| /* |
| * Copyright 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #undef LOG_TAG |
| #define LOG_TAG "LayerHistory" |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include "LayerHistory.h" |
| |
| #include <android-base/stringprintf.h> |
| #include <cutils/properties.h> |
| #include <gui/TraceUtils.h> |
| #include <utils/Log.h> |
| #include <utils/Timers.h> |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <string> |
| #include <utility> |
| |
| #include <common/FlagManager.h> |
| #include "../Layer.h" |
| #include "EventThread.h" |
| #include "LayerInfo.h" |
| |
| namespace android::scheduler { |
| |
| namespace { |
| |
| bool isLayerActive(const LayerInfo& info, nsecs_t threshold) { |
| if (FlagManager::getInstance().misc1() && !info.isVisible()) { |
| return false; |
| } |
| |
| // Layers with an explicit frame rate or frame rate category are kept active, |
| // but ignore NoVote. |
| if (info.getSetFrameRateVote().isValid() && !info.getSetFrameRateVote().isNoVote()) { |
| return true; |
| } |
| |
| // Make all front buffered layers active |
| if (FlagManager::getInstance().vrr_config() && info.isFrontBuffered() && info.isVisible()) { |
| return true; |
| } |
| |
| return info.isVisible() && info.getLastUpdatedTime() >= threshold; |
| } |
| |
| bool traceEnabled() { |
| return property_get_bool("debug.sf.layer_history_trace", false); |
| } |
| |
| bool useFrameRatePriority() { |
| char value[PROPERTY_VALUE_MAX]; |
| property_get("debug.sf.use_frame_rate_priority", value, "1"); |
| return atoi(value); |
| } |
| |
| void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) { |
| const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) { |
| ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0); |
| }; |
| |
| traceType(LayerHistory::LayerVoteType::NoVote, 1); |
| traceType(LayerHistory::LayerVoteType::Heuristic, fps); |
| traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps); |
| traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps); |
| traceType(LayerHistory::LayerVoteType::ExplicitExact, fps); |
| traceType(LayerHistory::LayerVoteType::Min, 1); |
| traceType(LayerHistory::LayerVoteType::Max, 1); |
| traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1); |
| |
| ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps); |
| } |
| |
| LayerHistory::LayerVoteType getVoteType(FrameRateCompatibility compatibility, |
| bool contentDetectionEnabled) { |
| LayerHistory::LayerVoteType voteType; |
| if (!contentDetectionEnabled || compatibility == FrameRateCompatibility::NoVote) { |
| voteType = LayerHistory::LayerVoteType::NoVote; |
| } else if (compatibility == FrameRateCompatibility::Min) { |
| voteType = LayerHistory::LayerVoteType::Min; |
| } else { |
| voteType = LayerHistory::LayerVoteType::Heuristic; |
| } |
| return voteType; |
| } |
| |
| } // namespace |
| |
| LayerHistory::LayerHistory() |
| : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) { |
| LayerInfo::setTraceEnabled(mTraceEnabled); |
| } |
| |
| LayerHistory::~LayerHistory() = default; |
| |
| void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled) { |
| std::lock_guard lock(mLock); |
| LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound, |
| "%s already registered", layer->getName().c_str()); |
| LayerVoteType type = |
| getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled); |
| auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type); |
| |
| // The layer can be placed on either map, it is assumed that partitionLayers() will be called |
| // to correct them. |
| mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))}); |
| } |
| |
| void LayerHistory::deregisterLayer(Layer* layer) { |
| std::lock_guard lock(mLock); |
| if (!mActiveLayerInfos.erase(layer->getSequence())) { |
