| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android/gui/DropInputMode.h> |
| #include <android/gui/ISurfaceComposerClient.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/LayerState.h> |
| #include <gui/WindowInfo.h> |
| #include <layerproto/LayerProtoHeader.h> |
| #include <math/vec4.h> |
| #include <sys/types.h> |
| #include <ui/BlurRegion.h> |
| #include <ui/FloatRect.h> |
| #include <ui/FrameStats.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Region.h> |
| #include <ui/StretchEffect.h> |
| #include <ui/Transform.h> |
| #include <utils/RefBase.h> |
| #include <utils/Timers.h> |
| |
| #include <compositionengine/LayerFE.h> |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <scheduler/Fps.h> |
| #include <scheduler/Seamlessness.h> |
| |
| #include <chrono> |
| #include <cstdint> |
| #include <list> |
| #include <optional> |
| #include <vector> |
| |
| #include "Client.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "FrameTracker.h" |
| #include "LayerFE.h" |
| #include "LayerVector.h" |
| #include "Scheduler/LayerInfo.h" |
| #include "SurfaceFlinger.h" |
| #include "Tracing/LayerTracing.h" |
| #include "TransactionCallbackInvoker.h" |
| |
| using namespace android::surfaceflinger; |
| |
| namespace android { |
| |
| class Client; |
| class Colorizer; |
| class DisplayDevice; |
| class GraphicBuffer; |
| class SurfaceFlinger; |
| |
| namespace compositionengine { |
| class OutputLayer; |
| struct LayerFECompositionState; |
| } |
| |
| namespace gui { |
| class LayerDebugInfo; |
| } |
| |
| namespace frametimeline { |
| class SurfaceFrame; |
| } // namespace frametimeline |
| |
| class Layer : public virtual RefBase { |
| public: |
| // The following constants represent priority of the window. SF uses this information when |
| // deciding which window has a priority when deciding about the refresh rate of the screen. |
| // Priority 0 is considered the highest priority. -1 means that the priority is unset. |
| static constexpr int32_t PRIORITY_UNSET = -1; |
| // Windows that are in focus and voted for the preferred mode ID |
| static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0; |
| // // Windows that are in focus, but have not requested a specific mode ID. |
| static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1; |
| // Windows that are not in focus, but voted for a specific mode ID. |
| static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2; |
| |
| enum { // flags for doTransaction() |
| eDontUpdateGeometryState = 0x00000001, |
| eVisibleRegion = 0x00000002, |
| eInputInfoChanged = 0x00000004 |
| }; |
| |
| struct Geometry { |
| uint32_t w; |
| uint32_t h; |
| ui::Transform transform; |
| |
| inline bool operator==(const Geometry& rhs) const { |
| return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && |
| (transform.ty() == rhs.transform.ty()); |
| } |
| inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } |
| }; |
| |
| using FrameRate = scheduler::LayerInfo::FrameRate; |
| using FrameRateCompatibility = scheduler::FrameRateCompatibility; |
| using FrameRateSelectionStrategy = scheduler::LayerInfo::FrameRateSelectionStrategy; |
| |
| struct State { |
| int32_t z; |
| ui::LayerStack layerStack; |
| uint32_t flags; |
| int32_t sequence; // changes when visible regions can change |
| bool modified; |
| // Crop is expressed in layer space coordinate. |
| Rect crop; |
| LayerMetadata metadata; |
| // If non-null, a Surface this Surface's Z-order is interpreted relative to. |
| wp<Layer> zOrderRelativeOf; |
| bool isRelativeOf{false}; |
| |
| // A list of surfaces whose Z-order is interpreted relative to ours. |
| SortedVector<wp<Layer>> zOrderRelatives; |
| half4 color; |
| float cornerRadius; |
| int backgroundBlurRadius; |
| gui::WindowInfo inputInfo; |
| wp<Layer> touchableRegionCrop; |
| |
| ui::Dataspace dataspace; |
| |
| uint64_t frameNumber; |
| uint64_t previousFrameNumber; |
| // high watermark framenumber to use to check for barriers to protect ourselves |
| // from out of order transactions |
| uint64_t barrierFrameNumber; |
| ui::Transform transform; |
| |
| uint32_t producerId = 0; |
| // high watermark producerId to use to check for barriers to protect ourselves |
| // from out of order transactions |
| uint32_t barrierProducerId = 0; |
| |
| uint32_t bufferTransform; |
| bool transformToDisplayInverse; |
| Region transparentRegionHint; |
| std::shared_ptr<renderengine::ExternalTexture> buffer; |
| sp<Fence> acquireFence; |
| std::shared_ptr<FenceTime> acquireFenceTime; |
| HdrMetadata hdrMetadata; |
| Region surfaceDamageRegion; |
| int32_t api; |
| sp<NativeHandle> sidebandStream; |
| mat4 colorTransform; |
| bool hasColorTransform; |
| // pointer to background color layer that, if set, appears below the buffer state layer |
| // and the buffer state layer's children. Z order will be set to |
| // INT_MIN |
| sp<Layer> bgColorLayer; |
| |
| // The deque of callback handles for this frame. The back of the deque contains the most |
| // recent callback handle. |
| std::deque<sp<CallbackHandle>> callbackHandles; |
| bool colorSpaceAgnostic; |
| nsecs_t desiredPresentTime = 0; |
| bool isAutoTimestamp = true; |
| |
| // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will |
| // be rendered around the layer. |
| float shadowRadius; |
| |
| // Layer regions that are made of custom materials, like frosted glass |
| std::vector<BlurRegion> blurRegions; |
| |
| // Priority of the layer assigned by Window Manager. |
| int32_t frameRateSelectionPriority; |
| |
| // Default frame rate compatibility used to set the layer refresh rate votetype. |
| FrameRateCompatibility defaultFrameRateCompatibility; |
| FrameRate frameRate; |
| |
| // The combined frame rate of parents / children of this layer |
| FrameRate frameRateForLayerTree; |
| |
| FrameRateSelectionStrategy frameRateSelectionStrategy; |
| |
| // Set by window manager indicating the layer and all its children are |
| // in a different orientation than the display. The hint suggests that |
| // the graphic producers should receive a transform hint as if the |
| // display was in this orientation. When the display changes to match |
| // the layer orientation, the graphic producer may not need to allocate |
| // a buffer of a different size. ui::Transform::ROT_INVALID means the |
| // a fixed transform hint is not set. |
| ui::Transform::RotationFlags fixedTransformHint; |
| |
| // The vsync info that was used to start the transaction |
| FrameTimelineInfo frameTimelineInfo; |
| |
| // When the transaction was posted |
| nsecs_t postTime; |
| sp<ITransactionCompletedListener> releaseBufferListener; |
