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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <cstdint>
#include <functional>
#include <future>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <utility>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wextra"
#include <ui/GraphicTypes.h>
#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
#include <ftl/fake_guard.h>
#include <ftl/non_null.h>
#include <ftl/optional.h>
#include <scheduler/Features.h>
#include <scheduler/FrameTargeter.h>
#include <scheduler/Time.h>
#include <scheduler/VsyncConfig.h>
#include <ui/DisplayId.h>
#include <ui/DisplayMap.h>
#include "Display/DisplayModeRequest.h"
#include "EventThread.h"
#include "FrameRateOverrideMappings.h"
#include "ISchedulerCallback.h"
#include "LayerHistory.h"
#include "MessageQueue.h"
#include "OneShotTimer.h"
#include "RefreshRateSelector.h"
#include "SmallAreaDetectionAllowMappings.h"
#include "Utils/Dumper.h"
#include "VsyncModulator.h"
#include <FrontEnd/LayerHierarchy.h>
namespace android {
class FenceTime;
class TimeStats;
namespace frametimeline {
class TokenManager;
} // namespace frametimeline
namespace surfaceflinger {
class Factory;
} // namespace surfaceflinger
namespace scheduler {
using GlobalSignals = RefreshRateSelector::GlobalSignals;
class RefreshRateStats;
class VsyncConfiguration;
class VsyncSchedule;
enum class Cycle {
Render, // Surface rendering.
LastComposite // Ahead of display compositing by one refresh period.
};
class Scheduler : public IEventThreadCallback, android::impl::MessageQueue {
using Impl = android::impl::MessageQueue;
public:
Scheduler(ICompositor&, ISchedulerCallback&, FeatureFlags, surfaceflinger::Factory&,
Fps activeRefreshRate, TimeStats&);
virtual ~Scheduler();
void startTimers();
// TODO(b/241285191): Remove this API by promoting pacesetter in onScreen{Acquired,Released}.
void setPacesetterDisplay(std::optional<PhysicalDisplayId>) REQUIRES(kMainThreadContext)
EXCLUDES(mDisplayLock);
using RefreshRateSelectorPtr = std::shared_ptr<RefreshRateSelector>;
using ConstVsyncSchedulePtr = std::shared_ptr<const VsyncSchedule>;
using VsyncSchedulePtr = std::shared_ptr<VsyncSchedule>;
void registerDisplay(PhysicalDisplayId, RefreshRateSelectorPtr) REQUIRES(kMainThreadContext)
EXCLUDES(mDisplayLock);
void unregisterDisplay(PhysicalDisplayId) REQUIRES(kMainThreadContext) EXCLUDES(mDisplayLock);
void run();
void initVsync(frametimeline::TokenManager&, std::chrono::nanoseconds workDuration);
using Impl::setDuration;
using Impl::getScheduledFrameResult;
using Impl::scheduleConfigure;
using Impl::scheduleFrame;
// Schedule an asynchronous or synchronous task on the main thread.
template <typename F, typename T = std::invoke_result_t<F>>
[[nodiscard]] std::future<T> schedule(F&& f) {
auto [task, future] = makeTask(std::move(f));
postMessage(std::move(task));
return std::move(future);
}
template <typename F, typename T = std::invoke_result_t<F>>
[[nodiscard]] std::future<T> scheduleDelayed(F&& f, nsecs_t uptimeDelay) {
auto [task, future] = makeTask(std::move(f));
postMessageDelayed(std::move(task), uptimeDelay);
return std::move(future);
}
void createEventThread(Cycle, frametimeline::TokenManager*,
std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration);
sp<IDisplayEventConnection> createDisplayEventConnection(
Cycle, EventRegistrationFlags eventRegistration = {},
const sp<IBinder>& layerHandle = nullptr) EXCLUDES(mChoreographerLock);
const sp<EventThreadConnection>& getEventConnection(Cycle cycle) const {
return cycle == Cycle::Render ? mRenderEventConnection : mLastCompositeEventConnection;
}
enum class Hotplug { Connected, Disconnected };
void dispatchHotplug(PhysicalDisplayId, Hotplug);
void dispatchHotplugError(int32_t errorCode);
void onPrimaryDisplayModeChanged(Cycle, const FrameRateMode&) EXCLUDES(mPolicyLock);
void onNonPrimaryDisplayModeChanged(Cycle, const FrameRateMode&);
void enableSyntheticVsync(bool = true) REQUIRES(kMainThreadContext);
void onFrameRateOverridesChanged(Cycle, PhysicalDisplayId);
void onHdcpLevelsChanged(Cycle, PhysicalDisplayId, int32_t, int32_t);
// Modifies work duration in the event thread.