| if (!mInactiveLayerInfos.erase(layer->getSequence())) { |
| LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer); |
| } |
| } |
| } |
| |
| void LayerHistory::record(int32_t id, const LayerProps& layerProps, nsecs_t presentTime, |
| nsecs_t now, LayerUpdateType updateType) { |
| std::lock_guard lock(mLock); |
| auto [found, layerPair] = findLayer(id); |
| if (found == LayerStatus::NotFound) { |
| // Offscreen layer |
| ALOGV("%s: %d not registered", __func__, id); |
| return; |
| } |
| |
| const auto& info = layerPair->second; |
| info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps); |
| |
| // Activate layer if inactive. |
| if (found == LayerStatus::LayerInInactiveMap) { |
| mActiveLayerInfos.insert( |
| {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); |
| mInactiveLayerInfos.erase(id); |
| } |
| } |
| |
| void LayerHistory::setDefaultFrameRateCompatibility(int32_t id, |
| FrameRateCompatibility frameRateCompatibility, |
| bool contentDetectionEnabled) { |
| std::lock_guard lock(mLock); |
| |
| auto [found, layerPair] = findLayer(id); |
| if (found == LayerStatus::NotFound) { |
| // Offscreen layer |
| ALOGV("%s: %d not registered", __func__, id); |
| return; |
| } |
| |
| const auto& info = layerPair->second; |
| info->setDefaultLayerVote(getVoteType(frameRateCompatibility, contentDetectionEnabled)); |
| } |
| |
| void LayerHistory::setLayerProperties(int32_t id, const LayerProps& properties) { |
| std::lock_guard lock(mLock); |
| |
| auto [found, layerPair] = findLayer(id); |
| if (found == LayerStatus::NotFound) { |
| // Offscreen layer |
| ALOGV("%s: %d not registered", __func__, id); |
| return; |
| } |
| |
| const auto& info = layerPair->second; |
| info->setProperties(properties); |
| |
| // Activate layer if inactive and visible. |
| if (found == LayerStatus::LayerInInactiveMap && info->isVisible()) { |
| mActiveLayerInfos.insert( |
| {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); |
| mInactiveLayerInfos.erase(id); |
| } |
| } |
| |
| auto LayerHistory::summarize(const RefreshRateSelector& selector, nsecs_t now) -> Summary { |
| ATRACE_CALL(); |
| Summary summary; |
| |
| std::lock_guard lock(mLock); |
| |
| partitionLayers(now); |
| |
| for (const auto& [key, value] : mActiveLayerInfos) { |
| auto& info = value.second; |
| const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority(); |
| const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); |
| ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority, |
| layerFocused ? "" : "not"); |
| |
| ATRACE_FORMAT("%s", info->getName().c_str()); |
| const auto votes = info->getRefreshRateVote(selector, now); |
| for (LayerInfo::LayerVote vote : votes) { |
| if (vote.isNoVote()) { |
| continue; |
| } |
| |
| // Compute the layer's position on the screen |
| const Rect bounds = Rect(info->getBounds()); |
| const ui::Transform transform = info->getTransform(); |
| constexpr bool roundOutwards = true; |
| Rect transformed = transform.transform(bounds, roundOutwards); |
| |
| const float layerArea = transformed.getWidth() * transformed.getHeight(); |
| float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f; |
| const std::string categoryString = vote.category == FrameRateCategory::Default |
| ? "" |
| : base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str()); |
| ATRACE_FORMAT_INSTANT("%s %s %s (%.2f)", ftl::enum_string(vote.type).c_str(), |
| to_string(vote.fps).c_str(), categoryString.c_str(), weight); |
| summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps, |
| vote.seamlessness, vote.category, vote.categorySmoothSwitchOnly, |
| weight, layerFocused}); |
| |
| if (CC_UNLIKELY(mTraceEnabled)) { |
| trace(*info, vote.type, vote.fps.getIntValue()); |
| } |
| } |
| } |
| |