| // SurfaceFrame that tracks the timeline of Transactions that contain a Buffer. Only one |
| // such SurfaceFrame exists because only one buffer can be presented on the layer per vsync. |
| // If multiple buffers are queued, the prior ones will be dropped, along with the |
| // SurfaceFrame that's tracking them. |
| std::shared_ptr<frametimeline::SurfaceFrame> bufferSurfaceFrameTX; |
| // A map of token(frametimelineVsyncId) to the SurfaceFrame that's tracking a transaction |
| // that contains the token. Only one SurfaceFrame exisits for transactions that share the |
| // same token, unless they are presented in different vsyncs. |
| std::unordered_map<int64_t, std::shared_ptr<frametimeline::SurfaceFrame>> |
| bufferlessSurfaceFramesTX; |
| // An arbitrary threshold for the number of BufferlessSurfaceFrames in the state. Used to |
| // trigger a warning if the number of SurfaceFrames crosses the threshold. |
| static constexpr uint32_t kStateSurfaceFramesThreshold = 25; |
| |
| // Stretch effect to apply to this layer |
| StretchEffect stretchEffect; |
| |
| // Whether or not this layer is a trusted overlay for input |
| bool isTrustedOverlay; |
| Rect bufferCrop; |
| Rect destinationFrame; |
| sp<IBinder> releaseBufferEndpoint; |
| gui::DropInputMode dropInputMode; |
| bool autoRefresh = false; |
| bool dimmingEnabled = true; |
| float currentHdrSdrRatio = 1.f; |
| float desiredHdrSdrRatio = -1.f; |
| gui::CachingHint cachingHint = gui::CachingHint::Enabled; |
| int64_t latchedVsyncId = 0; |
| bool useVsyncIdForRefreshRateSelection = false; |
| }; |
| |
| explicit Layer(const surfaceflinger::LayerCreationArgs& args); |
| virtual ~Layer(); |
| |
| static bool isLayerFocusedBasedOnPriority(int32_t priority); |
| static void miniDumpHeader(std::string& result); |
| |
| // Provide unique string for each class type in the Layer hierarchy |
| virtual const char* getType() const { return "Layer"; } |
| |
| // true if this layer is visible, false otherwise |
| virtual bool isVisible() const; |
| |
| virtual sp<Layer> createClone(uint32_t mirrorRoot); |
| |
| // Set a 2x2 transformation matrix on the layer. This transform |
| // will be applied after parent transforms, but before any final |
| // producer specified transform. |
| bool setMatrix(const layer_state_t::matrix22_t& matrix); |
| |
| // This second set of geometry attributes are controlled by |
| // setGeometryAppliesWithResize, and their default mode is to be |
| // immediate. If setGeometryAppliesWithResize is specified |
| // while a resize is pending, then update of these attributes will |
| // be delayed until the resize completes. |
| |
| // setPosition operates in parent buffer space (pre parent-transform) or display |
| // space for top-level layers. |
| bool setPosition(float x, float y); |
| // Buffer space |
| bool setCrop(const Rect& crop); |
| |
| // TODO(b/38182121): Could we eliminate the various latching modes by |
| // using the layer hierarchy? |
| // ----------------------------------------------------------------------- |
| virtual bool setLayer(int32_t z); |
| virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); |
| |
| virtual bool setAlpha(float alpha); |
| bool setColor(const half3& /*color*/); |
| |
| // Set rounded corner radius for this layer and its children. |
| // |
| // We only support 1 radius per layer in the hierarchy, where parent layers have precedence. |
| // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer |
| // from which we inferred the rounded corner radius. |
| virtual bool setCornerRadius(float cornerRadius); |
| // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which |
| // is specified in pixels. |
| virtual bool setBackgroundBlurRadius(int backgroundBlurRadius); |
| virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions); |
| bool setTransparentRegionHint(const Region& transparent); |
| virtual bool setTrustedOverlay(bool); |
| virtual bool setFlags(uint32_t flags, uint32_t mask); |
| virtual bool setLayerStack(ui::LayerStack); |
| virtual ui::LayerStack getLayerStack( |
| LayerVector::StateSet state = LayerVector::StateSet::Drawing) const; |
| |
| virtual bool setMetadata(const LayerMetadata& data); |
| virtual void setChildrenDrawingParent(const sp<Layer>&); |
| virtual bool reparent(const sp<IBinder>& newParentHandle) REQUIRES(mFlinger->mStateLock); |
| virtual bool setColorTransform(const mat4& matrix); |
| virtual mat4 getColorTransform() const; |
| virtual bool hasColorTransform() const; |
| virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; } |
| virtual bool isDimmingEnabled() const { return getDrawingState().dimmingEnabled; } |
| float getDesiredHdrSdrRatio() const { return getDrawingState().desiredHdrSdrRatio; } |
| float getCurrentHdrSdrRatio() const { return getDrawingState().currentHdrSdrRatio; } |
| gui::CachingHint getCachingHint() const { return getDrawingState().cachingHint; } |
| |
| bool setTransform(uint32_t /*transform*/); |
| bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/); |
| bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */, |
| const BufferData& /* bufferData */, nsecs_t /* postTime */, |
| nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/, |
| std::optional<nsecs_t> /* dequeueTime */, const FrameTimelineInfo& /*info*/); |
| void setDesiredPresentTime(nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/); |
| bool setDataspace(ui::Dataspace /*dataspace*/); |
| bool setExtendedRangeBrightness(float currentBufferRatio, float desiredRatio); |
| bool setDesiredHdrHeadroom(float desiredRatio); |
| bool setCachingHint(gui::CachingHint cachingHint); |
| bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/); |
| bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/); |
| bool setApi(int32_t /*api*/); |
| bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/, |
| const FrameTimelineInfo& /* info*/, nsecs_t /* postTime */); |
| bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/, |
| bool willPresent); |
| virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) |
| REQUIRES(mFlinger->mStateLock); |
| virtual bool setColorSpaceAgnostic(const bool agnostic); |
| virtual bool setDimmingEnabled(const bool dimmingEnabled); |
| virtual bool setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility); |
| virtual bool setFrameRateSelectionPriority(int32_t priority); |
| virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint); |
| void setAutoRefresh(bool /* autoRefresh */); |
| bool setDropInputMode(gui::DropInputMode); |
| |
| // If the variable is not set on the layer, it traverses up the tree to inherit the frame |
| // rate priority from its parent. |
