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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef LOG_TAG
#define LOG_TAG "LayerHistory"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "LayerHistory.h"
#include <android-base/stringprintf.h>
#include <cutils/properties.h>
#include <gui/TraceUtils.h>
#include <utils/Log.h>
#include <utils/Timers.h>
#include <algorithm>
#include <cmath>
#include <string>
#include <utility>
#include <common/FlagManager.h>
#include "../Layer.h"
#include "EventThread.h"
#include "LayerInfo.h"
namespace android::scheduler {
namespace {
bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
if (FlagManager::getInstance().misc1() && !info.isVisible()) {
return false;
}
// Layers with an explicit frame rate or frame rate category are kept active,
// but ignore NoVote.
if (info.getSetFrameRateVote().isValid() && !info.getSetFrameRateVote().isNoVote()) {
return true;
}
// Make all front buffered layers active
if (FlagManager::getInstance().vrr_config() && info.isFrontBuffered() && info.isVisible()) {
return true;
}
return info.isVisible() && info.getLastUpdatedTime() >= threshold;
}
bool traceEnabled() {
return property_get_bool("debug.sf.layer_history_trace", false);
}
bool useFrameRatePriority() {
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.use_frame_rate_priority", value, "1");
return atoi(value);
}
void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) {
const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) {
ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0);
};
traceType(LayerHistory::LayerVoteType::NoVote, 1);
traceType(LayerHistory::LayerVoteType::Heuristic, fps);
traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps);
traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps);
traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
traceType(LayerHistory::LayerVoteType::Min, 1);
traceType(LayerHistory::LayerVoteType::Max, 1);
traceType(LayerHistory::LayerVoteType::ExplicitCategory, 1);
ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
}
LayerHistory::LayerVoteType getVoteType(FrameRateCompatibility compatibility,
bool contentDetectionEnabled) {
LayerHistory::LayerVoteType voteType;
if (!contentDetectionEnabled || compatibility == FrameRateCompatibility::NoVote) {
voteType = LayerHistory::LayerVoteType::NoVote;
} else if (compatibility == FrameRateCompatibility::Min) {
voteType = LayerHistory::LayerVoteType::Min;
} else {
voteType = LayerHistory::LayerVoteType::Heuristic;
}
return voteType;
}
} // namespace
LayerHistory::LayerHistory()
: mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) {
LayerInfo::setTraceEnabled(mTraceEnabled);
}
LayerHistory::~LayerHistory() = default;
void LayerHistory::registerLayer(Layer* layer, bool contentDetectionEnabled) {
std::lock_guard lock(mLock);
LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound,
"%s already registered", layer->getName().c_str());
LayerVoteType type =
getVoteType(layer->getDefaultFrameRateCompatibility(), contentDetectionEnabled);
auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type);
// The layer can be placed on either map, it is assumed that partitionLayers() will be called
// to correct them.
mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))});
}
void LayerHistory::deregisterLayer(Layer* layer) {
std::lock_guard lock(mLock);
if (!mActiveLayerInfos.erase(layer->getSequence())) {
if (!mInactiveLayerInfos.erase(layer->getSequence())) {
LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer);
}
}
}
void LayerHistory::record(int32_t id, const LayerProps& layerProps, nsecs_t presentTime,
nsecs_t now, LayerUpdateType updateType) {
std::lock_guard lock(mLock);
auto [found, layerPair] = findLayer(id);
if (found == LayerStatus::NotFound) {
// Offscreen layer
ALOGV("%s: %d not registered", __func__, id);
return;
}
const auto& info = layerPair->second;
info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps);
// Activate layer if inactive.
if (found == LayerStatus::LayerInInactiveMap) {
mActiveLayerInfos.insert(
{id, std::make_pair(layerPair->first, std::move(layerPair->second))});
mInactiveLayerInfos.erase(id);
}
}
void LayerHistory::setDefaultFrameRateCompatibility(int32_t id,
FrameRateCompatibility frameRateCompatibility,
bool contentDetectionEnabled) {
std::lock_guard lock(mLock);
auto [found, layerPair] = findLayer(id);
if (found == LayerStatus::NotFound) {
// Offscreen layer
ALOGV("%s: %d not registered", __func__, id);
return;
}
const auto& info = layerPair->second;
info->setDefaultLayerVote(getVoteType(frameRateCompatibility, contentDetectionEnabled));
}
void LayerHistory::setLayerProperties(int32_t id, const LayerProps& properties) {
std::lock_guard lock(mLock);
auto [found, layerPair] = findLayer(id);
if (found == LayerStatus::NotFound) {
// Offscreen layer
ALOGV("%s: %d not registered", __func__, id);
return;
}
const auto& info = layerPair->second;
info->setProperties(properties);
// Activate layer if inactive and visible.
