| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <sys/types.h> |
| |
| /* |
| * NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ > |
| */ |
| |
| #include <android-base/stringprintf.h> |
| #include <android-base/strings.h> |
| #include <android-base/thread_annotations.h> |
| #include <android/gui/BnSurfaceComposer.h> |
| #include <android/gui/DisplayStatInfo.h> |
| #include <android/gui/DisplayState.h> |
| #include <android/gui/ISurfaceComposerClient.h> |
| #include <cutils/atomic.h> |
| #include <cutils/compiler.h> |
| #include <ftl/algorithm.h> |
| #include <ftl/future.h> |
| #include <ftl/non_null.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/CompositorTiming.h> |
| #include <gui/FrameTimestamps.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <gui/ITransactionCompletedListener.h> |
| #include <gui/LayerDebugInfo.h> |
| #include <gui/LayerState.h> |
| #include <layerproto/LayerProtoHeader.h> |
| #include <math/mat4.h> |
| #include <renderengine/LayerSettings.h> |
| #include <serviceutils/PriorityDumper.h> |
| #include <system/graphics.h> |
| #include <ui/DisplayMap.h> |
| #include <ui/FenceTime.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Size.h> |
| #include <utils/Errors.h> |
| #include <utils/KeyedVector.h> |
| #include <utils/RefBase.h> |
| #include <utils/SortedVector.h> |
| #include <utils/Trace.h> |
| #include <utils/threads.h> |
| |
| #include <compositionengine/OutputColorSetting.h> |
| #include <scheduler/Fps.h> |
| #include <scheduler/PresentLatencyTracker.h> |
| #include <scheduler/Time.h> |
| #include <scheduler/TransactionSchedule.h> |
| #include <scheduler/interface/CompositionCoverage.h> |
| #include <scheduler/interface/ICompositor.h> |
| #include <ui/FenceResult.h> |
| |
| #include <common/FlagManager.h> |
| #include "Display/PhysicalDisplay.h" |
| #include "DisplayDevice.h" |
| #include "DisplayHardware/HWC2.h" |
| #include "DisplayHardware/PowerAdvisor.h" |
| #include "DisplayIdGenerator.h" |
| #include "Effects/Daltonizer.h" |
| #include "FrontEnd/DisplayInfo.h" |
| #include "FrontEnd/LayerCreationArgs.h" |
| #include "FrontEnd/LayerLifecycleManager.h" |
| #include "FrontEnd/LayerSnapshot.h" |
| #include "FrontEnd/LayerSnapshotBuilder.h" |
| #include "FrontEnd/TransactionHandler.h" |
| #include "LayerVector.h" |
| #include "MutexUtils.h" |
| #include "Scheduler/ISchedulerCallback.h" |
| #include "Scheduler/RefreshRateSelector.h" |
| #include "Scheduler/Scheduler.h" |
| #include "SurfaceFlingerFactory.h" |
| #include "ThreadContext.h" |
| #include "Tracing/LayerTracing.h" |
| #include "Tracing/TransactionTracing.h" |
| #include "TransactionCallbackInvoker.h" |
| #include "TransactionState.h" |
| |
| #include <atomic> |
| #include <cstdint> |
| #include <functional> |
| #include <map> |
| #include <memory> |
| #include <mutex> |
| #include <optional> |
| #include <queue> |
| #include <set> |
| #include <string> |
| #include <thread> |
| #include <type_traits> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> |
| #include <aidl/android/hardware/graphics/common/DisplayHotplugEvent.h> |
| #include <aidl/android/hardware/graphics/composer3/RefreshRateChangedDebugData.h> |
| #include "Client.h" |
| |
| using namespace android::surfaceflinger; |
| |
| namespace android { |
| |
| class EventThread; |
| class FlagManager; |
| class FpsReporter; |
| class TunnelModeEnabledReporter; |
| class HdrLayerInfoReporter; |
| class HWComposer; |
| class IGraphicBufferProducer; |
| class Layer; |
| class MessageBase; |
| class RefreshRateOverlay; |
| class RegionSamplingThread; |
| class RenderArea; |
| class TimeStats; |
| class FrameTracer; |
| class ScreenCapturer; |
| class WindowInfosListenerInvoker; |
| |
| using ::aidl::android::hardware::graphics::common::DisplayHotplugEvent; |
| using ::aidl::android::hardware::graphics::composer3::RefreshRateChangedDebugData; |
| using frontend::TransactionHandler; |
| using gui::CaptureArgs; |
| using gui::DisplayCaptureArgs; |
| using gui::IRegionSamplingListener; |
| using gui::LayerCaptureArgs; |
| using gui::ScreenCaptureResults; |
| |
| namespace frametimeline { |
| class FrameTimeline; |
| } |
| |
| namespace os { |
| class IInputFlinger; |
| } |
| |
| namespace compositionengine { |
| class DisplaySurface; |
| class OutputLayer; |
| |
| struct CompositionRefreshArgs; |
| } // namespace compositionengine |
| |
| namespace renderengine { |
| class RenderEngine; |
| } // namespace renderengine |
| |
| enum { |
| eTransactionNeeded = 0x01, |
| eTraversalNeeded = 0x02, |
| eDisplayTransactionNeeded = 0x04, |
| eTransformHintUpdateNeeded = 0x08, |
| eTransactionFlushNeeded = 0x10, |
| eInputInfoUpdateNeeded = 0x20, |
| eTransactionMask = 0x3f, |
| }; |
| |
| // Latch Unsignaled buffer behaviours |
| enum class LatchUnsignaledConfig { |
| // All buffers are latched signaled. |
| Disabled, |
| |
| // Latch unsignaled is permitted when a single layer is updated in a frame, |
| // and the update includes just a buffer update (i.e. no sync transactions |
| // or geometry changes). |
| // Latch unsignaled is also only permitted when a single transaction is ready |
| // to be applied. If we pass an unsignaled fence to HWC, HWC might miss presenting |
| // the frame if the fence does not fire in time. If we apply another transaction, |
| // we may penalize the other transaction unfairly. |
| AutoSingleLayer, |
| |
| // All buffers are latched unsignaled. This behaviour is discouraged as it |
| // can break sync transactions, stall the display and cause undesired side effects. |
| // This is equivalent to ignoring the acquire fence when applying transactions. |
| Always, |
| }; |
| |
| using DisplayColorSetting = compositionengine::OutputColorSetting; |
| |
| class SurfaceFlinger : public BnSurfaceComposer, |
| public PriorityDumper, |
| private IBinder::DeathRecipient, |
| private HWC2::ComposerCallback, |
| private ICompositor, |
| private scheduler::ISchedulerCallback, |
| private compositionengine::ICEPowerCallback { |
| public: |
| struct SkipInitializationTag {}; |
| |
| SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API; |
| explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API; |
| |
| // set main thread scheduling policy |
| static status_t setSchedFifo(bool enabled) ANDROID_API; |
| |
| // set main thread scheduling attributes |
| static status_t setSchedAttr(bool enabled); |
| |
| static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; } |
| |
| // If fences from sync Framework are supported. |
| static bool hasSyncFramework; |
| |
| // The offset in nanoseconds to use when VsyncController timestamps present fence |
| // signaling time. |
| static int64_t dispSyncPresentTimeOffset; |
| |
| // Some hardware can do RGB->YUV conversion more efficiently in hardware |
| // controlled by HWC than in hardware controlled by the video encoder. |
| // This instruct VirtualDisplaySurface to use HWC for such conversion on |
| // GL composition. |
| static bool useHwcForRgbToYuv; |
| |
| // Controls the number of buffers SurfaceFlinger will allocate for use in |
| // FramebufferSurface |
| static int64_t maxFrameBufferAcquiredBuffers; |
| |
| // Controls the minimum acquired buffers SurfaceFlinger will suggest via |
| // ISurfaceComposer.getMaxAcquiredBufferCount(). |
| static int64_t minAcquiredBuffers; |
| |
| // Controls the maximum width and height in pixels that the graphics pipeline can support for |
| // GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs. |
| static uint32_t maxGraphicsWidth; |
| static uint32_t maxGraphicsHeight; |
| |
| static bool useContextPriority; |
| |
| // The data space and pixel format that SurfaceFlinger expects hardware composer |
| // to composite efficiently. Meaning under most scenarios, hardware composer |
| // will accept layers with the data space and pixel format. |
| static ui::Dataspace defaultCompositionDataspace; |
| static ui::PixelFormat defaultCompositionPixelFormat; |
| |
| // The data space and pixel format that SurfaceFlinger expects hardware composer |
| // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios, |
| // hardware composer will accept layers with the data space and pixel format. |
| static ui::Dataspace wideColorGamutCompositionDataspace; |
| static ui::PixelFormat wideColorGamutCompositionPixelFormat; |
| |
| static constexpr SkipInitializationTag SkipInitialization; |
| |
| static LatchUnsignaledConfig enableLatchUnsignaledConfig; |
| |
| // must be called before clients can connect |
| void init() ANDROID_API; |
| |
| // starts SurfaceFlinger main loop in the current thread |
| void run() ANDROID_API; |
| |
| // Indicates frame activity, i.e. whether commit and/or composite is taking place. |
| enum class FrameHint { kNone, kActive }; |
