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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <algorithm>
#include <common/FlagManager.h>
#include "Client.h"
#include "Layer.h"
#include "RefreshRateOverlay.h"
#include <SkSurface.h>
#undef LOG_TAG
#define LOG_TAG "RefreshRateOverlay"
namespace android {
auto RefreshRateOverlay::draw(int vsyncRate, int renderFps, SkColor color,
ui::Transform::RotationFlags rotation, ftl::Flags<Features> features)
-> Buffers {
const size_t loopCount = features.test(Features::Spinner) ? 6 : 1;
Buffers buffers;
buffers.reserve(loopCount);
for (size_t i = 0; i < loopCount; i++) {
// Pre-rotate the buffer before it reaches SurfaceFlinger.
SkMatrix canvasTransform = SkMatrix();
const auto [bufferWidth, bufferHeight] = [&]() -> std::pair<int, int> {
switch (rotation) {
case ui::Transform::ROT_90:
canvasTransform.setTranslate(kBufferHeight, 0);
canvasTransform.preRotate(90.f);
return {kBufferHeight, kBufferWidth};
case ui::Transform::ROT_270:
canvasTransform.setRotate(270.f, kBufferWidth / 2.f, kBufferWidth / 2.f);
return {kBufferHeight, kBufferWidth};
default:
return {kBufferWidth, kBufferHeight};
}
}();
const auto kUsageFlags =
static_cast<uint64_t>(GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER |
GRALLOC_USAGE_HW_TEXTURE);
sp<GraphicBuffer> buffer = sp<GraphicBuffer>::make(static_cast<uint32_t>(bufferWidth),
static_cast<uint32_t>(bufferHeight),
HAL_PIXEL_FORMAT_RGBA_8888, 1u,
kUsageFlags, "RefreshRateOverlayBuffer");
const status_t bufferStatus = buffer->initCheck();
LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d",
bufferStatus);
sk_sp<SkSurface> surface = SkSurfaces::Raster(
SkImageInfo::MakeN32Premul(bufferWidth, bufferHeight));
SkCanvas* canvas = surface->getCanvas();
canvas->setMatrix(canvasTransform);
int left = 0;
drawNumber(vsyncRate, left, color, *canvas);
left += 3 * (kDigitWidth + kDigitSpace);
if (features.test(Features::Spinner)) {
switch (i) {
case 0:
SegmentDrawer::drawSegment(SegmentDrawer::Segment::Upper, left, color, *canvas);
break;
case 1:
SegmentDrawer::drawSegment(SegmentDrawer::Segment::UpperRight, left, color,
*canvas);
break;
case 2:
SegmentDrawer::drawSegment(SegmentDrawer::Segment::LowerRight, left, color,
*canvas);
break;
case 3:
SegmentDrawer::drawSegment(SegmentDrawer::Segment::Bottom, left, color,
*canvas);
break;
case 4:
SegmentDrawer::drawSegment(SegmentDrawer::Segment::LowerLeft, left, color,
*canvas);
break;
case 5:
SegmentDrawer::drawSegment(SegmentDrawer::Segment::UpperLeft, left, color,
*canvas);
break;
}
}
left += kDigitWidth + kDigitSpace;
if (features.test(Features::RenderRate)) {
drawNumber(renderFps, left, color, *canvas);
}
left += 3 * (kDigitWidth + kDigitSpace);
void* pixels = nullptr;
buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&pixels));
const SkImageInfo& imageInfo = surface->imageInfo();
const size_t dstRowBytes =
buffer->getStride() * static_cast<size_t>(imageInfo.bytesPerPixel());
canvas->readPixels(imageInfo, pixels, dstRowBytes, 0, 0);
buffer->unlock();
buffers.push_back(std::move(buffer));
}
return buffers;
}
void RefreshRateOverlay::drawNumber(int number, int left, SkColor color, SkCanvas& canvas) {
if (number < 0 || number >= 1000) return;
if (number >= 100) {
SegmentDrawer::drawDigit(number / 100, left, color, canvas);
}
left += kDigitWidth + kDigitSpace;
if (number >= 10) {
SegmentDrawer::drawDigit((number / 10) % 10, left, color, canvas);
}
left += kDigitWidth + kDigitSpace;
SegmentDrawer::drawDigit(number % 10, left, color, canvas);
}
std::unique_ptr<RefreshRateOverlay> RefreshRateOverlay::create(FpsRange range,
ftl::Flags<Features> features) {
std::unique_ptr<RefreshRateOverlay> overlay =
std::make_unique<RefreshRateOverlay>(ConstructorTag{}, range, features);
if (overlay->initCheck()) {
return overlay;
}
ALOGE("%s: Failed to create RefreshRateOverlay", __func__);
return {};
}
RefreshRateOverlay::RefreshRateOverlay(ConstructorTag, FpsRange fpsRange,
ftl::Flags<Features> features)
: mFpsRange(fpsRange),
mFeatures(features),
mSurfaceControl(
SurfaceControlHolder::createSurfaceControlHolder(String8("RefreshRateOverlay"))) {
if (!mSurfaceControl) {
ALOGE("%s: Failed to create buffer state layer", __func__);
return;
}
createTransaction()
.setLayer(mSurfaceControl->get(), INT32_MAX - 2)
.setTrustedOverlay(mSurfaceControl->get(), true)
.apply();
}
bool RefreshRateOverlay::initCheck() const {
return mSurfaceControl != nullptr;
}
auto RefreshRateOverlay::getOrCreateBuffers(Fps vsyncRate, Fps renderFps) -> const Buffers& {
static const Buffers kNoBuffers;
if (!mSurfaceControl) return kNoBuffers;
// avoid caching different render rates if RenderRate is anyway not visible
if (!mFeatures.test(Features::RenderRate)) {
renderFps = 0_Hz;
}
const auto transformHint =
static_cast<ui::Transform::RotationFlags>(mSurfaceControl->get()->getTransformHint());
// Tell SurfaceFlinger about the pre-rotation on the buffer.