| virtual int32_t getFrameRateSelectionPriority() const; |
| // |
| virtual FrameRateCompatibility getDefaultFrameRateCompatibility() const; |
| // |
| ui::Dataspace getDataSpace() const; |
| |
| virtual bool isFrontBuffered() const; |
| |
| virtual sp<LayerFE> getCompositionEngineLayerFE() const; |
| virtual sp<LayerFE> copyCompositionEngineLayerFE() const; |
| sp<LayerFE> getCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&); |
| sp<LayerFE> getOrCreateCompositionEngineLayerFE(const frontend::LayerHierarchy::TraversalPath&); |
| |
| const frontend::LayerSnapshot* getLayerSnapshot() const; |
| frontend::LayerSnapshot* editLayerSnapshot(); |
| std::unique_ptr<frontend::LayerSnapshot> stealLayerSnapshot(); |
| void updateLayerSnapshot(std::unique_ptr<frontend::LayerSnapshot> snapshot); |
| |
| // If we have received a new buffer this frame, we will pass its surface |
| // damage down to hardware composer. Otherwise, we must send a region with |
| // one empty rect. |
| void useSurfaceDamage(); |
| void useEmptyDamage(); |
| Region getVisibleRegion(const DisplayDevice*) const; |
| void updateLastLatchTime(nsecs_t latchtime); |
| |
| /* |
| * isOpaque - true if this surface is opaque |
| * |
| * This takes into account the buffer format (i.e. whether or not the |
| * pixel format includes an alpha channel) and the "opaque" flag set |
| * on the layer. It does not examine the current plane alpha value. |
| */ |
| bool isOpaque(const Layer::State&) const; |
| |
| /* |
| * Returns whether this layer can receive input. |
| */ |
| bool canReceiveInput() const; |
| |
| /* |
| * Whether or not the layer should be considered visible for input calculations. |
| */ |
| virtual bool isVisibleForInput() const { |
| // For compatibility reasons we let layers which can receive input |
| // receive input before they have actually submitted a buffer. Because |
| // of this we use canReceiveInput instead of isVisible to check the |
| // policy-visibility, ignoring the buffer state. However for layers with |
| // hasInputInfo()==false we can use the real visibility state. |
| // We are just using these layers for occlusion detection in |
| // InputDispatcher, and obviously if they aren't visible they can't occlude |
| // anything. |
| return hasInputInfo() ? canReceiveInput() : isVisible(); |
| } |
| |
| /* |
| * isProtected - true if the layer may contain protected contents in the |
| * GRALLOC_USAGE_PROTECTED sense. |
| */ |
| bool isProtected() const; |
| |
| /* |
| * isFixedSize - true if content has a fixed size |
| */ |
| virtual bool isFixedSize() const { return true; } |
| |
| /* |
| * usesSourceCrop - true if content should use a source crop |
| */ |
| bool usesSourceCrop() const { return hasBufferOrSidebandStream(); } |
| |
| // Most layers aren't created from the main thread, and therefore need to |
| // grab the SF state lock to access HWC, but ContainerLayer does, so we need |
| // to avoid grabbing the lock again to avoid deadlock |
| virtual bool isCreatedFromMainThread() const { return false; } |
| |
| ui::Transform getActiveTransform(const Layer::State& s) const { return s.transform; } |
| Region getActiveTransparentRegion(const Layer::State& s) const { |
| return s.transparentRegionHint; |
| } |
| Rect getCrop(const Layer::State& s) const { return s.crop; } |
| bool needsFiltering(const DisplayDevice*) const; |
| |
| // True if this layer requires filtering |
| // This method is distinct from needsFiltering() in how the filter |
| // requirement is computed. needsFiltering() compares displayFrame and crop, |
| // where as this method transforms the displayFrame to layer-stack space |
| // first. This method should be used if there is no physical display to |
| // project onto when taking screenshots, as the filtering requirements are |
| // different. |
| // If the parent transform needs to be undone when capturing the layer, then |
| // the inverse parent transform is also required. |
| bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const; |
| |
| // from graphics API |
| static ui::Dataspace translateDataspace(ui::Dataspace dataspace); |
| void updateCloneBufferInfo(); |
| uint64_t mPreviousFrameNumber = 0; |
| |
| void onCompositionPresented(const DisplayDevice*, |
| const std::shared_ptr<FenceTime>& /*glDoneFence*/, |
| const std::shared_ptr<FenceTime>& /*presentFence*/, |
| const CompositorTiming&); |
| |
| // If a buffer was replaced this frame, release the former buffer |
| void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/); |
| |
| /* |
| * latchBuffer - called each time the screen is redrawn and returns whether |
| * the visible regions need to be recomputed (this is a fairly heavy |
| * operation, so this should be set only if needed). Typically this is used |
| * to figure out if the content or size of a surface has changed. |
| */ |
| bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/); |
| |
| bool latchBufferImpl(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/, |
| bool bgColorOnly); |
| |
| /* |
| * Returns true if the currently presented buffer will be released when this layer state |
| * is latched. This will return false if there is no buffer currently presented. |
| */ |
| bool willReleaseBufferOnLatch() const; |
| |
| /* |
| * Calls latchBuffer if the buffer has a frame queued and then releases the buffer. |
| * This is used if the buffer is just latched and releases to free up the buffer |
| * and will not be shown on screen. |
| * Should only be called on the main thread. |
| */ |
| void latchAndReleaseBuffer(); |
| |
| /* |
| * returns the rectangle that crops the content of the layer and scales it |
| * to the layer's size. |
| */ |
| Rect getBufferCrop() const; |
| |
| /* |
| * Returns the transform applied to the buffer. |
| */ |
| uint32_t getBufferTransform() const; |
| |
| sp<GraphicBuffer> getBuffer() const; |
| const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const; |
| |
| /* |
| * Returns if a frame is ready |
| */ |
| bool hasReadyFrame() const; |
| |
| virtual int32_t getQueuedFrameCount() const { return 0; } |
| |
| /** |
| * Returns active buffer size in the correct orientation. Buffer size is determined by undoing |
| * any buffer transformations. Returns Rect::INVALID_RECT if the layer has no buffer or the |
| * layer does not have a display frame and its parent is not bounded. |
| */ |
| Rect getBufferSize(const Layer::State&) const; |
| |
| /** |
| * Returns the source bounds. If the bounds are not defined, it is inferred from the |
| * buffer size. Failing that, the bounds are determined from the passed in parent bounds. |
| * For the root layer, this is the display viewport size. |
| */ |