| |
| // Schedule commit of transactions on the main thread ahead of the next VSYNC. |
| void scheduleCommit(FrameHint); |
| // As above, but also force composite regardless if transactions were committed. |
| void scheduleComposite(FrameHint); |
| // As above, but also force dirty geometry to repaint. |
| void scheduleRepaint(); |
| // Schedule sampling independently from commit or composite. |
| void scheduleSample(); |
| |
| surfaceflinger::Factory& getFactory() { return mFactory; } |
| |
| // The CompositionEngine encapsulates all composition related interfaces and actions. |
| compositionengine::CompositionEngine& getCompositionEngine() const; |
| |
| renderengine::RenderEngine& getRenderEngine() const; |
| |
| void onLayerFirstRef(Layer*); |
| void onLayerDestroyed(Layer*); |
| void onLayerUpdate(); |
| |
| void removeHierarchyFromOffscreenLayers(Layer* layer); |
| void removeFromOffscreenLayers(Layer* layer); |
| |
| // Called when all clients have released all their references to |
| // this layer. The layer may still be kept alive by its parents but |
| // the client can no longer modify this layer directly. |
| void onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId); |
| |
| std::vector<Layer*> mLayerMirrorRoots; |
| |
| TransactionCallbackInvoker& getTransactionCallbackInvoker() { |
| return mTransactionCallbackInvoker; |
| } |
| |
| // If set, disables reusing client composition buffers. This can be set by |
| // debug.sf.disable_client_composition_cache |
| bool mDisableClientCompositionCache = false; |
| |
| // Disables expensive rendering for all displays |
| // This is scheduled on the main thread |
| void disableExpensiveRendering(); |
| FloatRect getMaxDisplayBounds(); |
| |
| // If set, composition engine tries to predict the composition strategy provided by HWC |
| // based on the previous frame. If the strategy can be predicted, gpu composition will |
| // run parallel to the hwc validateDisplay call and re-run if the predition is incorrect. |
| bool mPredictCompositionStrategy = false; |
| |
| // If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB |
| // transfer instead. This is mainly to preserve legacy behavior, where implementations treated |
| // SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely |
| // on this behavior to increase contrast for some media sources. |
| bool mTreat170mAsSrgb = false; |
| |
| // If true, then screenshots with an enhanced render intent will dim in gamma space. |
| // The purpose is to ensure that screenshots appear correct during system animations for devices |
| // that require that dimming must occur in gamma space. |
| bool mDimInGammaSpaceForEnhancedScreenshots = false; |
| |
| // Allows to ignore physical orientation provided through hwc API in favour of |
| // 'ro.surface_flinger.primary_display_orientation'. |
| // TODO(b/246793311): Clean up a temporary property |
| bool mIgnoreHwcPhysicalDisplayOrientation = false; |
| |
| void forceFutureUpdate(int delayInMs); |
| const DisplayDevice* getDisplayFromLayerStack(ui::LayerStack) |
| REQUIRES(mStateLock, kMainThreadContext); |
| |
| // TODO (b/259407931): Remove. |
| // TODO (b/281857977): This should be annotated with REQUIRES(kMainThreadContext), but this |
| // would require thread safety annotations throughout the frontend (in particular Layer and |
| // LayerFE). |
| static ui::Transform::RotationFlags getActiveDisplayRotationFlags() { |
| return sActiveDisplayRotationFlags; |
| } |
| |
| protected: |
| // We're reference counted, never destroy SurfaceFlinger directly |
| virtual ~SurfaceFlinger(); |
| |
| virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&) |
| REQUIRES(mStateLock); |
| |
| virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData( |
| BufferData& bufferData, const char* layerName, uint64_t transactionId); |
| |
| // Returns true if any display matches a `bool(const DisplayDevice&)` predicate. |
| template <typename Predicate> |
| bool hasDisplay(Predicate p) const REQUIRES(mStateLock) { |
| return static_cast<bool>(findDisplay(p)); |
| } |
| |
| bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const { |
| return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize; |
| } |
| |
| private: |
| friend class BufferLayer; |
| friend class Client; |
| friend class FpsReporter; |
| friend class TunnelModeEnabledReporter; |
| friend class Layer; |
| friend class RefreshRateOverlay; |
| friend class RegionSamplingThread; |
| friend class LayerRenderArea; |
| friend class SurfaceComposerAIDL; |
| friend class DisplayRenderArea; |
| |
| // For unit tests |
| friend class TestableSurfaceFlinger; |
| friend class TransactionApplicationTest; |
| friend class TunnelModeEnabledReporterTest; |
| |
| using TransactionSchedule = scheduler::TransactionSchedule; |
| using GetLayerSnapshotsFunction = std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>; |
| using RenderAreaFuture = ftl::Future<std::unique_ptr<RenderArea>>; |
| using DumpArgs = Vector<String16>; |
| using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>; |
| |
| class State { |
| public: |
| explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {} |
| State& operator=(const State& other) { |
| // We explicitly don't copy stateSet so that, e.g., mDrawingState |
| // always uses the Drawing StateSet. |
| layersSortedByZ = other.layersSortedByZ; |
| displays = other.displays; |
| colorMatrixChanged = other.colorMatrixChanged; |
| if (colorMatrixChanged) { |
| colorMatrix = other.colorMatrix; |
| } |
| globalShadowSettings = other.globalShadowSettings; |
| |
| return *this; |
| } |
| |
| const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; |
| LayerVector layersSortedByZ; |
| |
| // TODO(b/241285876): Replace deprecated DefaultKeyedVector with ftl::SmallMap. |
| DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays; |
| |
| std::optional<size_t> getDisplayIndex(PhysicalDisplayId displayId) const { |
| for (size_t i = 0; i < displays.size(); i++) { |
| const auto& state = displays.valueAt(i); |
| if (state.physical && state.physical->id == displayId) { |
| return i; |
| } |
| } |
| |
| return {}; |
| } |
| |
| bool colorMatrixChanged = true; |
| mat4 colorMatrix; |
| |
| ShadowSettings globalShadowSettings; |
| |
| void traverse(const LayerVector::Visitor& visitor) const; |
| void traverseInZOrder(const LayerVector::Visitor& visitor) const; |
| void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; |
| }; |
| |
| // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing |
| // state before the buffers are latched. The layer owns the atomic counters and decrements the |
| // count in the main thread when dropping or latching a buffer. |
| // |
| // The binder threads increment the same counter when a new transaction containing a buffer is |
| // added to the transaction queue. The map is updated with the layer handle lifecycle updates. |
| // This is done to avoid lock contention with the main thread. |
| class BufferCountTracker { |
| public: |
| void increment(BBinder* layerHandle) { |
| std::lock_guard<std::mutex> lock(mLock); |
| auto it = mCounterByLayerHandle.find(layerHandle); |
| if (it != mCounterByLayerHandle.end()) { |
| auto [name, pendingBuffers] = it->second; |
| int32_t count = ++(*pendingBuffers); |
| ATRACE_INT(name.c_str(), count); |
| } else { |
| ALOGW("Handle not found! %p", layerHandle); |
| } |
| } |
| |
| void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) { |
| std::lock_guard<std::mutex> lock(mLock); |
| mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter); |
| } |
| |
| void remove(BBinder* layerHandle) { |
| std::lock_guard<std::mutex> lock(mLock); |
| mCounterByLayerHandle.erase(layerHandle); |
| } |
| |
| private: |
| std::mutex mLock; |
| std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>> |
| mCounterByLayerHandle GUARDED_BY(mLock); |
| }; |
| |
| enum class BootStage { |
| BOOTLOADER, |
| BOOTANIMATION, |
| FINISHED, |
| }; |
| |
| template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr> |
| static Dumper dumper(F&& dump) { |
| using namespace std::placeholders; |
| return std::bind(std::forward<F>(dump), _3); |
| } |
| |
| Dumper lockedDumper(Dumper dump) { |
| return [this, dump](const DumpArgs& args, bool asProto, std::string& result) -> void { |
| TimedLock lock(mStateLock, s2ns(1), __func__); |
| if (!lock.locked()) { |
| base::StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", |
| strerror(-lock.status), lock.status); |
| } |
| dump(args, asProto, result); |
| }; |
| } |
| |
| template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr> |
| Dumper dumper(F dump) { |
| using namespace std::placeholders; |
| return lockedDumper(std::bind(dump, this, _3)); |
| } |
| |
| template <typename F> |
