| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <memory> |
| #include <string> |
| #include <unordered_map> |
| |
| #include <android-base/thread_annotations.h> |
| #include <android/native_window.h> |
| #include <binder/IBinder.h> |
| #include <ftl/concat.h> |
| #include <ftl/optional.h> |
| #include <gui/LayerState.h> |
| #include <math/mat4.h> |
| #include <renderengine/RenderEngine.h> |
| #include <system/window.h> |
| #include <ui/DisplayId.h> |
| #include <ui/DisplayIdentification.h> |
| #include <ui/DisplayState.h> |
| #include <ui/GraphicTypes.h> |
| #include <ui/HdrCapabilities.h> |
| #include <ui/Region.h> |
| #include <ui/StaticDisplayInfo.h> |
| #include <ui/Transform.h> |
| #include <utils/Errors.h> |
| #include <utils/Mutex.h> |
| #include <utils/RefBase.h> |
| #include <utils/Timers.h> |
| |
| #include "Display/DisplayModeRequest.h" |
| #include "DisplayHardware/DisplayMode.h" |
| #include "DisplayHardware/Hal.h" |
| #include "DisplayHardware/PowerAdvisor.h" |
| #include "FrontEnd/DisplayInfo.h" |
| #include "Scheduler/RefreshRateSelector.h" |
| #include "ThreadContext.h" |
| #include "TracedOrdinal.h" |
| #include "Utils/Dumper.h" |
| |
| namespace android { |
| |
| class Fence; |
| class HWComposer; |
| class HdrSdrRatioOverlay; |
| class IGraphicBufferProducer; |
| class Layer; |
| class RefreshRateOverlay; |
| class SurfaceFlinger; |
| |
| struct CompositionInfo; |
| struct DisplayDeviceCreationArgs; |
| |
| namespace compositionengine { |
| class Display; |
| class DisplaySurface; |
| } // namespace compositionengine |
| |
| namespace display { |
| class DisplaySnapshot; |
| } // namespace display |
| |
| class DisplayDevice : public RefBase { |
| public: |
| constexpr static float sDefaultMinLumiance = 0.0; |
| constexpr static float sDefaultMaxLumiance = 500.0; |
| enum { eReceivesInput = 0x01 }; |
| |
| explicit DisplayDevice(DisplayDeviceCreationArgs& args); |
| |
| // Must be destroyed on the main thread because it may call into HWComposer. |
| virtual ~DisplayDevice(); |
| |
| std::shared_ptr<compositionengine::Display> getCompositionDisplay() const { |
| return mCompositionDisplay; |
| } |
| |
| bool isVirtual() const { return VirtualDisplayId::tryCast(getId()).has_value(); } |
| bool isPrimary() const { return mIsPrimary; } |
| |
| // isSecure indicates whether this display can be trusted to display |
| // secure surfaces. |
| bool isSecure() const; |
| void setSecure(bool secure); |
| |
| int getWidth() const; |
| int getHeight() const; |
| ui::Size getSize() const { return {getWidth(), getHeight()}; } |
| |
| void setLayerFilter(ui::LayerFilter); |
| void setDisplaySize(int width, int height); |
| void setProjection(ui::Rotation orientation, Rect viewport, Rect frame); |
| void stageBrightness(float brightness) REQUIRES(kMainThreadContext); |
| void persistBrightness(bool needsComposite) REQUIRES(kMainThreadContext); |
| bool isBrightnessStale() const REQUIRES(kMainThreadContext); |
| void setFlags(uint32_t flags); |
| |
| ui::Rotation getPhysicalOrientation() const { return mPhysicalOrientation; } |
| ui::Rotation getOrientation() const { return mOrientation; } |
| |
| std::optional<float> getStagedBrightness() const REQUIRES(kMainThreadContext); |
| ui::Transform::RotationFlags getTransformHint() const; |
| const ui::Transform& getTransform() const; |
| const Rect& getLayerStackSpaceRect() const; |
| const Rect& getOrientedDisplaySpaceRect() const; |
| ui::LayerStack getLayerStack() const; |
| bool receivesInput() const { return mFlags & eReceivesInput; } |
| |
| DisplayId getId() const; |
| |
| // Shorthand to upcast the ID of a display whose type is known as a precondition. |
| PhysicalDisplayId getPhysicalId() const { |
| const auto id = PhysicalDisplayId::tryCast(getId()); |
| LOG_FATAL_IF(!id); |
| return *id; |
| } |
| |
| VirtualDisplayId getVirtualId() const { |
| const auto id = VirtualDisplayId::tryCast(getId()); |
| LOG_FATAL_IF(!id); |
| return *id; |
| } |
| |