void setDuration(Cycle, std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration);
VsyncModulator& vsyncModulator() { return *mVsyncModulator; }
// In some cases, we should only modulate for the pacesetter display. In those
// cases, the caller should pass in the relevant display, and the method
// will no-op if it's not the pacesetter. Other cases are not specific to a
// display.
template <typename... Args,
typename Handler = std::optional<VsyncConfig> (VsyncModulator::*)(Args...)>
void modulateVsync(std::optional<PhysicalDisplayId> id, Handler handler, Args... args) {
if (id) {
std::scoped_lock lock(mDisplayLock);
ftl::FakeGuard guard(kMainThreadContext);
if (id != mPacesetterDisplayId) {
return;
}
}
if (const auto config = (*mVsyncModulator.*handler)(args...)) {
setVsyncConfig(*config, getPacesetterVsyncPeriod());
}
}
void updatePhaseConfiguration(Fps);
void resetPhaseConfiguration(Fps) REQUIRES(kMainThreadContext);
const VsyncConfiguration& getVsyncConfiguration() const { return *mVsyncConfiguration; }
// Sets the render rate for the scheduler to run at.
void setRenderRate(PhysicalDisplayId, Fps);
void enableHardwareVsync(PhysicalDisplayId) REQUIRES(kMainThreadContext);
void disableHardwareVsync(PhysicalDisplayId, bool disallow) REQUIRES(kMainThreadContext);
// Resyncs the scheduler to hardware vsync.
// If allowToEnable is true, then hardware vsync will be turned on.
// Otherwise, if hardware vsync is not already enabled then this method will
// no-op.
// If modePtr is nullopt, use the active display mode.
void resyncToHardwareVsync(PhysicalDisplayId id, bool allowToEnable,
DisplayModePtr modePtr = nullptr) EXCLUDES(mDisplayLock) {
std::scoped_lock lock(mDisplayLock);
ftl::FakeGuard guard(kMainThreadContext);
resyncToHardwareVsyncLocked(id, allowToEnable, modePtr);
}
void forceNextResync() { mLastResyncTime = 0; }
// Passes a vsync sample to VsyncController. Returns true if
// VsyncController detected that the vsync period changed and false
// otherwise.
bool addResyncSample(PhysicalDisplayId, nsecs_t timestamp,
std::optional<nsecs_t> hwcVsyncPeriod);
void addPresentFence(PhysicalDisplayId, std::shared_ptr<FenceTime>)
REQUIRES(kMainThreadContext);
// Layers are registered on creation, and unregistered when the weak reference expires.
void registerLayer(Layer*);
void recordLayerHistory(int32_t id, const LayerProps& layerProps, nsecs_t presentTime,
nsecs_t now, LayerHistory::LayerUpdateType) EXCLUDES(mDisplayLock);
void setModeChangePending(bool pending);
void setDefaultFrameRateCompatibility(int32_t id, scheduler::FrameRateCompatibility);
void setLayerProperties(int32_t id, const LayerProps&);
void deregisterLayer(Layer*);
void onLayerDestroyed(Layer*) EXCLUDES(mChoreographerLock);
// Detects content using layer history, and selects a matching refresh rate.
void chooseRefreshRateForContent(const surfaceflinger::frontend::LayerHierarchy*,
bool updateAttachedChoreographer) EXCLUDES(mDisplayLock);
void resetIdleTimer();
// Indicates that touch interaction is taking place.
void onTouchHint();
void setDisplayPowerMode(PhysicalDisplayId, hal::PowerMode) REQUIRES(kMainThreadContext);
// TODO(b/255635821): Track this per display.