| return summary; |
| } |
| |
| void LayerHistory::partitionLayers(nsecs_t now) { |
| ATRACE_CALL(); |
| const nsecs_t threshold = getActiveLayerThreshold(now); |
| |
| // iterate over inactive map |
| LayerInfos::iterator it = mInactiveLayerInfos.begin(); |
| while (it != mInactiveLayerInfos.end()) { |
| auto& [layerUnsafe, info] = it->second; |
| if (isLayerActive(*info, threshold)) { |
| // move this to the active map |
| |
| mActiveLayerInfos.insert({it->first, std::move(it->second)}); |
| it = mInactiveLayerInfos.erase(it); |
| } else { |
| if (CC_UNLIKELY(mTraceEnabled)) { |
| trace(*info, LayerVoteType::NoVote, 0); |
| } |
| info->onLayerInactive(now); |
| it++; |
| } |
| } |
| |
| // iterate over active map |
| it = mActiveLayerInfos.begin(); |
| while (it != mActiveLayerInfos.end()) { |
| auto& [layerUnsafe, info] = it->second; |
| if (isLayerActive(*info, threshold)) { |
| // Set layer vote if set |
| const auto frameRate = info->getSetFrameRateVote(); |
| |
| const auto voteType = [&]() { |
| switch (frameRate.vote.type) { |
| case Layer::FrameRateCompatibility::Default: |
| return LayerVoteType::ExplicitDefault; |
| case Layer::FrameRateCompatibility::Min: |
| return LayerVoteType::Min; |
| case Layer::FrameRateCompatibility::ExactOrMultiple: |
| return LayerVoteType::ExplicitExactOrMultiple; |
| case Layer::FrameRateCompatibility::NoVote: |
| return LayerVoteType::NoVote; |
| case Layer::FrameRateCompatibility::Exact: |
| return LayerVoteType::ExplicitExact; |
| case Layer::FrameRateCompatibility::Gte: |
| return LayerVoteType::ExplicitGte; |
| } |
| }(); |
| |
| if (FlagManager::getInstance().game_default_frame_rate()) { |
| // Determine the layer frame rate considering the following priorities: |
| // 1. Game mode intervention frame rate override |
| // 2. setFrameRate vote |
| // 3. Game default frame rate override |
| |
| const auto& [gameModeFrameRateOverride, gameDefaultFrameRateOverride] = |
| getGameFrameRateOverrideLocked(info->getOwnerUid()); |
| |
| const auto gameFrameRateOverrideVoteType = |
| info->isVisible() ? LayerVoteType::ExplicitDefault : LayerVoteType::NoVote; |
| |
| const auto setFrameRateVoteType = |
| info->isVisible() ? voteType : LayerVoteType::NoVote; |
| |
| if (gameModeFrameRateOverride.isValid()) { |
| info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride}); |
| ATRACE_FORMAT_INSTANT("GameModeFrameRateOverride"); |
| if (CC_UNLIKELY(mTraceEnabled)) { |
| trace(*info, gameFrameRateOverrideVoteType, |
| gameModeFrameRateOverride.getIntValue()); |
| } |
| } else if (frameRate.isValid()) { |
| info->setLayerVote({setFrameRateVoteType, frameRate.vote.rate, |
| frameRate.vote.seamlessness, frameRate.category}); |
| if (CC_UNLIKELY(mTraceEnabled)) { |
| trace(*info, gameFrameRateOverrideVoteType, |
| frameRate.vote.rate.getIntValue()); |
| } |
| } else if (gameDefaultFrameRateOverride.isValid()) { |
| info->setLayerVote( |
| {gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride}); |
| ATRACE_FORMAT_INSTANT("GameDefaultFrameRateOverride"); |
| if (CC_UNLIKELY(mTraceEnabled)) { |
| trace(*info, gameFrameRateOverrideVoteType, |
| gameDefaultFrameRateOverride.getIntValue()); |
| } |
| } else { |
| info->resetLayerVote(); |
| } |
| } else { |
| if (frameRate.isValid()) { |
| const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote; |
| info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness, |
| frameRate.category}); |
| } else { |
| info->resetLayerVote(); |
| } |
| } |
| |
| it++; |
| } else { |
| if (CC_UNLIKELY(mTraceEnabled)) { |
| trace(*info, LayerVoteType::NoVote, 0); |
| } |
| info->onLayerInactive(now); |
| // move this to the inactive map |
| mInactiveLayerInfos.insert({it->first, std::move(it->second)}); |
| it = mActiveLayerInfos.erase(it); |