| FloatRect computeSourceBounds(const FloatRect& parentBounds) const; |
| virtual FrameRate getFrameRateForLayerTree() const; |
| |
| bool getTransformToDisplayInverse() const; |
| |
| // Returns how rounded corners should be drawn for this layer. |
| // A layer can override its parent's rounded corner settings if the parent's rounded |
| // corner crop does not intersect with its own rounded corner crop. |
| virtual frontend::RoundedCornerState getRoundedCornerState() const; |
| |
| bool hasRoundedCorners() const { return getRoundedCornerState().hasRoundedCorners(); } |
| |
| PixelFormat getPixelFormat() const; |
| /** |
| * Return whether this layer needs an input info. We generate InputWindowHandles for all |
| * non-cursor buffered layers regardless of whether they have an InputChannel. This is to enable |
| * the InputDispatcher to do PID based occlusion detection. |
| */ |
| bool needsInputInfo() const { |
| return (hasInputInfo() || hasBufferOrSidebandStream()) && !mPotentialCursor; |
| } |
| |
| // Implements RefBase. |
| void onFirstRef() override; |
| |
| struct BufferInfo { |
| nsecs_t mDesiredPresentTime; |
| std::shared_ptr<FenceTime> mFenceTime; |
| sp<Fence> mFence; |
| uint32_t mTransform{0}; |
| ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN}; |
| Rect mCrop; |
| uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; |
| Region mSurfaceDamage; |
| HdrMetadata mHdrMetadata; |
| int mApi; |
| PixelFormat mPixelFormat{PIXEL_FORMAT_NONE}; |
| bool mTransformToDisplayInverse{false}; |
| |
| std::shared_ptr<renderengine::ExternalTexture> mBuffer; |
| uint64_t mFrameNumber; |
| sp<IBinder> mReleaseBufferEndpoint; |
| |
| bool mFrameLatencyNeeded{false}; |
| float mDesiredHdrSdrRatio = -1.f; |
| }; |
| |
| BufferInfo mBufferInfo; |
| |
| // implements compositionengine::LayerFE |
| const compositionengine::LayerFECompositionState* getCompositionState() const; |
| bool fenceHasSignaled() const; |
| void onPreComposition(nsecs_t refreshStartTime); |
| void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack, |
| std::function<FenceResult(FenceResult)>&& continuation = nullptr); |
| |
| void setWasClientComposed(const sp<Fence>& fence) { |
| mLastClientCompositionFence = fence; |
| mClearClientCompositionFenceOnLayerDisplayed = false; |
| } |
| |
| const char* getDebugName() const; |
| |
| bool setShadowRadius(float shadowRadius); |
| |
| // Before color management is introduced, contents on Android have to be |
| // desaturated in order to match what they appears like visually. |
| // With color management, these contents will appear desaturated, thus |
| // needed to be saturated so that they match what they are designed for |
| // visually. |
| bool isLegacyDataSpace() const; |
| |
| uint32_t getTransactionFlags() const { return mTransactionFlags; } |
| |
| static bool computeTrustedPresentationState(const FloatRect& bounds, |
| const FloatRect& sourceBounds, |
| const Region& coveredRegion, |
| const FloatRect& screenBounds, float, |
| const ui::Transform&, |
| const TrustedPresentationThresholds&); |
| void updateTrustedPresentationState(const DisplayDevice* display, |
| const frontend::LayerSnapshot* snapshot, int64_t time_in_ms, |
| bool leaveState); |
| |
| inline bool hasTrustedPresentationListener() { |
| return mTrustedPresentationListener.callbackInterface != nullptr; |
| } |
| |
| // Sets the masked bits. |
| void setTransactionFlags(uint32_t mask); |
| |
| // Clears and returns the masked bits. |
| uint32_t clearTransactionFlags(uint32_t mask); |
| |
| FloatRect getBounds(const Region& activeTransparentRegion) const; |
| FloatRect getBounds() const; |
| Rect getInputBoundsInDisplaySpace(const FloatRect& insetBounds, |
| const ui::Transform& displayTransform); |
| |
| // Compute bounds for the layer and cache the results. |
| void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius); |
| |
| int32_t getSequence() const { return sequence; } |
| |
| // For tracing. |
| // TODO: Replace with raw buffer id from buffer metadata when that becomes available. |
| // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces |
| // creates its tracks by buffer id and has no way of associating a buffer back to the process |
| // that created it, the current implementation is only sufficient for cases where a buffer is |
| // only used within a single layer. |
| uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; } |
| |
| /* |
| * isSecure - true if this surface is secure, that is if it prevents |
| * screenshots or VNC servers. A surface can be set to be secure by the |
| * application, being secure doesn't mean the surface has DRM contents. |
| */ |
| bool isSecure() const; |
| |
| /* |
| * isHiddenByPolicy - true if this layer has been forced invisible. |
| * just because this is false, doesn't mean isVisible() is true. |
| * For example if this layer has no active buffer, it may not be hidden by |
| * policy, but it still can not be visible. |
| */ |
| bool isHiddenByPolicy() const; |
| |
| // True if the layer should be skipped in screenshots, screen recordings, |
| // and mirroring to external or virtual displays. |
| bool isInternalDisplayOverlay() const; |
| |
| ui::LayerFilter getOutputFilter() const { |
| return {getLayerStack(), isInternalDisplayOverlay()}; |
| } |
| |
| bool isRemovedFromCurrentState() const; |
| |
| perfetto::protos::LayerProto* writeToProto(perfetto::protos::LayersProto& layersProto, |
| uint32_t traceFlags); |
| void writeCompositionStateToProto(perfetto::protos::LayerProto* layerProto, |
| ui::LayerStack layerStack); |
| |
| // Write states that are modified by the main thread. This includes drawing |
| // state as well as buffer data. This should be called in the main or tracing |
| // thread. |
| void writeToProtoDrawingState(perfetto::protos::LayerProto* layerInfo); |
| // Write drawing or current state. If writing current state, the caller should hold the |
| // external mStateLock. If writing drawing state, this function should be called on the |
| // main or tracing thread. |
| void writeToProtoCommonState(perfetto::protos::LayerProto* layerInfo, LayerVector::StateSet, |
| uint32_t traceFlags = LayerTracing::TRACE_ALL); |
| |
| gui::WindowInfo::Type getWindowType() const { return mWindowType; } |
| |
| bool updateMirrorInfo(const std::deque<Layer*>& cloneRootsPendingUpdates); |
| |
| /* |
| * doTransaction - process the transaction. This is a good place to figure |
| * out which attributes of the surface have changed. |
| */ |
| virtual uint32_t doTransaction(uint32_t transactionFlags); |
| |
| /* |
| * Remove relative z for the layer if its relative parent is not part of the |