| Dumper argsDumper(F dump) { |
| using namespace std::placeholders; |
| return lockedDumper(std::bind(dump, this, _1, _3)); |
| } |
| |
| template <typename F> |
| Dumper protoDumper(F dump) { |
| using namespace std::placeholders; |
| return lockedDumper(std::bind(dump, this, _1, _2, _3)); |
| } |
| |
| template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr> |
| Dumper mainThreadDumper(F dump) { |
| using namespace std::placeholders; |
| Dumper dumper = std::bind(dump, this, _3); |
| return [this, dumper](const DumpArgs& args, bool asProto, std::string& result) -> void { |
| mScheduler |
| ->schedule( |
| [&args, asProto, &result, dumper]() FTL_FAKE_GUARD(kMainThreadContext) |
| FTL_FAKE_GUARD(mStateLock) { dumper(args, asProto, result); }) |
| .get(); |
| }; |
| } |
| |
| // Maximum allowed number of display frames that can be set through backdoor |
| static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048; |
| |
| static const size_t MAX_LAYERS = 4096; |
| |
| // Implements IBinder. |
| status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override; |
| status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); } |
| bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true) |
| EXCLUDES(mStateLock); |
| |
| // Implements ISurfaceComposer |
| sp<IBinder> createDisplay(const String8& displayName, bool secure, |
| float requestedRefreshRate = 0.0f); |
| void destroyDisplay(const sp<IBinder>& displayToken); |
| std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) { |
| Mutex::Autolock lock(mStateLock); |
| return getPhysicalDisplayIdsLocked(); |
| } |
| |
| sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const; |
| status_t setTransactionState( |
| const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& state, |
| const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, |
| InputWindowCommands inputWindowCommands, int64_t desiredPresentTime, |
| bool isAutoTimestamp, const std::vector<client_cache_t>& uncacheBuffers, |
| bool hasListenerCallbacks, const std::vector<ListenerCallbacks>& listenerCallbacks, |
| uint64_t transactionId, const std::vector<uint64_t>& mergedTransactionIds) override; |
| void bootFinished(); |
| virtual status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const; |
| sp<IDisplayEventConnection> createDisplayEventConnection( |
| gui::ISurfaceComposer::VsyncSource vsyncSource = |
| gui::ISurfaceComposer::VsyncSource::eVsyncSourceApp, |
| EventRegistrationFlags eventRegistration = {}, |
| const sp<IBinder>& layerHandle = nullptr); |
| |
| void captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&); |
| void captureDisplay(DisplayId, const CaptureArgs&, const sp<IScreenCaptureListener>&); |
| ScreenCaptureResults captureLayersSync(const LayerCaptureArgs&); |
| void captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&); |
| |
| status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats); |
| status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*) |
| EXCLUDES(mStateLock); |
| status_t getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo*) EXCLUDES(mStateLock); |
| status_t getDynamicDisplayInfoFromId(int64_t displayId, ui::DynamicDisplayInfo*) |
| EXCLUDES(mStateLock); |
| status_t getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken, |
| ui::DynamicDisplayInfo*) EXCLUDES(mStateLock); |
| void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*&, const sp<DisplayDevice>&, |
| const display::DisplaySnapshot&); |
| status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, ui::DisplayPrimaries&); |
| status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode); |
| status_t getBootDisplayModeSupport(bool* outSupport) const; |
| status_t setBootDisplayMode(const sp<display::DisplayToken>&, DisplayModeId); |
| status_t getOverlaySupport(gui::OverlayProperties* outProperties) const; |
| status_t clearBootDisplayMode(const sp<IBinder>& displayToken); |
| status_t getHdrConversionCapabilities( |
| std::vector<gui::HdrConversionCapability>* hdrConversionCapaabilities) const; |
| status_t setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy, |
| int32_t*); |
| status_t getHdrOutputConversionSupport(bool* outSupport) const; |
| void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on); |
| void setGameContentType(const sp<IBinder>& displayToken, bool on); |
| void setPowerMode(const sp<IBinder>& displayToken, int mode); |
| status_t overrideHdrTypes(const sp<IBinder>& displayToken, |
| const std::vector<ui::Hdr>& hdrTypes); |
| status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success); |
| status_t getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers); |
| status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, |
| ui::Dataspace* outWideColorGamutDataspace, |
| ui::PixelFormat* outWideColorGamutPixelFormat) const; |
| status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, |
| ui::PixelFormat* outFormat, |
| ui::Dataspace* outDataspace, |
| uint8_t* outComponentMask) const; |
| status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable, |
| uint8_t componentMask, uint64_t maxFrames); |
| status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames, |
| uint64_t timestamp, DisplayedFrameStats* outStats) const; |
| status_t getProtectedContentSupport(bool* outSupported) const; |
| status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const; |
| status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle, |
| const sp<IRegionSamplingListener>& listener); |
| status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener); |
| status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener); |
| status_t removeFpsListener(const sp<gui::IFpsListener>& listener); |
| status_t addTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener); |
| status_t removeTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener); |
| status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| const gui::DisplayModeSpecs&); |
| status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, gui::DisplayModeSpecs*); |
| status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const; |
| status_t setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness); |
| status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener); |
| status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener); |
| status_t notifyPowerBoost(int32_t boostId); |
| status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, |
| float lightPosY, float lightPosZ, float lightRadius); |
| status_t getDisplayDecorationSupport( |
| const sp<IBinder>& displayToken, |
| std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>* |
| outSupport) const; |
| status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, |
| int8_t compatibility, int8_t changeFrameRateStrategy); |
| |
| status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, |
| const gui::FrameTimelineInfo& frameTimelineInfo); |
| |
| status_t setGameModeFrameRateOverride(uid_t uid, float frameRate); |
| |
| status_t setGameDefaultFrameRateOverride(uid_t uid, float frameRate); |
| |
| status_t updateSmallAreaDetection(std::vector<std::pair<int32_t, float>>& uidThresholdMappings); |
| |
| status_t setSmallAreaDetectionThreshold(int32_t appId, float threshold); |
| |
| int getGpuContextPriority(); |
| |
| status_t getMaxAcquiredBufferCount(int* buffers) const; |
| |
| status_t addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener, |
| gui::WindowInfosListenerInfo* outResult); |
| status_t removeWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) const; |
| |
| status_t getStalledTransactionInfo( |
| int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result); |
| |
| void updateHdcpLevels(hal::HWDisplayId hwcDisplayId, int32_t connectedLevel, int32_t maxLevel); |
| |
| // Implements IBinder::DeathRecipient. |
| void binderDied(const wp<IBinder>& who) override; |
| |
| // HWC2::ComposerCallback overrides: |
| void onComposerHalVsync(hal::HWDisplayId, nsecs_t timestamp, |
| std::optional<hal::VsyncPeriodNanos>) override; |
| void onComposerHalHotplugEvent(hal::HWDisplayId, DisplayHotplugEvent) override; |
| void onComposerHalRefresh(hal::HWDisplayId) override; |
| void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId, |
| const hal::VsyncPeriodChangeTimeline&) override; |
| void onComposerHalSeamlessPossible(hal::HWDisplayId) override; |
| void onComposerHalVsyncIdle(hal::HWDisplayId) override; |
| void onRefreshRateChangedDebug(const RefreshRateChangedDebugData&) override; |
| |
| // ICompositor overrides: |
| void configure() override REQUIRES(kMainThreadContext); |
| bool commit(PhysicalDisplayId pacesetterId, const scheduler::FrameTargets&) override |
| REQUIRES(kMainThreadContext); |