const auto transform = [&] {
switch (transformHint) {
case ui::Transform::ROT_90:
return ui::Transform::ROT_270;
case ui::Transform::ROT_270:
return ui::Transform::ROT_90;
default:
return ui::Transform::ROT_0;
}
}();
createTransaction().setTransform(mSurfaceControl->get(), transform).apply();
BufferCache::const_iterator it =
mBufferCache.find({vsyncRate.getIntValue(), renderFps.getIntValue(), transformHint});
if (it == mBufferCache.end()) {
// HWC minFps is not known by the framework in order
// to consider lower rates we set minFps to 0.
const int minFps = isSetByHwc() ? 0 : mFpsRange.min.getIntValue();
const int maxFps = mFpsRange.max.getIntValue();
// Clamp to the range. The current vsyncRate may be outside of this range if the display
// has changed its set of supported refresh rates.
const int displayIntFps = std::clamp(vsyncRate.getIntValue(), minFps, maxFps);
const int renderIntFps = renderFps.getIntValue();
// Ensure non-zero range to avoid division by zero.
const float fpsScale =
static_cast<float>(displayIntFps - minFps) / std::max(1, maxFps - minFps);
constexpr SkColor kMinFpsColor = SK_ColorRED;
constexpr SkColor kMaxFpsColor = SK_ColorGREEN;
constexpr float kAlpha = 0.8f;
SkColor4f colorBase = SkColor4f::FromColor(kMaxFpsColor) * fpsScale;
const SkColor4f minFpsColor = SkColor4f::FromColor(kMinFpsColor) * (1 - fpsScale);
colorBase.fR = colorBase.fR + minFpsColor.fR;
colorBase.fG = colorBase.fG + minFpsColor.fG;
colorBase.fB = colorBase.fB + minFpsColor.fB;
colorBase.fA = kAlpha;
const SkColor color = colorBase.toSkColor();
auto buffers = draw(displayIntFps, renderIntFps, color, transformHint, mFeatures);
it = mBufferCache
.try_emplace({displayIntFps, renderIntFps, transformHint}, std::move(buffers))
.first;
}
return it->second;
}
void RefreshRateOverlay::setViewport(ui::Size viewport) {
constexpr int32_t kMaxWidth = 1000;
const auto width = std::min({kMaxWidth, viewport.width, viewport.height});
const auto height = 2 * width;
Rect frame((5 * width) >> 4, height >> 5);
if (!mFeatures.test(Features::ShowInMiddle)) {
frame.offsetBy(width >> 5, height >> 4);
} else {
frame.offsetBy(width >> 1, height >> 4);
}
createTransaction()
.setMatrix(mSurfaceControl->get(), frame.getWidth() / static_cast<float>(kBufferWidth),
0, 0, frame.getHeight() / static_cast<float>(kBufferHeight))
.setPosition(mSurfaceControl->get(), frame.left, frame.top)
.apply();
}
void RefreshRateOverlay::setLayerStack(ui::LayerStack stack) {
createTransaction().setLayerStack(mSurfaceControl->get(), stack).apply();
}
void RefreshRateOverlay::changeRefreshRate(Fps vsyncRate, Fps renderFps) {
mVsyncRate = vsyncRate;
mRenderFps = renderFps;
const auto buffer = getOrCreateBuffers(vsyncRate, renderFps)[mFrame];
createTransaction().setBuffer(mSurfaceControl->get(), buffer).apply();
}
void RefreshRateOverlay::changeRenderRate(Fps renderFps) {
if (mFeatures.test(Features::RenderRate) && mVsyncRate && FlagManager::getInstance().misc1()) {
mRenderFps = renderFps;
const auto buffer = getOrCreateBuffers(*mVsyncRate, renderFps)[mFrame];
createTransaction().setBuffer(mSurfaceControl->get(), buffer).apply();
}
}
void RefreshRateOverlay::animate() {
if (!mFeatures.test(Features::Spinner) || !mVsyncRate) return;
const auto& buffers = getOrCreateBuffers(*mVsyncRate, *mRenderFps);
mFrame = (mFrame + 1) % buffers.size();
const auto buffer = buffers[mFrame];
createTransaction().setBuffer(mSurfaceControl->get(), buffer).apply();
}
SurfaceComposerClient::Transaction RefreshRateOverlay::createTransaction() const {
constexpr float kFrameRate = 0.f;
constexpr int8_t kCompatibility = ANATIVEWINDOW_FRAME_RATE_NO_VOTE;
constexpr int8_t kSeamlessness = ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS;
const sp<SurfaceControl>& surface = mSurfaceControl->get();
SurfaceComposerClient::Transaction transaction;
if (isSetByHwc()) {
transaction.setFlags(surface, layer_state_t::eLayerIsRefreshRateIndicator,
layer_state_t::eLayerIsRefreshRateIndicator);
// Disable overlay layer caching when refresh rate is updated by the HWC.
transaction.setCachingHint(surface, gui::CachingHint::Disabled);
}
transaction.setFrameRate(surface, kFrameRate, kCompatibility, kSeamlessness);
return transaction;
}
} // namespace android