| * provided layer tree. |
| */ |
| void removeRelativeZ(const std::vector<Layer*>& layersInTree); |
| |
| /* |
| * Remove from current state and mark for removal. |
| */ |
| void removeFromCurrentState() REQUIRES(mFlinger->mStateLock); |
| |
| /* |
| * called with the state lock from a binder thread when the layer is |
| * removed from the current list to the pending removal list |
| */ |
| void onRemovedFromCurrentState() REQUIRES(mFlinger->mStateLock); |
| |
| /* |
| * Called when the layer is added back to the current state list. |
| */ |
| void addToCurrentState(); |
| |
| /* |
| * Sets display transform hint on BufferLayerConsumer. |
| */ |
| void updateTransformHint(ui::Transform::RotationFlags); |
| void skipReportingTransformHint(); |
| inline const State& getDrawingState() const { return mDrawingState; } |
| inline State& getDrawingState() { return mDrawingState; } |
| |
| gui::LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const; |
| |
| void miniDumpLegacy(std::string& result, const DisplayDevice&) const; |
| void miniDump(std::string& result, const frontend::LayerSnapshot&, const DisplayDevice&) const; |
| void dumpFrameStats(std::string& result) const; |
| void dumpOffscreenDebugInfo(std::string& result) const; |
| void clearFrameStats(); |
| void logFrameStats(); |
| void getFrameStats(FrameStats* outStats) const; |
| void onDisconnect(); |
| |
| ui::Transform getTransform() const; |
| bool isTransformValid() const; |
| |
| // Returns the Alpha of the Surface, accounting for the Alpha |
| // of parent Surfaces in the hierarchy (alpha's will be multiplied |
| // down the hierarchy). |
| half getAlpha() const; |
| half4 getColor() const; |
| int32_t getBackgroundBlurRadius() const; |
| bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; |
| |
| // Returns the transform hint set by Window Manager on the layer or one of its parents. |
| // This traverses the current state because the data is needed when creating |
| // the layer(off drawing thread) and the hint should be available before the producer |
| // is ready to acquire a buffer. |
| ui::Transform::RotationFlags getFixedTransformHint() const; |
| |
| /** |
| * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder |
| * which will not emit children who have relativeZOrder to another layer, this method |
| * just directly emits all children. It also emits them in no particular order. |
| * So this method is not suitable for graphical operations, as it doesn't represent |
| * the scene state, but it's also more efficient than traverseInZOrder and so useful for |
| * book-keeping. |
| */ |
| void traverse(LayerVector::StateSet, const LayerVector::Visitor&); |
| void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&); |
| void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); |
| void traverseChildren(const LayerVector::Visitor&); |
| |
| /** |
| * Traverse only children in z order, ignoring relative layers that are not children of the |
| * parent. |
| */ |
| void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); |
| |
| size_t getDescendantCount() const; |
| size_t getChildrenCount() const { return mDrawingChildren.size(); } |
| bool isHandleAlive() const { return mHandleAlive; } |
| bool onHandleDestroyed() { return mHandleAlive = false; } |
| |
| // ONLY CALL THIS FROM THE LAYER DTOR! |
| // See b/141111965. We need to add current children to offscreen layers in |
| // the layer dtor so as not to dangle layers. Since the layer has not |
| // committed its transaction when the layer is destroyed, we must add |
| // current children. This is safe in the dtor as we will no longer update |
| // the current state, but should not be called anywhere else! |
| LayerVector& getCurrentChildren() { return mCurrentChildren; } |
| |
| void addChild(const sp<Layer>&); |
| // Returns index if removed, or negative value otherwise |
| // for symmetry with Vector::remove |
| ssize_t removeChild(const sp<Layer>& layer); |
| sp<Layer> getParent() const { return mCurrentParent.promote(); } |
| |
| // Should be called with the surfaceflinger statelock held |
| bool isAtRoot() const { return mIsAtRoot; } |
| void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; } |
| |
| bool hasParent() const { return getParent() != nullptr; } |
| Rect getScreenBounds(bool reduceTransparentRegion = true) const; |
| bool setChildLayer(const sp<Layer>& childLayer, int32_t z); |
| bool setChildRelativeLayer(const sp<Layer>& childLayer, |
| const sp<IBinder>& relativeToHandle, int32_t relativeZ); |
| |
| // Copy the current list of children to the drawing state. Called by |
| // SurfaceFlinger to complete a transaction. |
| void commitChildList(); |
| int32_t getZ(LayerVector::StateSet) const; |
| |
| /** |
| * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return |
| * INVALID_RECT if the layer has no buffer and no crop. |
| * A layer with an invalid buffer size and no crop is considered to be boundless. The layer |
| * bounds are constrained by its parent bounds. |
| */ |
| Rect getCroppedBufferSize(const Layer::State& s) const; |
| |
| bool setFrameRate(FrameRate::FrameRateVote); |
| bool setFrameRateCategory(FrameRateCategory, bool smoothSwitchOnly); |
| |
| bool setFrameRateSelectionStrategy(FrameRateSelectionStrategy); |
| |
| virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {} |
| void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime); |
| void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, |
| nsecs_t postTime); |
| |
| void addSurfaceFrameDroppedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, |
| nsecs_t dropTime); |
| void addSurfaceFramePresentedForBuffer( |
| std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, |
| nsecs_t currentLatchTime); |
| |
| std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForTransaction( |
| const FrameTimelineInfo& info, nsecs_t postTime); |
| std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForBuffer( |
| const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName); |
| void setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime, |
| std::string debugName); |
| |
| bool setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds, |
| TrustedPresentationListener const& listener); |
| |
| // Creates a new handle each time, so we only expect |
| // this to be called once. |
| sp<IBinder> getHandle(); |
| const std::string& getName() const { return mName; } |
| bool getPremultipledAlpha() const; |
| void setInputInfo(const gui::WindowInfo& info); |
| |
| struct InputDisplayArgs { |
| const ui::Transform* transform = nullptr; |
| bool isSecure = false; |
| }; |
| gui::WindowInfo fillInputInfo(const InputDisplayArgs& displayArgs); |