| CompositeResultsPerDisplay composite(PhysicalDisplayId pacesetterId, |
| const scheduler::FrameTargeters&) override |
| REQUIRES(kMainThreadContext); |
| |
| void sample() override; |
| |
| // ISchedulerCallback overrides: |
| void requestHardwareVsync(PhysicalDisplayId, bool) override; |
| void requestDisplayModes(std::vector<display::DisplayModeRequest>) override; |
| void kernelTimerChanged(bool expired) override; |
| void triggerOnFrameRateOverridesChanged() override; |
| void onChoreographerAttached() override; |
| void onExpectedPresentTimePosted(TimePoint expectedPresentTime, ftl::NonNull<DisplayModePtr>, |
| Fps renderRate) override; |
| |
| // ICEPowerCallback overrides: |
| void notifyCpuLoadUp() override; |
| |
| // Toggles the kernel idle timer on or off depending the policy decisions around refresh rates. |
| void toggleKernelIdleTimer() REQUIRES(mStateLock); |
| |
| using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController; |
| |
| // Get the controller and timeout that will help decide how the kernel idle timer will be |
| // configured and what value to use as the timeout. |
| std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> |
| getKernelIdleTimerProperties(DisplayId) REQUIRES(mStateLock); |
| // Updates the kernel idle timer either through HWC or through sysprop |
| // depending on which controller is provided |
| void updateKernelIdleTimer(std::chrono::milliseconds timeoutMs, KernelIdleTimerController, |
| PhysicalDisplayId) REQUIRES(mStateLock); |
| // Keeps track of whether the kernel idle timer is currently enabled, so we don't have to |
| // make calls to sys prop each time. |
| bool mKernelIdleTimerEnabled = false; |
| // Show spinner with refresh rate overlay |
| bool mRefreshRateOverlaySpinner = false; |
| // Show render rate with refresh rate overlay |
| bool mRefreshRateOverlayRenderRate = false; |
| // Show render rate overlay offseted to the middle of the screen (e.g. for circular displays) |
| bool mRefreshRateOverlayShowInMiddle = false; |
| // Show hdr sdr ratio overlay |
| bool mHdrSdrRatioOverlay = false; |
| |
| void setDesiredMode(display::DisplayModeRequest&&) REQUIRES(mStateLock); |
| |
| status_t setActiveModeFromBackdoor(const sp<display::DisplayToken>&, DisplayModeId, Fps minFps, |
| Fps maxFps); |
| |
| void initiateDisplayModeChanges() REQUIRES(mStateLock, kMainThreadContext); |
| void finalizeDisplayModeChange(DisplayDevice&) REQUIRES(mStateLock, kMainThreadContext); |
| |
| // TODO(b/241285191): Replace DisplayDevice with DisplayModeRequest, and move to Scheduler. |
| void dropModeRequest(const sp<DisplayDevice>&) REQUIRES(mStateLock); |
| void applyActiveMode(const sp<DisplayDevice>&) REQUIRES(mStateLock); |
| |
| // Called on the main thread in response to setPowerMode() |
| void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) |
| REQUIRES(mStateLock, kMainThreadContext); |
| |
| // Returns the preferred mode for PhysicalDisplayId if the Scheduler has selected one for that |
| // display. Falls back to the display's defaultModeId otherwise. |
| ftl::Optional<scheduler::FrameRateMode> getPreferredDisplayMode( |
| PhysicalDisplayId, DisplayModeId defaultModeId) const REQUIRES(mStateLock); |
| |
| status_t setDesiredDisplayModeSpecsInternal( |
| const sp<DisplayDevice>&, const scheduler::RefreshRateSelector::PolicyVariant&) |
| EXCLUDES(mStateLock) REQUIRES(kMainThreadContext); |
| |
| bool shouldApplyRefreshRateSelectorPolicy(const DisplayDevice&) const |
| REQUIRES(mStateLock, kMainThreadContext); |
| |
| // TODO(b/241285191): Look up RefreshRateSelector on Scheduler to remove redundant parameter. |
| status_t applyRefreshRateSelectorPolicy(PhysicalDisplayId, |
| const scheduler::RefreshRateSelector&, |
| bool force = false) |
| REQUIRES(mStateLock, kMainThreadContext); |
| |
| void commitTransactions() EXCLUDES(mStateLock) REQUIRES(kMainThreadContext); |
| void commitTransactionsLocked(uint32_t transactionFlags) |
| REQUIRES(mStateLock, kMainThreadContext); |
| void doCommitTransactions() REQUIRES(mStateLock); |
| |
| // Returns whether a new buffer has been latched. |
| bool latchBuffers(); |
| |
| void updateLayerGeometry(); |
| void updateLayerMetadataSnapshot(); |
| std::vector<std::pair<Layer*, LayerFE*>> moveSnapshotsToCompositionArgs( |
| compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly); |
| void moveSnapshotsFromCompositionArgs(compositionengine::CompositionRefreshArgs& refreshArgs, |
| const std::vector<std::pair<Layer*, LayerFE*>>& layers); |
| // Return true if we must composite this frame |
| bool updateLayerSnapshotsLegacy(VsyncId vsyncId, nsecs_t frameTimeNs, bool transactionsFlushed, |
| bool& out) REQUIRES(kMainThreadContext); |
| // Return true if we must composite this frame |
| bool updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs, bool transactionsFlushed, |
| bool& out) REQUIRES(kMainThreadContext); |
| void updateLayerHistory(nsecs_t now); |
| frontend::Update flushLifecycleUpdates() REQUIRES(kMainThreadContext); |
| |
| void updateInputFlinger(VsyncId vsyncId, TimePoint frameTime); |
| void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext); |
| void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos, |
| std::vector<gui::DisplayInfo>& outDisplayInfos); |
| void commitInputWindowCommands() REQUIRES(mStateLock); |
| void updateCursorAsync(); |
| |
| void initScheduler(const sp<const DisplayDevice>&) REQUIRES(kMainThreadContext, mStateLock); |
| |
| /* |
| * Transactions |
| */ |
| bool applyTransactionState(const FrameTimelineInfo& info, |
| std::vector<ResolvedComposerState>& state, |
| Vector<DisplayState>& displays, uint32_t flags, |
| const InputWindowCommands& inputWindowCommands, |
| const int64_t desiredPresentTime, bool isAutoTimestamp, |
| const std::vector<uint64_t>& uncacheBufferIds, |
| const int64_t postTime, bool hasListenerCallbacks, |
| const std::vector<ListenerCallbacks>& listenerCallbacks, |
| int originPid, int originUid, uint64_t transactionId) |
| REQUIRES(mStateLock); |
| // Flush pending transactions that were presented after desiredPresentTime. |
| // For test only |
| bool flushTransactionQueues(VsyncId) REQUIRES(kMainThreadContext); |
| |
| bool applyTransactions(std::vector<TransactionState>&, VsyncId) REQUIRES(kMainThreadContext); |
| bool applyAndCommitDisplayTransactionStates(std::vector<TransactionState>& transactions) |
| REQUIRES(kMainThreadContext); |
| |
| // Returns true if there is at least one transaction that needs to be flushed |
| bool transactionFlushNeeded(); |
| void addTransactionReadyFilters(); |
| TransactionHandler::TransactionReadiness transactionReadyTimelineCheck( |
| const TransactionHandler::TransactionFlushState& flushState) |
| REQUIRES(kMainThreadContext); |
| TransactionHandler::TransactionReadiness transactionReadyBufferCheckLegacy( |
| const TransactionHandler::TransactionFlushState& flushState) |
| REQUIRES(kMainThreadContext); |
| TransactionHandler::TransactionReadiness transactionReadyBufferCheck( |
| const TransactionHandler::TransactionFlushState& flushState) |
| REQUIRES(kMainThreadContext); |
| |
| uint32_t setClientStateLocked(const FrameTimelineInfo&, ResolvedComposerState&, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| int64_t postTime, uint64_t transactionId) REQUIRES(mStateLock); |
| uint32_t updateLayerCallbacksAndStats(const FrameTimelineInfo&, ResolvedComposerState&, |
| int64_t desiredPresentTime, bool isAutoTimestamp, |
| int64_t postTime, uint64_t transactionId) |
| REQUIRES(mStateLock); |
| uint32_t getTransactionFlags() const; |
| |
| // Sets the masked bits, and schedules a commit if needed. |
| void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late, |
| const sp<IBinder>& applyToken = nullptr, |
| FrameHint = FrameHint::kActive); |
| |
| // Clears and returns the masked bits. |
| uint32_t clearTransactionFlags(uint32_t mask); |
| |
| void commitOffscreenLayers(); |
| |
| static LatchUnsignaledConfig getLatchUnsignaledConfig(); |
| bool shouldLatchUnsignaled(const layer_state_t&, size_t numStates, bool firstTransaction) const; |
| bool applyTransactionsLocked(std::vector<TransactionState>& transactions, VsyncId) |
| REQUIRES(mStateLock); |
| uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock); |
| uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands) |
| REQUIRES(mStateLock); |
| bool frameIsEarly(TimePoint expectedPresentTime, VsyncId) const; |
| |
| /* |
| * Layer management |
| */ |
| status_t createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult); |
| |
| status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle, |
| sp<Layer>* outLayer); |
| |
| status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle, |
| sp<Layer>* outLayer); |
| |
