| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <memory> |
| |
| #include <utils/StrongPointer.h> |
| |
| struct ANativeWindow; |
| |
| namespace android { |
| |
| class IGraphicBufferProducer; |
| |
| namespace surfaceflinger { |
| |
| // A thin interface to abstract creating instances of Surface (gui/Surface.h) to |
| // use as a NativeWindow. |
| class NativeWindowSurface { |
| public: |
| virtual ~NativeWindowSurface(); |
| |
| // Gets the NativeWindow to use for the surface. |
| virtual sp<ANativeWindow> getNativeWindow() const = 0; |
| |
| // Indicates that the surface should allocate its buffers now. |
| virtual void preallocateBuffers() = 0; |
| }; |
| |
| namespace impl { |
| |
| std::unique_ptr<NativeWindowSurface> createNativeWindowSurface(const sp<IGraphicBufferProducer>&); |
| |
| } // namespace impl |
| } // namespace surfaceflinger |
| } // namespace android |