |
| * the device layer, making it undesirable for the HAL implementation to |
| * spontaneously change display states. |
| */ |
| Return<DisplayState> EvsDisplay::getDisplayState() { |
| ALOGD("getDisplayState"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| return mRequestedState; |
| } |
| |
| |
| /** |
| * This call returns a handle to a frame buffer associated with the display. |
| * This buffer may be locked and written to by software and/or GL. This buffer |
| * must be returned via a call to returnTargetBufferForDisplay() even if the |
| * display is no longer visible. |
| */ |
| // TODO: We need to know if/when our client dies so we can get the buffer back! (blocked b/31632518) |
| Return<void> EvsDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) { |
| ALOGD("getTargetBuffer"); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| if (mRequestedState == DisplayState::DEAD) { |
| ALOGE("Rejecting buffer request from object that lost ownership of the display."); |
| BufferDesc nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } |
| |
| // If we don't already have a buffer, allocate one now |
| if (!mBuffer.memHandle) { |
| // Allocate the buffer that will hold our displayable image |
| buffer_handle_t handle = nullptr; |
| GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); |
| status_t result = alloc.allocate( |
| mBuffer.width, mBuffer.height, mBuffer.format, 1, mBuffer.usage, |
| &handle, &mBuffer.stride, 0, "EvsDisplay"); |
| if (result != NO_ERROR) { |
| ALOGE("Error %d allocating %d x %d graphics buffer", |
| result, mBuffer.width, mBuffer.height); |
| BufferDesc nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } |
| if (!handle) { |
| ALOGE("We didn't get a buffer handle back from the allocator"); |
| BufferDesc nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } |
| |
| mBuffer.memHandle = handle; |
| mFrameBusy = false; |
| ALOGD("Allocated new buffer %p with stride %u", |
| mBuffer.memHandle.getNativeHandle(), mBuffer.stride); |
| } |
| |
| // Do we have a frame available? |
| if (mFrameBusy) { |
| // This means either we have a 2nd client trying to compete for buffers |
| // (an unsupported mode of operation) or else the client hasn't returned |
| // a previously issued buffer yet (they're behaving badly). |
| // NOTE: We have to make the callback even if we have nothing to provide |
| ALOGE("getTargetBuffer called while no buffers available."); |
| BufferDesc nullBuff = {}; |
| _hidl_cb(nullBuff); |
| return Void(); |
| } else { |
| // Mark our buffer as busy |
| mFrameBusy = true; |
| |
| // Send the buffer to the client |
| ALOGD("Providing display buffer handle %p as id %d", |
| mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId); |
| _hidl_cb(mBuffer); |
| return Void(); |
| } |
| } |
| |
| |
| /** |
| * This call tells the display that the buffer is ready for display. |
| * The buffer is no longer valid for use by the client after this call. |
| */ |
| Return<EvsResult> EvsDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer) { |
| ALOGD("returnTargetBufferForDisplay %p", buffer.memHandle.getNativeHandle()); |
| std::lock_guard<std::mutex> lock(mAccessLock); |
| |
| // Nobody should call us with a null handle |
| if (!buffer.memHandle.getNativeHandle()) { |
| ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n"); |
| return EvsResult::INVALID_ARG; |
| } |
| if (buffer.bufferId != mBuffer.bufferId) { |
| ALOGE ("Got an unrecognized frame returned.\n"); |
| return EvsResult::INVALID_ARG; |
| } |
| if (!mFrameBusy) { |
| ALOGE ("A frame was returned with no outstanding frames.\n"); |
| return EvsResult::BUFFER_NOT_AVAILABLE; |
| } |
| |
| mFrameBusy = false; |
| |
| // If we've been displaced by another owner of the display, then we can't do anything else |
| if (mRequestedState == DisplayState::DEAD) { |
| return EvsResult::OWNERSHIP_LOST; |
| } |
| |
| // If we were waiting for a new frame, this is it! |
| if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) { |
| mRequestedState = DisplayState::VISIBLE; |
| } |
| |
| // Validate we're in an expected state |
| if (mRequestedState != DisplayState::VISIBLE) { |
| // We shouldn't get frames back when we're not visible. |
| ALOGE ("Got an unexpected frame returned while not visible - ignoring.\n"); |
| } else { |
| // This is where the buffer would be made visible. |
| // For now we simply validate it has the data we expect in it by reading it back |
| |
| // Lock our display buffer for reading |
| uint32_t* pixels = nullptr; |
| GraphicBufferMapper &mapper = GraphicBufferMapper::get(); |
| mapper.lock(mBuffer.memHandle, |
| GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER, |
| android::Rect(mBuffer.width, mBuffer.height), |
| (void **)&pixels); |
| |
| // If we failed to lock the pixel buffer, we're about to crash, but log it first |
| if (!pixels) { |
| ALOGE("Display failed to gain access to image buffer for reading"); |
| } |
| |
| // Check the test pixels |
| bool frameLooksGood = true; |
| for (unsigned row = 0; row < mBuffer.height; row++) { |
| for (unsigned col = 0; col < mBuffer.width; col++) { |
| // Index into the row to check the pixel at this column. |
| // We expect 0xFF in the LSB channel, a vertical gradient in the |
| // second channel, a horitzontal gradient in the third channel, and |
| // 0xFF in the MSB. |
| // The exception is the very first 32 bits which is used for the |
| // time varying frame signature to avoid getting fooled by a static image. |
| uint32_t expectedPixel = 0xFF0000FF | // MSB and LSB |
| ((row & 0xFF) << 8) | // vertical gradient |
| ((col & 0xFF) << 16); // horizontal gradient |
| if ((row | col) == 0) { |
| // we'll check the "uniqueness" of the frame signature below |
| continue; |
| } |
| // Walk across this row (we'll step rows below) |
| uint32_t receivedPixel = pixels[col]; |
| if (receivedPixel != expectedPixel) { |
| ALOGE("Pixel check mismatch in frame buffer"); |
| frameLooksGood = false; |
| break; |
| } |
| } |
| |
| if (!frameLooksGood) { |
| break; |
| } |
| |
| // Point to the next row (NOTE: gralloc reports stride in units of pixels) |
| pixels = pixels + mBuffer.stride; |
| } |
| |
| // Ensure we don't see the same buffer twice without it being rewritten |
| static uint32_t prevSignature = ~0; |
| uint32_t signature = pixels[0] & 0xFF; |
| if (prevSignature == signature) { |
| frameLooksGood = false; |
| ALOGE("Duplicate, likely stale frame buffer detected"); |
| } |
| |
| |
| // Release our output buffer |
| mapper.unlock(mBuffer.memHandle); |
| |
| if (!frameLooksGood) { |
| return EvsResult::UNDERLYING_SERVICE_ERROR; |
| } |
| } |
| |
| return EvsResult::OK; |
| } |
| |
| } // namespace implementation |
| } // namespace V1_0 |
| } // namespace evs |
| } // namespace automotive |
| } // namespace hardware |
| } // namespace android |