| |
| /** |
| * Returns whether this layer has an explicitly set input-info. |
| */ |
| bool hasInputInfo() const; |
| |
| // Sets the gui::GameMode for the tree rooted at this layer. A layer in the tree inherits this |
| // gui::GameMode unless it (or an ancestor) has GAME_MODE_METADATA. |
| void setGameModeForTree(gui::GameMode); |
| |
| void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; } |
| gui::GameMode getGameMode() const { return mGameMode; } |
| |
| virtual uid_t getOwnerUid() const { return mOwnerUid; } |
| |
| pid_t getOwnerPid() { return mOwnerPid; } |
| |
| int32_t getOwnerAppId() { return mOwnerAppId; } |
| |
| // This layer is not a clone, but it's the parent to the cloned hierarchy. The |
| // variable mClonedChild represents the top layer that will be cloned so this |
| // layer will be the parent of mClonedChild. |
| // The layers in the cloned hierarchy will match the lifetime of the real layers. That is |
| // if the real layer is destroyed, then the clone layer will also be destroyed. |
| sp<Layer> mClonedChild; |
| bool mHadClonedChild = false; |
| void setClonedChild(const sp<Layer>& mClonedChild); |
| |
| mutable bool contentDirty{false}; |
| Region surfaceDamageRegion; |
| |
| // True when the surfaceDamageRegion is recognized as a small area update. |
| bool mSmallDirty{false}; |
| // Used to check if mUsedVsyncIdForRefreshRateSelection should be expired when it stop updating. |
| nsecs_t mMaxTimeForUseVsyncId = 0; |
| // True when DrawState.useVsyncIdForRefreshRateSelection previously set to true during updating |
| // buffer. |
| bool mUsedVsyncIdForRefreshRateSelection{false}; |
| |
| // Layer serial number. This gives layers an explicit ordering, so we |
| // have a stable sort order when their layer stack and Z-order are |
| // the same. |
| const int32_t sequence; |
| |
| bool mPendingHWCDestroy{false}; |
| |
| bool backpressureEnabled() const { |
| return mDrawingState.flags & layer_state_t::eEnableBackpressure; |
| } |
| |
| bool setStretchEffect(const StretchEffect& effect); |
| StretchEffect getStretchEffect() const; |
| bool enableBorder(bool shouldEnable, float width, const half4& color); |
| bool isBorderEnabled(); |
| float getBorderWidth(); |
| const half4& getBorderColor(); |
| |
| bool setBufferCrop(const Rect& /* bufferCrop */); |
| bool setDestinationFrame(const Rect& /* destinationFrame */); |
| // See mPendingBufferTransactions |
| void decrementPendingBufferCount(); |
| std::atomic<int32_t>* getPendingBufferCounter() { return &mPendingBufferTransactions; } |
| std::string getPendingBufferCounterName() { return mBlastTransactionName; } |
| bool updateGeometry(); |
| |
| bool isSimpleBufferUpdate(const layer_state_t& s) const; |
| |
| static bool isOpaqueFormat(PixelFormat format); |
| |
| // Updates the LayerSnapshot. This must be called prior to sending layer data to |
| // CompositionEngine or RenderEngine (i.e. before calling CompositionEngine::present or |
| // LayerFE::prepareClientComposition). |
| // |
| // TODO(b/238781169) Remove direct calls to RenderEngine::drawLayers that don't go through |
| // CompositionEngine to create a single path for composing layers. |
| void updateSnapshot(bool updateGeometry); |
| void updateChildrenSnapshots(bool updateGeometry); |
| void updateMetadataSnapshot(const LayerMetadata& parentMetadata); |
| void updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata, |
| std::unordered_set<Layer*>& visited); |
| sp<Layer> getClonedFrom() const { |
| return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; |
| } |
| bool isClone() { return mClonedFrom != nullptr; } |
| |
| bool willPresentCurrentTransaction() const; |
| |
| void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, |
| const sp<GraphicBuffer>& buffer, uint64_t framenumber, |
| const sp<Fence>& releaseFence); |
| bool setFrameRateForLayerTreeLegacy(FrameRate, nsecs_t now); |
| bool setFrameRateForLayerTree(FrameRate, const scheduler::LayerProps&, nsecs_t now); |
| void recordLayerHistoryBufferUpdate(const scheduler::LayerProps&, nsecs_t now); |
| void recordLayerHistoryAnimationTx(const scheduler::LayerProps&, nsecs_t now); |
| auto getLayerProps() const { |
| return scheduler::LayerProps{.visible = isVisible(), |
| .bounds = getBounds(), |
| .transform = getTransform(), |
| .setFrameRateVote = getFrameRateForLayerTree(), |
| .frameRateSelectionPriority = getFrameRateSelectionPriority(), |
| .isSmallDirty = mSmallDirty, |
| .isFrontBuffered = isFrontBuffered()}; |
| }; |
| bool hasBuffer() const { return mBufferInfo.mBuffer != nullptr; } |
| void setTransformHint(std::optional<ui::Transform::RotationFlags> transformHint) { |
| mTransformHint = transformHint; |
| } |
| void commitTransaction(); |
| // Keeps track of the previously presented layer stacks. This is used to get |
| // the release fences from the correct displays when we release the last buffer |
| // from the layer. |
| std::vector<ui::LayerStack> mPreviouslyPresentedLayerStacks; |
| struct FenceAndContinuation { |
| ftl::SharedFuture<FenceResult> future; |
| std::function<FenceResult(FenceResult)> continuation; |
| |
| ftl::SharedFuture<FenceResult> chain() const { |
| if (continuation) { |
| return ftl::Future(future).then(continuation).share(); |
| } else { |
| return future; |
| } |
| } |
| }; |
| std::vector<FenceAndContinuation> mAdditionalPreviousReleaseFences; |
| // Exposed so SurfaceFlinger can assert that it's held |
| const sp<SurfaceFlinger> mFlinger; |
| |
| // Check if the damage region is a small dirty. |
| void setIsSmallDirty(const Region& damageRegion, const ui::Transform& layerToDisplayTransform); |
| void setIsSmallDirty(frontend::LayerSnapshot* snapshot); |
| |
| protected: |
| // For unit tests |
| friend class TestableSurfaceFlinger; |
| friend class FpsReporterTest; |
| friend class RefreshRateSelectionTest; |
| friend class SetFrameRateTest; |
| friend class TransactionFrameTracerTest; |
| friend class TransactionSurfaceFrameTest; |
| |
| virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom, uint32_t mirrorRootId); |
| void preparePerFrameCompositionState(); |
| void preparePerFrameBufferCompositionState(); |
| void preparePerFrameEffectsCompositionState(); |
| void gatherBufferInfo(); |
| void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&); |
| |
| bool isClonedFromAlive() { return getClonedFrom() != nullptr; } |
| |
| void cloneDrawingState(const Layer* from); |
| void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); |
| void updateClonedChildren(const sp<Layer>& mirrorRoot, |
| std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); |