if (found == LayerStatus::LayerInInactiveMap && info->isVisible()) {
mActiveLayerInfos.insert(
{id, std::make_pair(layerPair->first, std::move(layerPair->second))});
mInactiveLayerInfos.erase(id);
}
}
auto LayerHistory::summarize(const RefreshRateSelector& selector, nsecs_t now) -> Summary {
ATRACE_CALL();
Summary summary;
std::lock_guard lock(mLock);
partitionLayers(now);
for (const auto& [key, value] : mActiveLayerInfos) {
auto& info = value.second;
const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority();
const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority);
ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority,
layerFocused ? "" : "not");
ATRACE_FORMAT("%s", info->getName().c_str());
const auto votes = info->getRefreshRateVote(selector, now);
for (LayerInfo::LayerVote vote : votes) {
if (vote.isNoVote()) {
continue;
}
// Compute the layer's position on the screen
const Rect bounds = Rect(info->getBounds());
const ui::Transform transform = info->getTransform();
constexpr bool roundOutwards = true;
Rect transformed = transform.transform(bounds, roundOutwards);
const float layerArea = transformed.getWidth() * transformed.getHeight();
float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
const std::string categoryString = vote.category == FrameRateCategory::Default
? ""
: base::StringPrintf("category=%s", ftl::enum_string(vote.category).c_str());
ATRACE_FORMAT_INSTANT("%s %s %s (%.2f)", ftl::enum_string(vote.type).c_str(),
to_string(vote.fps).c_str(), categoryString.c_str(), weight);
summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
vote.seamlessness, vote.category, vote.categorySmoothSwitchOnly,
weight, layerFocused});
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, vote.type, vote.fps.getIntValue());
}
}
}
return summary;
}
void LayerHistory::partitionLayers(nsecs_t now) {
ATRACE_CALL();
const nsecs_t threshold = getActiveLayerThreshold(now);
// iterate over inactive map
LayerInfos::iterator it = mInactiveLayerInfos.begin();
while (it != mInactiveLayerInfos.end()) {
auto& [layerUnsafe, info] = it->second;
if (isLayerActive(*info, threshold)) {
// move this to the active map
mActiveLayerInfos.insert({it->first, std::move(it->second)});
it = mInactiveLayerInfos.erase(it);
} else {
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, LayerVoteType::NoVote, 0);
}
info->onLayerInactive(now);
it++;
}
}
// iterate over active map
it = mActiveLayerInfos.begin();
while (it != mActiveLayerInfos.end()) {
auto& [layerUnsafe, info] = it->second;
if (isLayerActive(*info, threshold)) {
// Set layer vote if set
const auto frameRate = info->getSetFrameRateVote();
const auto voteType = [&]() {
switch (frameRate.vote.type) {
case Layer::FrameRateCompatibility::Default:
return LayerVoteType::ExplicitDefault;
case Layer::FrameRateCompatibility::Min:
return LayerVoteType::Min;
case Layer::FrameRateCompatibility::ExactOrMultiple:
return LayerVoteType::ExplicitExactOrMultiple;
case Layer::FrameRateCompatibility::NoVote:
return LayerVoteType::NoVote;
case Layer::FrameRateCompatibility::Exact:
return LayerVoteType::ExplicitExact;
case Layer::FrameRateCompatibility::Gte:
return LayerVoteType::ExplicitGte;
}
}();
if (FlagManager::getInstance().game_default_frame_rate()) {
// Determine the layer frame rate considering the following priorities:
// 1. Game mode intervention frame rate override
// 2. setFrameRate vote
// 3. Game default frame rate override
const auto& [gameModeFrameRateOverride, gameDefaultFrameRateOverride] =
getGameFrameRateOverrideLocked(info->getOwnerUid());
const auto gameFrameRateOverrideVoteType =
info->isVisible() ? LayerVoteType::ExplicitDefault : LayerVoteType::NoVote;
const auto setFrameRateVoteType =
info->isVisible() ? voteType : LayerVoteType::NoVote;
if (gameModeFrameRateOverride.isValid()) {
info->setLayerVote({gameFrameRateOverrideVoteType, gameModeFrameRateOverride});
ATRACE_FORMAT_INSTANT("GameModeFrameRateOverride");
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, gameFrameRateOverrideVoteType,
gameModeFrameRateOverride.getIntValue());
}
} else if (frameRate.isValid()) {
info->setLayerVote({setFrameRateVoteType, frameRate.vote.rate,
frameRate.vote.seamlessness, frameRate.category});