void setActiveDisplayPowerModeForRefreshRateStats(hal::PowerMode) REQUIRES(kMainThreadContext);
ConstVsyncSchedulePtr getVsyncSchedule(std::optional<PhysicalDisplayId> = std::nullopt) const
EXCLUDES(mDisplayLock);
VsyncSchedulePtr getVsyncSchedule(std::optional<PhysicalDisplayId> idOpt = std::nullopt)
EXCLUDES(mDisplayLock) {
return std::const_pointer_cast<VsyncSchedule>(std::as_const(*this).getVsyncSchedule(idOpt));
}
TimePoint expectedPresentTimeForPacesetter() const EXCLUDES(mDisplayLock) {
std::scoped_lock lock(mDisplayLock);
return pacesetterDisplayLocked()
.transform([](const Display& display) {
return display.targeterPtr->target().expectedPresentTime();
})
.value_or(TimePoint());
}
// Returns true if a given vsync timestamp is considered valid vsync
// for a given uid
bool isVsyncValid(TimePoint expectedVsyncTime, uid_t uid) const;
bool isVsyncInPhase(TimePoint expectedVsyncTime, Fps frameRate) const;
void dump(utils::Dumper&) const;
void dump(Cycle, std::string&) const;
void dumpVsync(std::string&) const EXCLUDES(mDisplayLock);
// Returns the preferred refresh rate and frame rate for the pacesetter display.
FrameRateMode getPreferredDisplayMode();
// Notifies the scheduler about a refresh rate timeline change.
void onNewVsyncPeriodChangeTimeline(const hal::VsyncPeriodChangeTimeline& timeline);
// Notifies the scheduler once the composition is presented. Returns if recomposite is needed.
bool onCompositionPresented(nsecs_t presentTime);
// Notifies the scheduler when the display size has changed. Called from SF's main thread
void onActiveDisplayAreaChanged(uint32_t displayArea);
// Stores the preferred refresh rate that an app should run at.
// FrameRateOverride.refreshRateHz == 0 means no preference.
void setPreferredRefreshRateForUid(FrameRateOverride);
// Stores the frame rate override that a game should run at set by game interventions.
// FrameRateOverride.refreshRateHz == 0 means no preference.
void setGameModeFrameRateForUid(FrameRateOverride) EXCLUDES(mDisplayLock);
// Stores the frame rate override that a game should run rat set by default game frame rate.
// FrameRateOverride.refreshRateHz == 0 means no preference, game default game frame rate is not
// enabled.
//
// "ro.surface_flinger.game_default_frame_rate_override" sets the frame rate value,
// "persist.graphics.game_default_frame_rate.enabled" controls whether this feature is enabled.
void setGameDefaultFrameRateForUid(FrameRateOverride) EXCLUDES(mDisplayLock);
void updateSmallAreaDetection(std::vector<std::pair<int32_t, float>>& uidThresholdMappings);
void setSmallAreaDetectionThreshold(int32_t appId, float threshold);
// Returns true if the dirty area is less than threshold.
bool isSmallDirtyArea(int32_t appId, uint32_t dirtyArea);
// Retrieves the overridden refresh rate for a given uid.
std::optional<Fps> getFrameRateOverride(uid_t) const EXCLUDES(mDisplayLock);
Period getPacesetterVsyncPeriod() const EXCLUDES(mDisplayLock) {
return pacesetterSelectorPtr()->getActiveMode().fps.getPeriod();
}
Fps getPacesetterRefreshRate() const EXCLUDES(mDisplayLock) {
return pacesetterSelectorPtr()->getActiveMode().fps;
}
Fps getNextFrameInterval(PhysicalDisplayId, TimePoint currentExpectedPresentTime) const
EXCLUDES(mDisplayLock);
// Returns the framerate of the layer with the given sequence ID
float getLayerFramerate(nsecs_t now, int32_t id) const {
return mLayerHistory.getLayerFramerate(now, id);
}
bool updateFrameRateOverrides(GlobalSignals, Fps displayRefreshRate) EXCLUDES(mPolicyLock);
// Returns true if the small dirty detection is enabled for the appId.