| void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); |
| void addChildToDrawing(const sp<Layer>&); |
| void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); |
| |
| void prepareBasicGeometryCompositionState(); |
| void prepareGeometryCompositionState(); |
| void prepareCursorCompositionState(); |
| |
| uint32_t getEffectiveUsage(uint32_t usage) const; |
| |
| /** |
| * Setup rounded corners coordinates of this layer, taking into account the layer bounds and |
| * crop coordinates, transforming them into layer space. |
| */ |
| void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const; |
| void setParent(const sp<Layer>&); |
| LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers); |
| void addZOrderRelative(const wp<Layer>& relative); |
| void removeZOrderRelative(const wp<Layer>& relative); |
| compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const; |
| compositionengine::OutputLayer* findOutputLayerForDisplay( |
| const DisplayDevice*, const frontend::LayerHierarchy::TraversalPath& path) const; |
| bool usingRelativeZ(LayerVector::StateSet) const; |
| |
| virtual ui::Transform getInputTransform() const; |
| /** |
| * Get the bounds in layer space within which this layer can receive input. |
| * |
| * These bounds are used to: |
| * - Determine the input frame for the layer to be used for occlusion detection; and |
| * - Determine the coordinate space within which the layer will receive input. The top-left of |
| * this rect will be the origin of the coordinate space that the input events sent to the |
| * layer will be in (prior to accounting for surface insets). |
| * |
| * The layer can still receive touch input if these bounds are invalid if |
| * "replaceTouchableRegionWithCrop" is specified. In this case, the layer will receive input |
| * in this layer's space, regardless of the specified crop layer. |
| */ |
| std::pair<FloatRect, bool> getInputBounds(bool fillParentBounds) const; |
| |
| bool mPremultipliedAlpha{true}; |
| const std::string mName; |
| const std::string mTransactionName{"TX - " + mName}; |
| |
| // These are only accessed by the main thread or the tracing thread. |
| State mDrawingState; |
| |
| TrustedPresentationThresholds mTrustedPresentationThresholds; |
| TrustedPresentationListener mTrustedPresentationListener; |
| bool mLastComputedTrustedPresentationState = false; |
| bool mLastReportedTrustedPresentationState = false; |
| int64_t mEnteredTrustedPresentationStateTime = -1; |
| |
| uint32_t mTransactionFlags{0}; |
| // Updated in doTransaction, used to track the last sequence number we |
| // committed. Currently this is really only used for updating visible |
| // regions. |
| int32_t mLastCommittedTxSequence = -1; |
| |
| // Timestamp history for UIAutomation. Thread safe. |
| FrameTracker mFrameTracker; |
| |
| // main thread |
| sp<NativeHandle> mSidebandStream; |
| // False if the buffer and its contents have been previously used for GPU |
| // composition, true otherwise. |
| bool mIsActiveBufferUpdatedForGpu = true; |
| |
| // We encode unset as -1. |
| std::atomic<uint64_t> mCurrentFrameNumber{0}; |
| // Whether filtering is needed b/c of the drawingstate |
| bool mNeedsFiltering{false}; |
| |
| std::atomic<bool> mRemovedFromDrawingState{false}; |
| |
| // page-flip thread (currently main thread) |
| bool mProtectedByApp{false}; // application requires protected path to external sink |
| |
| // protected by mLock |
| mutable Mutex mLock; |
| |
| const wp<Client> mClientRef; |
| |
| // This layer can be a cursor on some displays. |
| bool mPotentialCursor{false}; |
| |
| LayerVector mCurrentChildren{LayerVector::StateSet::Current}; |
| LayerVector mDrawingChildren{LayerVector::StateSet::Drawing}; |
| |
| wp<Layer> mCurrentParent; |
| wp<Layer> mDrawingParent; |
| |
| // Window types from WindowManager.LayoutParams |
| const gui::WindowInfo::Type mWindowType; |
| |
| // The owner of the layer. If created from a non system process, it will be the calling uid. |
| // If created from a system process, the value can be passed in. |
| uid_t mOwnerUid; |
| |
| // The owner pid of the layer. If created from a non system process, it will be the calling pid. |
| // If created from a system process, the value can be passed in. |
| pid_t mOwnerPid; |
| |
| int32_t mOwnerAppId; |
| |
| // Keeps track of the time SF latched the last buffer from this layer. |
| // Used in buffer stuffing analysis in FrameTimeline. |
| nsecs_t mLastLatchTime = 0; |
| |
| mutable bool mDrawingStateModified = false; |
| |
| sp<Fence> mLastClientCompositionFence; |
| bool mClearClientCompositionFenceOnLayerDisplayed = false; |
| private: |
| // Range of uids allocated for a user. |
| // This value is taken from android.os.UserHandle#PER_USER_RANGE. |
| static constexpr int32_t PER_USER_RANGE = 100000; |
| |
| friend class SlotGenerationTest; |
| friend class TransactionFrameTracerTest; |
| friend class TransactionSurfaceFrameTest; |
| |
| bool getAutoRefresh() const { return mDrawingState.autoRefresh; } |
| bool getSidebandStreamChanged() const { return mSidebandStreamChanged; } |
| |
| std::atomic<bool> mSidebandStreamChanged{false}; |
| |
| // Returns true if the layer can draw shadows on its border. |
| virtual bool canDrawShadows() const { return true; } |
| |
| aidl::android::hardware::graphics::composer3::Composition getCompositionType( |
| const DisplayDevice&) const; |
| aidl::android::hardware::graphics::composer3::Composition getCompositionType( |
| const compositionengine::OutputLayer*) const; |
| /** |
| * Returns an unsorted vector of all layers that are part of this tree. |
| * That includes the current layer and all its descendants. |
| */ |
| std::vector<Layer*> getLayersInTree(LayerVector::StateSet); |
| /** |
| * Traverses layers that are part of this tree in the correct z order. |
| * layersInTree must be sorted before calling this method. |
| */ |
| void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, |
| LayerVector::StateSet, const LayerVector::Visitor&); |
| LayerVector makeChildrenTraversalList(LayerVector::StateSet, |
| const std::vector<Layer*>& layersInTree); |
| |
| void updateTreeHasFrameRateVote(); |
| bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool overrideChildren, |
| bool* transactionNeeded); |
| void setZOrderRelativeOf(const wp<Layer>& relativeOf); |
| bool isTrustedOverlay() const; |
| gui::DropInputMode getDropInputMode() const; |
| void handleDropInputMode(gui::WindowInfo& info) const; |
| |
| // Find the root of the cloned hierarchy, this means the first non cloned parent. |
| // This will return null if first non cloned parent is not found. |
| sp<Layer> getClonedRoot(); |