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, gameFrameRateOverrideVoteType,
frameRate.vote.rate.getIntValue());
}
} else if (gameDefaultFrameRateOverride.isValid()) {
info->setLayerVote(
{gameFrameRateOverrideVoteType, gameDefaultFrameRateOverride});
ATRACE_FORMAT_INSTANT("GameDefaultFrameRateOverride");
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, gameFrameRateOverrideVoteType,
gameDefaultFrameRateOverride.getIntValue());
}
} else {
info->resetLayerVote();
}
} else {
if (frameRate.isValid()) {
const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness,
frameRate.category});
} else {
info->resetLayerVote();
}
}
it++;
} else {
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, LayerVoteType::NoVote, 0);
}
info->onLayerInactive(now);
// move this to the inactive map
mInactiveLayerInfos.insert({it->first, std::move(it->second)});
it = mActiveLayerInfos.erase(it);
}
}
}
void LayerHistory::clear() {
std::lock_guard lock(mLock);
for (const auto& [key, value] : mActiveLayerInfos) {
value.second->clearHistory(systemTime());
}
}
std::string LayerHistory::dump() const {
std::lock_guard lock(mLock);
return base::StringPrintf("{size=%zu, active=%zu}\n\tGameFrameRateOverrides=\n\t\t%s",
mActiveLayerInfos.size() + mInactiveLayerInfos.size(),
mActiveLayerInfos.size(), dumpGameFrameRateOverridesLocked().c_str());
}
std::string LayerHistory::dumpGameFrameRateOverridesLocked() const {
std::string overridesString = "(uid, gameModeOverride, gameDefaultOverride)=";
for (auto it = mGameFrameRateOverride.begin(); it != mGameFrameRateOverride.end(); ++it) {
base::StringAppendF(&overridesString, "{%u, %d %d} ", it->first,
it->second.first.getIntValue(), it->second.second.getIntValue());
}
return overridesString;
}
float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const {
std::lock_guard lock(mLock);
auto [found, layerPair] = findLayer(id);
if (found != LayerStatus::NotFound) {
return layerPair->second->getFps(now).getValue();
}
return 0.f;
}
auto LayerHistory::findLayer(int32_t id) -> std::pair<LayerStatus, LayerPair*> {
// the layer could be in either the active or inactive map, try both
auto it = mActiveLayerInfos.find(id);
if (it != mActiveLayerInfos.end()) {
return {LayerStatus::LayerInActiveMap, &(it->second)};
}
it = mInactiveLayerInfos.find(id);
if (it != mInactiveLayerInfos.end()) {
return {LayerStatus::LayerInInactiveMap, &(it->second)};
}
return {LayerStatus::NotFound, nullptr};
}
bool LayerHistory::isSmallDirtyArea(uint32_t dirtyArea, float threshold) const {
const float ratio = (float)dirtyArea / mDisplayArea;
const bool isSmallDirty = ratio <= threshold;
ATRACE_FORMAT_INSTANT("small dirty=%s, ratio=%.3f", isSmallDirty ? "true" : "false", ratio);
return isSmallDirty;
}
void LayerHistory::updateGameModeFrameRateOverride(FrameRateOverride frameRateOverride) {
const uid_t uid = frameRateOverride.uid;
std::lock_guard lock(mLock);
if (frameRateOverride.frameRateHz != 0.f) {
mGameFrameRateOverride[uid].first = Fps::fromValue(frameRateOverride.frameRateHz);
} else {
if (mGameFrameRateOverride[uid].second.getValue() == 0.f) {
mGameFrameRateOverride.erase(uid);
} else {
mGameFrameRateOverride[uid].first = Fps();
}
}
}
void LayerHistory::updateGameDefaultFrameRateOverride(FrameRateOverride frameRateOverride) {
const uid_t uid = frameRateOverride.uid;
std::lock_guard lock(mLock);
if (frameRateOverride.frameRateHz != 0.f) {
mGameFrameRateOverride[uid].second = Fps::fromValue(frameRateOverride.frameRateHz);
} else {
if (mGameFrameRateOverride[uid].first.getValue() == 0.f) {
mGameFrameRateOverride.erase(uid);
} else {
mGameFrameRateOverride[uid].second = Fps();
}
}
}
std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverride(uid_t uid) const {
if (!FlagManager::getInstance().game_default_frame_rate()) {
return std::pair<Fps, Fps>();
}
std::lock_guard lock(mLock);
return getGameFrameRateOverrideLocked(uid);
}
std::pair<Fps, Fps> LayerHistory::getGameFrameRateOverrideLocked(uid_t uid) const {
if (!FlagManager::getInstance().game_default_frame_rate()) {
return std::pair<Fps, Fps>();
}
const auto it = mGameFrameRateOverride.find(uid);
if (it == mGameFrameRateOverride.end()) {
return std::pair<Fps, Fps>(Fps(), Fps());
}
return it->second;
}
} // namespace android::scheduler