bool supportSmallDirtyDetection(int32_t appId) {
return mFeatures.test(Feature::kSmallDirtyContentDetection) &&
mSmallAreaDetectionAllowMappings.getThresholdForAppId(appId).has_value();
}
// Injects a delay that is a fraction of the predicted frame duration for the next frame.
void injectPacesetterDelay(float frameDurationFraction) REQUIRES(kMainThreadContext) {
mPacesetterFrameDurationFractionToSkip = frameDurationFraction;
}
private:
friend class TestableScheduler;
enum class ContentDetectionState { Off, On };
enum class TimerState { Reset, Expired };
enum class TouchState { Inactive, Active };
// impl::MessageQueue overrides:
void onFrameSignal(ICompositor&, VsyncId, TimePoint expectedVsyncTime) override
REQUIRES(kMainThreadContext, mDisplayLock);
// Used to skip event dispatch before EventThread creation during boot.
// TODO: b/241285191 - Reorder Scheduler initialization to avoid this.
bool hasEventThreads() const {
return CC_LIKELY(mRenderEventThread && mLastCompositeEventThread);
}
EventThread& eventThreadFor(Cycle cycle) const {
return *(cycle == Cycle::Render ? mRenderEventThread : mLastCompositeEventThread);
}
// Update feature state machine to given state when corresponding timer resets or expires.
void kernelIdleTimerCallback(TimerState) EXCLUDES(mDisplayLock);
void idleTimerCallback(TimerState);
void touchTimerCallback(TimerState);
void displayPowerTimerCallback(TimerState);
// VsyncSchedule delegate.
void onHardwareVsyncRequest(PhysicalDisplayId, bool enable);
void resyncToHardwareVsyncLocked(PhysicalDisplayId, bool allowToEnable,
DisplayModePtr modePtr = nullptr)
REQUIRES(kMainThreadContext, mDisplayLock);
void resyncAllToHardwareVsync(bool allowToEnable) EXCLUDES(mDisplayLock);
void setVsyncConfig(const VsyncConfig&, Period vsyncPeriod);
// Chooses a pacesetter among the registered displays, unless `pacesetterIdOpt` is specified.
// The new `mPacesetterDisplayId` is never `std::nullopt`.
void promotePacesetterDisplay(std::optional<PhysicalDisplayId> pacesetterIdOpt = std::nullopt)
REQUIRES(kMainThreadContext) EXCLUDES(mDisplayLock);
// Changes to the displays (e.g. registering and unregistering) must be made
// while mDisplayLock is locked, and the new pacesetter then must be promoted while
// mDisplayLock is still locked. However, a new pacesetter means that
// MessageQueue and EventThread need to use the new pacesetter's
// VsyncSchedule, and this must happen while mDisplayLock is *not* locked,
// or else we may deadlock with EventThread.
std::shared_ptr<VsyncSchedule> promotePacesetterDisplayLocked(
std::optional<PhysicalDisplayId> pacesetterIdOpt = std::nullopt)
REQUIRES(kMainThreadContext, mDisplayLock);
void applyNewVsyncSchedule(std::shared_ptr<VsyncSchedule>) EXCLUDES(mDisplayLock);
// Blocks until the pacesetter's idle timer thread exits. `mDisplayLock` must not be locked by
// the caller on the main thread to avoid deadlock, since the timer thread locks it before exit.
void demotePacesetterDisplay() REQUIRES(kMainThreadContext) EXCLUDES(mDisplayLock, mPolicyLock);
void registerDisplayInternal(PhysicalDisplayId, RefreshRateSelectorPtr, VsyncSchedulePtr)
REQUIRES(kMainThreadContext) EXCLUDES(mDisplayLock);
struct Policy;
// Sets the S state of the policy to the T value under mPolicyLock, and chooses a display mode
// that fulfills the new policy if the state changed. Returns the signals that were considered.