| status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle, |
| gui::CreateSurfaceResult& outResult); |
| |
| status_t mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args, |
| gui::CreateSurfaceResult& outResult); |
| |
| void markLayerPendingRemovalLocked(const sp<Layer>& layer) REQUIRES(mStateLock); |
| |
| // add a layer to SurfaceFlinger |
| status_t addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle, |
| const sp<Layer>& layer, const wp<Layer>& parentLayer, |
| uint32_t* outTransformHint); |
| |
| // Traverse through all the layers and compute and cache its bounds. |
| void computeLayerBounds(); |
| |
| // Boot animation, on/off animations and screen capture |
| void startBootAnim(); |
| |
| void captureScreenCommon(RenderAreaFuture, GetLayerSnapshotsFunction, ui::Size bufferSize, |
| ui::PixelFormat, bool allowProtected, bool grayscale, |
| const sp<IScreenCaptureListener>&); |
| ftl::SharedFuture<FenceResult> captureScreenCommon( |
| RenderAreaFuture, GetLayerSnapshotsFunction, |
| const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling, |
| bool grayscale, bool isProtected, const sp<IScreenCaptureListener>&); |
| ftl::SharedFuture<FenceResult> renderScreenImpl( |
| std::shared_ptr<const RenderArea>, GetLayerSnapshotsFunction, |
| const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling, |
| bool grayscale, bool isProtected, ScreenCaptureResults&) EXCLUDES(mStateLock) |
| REQUIRES(kMainThreadContext); |
| |
| // If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a |
| // matching ownerUid |
| void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid, |
| std::unordered_set<uint32_t> excludeLayerIds, |
| const LayerVector::Visitor&); |
| |
| void readPersistentProperties(); |
| |
| uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const; |
| |
| /* |
| * Display and layer stack management |
| */ |
| |
| // Called during boot and restart after system_server death, setting the stage for bootanimation |
| // before DisplayManager takes over. |
| void initializeDisplays() REQUIRES(kMainThreadContext); |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const |
| REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken); |
| } |
| |
| sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) { |
| return mDisplays.get(displayToken) |
| .or_else(ftl::static_ref<sp<DisplayDevice>>([] { return nullptr; })) |
| .value(); |
| } |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const |
| REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id); |
| } |
| |
| sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) { |
| if (const auto token = getPhysicalDisplayTokenLocked(id)) { |
| return getDisplayDeviceLocked(token); |
| } |
| return nullptr; |
| } |
| |
| sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) { |
| // TODO(b/182939859): Replace tokens with IDs for display lookup. |
| return findDisplay([id](const auto& display) { return display.getId() == id; }); |
| } |
| |
| std::shared_ptr<compositionengine::Display> getCompositionDisplayLocked(DisplayId id) const |
| REQUIRES(mStateLock) { |
| if (const auto display = getDisplayDeviceLocked(id)) { |
| return display->getCompositionDisplay(); |
| } |
| return nullptr; |
| } |
| |
| // Returns the primary display or (for foldables) the active display, assuming that the inner |
| // and outer displays have mutually exclusive power states. |
| sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) { |
| return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked(); |
| } |
| |
| sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) { |
| if (const auto display = getDisplayDeviceLocked(mActiveDisplayId)) { |
| return display; |
| } |
| // The active display is outdated, so fall back to the primary display. |
| mActiveDisplayId = getPrimaryDisplayIdLocked(); |
| return getDisplayDeviceLocked(mActiveDisplayId); |
| } |
| |
| sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) { |
| Mutex::Autolock lock(mStateLock); |
| return getDefaultDisplayDeviceLocked(); |
| } |
| |
| using DisplayDeviceAndSnapshot = |
| std::pair<sp<DisplayDevice>, display::PhysicalDisplay::SnapshotRef>; |
| |
| // Combinator for ftl::Optional<PhysicalDisplay>::and_then. |
| auto getDisplayDeviceAndSnapshot() REQUIRES(mStateLock) { |
| return [this](const display::PhysicalDisplay& display) REQUIRES( |
| mStateLock) -> ftl::Optional<DisplayDeviceAndSnapshot> { |
| if (auto device = getDisplayDeviceLocked(display.snapshot().displayId())) { |
| return std::make_pair(std::move(device), display.snapshotRef()); |
| } |
| |
| return {}; |
| }; |
| } |
| |
| // Returns the first display that matches a `bool(const DisplayDevice&)` predicate. |
| template <typename Predicate> |
| sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) { |
| const auto it = std::find_if(mDisplays.begin(), mDisplays.end(), |
| [&](const auto& pair) |
| REQUIRES(mStateLock) { return p(*pair.second); }); |
| |
| return it == mDisplays.end() ? nullptr : it->second; |
| } |
| |
| std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock); |
| |
| // mark a region of a layer stack dirty. this updates the dirty |
| // region of all screens presenting this layer stack. |
| void invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty); |
| |
| ui::LayerFilter makeLayerFilterForDisplay(DisplayId displayId, ui::LayerStack layerStack) |
| REQUIRES(mStateLock) { |
| return {layerStack, |
| PhysicalDisplayId::tryCast(displayId) |
| .and_then(display::getPhysicalDisplay(mPhysicalDisplays)) |
| .transform(&display::PhysicalDisplay::isInternal) |
| .value_or(false)}; |
| } |
| |
| /* |
| * H/W composer |
| */ |
| // The following thread safety rules apply when accessing HWComposer: |
| // 1. When reading display state from HWComposer on the main thread, it's not necessary to |
| // acquire mStateLock. |
| // 2. When accessing HWComposer on a thread other than the main thread, we always |
| // need to acquire mStateLock. This is because the main thread could be |
| // in the process of writing display state, e.g. creating or destroying a display. |
| HWComposer& getHwComposer() const; |
| |
| /* |
| * Compositing |
| */ |
| void onCompositionPresented(PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters&, |
| nsecs_t presentStartTime) REQUIRES(kMainThreadContext); |
| |
| /* |
| * Display management |
| */ |
| std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const |
| REQUIRES(mStateLock); |
| |
| // TODO(b/241285876): Move to DisplayConfigurator. |
| // |
| // Returns whether displays have been added/changed/removed, i.e. whether ICompositor should |
| // commit display transactions. |
| bool configureLocked() REQUIRES(mStateLock) REQUIRES(kMainThreadContext) |
| EXCLUDES(mHotplugMutex); |
| |
| // Returns a string describing the hotplug, or nullptr if it was rejected. |
| const char* processHotplug(PhysicalDisplayId, hal::HWDisplayId, bool connected, |
| DisplayIdentificationInfo&&) REQUIRES(mStateLock) |
| REQUIRES(kMainThreadContext); |
| |
| sp<DisplayDevice> setupNewDisplayDeviceInternal( |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display> compositionDisplay, |
| const DisplayDeviceState& state, |
| const sp<compositionengine::DisplaySurface>& displaySurface, |
| const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock); |
| void processDisplayChangesLocked() REQUIRES(mStateLock, kMainThreadContext); |
| void processDisplayRemoved(const wp<IBinder>& displayToken) |
| REQUIRES(mStateLock, kMainThreadContext); |
| void processDisplayChanged(const wp<IBinder>& displayToken, |
| const DisplayDeviceState& currentState, |
| const DisplayDeviceState& drawingState) |
| REQUIRES(mStateLock, kMainThreadContext); |
| |
| void dispatchDisplayModeChangeEvent(PhysicalDisplayId, const scheduler::FrameRateMode&) |
| REQUIRES(mStateLock); |
| |
| /* |
| * VSYNC |
| */ |
| nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock); |
| |
| /* |
| * Display identification |
| */ |
| sp<display::DisplayToken> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const |
| REQUIRES(mStateLock) { |
| return mPhysicalDisplays.get(displayId) |
| .transform([](const display::PhysicalDisplay& display) { return display.token(); }) |
| .or_else([] { return std::optional<sp<display::DisplayToken>>(nullptr); }) |
| .value(); |
| } |
| |
| std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( |
| const sp<display::DisplayToken>&) const REQUIRES(mStateLock); |
| |
| // Returns the first display connected at boot. |
| // |
| // TODO(b/229851933): SF conflates the primary display with the first display connected at boot, |
| // which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal |
| // display because SF does not support disconnecting it, though in practice HWC may circumvent |