| |
| // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is |
| // null. |
| sp<Layer> getRootLayer(); |
| |
| // Fills in the touch occlusion mode of the first parent (including this layer) that |
| // hasInputInfo() or no-op if no such parent is found. |
| void fillTouchOcclusionMode(gui::WindowInfo& info); |
| |
| // Fills in the frame and transform info for the gui::WindowInfo. |
| void fillInputFrameInfo(gui::WindowInfo&, const ui::Transform& screenToDisplay); |
| |
| inline void tracePendingBufferCount(int32_t pendingBuffers); |
| |
| // Latch sideband stream and returns true if the dirty region should be updated. |
| bool latchSidebandStream(bool& recomputeVisibleRegions); |
| |
| bool hasFrameUpdate() const; |
| |
| void updateTexImage(nsecs_t latchTime, bool bgColorOnly = false); |
| |
| // Crop that applies to the buffer |
| Rect computeBufferCrop(const State& s); |
| |
| void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, |
| const sp<GraphicBuffer>& buffer, uint64_t framenumber, |
| const sp<Fence>& releaseFence, |
| uint32_t currentMaxAcquiredBufferCount); |
| |
| // Returns true if the transformed buffer size does not match the layer size and we need |
| // to apply filtering. |
| bool bufferNeedsFiltering() const; |
| |
| // Returns true if there is a valid color to fill. |
| bool fillsColor() const; |
| // Returns true if this layer has a blur value. |
| bool hasBlur() const; |
| bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } |
| bool hasBufferOrSidebandStream() const { |
| return ((mSidebandStream != nullptr) || (mBufferInfo.mBuffer != nullptr)); |
| } |
| |
| bool hasBufferOrSidebandStreamInDrawing() const { |
| return ((mDrawingState.sidebandStream != nullptr) || (mDrawingState.buffer != nullptr)); |
| } |
| |
| bool hasSomethingToDraw() const { return hasEffect() || hasBufferOrSidebandStream(); } |
| |
| // Fills the provided vector with the currently available JankData and removes the processed |
| // JankData from the pending list. |
| void transferAvailableJankData(const std::deque<sp<CallbackHandle>>& handles, |
| std::vector<JankData>& jankData); |
| |
| bool shouldOverrideChildrenFrameRate() const { |
| return getDrawingState().frameRateSelectionStrategy == |
| FrameRateSelectionStrategy::OverrideChildren; |
| } |
| |
| bool shouldPropagateFrameRate() const { |
| return getDrawingState().frameRateSelectionStrategy != FrameRateSelectionStrategy::Self; |
| } |
| |
| // Cached properties computed from drawing state |
| // Effective transform taking into account parent transforms and any parent scaling, which is |
| // a transform from the current layer coordinate space to display(screen) coordinate space. |
| ui::Transform mEffectiveTransform; |
| |
| // Bounds of the layer before any transformation is applied and before it has been cropped |
| // by its parents. |
| FloatRect mSourceBounds; |
| |
| // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and |
| // its parent bounds. |
| FloatRect mBounds; |
| |
| // Layer bounds in screen space. |
| FloatRect mScreenBounds; |
| |
| bool mGetHandleCalled = false; |
| |
| // The current layer is a clone of mClonedFrom. This means that this layer will update it's |
| // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers, |
| // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children, |
| // and relatives, this layer will update as well. |
| wp<Layer> mClonedFrom; |
| |
| // The inherited shadow radius after taking into account the layer hierarchy. This is the |
| // final shadow radius for this layer. If a shadow is specified for a layer, then effective |
| // shadow radius is the set shadow radius, otherwise its the parent's shadow radius. |
| float mEffectiveShadowRadius = 0.f; |
| |
| // Game mode for the layer. Set by WindowManagerShell and recorded by SurfaceFlingerStats. |
| gui::GameMode mGameMode = gui::GameMode::Unsupported; |
| |
| // A list of regions on this layer that should have blurs. |
| const std::vector<BlurRegion> getBlurRegions() const; |
| |
| bool mIsAtRoot = false; |
| |
| uint32_t mLayerCreationFlags; |
| |
| bool findInHierarchy(const sp<Layer>&); |
| |
| bool mBorderEnabled = false; |
| float mBorderWidth; |
| half4 mBorderColor; |
| |
| void setTransformHintLegacy(ui::Transform::RotationFlags); |
| void releasePreviousBuffer(); |
| void resetDrawingStateBufferInfo(); |
| |
| // Transform hint provided to the producer. This must be accessed holding |
| // the mStateLock. |
| ui::Transform::RotationFlags mTransformHintLegacy = ui::Transform::ROT_0; |
| bool mSkipReportingTransformHint = true; |
| std::optional<ui::Transform::RotationFlags> mTransformHint = std::nullopt; |
| |
| ReleaseCallbackId mPreviousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; |
| sp<IBinder> mPreviousReleaseBufferEndpoint; |
| |
| bool mReleasePreviousBuffer = false; |
| |
| // Stores the last set acquire fence signal time used to populate the callback handle's acquire |
| // time. |
| std::variant<nsecs_t, sp<Fence>> mCallbackHandleAcquireTimeOrFence = -1; |
| |
| std::deque<std::shared_ptr<android::frametimeline::SurfaceFrame>> mPendingJankClassifications; |
| // An upper bound on the number of SurfaceFrames in the pending classifications deque. |
| static constexpr int kPendingClassificationMaxSurfaceFrames = 50; |
| |
| const std::string mBlastTransactionName{"BufferTX - " + mName}; |
| // This integer is incremented everytime a buffer arrives at the server for this layer, |
| // and decremented when a buffer is dropped or latched. When changed the integer is exported |
| // to systrace with ATRACE_INT and mBlastTransactionName. This way when debugging perf it is |
| // possible to see when a buffer arrived at the server, and in which frame it latched. |
| // |
| // You can understand the trace this way: |
| // - If the integer increases, a buffer arrived at the server. |
| // - If the integer decreases in latchBuffer, that buffer was latched |
| // - If the integer decreases in setBuffer or doTransaction, a buffer was dropped |
| std::atomic<int32_t> mPendingBufferTransactions{0}; |
| |
| // Contains requested position and matrix updates. This will be applied if the client does |
| // not specify a destination frame. |
| ui::Transform mRequestedTransform; |
| |
| sp<LayerFE> mLegacyLayerFE; |
| std::vector<std::pair<frontend::LayerHierarchy::TraversalPath, sp<LayerFE>>> mLayerFEs; |
| std::unique_ptr<frontend::LayerSnapshot> mSnapshot = |
| std::make_unique<frontend::LayerSnapshot>(); |
| bool mHandleAlive = false; |
| }; |
| |
| std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate); |
| |
| } // namespace android |