template <typename S, typename T>
GlobalSignals applyPolicy(S Policy::*, T&&) EXCLUDES(mPolicyLock);
struct DisplayModeChoice {
DisplayModeChoice(FrameRateMode mode, GlobalSignals consideredSignals)
: mode(std::move(mode)), consideredSignals(consideredSignals) {}
FrameRateMode mode;
GlobalSignals consideredSignals;
bool operator==(const DisplayModeChoice& other) const {
return mode == other.mode && consideredSignals == other.consideredSignals;
}
// For tests.
friend std::ostream& operator<<(std::ostream& stream, const DisplayModeChoice& choice) {
return stream << '{' << to_string(*choice.mode.modePtr) << " considering "
<< choice.consideredSignals.toString().c_str() << '}';
}
};
using DisplayModeChoiceMap = ui::PhysicalDisplayMap<PhysicalDisplayId, DisplayModeChoice>;
// See mDisplayLock for thread safety.
DisplayModeChoiceMap chooseDisplayModes() const
REQUIRES(mPolicyLock, mDisplayLock, kMainThreadContext);
GlobalSignals makeGlobalSignals() const REQUIRES(mPolicyLock);
bool updateFrameRateOverridesLocked(GlobalSignals, Fps displayRefreshRate)
REQUIRES(mPolicyLock);
void updateAttachedChoreographers(const surfaceflinger::frontend::LayerHierarchy&,
Fps displayRefreshRate);
int updateAttachedChoreographersInternal(const surfaceflinger::frontend::LayerHierarchy&,
Fps displayRefreshRate, int parentDivisor);
void updateAttachedChoreographersFrameRate(const surfaceflinger::frontend::RequestedLayerState&,
Fps fps) EXCLUDES(mChoreographerLock);
void dispatchCachedReportedMode() REQUIRES(mPolicyLock) EXCLUDES(mDisplayLock);
// IEventThreadCallback overrides
bool throttleVsync(TimePoint, uid_t) override;
Period getVsyncPeriod(uid_t) override EXCLUDES(mDisplayLock);
void resync() override EXCLUDES(mDisplayLock);
void onExpectedPresentTimePosted(TimePoint expectedPresentTime) override EXCLUDES(mDisplayLock);
std::unique_ptr<EventThread> mRenderEventThread;
sp<EventThreadConnection> mRenderEventConnection;
std::unique_ptr<EventThread> mLastCompositeEventThread;
sp<EventThreadConnection> mLastCompositeEventConnection;
std::atomic<nsecs_t> mLastResyncTime = 0;
const FeatureFlags mFeatures;
// Stores phase offsets configured per refresh rate.
const std::unique_ptr<VsyncConfiguration> mVsyncConfiguration;
// Shifts the VSYNC phase during certain transactions and refresh rate changes.
const sp<VsyncModulator> mVsyncModulator;
const std::unique_ptr<RefreshRateStats> mRefreshRateStats;
// Used to choose refresh rate if content detection is enabled.
LayerHistory mLayerHistory;
// Timer used to monitor touch events.
ftl::Optional<OneShotTimer> mTouchTimer;
// Timer used to monitor display power mode.
ftl::Optional<OneShotTimer> mDisplayPowerTimer;
// Injected delay prior to compositing, for simulating jank.
float mPacesetterFrameDurationFractionToSkip GUARDED_BY(kMainThreadContext) = 0.f;
ISchedulerCallback& mSchedulerCallback;
// mDisplayLock may be locked while under mPolicyLock.
mutable std::mutex mPolicyLock;
// Only required for reads outside kMainThreadContext. kMainThreadContext is the only writer, so
// must lock for writes but not reads. See also mPolicyLock for locking order.
mutable std::mutex mDisplayLock;
using FrameTargeterPtr = std::unique_ptr<FrameTargeter>;
struct Display {
Display(PhysicalDisplayId displayId, RefreshRateSelectorPtr selectorPtr,
VsyncSchedulePtr schedulePtr, FeatureFlags features)
: displayId(displayId),
selectorPtr(std::move(selectorPtr)),
schedulePtr(std::move(schedulePtr)),
targeterPtr(std::make_unique<FrameTargeter>(displayId, features)) {}
const PhysicalDisplayId displayId;
// Effectively const except in move constructor.
