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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <android-base/thread_annotations.h>
#include <android/native_window.h>
#include <binder/IBinder.h>
#include <ftl/concat.h>
#include <ftl/optional.h>
#include <gui/LayerState.h>
#include <math/mat4.h>
#include <renderengine/RenderEngine.h>
#include <system/window.h>
#include <ui/DisplayId.h>
#include <ui/DisplayIdentification.h>
#include <ui/DisplayState.h>
#include <ui/GraphicTypes.h>
#include <ui/HdrCapabilities.h>
#include <ui/Region.h>
#include <ui/StaticDisplayInfo.h>
#include <ui/Transform.h>
#include <utils/Errors.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include "Display/DisplayModeRequest.h"
#include "DisplayHardware/DisplayMode.h"
#include "DisplayHardware/Hal.h"
#include "DisplayHardware/PowerAdvisor.h"
#include "FrontEnd/DisplayInfo.h"
#include "Scheduler/RefreshRateSelector.h"
#include "ThreadContext.h"
#include "TracedOrdinal.h"
#include "Utils/Dumper.h"
namespace android {
class Fence;
class HWComposer;
class HdrSdrRatioOverlay;
class IGraphicBufferProducer;
class Layer;
class RefreshRateOverlay;
class SurfaceFlinger;
struct CompositionInfo;
struct DisplayDeviceCreationArgs;
namespace compositionengine {
class Display;
class DisplaySurface;
} // namespace compositionengine
namespace display {
class DisplaySnapshot;
} // namespace display
class DisplayDevice : public RefBase {
public:
constexpr static float sDefaultMinLumiance = 0.0;
constexpr static float sDefaultMaxLumiance = 500.0;
enum { eReceivesInput = 0x01 };
explicit DisplayDevice(DisplayDeviceCreationArgs& args);
// Must be destroyed on the main thread because it may call into HWComposer.
virtual ~DisplayDevice();
std::shared_ptr<compositionengine::Display> getCompositionDisplay() const {
return mCompositionDisplay;
}
bool isVirtual() const { return VirtualDisplayId::tryCast(getId()).has_value(); }
bool isPrimary() const { return mIsPrimary; }
// isSecure indicates whether this display can be trusted to display
// secure surfaces.
bool isSecure() const;
void setSecure(bool secure);
int getWidth() const;
int getHeight() const;
ui::Size getSize() const { return {getWidth(), getHeight()}; }
void setLayerFilter(ui::LayerFilter);
void setDisplaySize(int width, int height);
void setProjection(ui::Rotation orientation, Rect viewport, Rect frame);
void stageBrightness(float brightness) REQUIRES(kMainThreadContext);
void persistBrightness(bool needsComposite) REQUIRES(kMainThreadContext);
bool isBrightnessStale() const REQUIRES(kMainThreadContext);
void setFlags(uint32_t flags);
ui::Rotation getPhysicalOrientation() const { return mPhysicalOrientation; }
ui::Rotation getOrientation() const { return mOrientation; }
std::optional<float> getStagedBrightness() const REQUIRES(kMainThreadContext);
ui::Transform::RotationFlags getTransformHint() const;
const ui::Transform& getTransform() const;
const Rect& getLayerStackSpaceRect() const;
const Rect& getOrientedDisplaySpaceRect() const;
ui::LayerStack getLayerStack() const;
bool receivesInput() const { return mFlags & eReceivesInput; }
DisplayId getId() const;
// Shorthand to upcast the ID of a display whose type is known as a precondition.
PhysicalDisplayId getPhysicalId() const {
const auto id = PhysicalDisplayId::tryCast(getId());
LOG_FATAL_IF(!id);
return *id;
}
VirtualDisplayId getVirtualId() const {
const auto id = VirtualDisplayId::tryCast(getId());
LOG_FATAL_IF(!id);
return *id;
}
const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
int32_t getSequenceId() const { return mSequenceId; }
const Region& getUndefinedRegion() const;
int32_t getSupportedPerFrameMetadata() const;
bool hasWideColorGamut() const;
// Whether h/w composer has native support for specific HDR type.
bool hasHDR10PlusSupport() const;
bool hasHDR10Support() const;
bool hasHLGSupport() const;
bool hasDolbyVisionSupport() const;
void overrideHdrTypes(const std::vector<ui::Hdr>& hdrTypes);
// The returned HdrCapabilities is the combination of HDR capabilities from
// hardware composer and RenderEngine. When the DisplayDevice supports wide
// color gamut, RenderEngine is able to simulate HDR support in Display P3
// color space for both PQ and HLG HDR contents. The minimum and maximum
// luminance will be set to sDefaultMinLumiance and sDefaultMaxLumiance
// respectively if hardware composer doesn't return meaningful values.