| // this limitation.) |
| sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) { |
| return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked()); |
| } |
| |
| PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) { |
| return getHwComposer().getPrimaryDisplayId(); |
| } |
| |
| // Toggles use of HAL/GPU virtual displays. |
| void enableHalVirtualDisplays(bool); |
| |
| // Virtual display lifecycle for ID generation and HAL allocation. |
| VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat) REQUIRES(mStateLock); |
| void releaseVirtualDisplay(VirtualDisplayId); |
| |
| // Returns a display other than `mActiveDisplayId` that can be activated, if any. |
| sp<DisplayDevice> getActivatableDisplay() const REQUIRES(mStateLock, kMainThreadContext); |
| |
| void onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr, |
| const DisplayDevice& activeDisplay) |
| REQUIRES(mStateLock, kMainThreadContext); |
| |
| void onActiveDisplaySizeChanged(const DisplayDevice&); |
| |
| /* |
| * Debugging & dumpsys |
| */ |
| void dumpAll(const DumpArgs& args, const std::string& compositionLayers, |
| std::string& result) const EXCLUDES(mStateLock); |
| void dumpHwcLayersMinidump(std::string& result) const REQUIRES(mStateLock, kMainThreadContext); |
| void dumpHwcLayersMinidumpLockedLegacy(std::string& result) const REQUIRES(mStateLock); |
| |
| void appendSfConfigString(std::string& result) const; |
| void listLayersLocked(std::string& result) const; |
| void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| void clearStatsLocked(const DumpArgs& args, std::string& result); |
| void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const; |
| void dumpFrameTimeline(const DumpArgs& args, std::string& result) const; |
| void logFrameStats(TimePoint now) REQUIRES(kMainThreadContext); |
| |
| void dumpScheduler(std::string& result) const REQUIRES(mStateLock); |
| void dumpEvents(std::string& result) const REQUIRES(mStateLock); |
| void dumpVsync(std::string& result) const REQUIRES(mStateLock); |
| |
| void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock); |
| void dumpDisplays(std::string& result) const REQUIRES(mStateLock); |
| void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock); |
| void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const; |
| void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock); |
| void dumpHdrInfo(std::string& result) const REQUIRES(mStateLock); |
| void dumpFrontEnd(std::string& result) REQUIRES(kMainThreadContext); |
| void dumpVisibleFrontEnd(std::string& result) REQUIRES(mStateLock, kMainThreadContext); |
| |
| perfetto::protos::LayersProto dumpDrawingStateProto(uint32_t traceFlags) const; |
| void dumpOffscreenLayersProto(perfetto::protos::LayersProto& layersProto, |
| uint32_t traceFlags = LayerTracing::TRACE_ALL) const; |
| google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> dumpDisplayProto() const; |
| void doActiveLayersTracingIfNeeded(bool isCompositionComputed, bool visibleRegionDirty, |
| TimePoint, VsyncId) REQUIRES(kMainThreadContext); |
| perfetto::protos::LayersSnapshotProto takeLayersSnapshotProto(uint32_t flags, TimePoint, |
| VsyncId, bool visibleRegionDirty) |
| REQUIRES(kMainThreadContext); |
| |
| // Dumps state from HW Composer |
| void dumpHwc(std::string& result) const; |
| perfetto::protos::LayersProto dumpProtoFromMainThread( |
| uint32_t traceFlags = LayerTracing::TRACE_ALL) EXCLUDES(mStateLock); |
| void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock); |
| void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); |
| |
| status_t doDump(int fd, const DumpArgs& args, bool asProto); |
| |
| status_t dumpCritical(int fd, const DumpArgs&, bool asProto); |
| |
| status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override { |
| return doDump(fd, args, asProto); |
| } |
| |
| static mat4 calculateColorMatrix(float saturation); |
| |
| void updateColorMatrixLocked(); |
| |
| // Verify that transaction is being called by an approved process: |
| // either AID_GRAPHICS or AID_SYSTEM. |
| status_t CheckTransactCodeCredentials(uint32_t code); |
| |
| // Add transaction to the Transaction Queue |
| |
| /* |
| * Generic Layer Metadata |
| */ |
| const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const; |
| |
| static int calculateMaxAcquiredBufferCount(Fps refreshRate, |
| std::chrono::nanoseconds presentLatency); |
| int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const; |
| |
| bool isHdrLayer(const frontend::LayerSnapshot& snapshot) const; |
| |
| ui::Rotation getPhysicalDisplayOrientation(DisplayId, bool isPrimary) const |
| REQUIRES(mStateLock); |
| void traverseLegacyLayers(const LayerVector::Visitor& visitor) const; |
| void initTransactionTraceWriter(); |
| sp<StartPropertySetThread> mStartPropertySetThread; |
| surfaceflinger::Factory& mFactory; |
| pid_t mPid; |
| std::future<void> mRenderEnginePrimeCacheFuture; |
| |
| // mStateLock has conventions related to the current thread, because only |
| // the main thread should modify variables protected by mStateLock. |
| // - read access from a non-main thread must lock mStateLock, since the main |
| // thread may modify these variables. |
| // - write access from a non-main thread is not permitted. |
| // - read access from the main thread can use an ftl::FakeGuard, since other |
| // threads must not modify these variables. |
| // - write access from the main thread must lock mStateLock, since another |
| // thread may be reading these variables. |
| mutable Mutex mStateLock; |
| State mCurrentState{LayerVector::StateSet::Current}; |
| std::atomic<int32_t> mTransactionFlags = 0; |
| std::atomic<uint32_t> mUniqueTransactionId = 1; |
| SortedVector<sp<Layer>> mLayersPendingRemoval; |
| |
| // Buffers that have been discarded by clients and need to be evicted from per-layer caches so |
| // the graphics memory can be immediately freed. |
| std::vector<uint64_t> mBufferIdsToUncache; |
| |
| // global color transform states |
| Daltonizer mDaltonizer; |
| float mGlobalSaturationFactor = 1.0f; |
| mat4 mClientColorMatrix; |
| |
| // protected by mStateLock (but we could use another lock) |
| bool mLayersRemoved = false; |
| bool mLayersAdded = false; |
| |
| std::atomic_bool mMustComposite = false; |
| std::atomic_bool mGeometryDirty = false; |
| |
| // constant members (no synchronization needed for access) |
| const nsecs_t mBootTime = systemTime(); |
| bool mIsUserBuild = true; |
| |
| // Can only accessed from the main thread, these members |
| // don't need synchronization |
| State mDrawingState{LayerVector::StateSet::Drawing}; |
| bool mVisibleRegionsDirty = false; |
| |
| bool mHdrLayerInfoChanged = false; |
| |
| // Used to ensure we omit a callback when HDR layer info listener is newly added but the |
| // scene hasn't changed |
| bool mAddingHDRLayerInfoListener = false; |
| bool mIgnoreHdrCameraLayers = false; |
| |
| // Set during transaction application stage to track if the input info or children |
| // for a layer has changed. |
| // TODO: Also move visibleRegions over to a boolean system. |
| bool mUpdateInputInfo = false; |
| bool mSomeChildrenChanged; |
| bool mForceTransactionDisplayChange = false; |
| bool mUpdateAttachedChoreographer = false; |
| |
| // Set if LayerMetadata has changed since the last LayerMetadata snapshot. |
| bool mLayerMetadataSnapshotNeeded = false; |
| |
| // TODO(b/238781169) validate these on composition |
| // Tracks layers that have pending frames which are candidates for being |
| // latched. |
| std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames; |
| std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithBuffersRemoved; |
| std::unordered_set<uint32_t> mLayersIdsWithQueuedFrames; |
| |
| // Tracks layers that need to update a display's dirty region. |
| std::vector<sp<Layer>> mLayersPendingRefresh; |
| // Sorted list of layers that were composed during previous frame. This is used to |
| // avoid an expensive traversal of the layer hierarchy when there are no |
| // visible region changes. Because this is a list of strong pointers, this will |
| // extend the life of the layer but this list is only updated in the main thread. |
| std::vector<sp<Layer>> mPreviouslyComposedLayers; |
| |
| BootStage mBootStage = BootStage::BOOTLOADER; |
| |
| struct HotplugEvent { |
| hal::HWDisplayId hwcDisplayId; |
| hal::Connection connection = hal::Connection::INVALID; |
| }; |
| |
| bool mIsHdcpViaNegVsync = false; |
| bool mIsHotplugErrViaNegVsync = false; |
| |
| std::mutex mHotplugMutex; |
| std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mHotplugMutex); |
| |
| // Displays are composited in `mDisplays` order. Internal displays are inserted at boot and |