| } |
| } |
| } |
| |
| void LayerHistory::clear() { |
| std::lock_guard lock(mLock); |
| for (const auto& [key, value] : mActiveLayerInfos) { |
| value.second->clearHistory(systemTime()); |
| } |
| } |
| |
| std::string LayerHistory::dump() const { |
| std::lock_guard lock(mLock); |
| return base::StringPrintf("{size=%zu, active=%zu}\n\tGameFrameRateOverrides=\n\t\t%s", |
| mActiveLayerInfos.size() + mInactiveLayerInfos.size(), |
| mActiveLayerInfos.size(), dumpGameFrameRateOverridesLocked().c_str()); |
| } |
| |
| std::string LayerHistory::dumpGameFrameRateOverridesLocked() const { |
| std::string overridesString = "(uid, gameModeOverride, gameDefaultOverride)="; |
| for (auto it = mGameFrameRateOverride.begin(); it != mGameFrameRateOverride.end(); ++it) { |
| base::StringAppendF(&overridesString, "{%u, %d %d} ", it->first, |
| it->second.first.getIntValue(), it->second.second.getIntValue()); |
| } |
| return overridesString; |
| } |
| |
| float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const { |
| std::lock_guard lock(mLock); |
| auto [found, layerPair] = findLayer(id); |
| if (found != LayerStatus::NotFound) { |
| return layerPair->second->getFps(now).getValue(); |
| } |
| return 0.f; |
| } |
| |
| auto LayerHistory::findLayer(int32_t id) -> std::pair<LayerStatus, LayerPair*> { |
| // the layer could be in either the active or inactive map, try both |
| auto it = mActiveLayerInfos.find(id); |
| if (it != mActiveLayerInfos.end()) { |
| return {LayerStatus::LayerInActiveMap, &(it->second)}; |
| } |
| it = mInactiveLayerInfos.find(id); |
| if (it != mInactiveLayerInfos.end()) { |
| return {LayerStatus::LayerInInactiveMap, &(it->second)}; |
| } |
| return {LayerStatus::NotFound, nullptr}; |
| } |
| |
| bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const { |
| const float ratio = (float)dirtyArea / mDisplayArea; |
| const bool isSmallDirty = ratio <= threshold; |
| ATRACE_FORMAT_INSTANT("small dirty=%s, ratio=%.3f", isSmallDirty ? "true" : "false", ratio); |
| return isSmallDirty; |
| } |
| |
| void LayerHistory::updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) { |
| const uid_t uid = frameRateOverride.uid; |
| std::lock_guard lock(mLock); |
| if (frameRateOverride.frameRateHz != 0.f) { |
| mGameFrameRateOverride[uid].first = Fps::fromValue(frameRateOverride.frameRateHz); |
| } else { |
| if (mGameFrameRateOverride[uid].second.getValue() == 0.f) { |
| mGameFrameRateOverride.erase(uid); |
| } else { |
| mGameFrameRateOverride[uid].first = Fps(); |
| } |
| } |
| } |
| |
| void LayerHistory::updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) { |
| const uid_t uid = frameRateOverride.uid; |
| std::lock_guard lock(mLock); |
| if (frameRateOverride.frameRateHz != 0.f) { |
| mGameFrameRateOverride[uid].second = Fps::fromValue(frameRateOverride.frameRateHz); |
| } else { |
| if (mGameFrameRateOverride[uid].first.getValue() == 0.f) { |
| mGameFrameRateOverride.erase(uid); |
| } else { |
| mGameFrameRateOverride[uid].second = Fps(); |
| } |
| } |
| } |
| |
| std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverride(uid_t uid) const { |
| if (!FlagManager::getInstance().game_default_frame_rate()) { |
| return std::pair<Fps, Fps>(); |
| } |
| |
| std::lock_guard lock(mLock); |
| |
| return getGameFrameRateOverrideLocked(uid); |
| } |
| |
| std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverrideLocked(uid_t uid) const { |
| if (!FlagManager::getInstance().game_default_frame_rate()) { |
| return std::pair<Fps, Fps>(); |
| } |
| |
| const auto it = mGameFrameRateOverride.find(uid); |
| |
| if (it == mGameFrameRateOverride.end()) { |
| return std::pair<Fps, Fps>(Fps(), Fps()); |
| } |
| |
| return it->second; |
| } |
| |
| } // namespace android::scheduler |