RefreshRateSelectorPtr selectorPtr;
VsyncSchedulePtr schedulePtr;
FrameTargeterPtr targeterPtr;
hal::PowerMode powerMode = hal::PowerMode::OFF;
};
using DisplayRef = std::reference_wrapper<Display>;
using ConstDisplayRef = std::reference_wrapper<const Display>;
ui::PhysicalDisplayMap<PhysicalDisplayId, Display> mDisplays GUARDED_BY(mDisplayLock)
GUARDED_BY(kMainThreadContext);
ftl::Optional<PhysicalDisplayId> mPacesetterDisplayId GUARDED_BY(mDisplayLock)
GUARDED_BY(kMainThreadContext);
ftl::Optional<DisplayRef> pacesetterDisplayLocked() REQUIRES(mDisplayLock) {
return static_cast<const Scheduler*>(this)->pacesetterDisplayLocked().transform(
[](const Display& display) { return std::ref(const_cast<Display&>(display)); });
}
ftl::Optional<ConstDisplayRef> pacesetterDisplayLocked() const REQUIRES(mDisplayLock) {
ftl::FakeGuard guard(kMainThreadContext);
return mPacesetterDisplayId.and_then([this](PhysicalDisplayId pacesetterId)
REQUIRES(mDisplayLock, kMainThreadContext) {
return mDisplays.get(pacesetterId);
});
}
// The pacesetter must exist as a precondition.
ftl::NonNull<const Display*> pacesetterPtrLocked() const REQUIRES(mDisplayLock) {
return ftl::as_non_null(&pacesetterDisplayLocked()->get());
}
RefreshRateSelectorPtr pacesetterSelectorPtr() const EXCLUDES(mDisplayLock) {
std::scoped_lock lock(mDisplayLock);
return pacesetterSelectorPtrLocked();
}
RefreshRateSelectorPtr pacesetterSelectorPtrLocked() const REQUIRES(mDisplayLock) {
return pacesetterDisplayLocked()
.transform([](const Display& display) { return display.selectorPtr; })
.or_else([] { return std::optional<RefreshRateSelectorPtr>(nullptr); })
.value();
}
ConstVsyncSchedulePtr getVsyncScheduleLocked(
std::optional<PhysicalDisplayId> = std::nullopt) const REQUIRES(mDisplayLock);
VsyncSchedulePtr getVsyncScheduleLocked(std::optional<PhysicalDisplayId> idOpt = std::nullopt)
REQUIRES(mDisplayLock) {
return std::const_pointer_cast<VsyncSchedule>(
static_cast<const Scheduler*>(this)->getVsyncScheduleLocked(idOpt));
}
struct Policy {
// Policy for choosing the display mode.
LayerHistory::Summary contentRequirements;
TimerState idleTimer = TimerState::Reset;
TouchState touch = TouchState::Inactive;
TimerState displayPowerTimer = TimerState::Expired;
hal::PowerMode displayPowerMode = hal::PowerMode::ON;
// Chosen display mode.
ftl::Optional<FrameRateMode> modeOpt;
struct ModeChangedParams {
Cycle cycle;
FrameRateMode mode;
};
// Parameters for latest dispatch of mode change event.
std::optional<ModeChangedParams> cachedModeChangedParams;
} mPolicy GUARDED_BY(mPolicyLock);
std::mutex mChoreographerLock;
struct AttachedChoreographers {
Fps frameRate;
std::unordered_set<wp<EventThreadConnection>, WpHash> connections;
};
// Map keyed by layer ID (sequence) to choreographer connections.
std::unordered_map<int32_t, AttachedChoreographers> mAttachedChoreographers
GUARDED_BY(mChoreographerLock);
std::mutex mVsyncTimelineLock;
std::optional<hal::VsyncPeriodChangeTimeline> mLastVsyncPeriodChangeTimeline
GUARDED_BY(mVsyncTimelineLock);
static constexpr std::chrono::nanoseconds MAX_VSYNC_APPLIED_TIME = 200ms;
FrameRateOverrideMappings mFrameRateOverrideMappings;
SmallAreaDetectionAllowMappings mSmallAreaDetectionAllowMappings;
};
} // namespace scheduler
} // namespace android