| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.hardware.audio.effect@2.0; |
| |
| import android.hardware.audio.common@2.0; |
| import IEffect; |
| |
| interface IEnvironmentalReverbEffect extends IEffect { |
| /** |
| * Sets whether the effect should be bypassed. |
| */ |
| setBypass(bool bypass) generates (Result retval); |
| |
| /** |
| * Gets whether the effect should be bypassed. |
| */ |
| getBypass() generates (Result retval, bool bypass); |
| |
| enum ParamRange : int16_t { |
| ROOM_LEVEL_MIN = -6000, |
| ROOM_LEVEL_MAX = 0, |
| ROOM_HF_LEVEL_MIN = -4000, |
| ROOM_HF_LEVEL_MAX = 0, |
| DECAY_TIME_MIN = 100, |
| DECAY_TIME_MAX = 20000, |
| DECAY_HF_RATIO_MIN = 100, |
| DECAY_HF_RATIO_MAX = 1000, |
| REFLECTIONS_LEVEL_MIN = -6000, |
| REFLECTIONS_LEVEL_MAX = 0, |
| REFLECTIONS_DELAY_MIN = 0, |
| REFLECTIONS_DELAY_MAX = 65, |
| REVERB_LEVEL_MIN = -6000, |
| REVERB_LEVEL_MAX = 0, |
| REVERB_DELAY_MIN = 0, |
| REVERB_DELAY_MAX = 65, |
| DIFFUSION_MIN = 0, |
| DIFFUSION_MAX = 1000, |
| DENSITY_MIN = 0, |
| DENSITY_MAX = 1000 |
| }; |
| |
| /** |
| * Sets the room level. |
| */ |
| setRoomLevel(int16_t roomLevel) generates (Result retval); |
| |
| /** |
| * Gets the room level. |
| */ |
| getRoomLevel() generates (Result retval, int16_t roomLevel); |
| |
| /** |
| * Sets the room high frequencies level. |
| */ |
| setRoomHfLevel(int16_t roomHfLevel) generates (Result retval); |
| |
| /** |
| * Gets the room high frequencies level. |
| */ |
| getRoomHfLevel() generates (Result retval, int16_t roomHfLevel); |
| |
| /** |
| * Sets the room decay time. |
| */ |
| setDecayTime(uint32_t decayTime) generates (Result retval); |
| |
| /** |
| * Gets the room decay time. |
| */ |
| getDecayTime() generates (Result retval, uint32_t decayTime); |
| |
| /** |
| * Sets the ratio of high frequencies decay. |
| */ |
| setDecayHfRatio(int16_t decayHfRatio) generates (Result retval); |
| |
| /** |
| * Gets the ratio of high frequencies decay. |
| */ |
| getDecayHfRatio() generates (Result retval, int16_t decayHfRatio); |
| |
| /** |
| * Sets the level of reflections in the room. |
| */ |
| setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval); |
| |
| /** |
| * Gets the level of reflections in the room. |
| */ |
| getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel); |
| |
| /** |
| * Sets the reflections delay in the room. |
| */ |
| setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval); |
| |
| /** |
| * Gets the reflections delay in the room. |
| */ |
| getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay); |
| |
| /** |
| * Sets the reverb level of the room. |
| */ |
| setReverbLevel(int16_t reverbLevel) generates (Result retval); |
| |
| /** |
| * Gets the reverb level of the room. |
| */ |
| getReverbLevel() generates (Result retval, int16_t reverbLevel); |
| |
| /** |
| * Sets the reverb delay of the room. |
| */ |
| setReverbDelay(uint32_t reverDelay) generates (Result retval); |
| |
| /** |
| * Gets the reverb delay of the room. |
| */ |
| getReverbDelay() generates (Result retval, uint32_t reverbDelay); |
| |
| /** |
| * Sets room diffusion. |
| */ |
| setDiffusion(int16_t diffusion) generates (Result retval); |
| |
| /** |
| * Gets room diffusion. |
| */ |
| getDiffusion() generates (Result retval, int16_t diffusion); |
| |
| /** |
| * Sets room wall density. |
| */ |
| setDensity(int16_t density) generates (Result retval); |
| |
| /** |
| * Gets room wall density. |
| */ |
| getDensity() generates (Result retval, int16_t density); |
| |
| struct AllProperties { |
| int16_t roomLevel; // in millibels, range -6000 to 0 |
| int16_t roomHfLevel; // in millibels, range -4000 to 0 |
| uint32_t decayTime; // in milliseconds, range 100 to 20000 |
| int16_t decayHfRatio; // in permilles, range 100 to 1000 |
| int16_t reflectionsLevel; // in millibels, range -6000 to 0 |
| uint32_t reflectionsDelay; // in milliseconds, range 0 to 65 |
| int16_t reverbLevel; // in millibels, range -6000 to 0 |
| uint32_t reverbDelay; // in milliseconds, range 0 to 65 |
| int16_t diffusion; // in permilles, range 0 to 1000 |
| int16_t density; // in permilles, range 0 to 1000 |
| }; |
| |
| /** |
| * Sets all properties at once. |
| */ |
| setAllProperties(AllProperties properties) generates (Result retval); |
| |
| /** |
| * Gets all properties at once. |
| */ |
| getAllProperties() generates (Result retval, AllProperties properties); |
| }; |