HdrCapabilities getHdrCapabilities() const;
// Return true if intent is supported by the display.
bool hasRenderIntent(ui::RenderIntent intent) const;
const Rect getBounds() const;
const Rect bounds() const { return getBounds(); }
void setDisplayName(const std::string& displayName);
const std::string& getDisplayName() const { return mDisplayName; }
surfaceflinger::frontend::DisplayInfo getFrontEndInfo() const;
/* ------------------------------------------------------------------------
* Display power mode management.
*/
hardware::graphics::composer::hal::PowerMode getPowerMode() const;
void setPowerMode(hardware::graphics::composer::hal::PowerMode);
bool isPoweredOn() const;
void tracePowerMode();
// Enables layer caching on this DisplayDevice
void enableLayerCaching(bool enable);
ui::Dataspace getCompositionDataSpace() const;
/* ------------------------------------------------------------------------
* Display mode management.
*/
enum class DesiredModeAction { None, InitiateDisplayModeSwitch, InitiateRenderRateSwitch };
DesiredModeAction setDesiredMode(display::DisplayModeRequest&&) EXCLUDES(mDesiredModeLock);
using DisplayModeRequestOpt = ftl::Optional<display::DisplayModeRequest>;
DisplayModeRequestOpt getDesiredMode() const EXCLUDES(mDesiredModeLock);
void clearDesiredMode() EXCLUDES(mDesiredModeLock);
DisplayModeRequestOpt getPendingMode() const REQUIRES(kMainThreadContext) {
return mPendingModeOpt;
}
bool isModeSetPending() const REQUIRES(kMainThreadContext) { return mIsModeSetPending; }
scheduler::FrameRateMode getActiveMode() const REQUIRES(kMainThreadContext) {
return mRefreshRateSelector->getActiveMode();
}
void setActiveMode(DisplayModeId, Fps vsyncRate, Fps renderFps);
bool initiateModeChange(display::DisplayModeRequest&&, const hal::VsyncPeriodChangeConstraints&,
hal::VsyncPeriodChangeTimeline& outTimeline)
REQUIRES(kMainThreadContext);
void finalizeModeChange(DisplayModeId, Fps vsyncRate, Fps renderFps)
REQUIRES(kMainThreadContext);
scheduler::RefreshRateSelector& refreshRateSelector() const { return *mRefreshRateSelector; }
// Extends the lifetime of the RefreshRateSelector, so it can outlive this DisplayDevice.
std::shared_ptr<scheduler::RefreshRateSelector> holdRefreshRateSelector() const {
return mRefreshRateSelector;
}
void animateOverlay();
// Enables an overlay to be displayed with the current refresh rate
void enableRefreshRateOverlay(bool enable, bool setByHwc, bool showSpinner, bool showRenderRate,
bool showInMiddle) REQUIRES(kMainThreadContext);
void updateRefreshRateOverlayRate(Fps vsyncRate, Fps renderFps, bool setByHwc = false);
bool isRefreshRateOverlayEnabled() const { return mRefreshRateOverlay != nullptr; }
bool onKernelTimerChanged(std::optional<DisplayModeId>, bool timerExpired);
// Enables an overlay to be display with the hdr/sdr ratio
void enableHdrSdrRatioOverlay(bool enable) REQUIRES(kMainThreadContext);
void updateHdrSdrRatioOverlayRatio(float currentHdrSdrRatio);
bool isHdrSdrRatioOverlayEnabled() const { return mHdrSdrRatioOverlay != nullptr; }
nsecs_t getVsyncPeriodFromHWC() const;
Fps getAdjustedRefreshRate() const { return mAdjustedRefreshRate; }
// Round the requested refresh rate to match a divisor of the pacesetter
// display's refresh rate. Only supported for virtual displays.