| // never removed, so take precedence over external and virtual displays. |
| // |
| // May be read from any thread, but must only be written from the main thread. |
| ui::DisplayMap<wp<IBinder>, const sp<DisplayDevice>> mDisplays GUARDED_BY(mStateLock); |
| |
| display::PhysicalDisplays mPhysicalDisplays GUARDED_BY(mStateLock); |
| |
| // The inner or outer display for foldables, assuming they have mutually exclusive power states. |
| // Atomic because writes from onActiveDisplayChangedLocked are not always under mStateLock, but |
| // reads from ISchedulerCallback::requestDisplayModes may happen concurrently. |
| std::atomic<PhysicalDisplayId> mActiveDisplayId GUARDED_BY(mStateLock); |
| |
| struct { |
| DisplayIdGenerator<GpuVirtualDisplayId> gpu; |
| std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal; |
| } mVirtualDisplayIdGenerators; |
| |
| std::atomic_uint mDebugFlashDelay = 0; |
| std::atomic_bool mDebugDisableHWC = false; |
| std::atomic_bool mDebugDisableTransformHint = false; |
| std::atomic<nsecs_t> mDebugInTransaction = 0; |
| std::atomic_bool mForceFullDamage = false; |
| |
| bool mLayerCachingEnabled = false; |
| bool mBackpressureGpuComposition = false; |
| |
| LayerTracing mLayerTracing; |
| std::optional<TransactionTracing> mTransactionTracing; |
| |
| const std::shared_ptr<TimeStats> mTimeStats; |
| const std::unique_ptr<FrameTracer> mFrameTracer; |
| const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline; |
| |
| VsyncId mLastCommittedVsyncId; |
| |
| // If blurs should be enabled on this device. |
| bool mSupportsBlur = false; |
| |
| TransactionCallbackInvoker mTransactionCallbackInvoker; |
| |
| std::atomic<size_t> mNumLayers = 0; |
| |
| // to linkToDeath |
| sp<IBinder> mWindowManager; |
| // We want to avoid multiple calls to BOOT_FINISHED as they come in on |
| // different threads without a lock and could trigger unsynchronized writes to |
| // to mWindowManager or mInputFlinger |
| std::atomic<bool> mBootFinished = false; |
| |
| std::thread::id mMainThreadId = std::this_thread::get_id(); |
| |
| DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced; |
| |
| // Color mode forced by setting persist.sys.sf.color_mode, it must: |
| // 1. not be NATIVE color mode, NATIVE color mode means no forced color mode; |
| // 2. be one of the supported color modes returned by hardware composer, otherwise |
| // it will not be respected. |
| // persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode |
| // is not set to 1. |
| // This property can be used to force SurfaceFlinger to always pick a certain color mode. |
| ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE; |
| |
| // Whether to enable wide color gamut (e.g. Display P3) for internal displays that support it. |
| // If false, wide color modes are filtered out for all internal displays. |
| bool mSupportsWideColor = false; |
| |
| ui::Dataspace mDefaultCompositionDataspace; |
| ui::Dataspace mWideColorGamutCompositionDataspace; |
| |
| std::unique_ptr<renderengine::RenderEngine> mRenderEngine; |
| std::atomic<int> mNumTrustedPresentationListeners = 0; |
| |
| std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine; |
| |
| CompositionCoveragePerDisplay mCompositionCoverage; |
| |
| // mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by |
| // any mutex. |
| size_t mMaxRenderTargetSize{1}; |
| |
| const std::string mHwcServiceName; |
| |
| std::unique_ptr<scheduler::Scheduler> mScheduler; |
| |
| scheduler::PresentLatencyTracker mPresentLatencyTracker GUARDED_BY(kMainThreadContext); |
| |
| bool mLumaSampling = true; |
| sp<RegionSamplingThread> mRegionSamplingThread; |
| sp<FpsReporter> mFpsReporter; |
| sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter; |
| ui::DisplayPrimaries mInternalDisplayPrimaries; |
| |
| const float mEmulatedDisplayDensity; |
| const float mInternalDisplayDensity; |
| |
| // Should only be accessed by the main thread. |
| sp<os::IInputFlinger> mInputFlinger; |
| InputWindowCommands mInputWindowCommands; |
| |
| std::unique_ptr<Hwc2::PowerAdvisor> mPowerAdvisor; |
| |
| void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext); |
| |
| void enableHdrSdrRatioOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext); |
| |
| // Flag used to set override desired display mode from backdoor |
| bool mDebugDisplayModeSetByBackdoor = false; |
| |
| // A set of layers that have no parent so they are not drawn on screen. |
| // Should only be accessed by the main thread. |
| // The Layer pointer is removed from the set when the destructor is called so there shouldn't |
| // be any issues with a raw pointer referencing an invalid object. |
| std::unordered_set<Layer*> mOffscreenLayers; |
| |
| BufferCountTracker mBufferCountTracker; |
| |
| std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners |
| GUARDED_BY(mStateLock); |
| |
| mutable std::mutex mCreatedLayersLock; |
| |
| // A temporay pool that store the created layers and will be added to current state in main |
| // thread. |
| std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock); |
| bool commitCreatedLayers(VsyncId, std::vector<LayerCreatedState>& createdLayers); |
| void handleLayerCreatedLocked(const LayerCreatedState&, VsyncId) REQUIRES(mStateLock); |
| |
| mutable std::mutex mMirrorDisplayLock; |
| struct MirrorDisplayState { |
| MirrorDisplayState(ui::LayerStack layerStack, sp<IBinder>& rootHandle, |
| const sp<Client>& client) |
| : layerStack(layerStack), rootHandle(rootHandle), client(client) {} |
| |
| ui::LayerStack layerStack; |
| sp<IBinder> rootHandle; |
| const sp<Client> client; |
| }; |
| std::vector<MirrorDisplayState> mMirrorDisplays GUARDED_BY(mMirrorDisplayLock); |
| bool commitMirrorDisplays(VsyncId); |
| |
| std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint; |
| |
| // Must only be accessed on the main thread. |
| // TODO (b/259407931): Remove. |
| static ui::Transform::RotationFlags sActiveDisplayRotationFlags; |
| |
| bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) { |
| return hasDisplay( |
| [](const auto& display) { return display.isRefreshRateOverlayEnabled(); }); |
| } |
| bool isHdrSdrRatioOverlayEnabled() const REQUIRES(mStateLock) { |
| return hasDisplay( |
| [](const auto& display) { return display.isHdrSdrRatioOverlayEnabled(); }); |
| } |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots( |
| std::optional<ui::LayerStack> layerStack, uint32_t uid, |
| std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)> |
| snapshotFilterFn); |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots( |
| std::optional<ui::LayerStack> layerStack, uint32_t uid, |
| std::unordered_set<uint32_t> excludeLayerIds); |
| std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots( |
| uint32_t rootLayerId, uint32_t uid, std::unordered_set<uint32_t> excludeLayerIds, |
| bool childrenOnly, const std::optional<FloatRect>& optionalParentCrop); |
| |
| const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker; |
| |
| // returns the framerate of the layer with the given sequence ID |
| float getLayerFramerate(nsecs_t now, int32_t id) const { |
| return mScheduler->getLayerFramerate(now, id); |
| } |
| |
| bool mPowerHintSessionEnabled; |
| |
| bool mLayerLifecycleManagerEnabled = false; |
| bool mLegacyFrontEndEnabled = true; |
| |
| frontend::LayerLifecycleManager mLayerLifecycleManager; |
| frontend::LayerHierarchyBuilder mLayerHierarchyBuilder; |
| frontend::LayerSnapshotBuilder mLayerSnapshotBuilder; |
| |
| std::vector<std::pair<uint32_t, std::string>> mDestroyedHandles; |
| std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers; |
| std::vector<LayerCreationArgs> mNewLayerArgs; |
| // These classes do not store any client state but help with managing transaction callbacks |
| // and stats. |
| std::unordered_map<uint32_t, sp<Layer>> mLegacyLayers; |
| |
| TransactionHandler mTransactionHandler; |
| ui::DisplayMap<ui::LayerStack, frontend::DisplayInfo> mFrontEndDisplayInfos; |
| bool mFrontEndDisplayInfosChanged = false; |
| |
| // WindowInfo ids visible during the last commit. |
| std::unordered_set<int32_t> mVisibleWindowIds; |
| |
| // Mirroring |
| // Map of displayid to mirrorRoot |
| ftl::SmallMap<int64_t, sp<SurfaceControl>, 3> mMirrorMapForDebug; |
| |
| // NotifyExpectedPresentHint |
| enum class NotifyExpectedPresentHintStatus { |
| // Represents that framework can start sending hint if required. |
| Start, |
| // Represents that the hint is already sent. |
| Sent, |
| // Represents that the hint will be scheduled with a new frame. |
| ScheduleOnPresent, |
| // Represents that a hint will be sent instantly by scheduling on the main thread. |
| ScheduleOnTx |
| }; |
| struct NotifyExpectedPresentData { |
| TimePoint lastExpectedPresentTimestamp{}; |
