blob: 20c226006c662fa62ff8f6011e4c4180045f003f [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <layerproto/LayerProtoHeader.h>
#include <renderengine/ExternalTexture.h>
#include <Layer.h>
#include <gui/WindowInfo.h>
#include <math/vec4.h>
#include <ui/BlurRegion.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/Transform.h>
#include <cstdint>
#include "FrontEnd/DisplayInfo.h"
#include "FrontEnd/LayerHierarchy.h"
#include "FrontEnd/LayerSnapshot.h"
namespace android {
namespace surfaceflinger {
class LayerProtoHelper {
public:
static void writePositionToProto(
const float x, const float y,
std::function<perfetto::protos::PositionProto*()> getPositionProto);
static void writeSizeToProto(const uint32_t w, const uint32_t h,
std::function<perfetto::protos::SizeProto*()> getSizeProto);
static void writeToProto(const Rect& rect,
std::function<perfetto::protos::RectProto*()> getRectProto);
static void writeToProto(const Rect& rect, perfetto::protos::RectProto* rectProto);
static void readFromProto(const perfetto::protos::RectProto& proto, Rect& outRect);
static void writeToProto(const FloatRect& rect,
std::function<perfetto::protos::FloatRectProto*()> getFloatRectProto);
static void writeToProto(const Region& region,
std::function<perfetto::protos::RegionProto*()> getRegionProto);
static void writeToProto(const Region& region, perfetto::protos::RegionProto* regionProto);
static void readFromProto(const perfetto::protos::RegionProto& regionProto, Region& outRegion);
static void writeToProto(const half4 color,
std::function<perfetto::protos::ColorProto*()> getColorProto);
// This writeToProto for transform is incorrect, but due to backwards compatibility, we can't
// update Layers to use it. Use writeTransformToProto for any new transform proto data.
static void writeToProtoDeprecated(const ui::Transform& transform,
perfetto::protos::TransformProto* transformProto);
static void writeTransformToProto(const ui::Transform& transform,
perfetto::protos::TransformProto* transformProto);
static void writeToProto(
const renderengine::ExternalTexture& buffer,
std::function<perfetto::protos::ActiveBufferProto*()> getActiveBufferProto);
static void writeToProto(
const gui::WindowInfo& inputInfo, const wp<Layer>& touchableRegionBounds,
std::function<perfetto::protos::InputWindowInfoProto*()> getInputWindowInfoProto);
static void writeToProto(const mat4 matrix,
perfetto::protos::ColorTransformProto* colorTransformProto);
static void readFromProto(const perfetto::protos::ColorTransformProto& colorTransformProto,
mat4& matrix);
static void writeToProto(const android::BlurRegion region, perfetto::protos::BlurRegion*);
static void readFromProto(const perfetto::protos::BlurRegion& proto,
android::BlurRegion& outRegion);
static void writeSnapshotToProto(perfetto::protos::LayerProto* outProto,
const frontend::RequestedLayerState& requestedState,
const frontend::LayerSnapshot& snapshot, uint32_t traceFlags);
static google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto>
writeDisplayInfoToProto(const frontend::DisplayInfos&);
};
class LayerProtoFromSnapshotGenerator {
public:
LayerProtoFromSnapshotGenerator(const frontend::LayerSnapshotBuilder& snapshotBuilder,
const frontend::DisplayInfos& displayInfos,
const std::unordered_map<uint32_t, sp<Layer>>& legacyLayers,
uint32_t traceFlags)
: mSnapshotBuilder(snapshotBuilder),
mLegacyLayers(legacyLayers),
mDisplayInfos(displayInfos),
mTraceFlags(traceFlags) {}
perfetto::protos::LayersProto generate(const frontend::LayerHierarchy& root);
private:
void writeHierarchyToProto(const frontend::LayerHierarchy& root,
frontend::LayerHierarchy::TraversalPath& path);
frontend::LayerSnapshot* getSnapshot(frontend::LayerHierarchy::TraversalPath& path,
const frontend::RequestedLayerState& layer);
const frontend::LayerSnapshotBuilder& mSnapshotBuilder;
const std::unordered_map<uint32_t, sp<Layer>>& mLegacyLayers;
const frontend::DisplayInfos& mDisplayInfos;
uint32_t mTraceFlags;
perfetto::protos::LayersProto mLayersProto;
// winscope expects all the layers, so provide a snapshot even if it not currently drawing
std::unordered_map<frontend::LayerHierarchy::TraversalPath, frontend::LayerSnapshot,
frontend::LayerHierarchy::TraversalPathHash>
mDefaultSnapshots;
std::unordered_map<uint32_t /* child unique seq*/, uint32_t /* relative parent unique seq*/>
mChildToRelativeParent;
std::unordered_map<uint32_t /* child unique seq*/, uint32_t /* parent unique seq*/>
mChildToParent;
};
} // namespace surfaceflinger
} // namespace android