void adjustRefreshRate(Fps pacesetterDisplayRefreshRate);
// release HWC resources (if any) for removable displays
void disconnect();
void dump(utils::Dumper&) const;
private:
template <size_t N>
inline std::string concatId(const char (&str)[N]) const {
return std::string(ftl::Concat(str, ' ', getId().value).str());
}
const sp<SurfaceFlinger> mFlinger;
HWComposer& mHwComposer;
const wp<IBinder> mDisplayToken;
const int32_t mSequenceId;
const std::shared_ptr<compositionengine::Display> mCompositionDisplay;
std::string mDisplayName;
std::string mPendingModeFpsTrace;
std::string mActiveModeFpsTrace;
std::string mRenderRateFpsTrace;
const ui::Rotation mPhysicalOrientation;
ui::Rotation mOrientation = ui::ROTATION_0;
bool mIsOrientationChanged = false;
TracedOrdinal<hardware::graphics::composer::hal::PowerMode> mPowerMode;
std::optional<float> mStagedBrightness;
std::optional<float> mBrightness;
// TODO(b/182939859): Remove special cases for primary display.
const bool mIsPrimary;
uint32_t mFlags = 0;
// Requested refresh rate in fps, supported only for virtual displays.
// when this value is non zero, SurfaceFlinger will try to drop frames
// for virtual displays to match this requested refresh rate.
const Fps mRequestedRefreshRate;
// Adjusted refresh rate, rounded to match a divisor of the pacesetter
// display's refresh rate. Only supported for virtual displays.
Fps mAdjustedRefreshRate = 0_Hz;
std::vector<ui::Hdr> mOverrideHdrTypes;
std::shared_ptr<scheduler::RefreshRateSelector> mRefreshRateSelector;
std::unique_ptr<RefreshRateOverlay> mRefreshRateOverlay;
std::unique_ptr<HdrSdrRatioOverlay> mHdrSdrRatioOverlay;
// This parameter is only used for hdr/sdr ratio overlay
float mHdrSdrRatio = 1.0f;
mutable std::mutex mDesiredModeLock;
DisplayModeRequestOpt mDesiredModeOpt GUARDED_BY(mDesiredModeLock);
TracedOrdinal<bool> mHasDesiredModeTrace GUARDED_BY(mDesiredModeLock);
DisplayModeRequestOpt mPendingModeOpt GUARDED_BY(kMainThreadContext);
bool mIsModeSetPending GUARDED_BY(kMainThreadContext) = false;
};
struct DisplayDeviceState {
struct Physical {
PhysicalDisplayId id;
hardware::graphics::composer::hal::HWDisplayId hwcDisplayId;
DisplayModePtr activeMode;
bool operator==(const Physical& other) const {
return id == other.id && hwcDisplayId == other.hwcDisplayId;
}
};
bool isVirtual() const { return !physical; }
int32_t sequenceId = sNextSequenceId++;
std::optional<Physical> physical;
sp<IGraphicBufferProducer> surface;
ui::LayerStack layerStack;
uint32_t flags = 0;
Rect layerStackSpaceRect;
Rect orientedDisplaySpaceRect;
ui::Rotation orientation = ui::ROTATION_0;
uint32_t width = 0;
uint32_t height = 0;
std::string displayName;
bool isSecure = false;
bool isProtected = false;
// Refer to DisplayDevice::mRequestedRefreshRate, for virtual display only
Fps requestedRefreshRate;
private:
static std::atomic<int32_t> sNextSequenceId;
};
struct DisplayDeviceCreationArgs {
// We use a constructor to ensure some of the values are set, without
// assuming a default value.
DisplayDeviceCreationArgs(const sp<SurfaceFlinger>&, HWComposer& hwComposer,
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display>);
const sp<SurfaceFlinger> flinger;
HWComposer& hwComposer;
const wp<IBinder> displayToken;
const std::shared_ptr<compositionengine::Display> compositionDisplay;
std::shared_ptr<scheduler::RefreshRateSelector> refreshRateSelector;
int32_t sequenceId{0};
bool isSecure{false};
bool isProtected{false};
sp<ANativeWindow> nativeWindow;
sp<compositionengine::DisplaySurface> displaySurface;
ui::Rotation physicalOrientation{ui::ROTATION_0};
bool hasWideColorGamut{false};
HdrCapabilities hdrCapabilities;
int32_t supportedPerFrameMetadata{0};
std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>> hwcColorModes;
hardware::graphics::composer::hal::PowerMode initialPowerMode{
hardware::graphics::composer::hal::PowerMode::OFF};
bool isPrimary{false};
DisplayModeId activeModeId;
// Refer to DisplayDevice::mRequestedRefreshRate, for virtual display only
Fps requestedRefreshRate;
};
} // namespace android