| Fps lastFrameInterval{}; |
| // hintStatus is read and write from multiple threads such as |
| // main thread, EventThread. And is atomic for that reason. |
| std::atomic<NotifyExpectedPresentHintStatus> hintStatus = |
| NotifyExpectedPresentHintStatus::Start; |
| }; |
| std::unordered_map<PhysicalDisplayId, NotifyExpectedPresentData> mNotifyExpectedPresentMap; |
| void sendNotifyExpectedPresentHint(PhysicalDisplayId displayId) override |
| REQUIRES(kMainThreadContext); |
| void scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId, |
| VsyncId vsyncId = VsyncId{ |
| FrameTimelineInfo::INVALID_VSYNC_ID}); |
| void notifyExpectedPresentIfRequired(PhysicalDisplayId, Period vsyncPeriod, |
| TimePoint expectedPresentTime, Fps frameInterval, |
| std::optional<Period> timeoutOpt); |
| |
| void sfdo_enableRefreshRateOverlay(bool active); |
| void sfdo_setDebugFlash(int delay); |
| void sfdo_scheduleComposite(); |
| void sfdo_scheduleCommit(); |
| void sfdo_forceClientComposition(bool enabled); |
| }; |
| |
| class SurfaceComposerAIDL : public gui::BnSurfaceComposer { |
| public: |
| SurfaceComposerAIDL(sp<SurfaceFlinger> sf) : mFlinger(std::move(sf)) {} |
| |
| binder::Status bootFinished() override; |
| binder::Status createDisplayEventConnection( |
| VsyncSource vsyncSource, EventRegistration eventRegistration, |
| const sp<IBinder>& layerHandle, |
| sp<gui::IDisplayEventConnection>* outConnection) override; |
| binder::Status createConnection(sp<gui::ISurfaceComposerClient>* outClient) override; |
| binder::Status createDisplay(const std::string& displayName, bool secure, |
| float requestedRefreshRate, sp<IBinder>* outDisplay) override; |
| binder::Status destroyDisplay(const sp<IBinder>& display) override; |
| binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override; |
| binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override; |
| binder::Status setPowerMode(const sp<IBinder>& display, int mode) override; |
| binder::Status getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) override; |
| binder::Status getDisplayStats(const sp<IBinder>& display, |
| gui::DisplayStatInfo* outStatInfo) override; |
| binder::Status getDisplayState(const sp<IBinder>& display, |
| gui::DisplayState* outState) override; |
| binder::Status getStaticDisplayInfo(int64_t displayId, |
| gui::StaticDisplayInfo* outInfo) override; |
| binder::Status getDynamicDisplayInfoFromId(int64_t displayId, |
| gui::DynamicDisplayInfo* outInfo) override; |
| binder::Status getDynamicDisplayInfoFromToken(const sp<IBinder>& display, |
| gui::DynamicDisplayInfo* outInfo) override; |
| binder::Status getDisplayNativePrimaries(const sp<IBinder>& display, |
| gui::DisplayPrimaries* outPrimaries) override; |
| binder::Status setActiveColorMode(const sp<IBinder>& display, int colorMode) override; |
| binder::Status setBootDisplayMode(const sp<IBinder>& display, int displayModeId) override; |
| binder::Status clearBootDisplayMode(const sp<IBinder>& display) override; |
| binder::Status getBootDisplayModeSupport(bool* outMode) override; |
| binder::Status getOverlaySupport(gui::OverlayProperties* outProperties) override; |
| binder::Status getHdrConversionCapabilities( |
| std::vector<gui::HdrConversionCapability>*) override; |
| binder::Status setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy, |
| int32_t*) override; |
| binder::Status getHdrOutputConversionSupport(bool* outSupport) override; |
| binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override; |
| binder::Status setGameContentType(const sp<IBinder>& display, bool on) override; |
| binder::Status captureDisplay(const DisplayCaptureArgs&, |
| const sp<IScreenCaptureListener>&) override; |
| binder::Status captureDisplayById(int64_t, const CaptureArgs&, |
| const sp<IScreenCaptureListener>&) override; |
| binder::Status captureLayers(const LayerCaptureArgs&, |
| const sp<IScreenCaptureListener>&) override; |
| binder::Status captureLayersSync(const LayerCaptureArgs&, ScreenCaptureResults* results); |
| |
| // TODO(b/239076119): Remove deprecated AIDL. |
| [[deprecated]] binder::Status clearAnimationFrameStats() override { |
| return binder::Status::ok(); |
| } |
| [[deprecated]] binder::Status getAnimationFrameStats(gui::FrameStats*) override { |
| return binder::Status::ok(); |
| } |
| |
| binder::Status overrideHdrTypes(const sp<IBinder>& display, |
| const std::vector<int32_t>& hdrTypes) override; |
| binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override; |
| binder::Status getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) override; |
| binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override; |
| binder::Status getDisplayedContentSamplingAttributes( |
| const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override; |
| binder::Status setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable, |
| int8_t componentMask, |
| int64_t maxFrames) override; |
| binder::Status getDisplayedContentSample(const sp<IBinder>& display, int64_t maxFrames, |
| int64_t timestamp, |
| gui::DisplayedFrameStats* outStats) override; |
| binder::Status getProtectedContentSupport(bool* outSupporte) override; |
| binder::Status isWideColorDisplay(const sp<IBinder>& token, |
| bool* outIsWideColorDisplay) override; |
| binder::Status addRegionSamplingListener( |
| const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle, |
| const sp<gui::IRegionSamplingListener>& listener) override; |
| binder::Status removeRegionSamplingListener( |
| const sp<gui::IRegionSamplingListener>& listener) override; |
| binder::Status addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override; |
| binder::Status removeFpsListener(const sp<gui::IFpsListener>& listener) override; |
| binder::Status addTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) override; |
| binder::Status removeTunnelModeEnabledListener( |
| const sp<gui::ITunnelModeEnabledListener>& listener) override; |
| binder::Status setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| const gui::DisplayModeSpecs&) override; |
| binder::Status getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, |
| gui::DisplayModeSpecs* outSpecs) override; |
| binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken, |
| bool* outSupport) override; |
| binder::Status setDisplayBrightness(const sp<IBinder>& displayToken, |
| const gui::DisplayBrightness& brightness) override; |
| binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) override; |
| binder::Status removeHdrLayerInfoListener( |
| const sp<IBinder>& displayToken, |
| const sp<gui::IHdrLayerInfoListener>& listener) override; |
| |
| binder::Status notifyPowerBoost(int boostId) override; |
| binder::Status setGlobalShadowSettings(const gui::Color& ambientColor, |
| const gui::Color& spotColor, float lightPosY, |
| float lightPosZ, float lightRadius) override; |
| binder::Status getDisplayDecorationSupport( |
| const sp<IBinder>& displayToken, |
| std::optional<gui::DisplayDecorationSupport>* outSupport) override; |
| binder::Status setGameModeFrameRateOverride(int32_t uid, float frameRate) override; |
| binder::Status setGameDefaultFrameRateOverride(int32_t uid, float frameRate) override; |
| binder::Status enableRefreshRateOverlay(bool active) override; |
| binder::Status setDebugFlash(int delay) override; |
| binder::Status scheduleComposite() override; |
| binder::Status scheduleCommit() override; |
| binder::Status forceClientComposition(bool enabled) override; |
| binder::Status updateSmallAreaDetection(const std::vector<int32_t>& appIds, |
| const std::vector<float>& thresholds) override; |
| binder::Status setSmallAreaDetectionThreshold(int32_t appId, float threshold) override; |
| binder::Status getGpuContextPriority(int32_t* outPriority) override; |
| binder::Status getMaxAcquiredBufferCount(int32_t* buffers) override; |
| binder::Status addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener, |
| gui::WindowInfosListenerInfo* outInfo) override; |
| binder::Status removeWindowInfosListener( |
| const sp<gui::IWindowInfosListener>& windowInfosListener) override; |
| binder::Status getStalledTransactionInfo( |
| int pid, std::optional<gui::StalledTransactionInfo>* outInfo) override; |
| binder::Status getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) override; |
| |
| private: |
| static const constexpr bool kUsePermissionCache = true; |
| status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache); |
| status_t checkControlDisplayBrightnessPermission(); |
| status_t checkReadFrameBufferPermission(); |
| static void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info, |
| gui::DynamicDisplayInfo*& outInfo); |
| |
| private: |
| sp<SurfaceFlinger> mFlinger; |
| }; |
| |
| } // namespace android |