| const wp<IBinder>& getDisplayToken() const { return mDisplayToken; } |
| int32_t getSequenceId() const { return mSequenceId; } |
| |
| const Region& getUndefinedRegion() const; |
| |
| int32_t getSupportedPerFrameMetadata() const; |
| |
| bool hasWideColorGamut() const; |
| // Whether h/w composer has native support for specific HDR type. |
| bool hasHDR10PlusSupport() const; |
| bool hasHDR10Support() const; |
| bool hasHLGSupport() const; |
| bool hasDolbyVisionSupport() const; |
| |
| void overrideHdrTypes(const std::vector<ui::Hdr>& hdrTypes); |
| |
| // The returned HdrCapabilities is the combination of HDR capabilities from |
| // hardware composer and RenderEngine. When the DisplayDevice supports wide |
| // color gamut, RenderEngine is able to simulate HDR support in Display P3 |
| // color space for both PQ and HLG HDR contents. The minimum and maximum |
| // luminance will be set to sDefaultMinLumiance and sDefaultMaxLumiance |
| // respectively if hardware composer doesn't return meaningful values. |
| HdrCapabilities getHdrCapabilities() const; |
| |
| // Return true if intent is supported by the display. |
| bool hasRenderIntent(ui::RenderIntent intent) const; |
| |
| const Rect getBounds() const; |
| const Rect bounds() const { return getBounds(); } |
| |
| void setDisplayName(const std::string& displayName); |
| const std::string& getDisplayName() const { return mDisplayName; } |
| |
| surfaceflinger::frontend::DisplayInfo getFrontEndInfo() const; |
| |
| /* ------------------------------------------------------------------------ |
| * Display power mode management. |
| */ |
| hardware::graphics::composer::hal::PowerMode getPowerMode() const; |
| void setPowerMode(hardware::graphics::composer::hal::PowerMode); |
| bool isPoweredOn() const; |
| void tracePowerMode(); |
| |
| // Enables layer caching on this DisplayDevice |
| void enableLayerCaching(bool enable); |
| |
| ui::Dataspace getCompositionDataSpace() const; |
| |
| /* ------------------------------------------------------------------------ |
| * Display mode management. |
| */ |
| |
| enum class DesiredModeAction { None, InitiateDisplayModeSwitch, InitiateRenderRateSwitch }; |
| |
| DesiredModeAction setDesiredMode(display::DisplayModeRequest&&) EXCLUDES(mDesiredModeLock); |
| |
| using DisplayModeRequestOpt = ftl::Optional<display::DisplayModeRequest>; |
| |
| DisplayModeRequestOpt getDesiredMode() const EXCLUDES(mDesiredModeLock); |
| void clearDesiredMode() EXCLUDES(mDesiredModeLock); |
| |
| DisplayModeRequestOpt getPendingMode() const REQUIRES(kMainThreadContext) { |
| return mPendingModeOpt; |
| } |
| bool isModeSetPending() const REQUIRES(kMainThreadContext) { return mIsModeSetPending; } |
| |
| scheduler::FrameRateMode getActiveMode() const REQUIRES(kMainThreadContext) { |
| return mRefreshRateSelector->getActiveMode(); |
| } |
| |
| void setActiveMode(DisplayModeId, Fps vsyncRate, Fps renderFps); |
| |
| bool initiateModeChange(display::DisplayModeRequest&&, const hal::VsyncPeriodChangeConstraints&, |
| hal::VsyncPeriodChangeTimeline& outTimeline) |
| REQUIRES(kMainThreadContext); |
| |
| void finalizeModeChange(DisplayModeId, Fps vsyncRate, Fps renderFps) |
| REQUIRES(kMainThreadContext); |
| |
| scheduler::RefreshRateSelector& refreshRateSelector() const { return *mRefreshRateSelector; } |
| |
| // Extends the lifetime of the RefreshRateSelector, so it can outlive this DisplayDevice. |
| std::shared_ptr<scheduler::RefreshRateSelector> holdRefreshRateSelector() const { |
| return mRefreshRateSelector; |
| } |
| |
| void animateOverlay(); |
| |
| // Enables an overlay to be displayed with the current refresh rate |
| void enableRefreshRateOverlay(bool enable, bool setByHwc, bool showSpinner, bool showRenderRate, |
| bool showInMiddle) REQUIRES(kMainThreadContext); |
| void updateRefreshRateOverlayRate(Fps vsyncRate, Fps renderFps, bool setByHwc = false); |
| bool isRefreshRateOverlayEnabled() const { return mRefreshRateOverlay != nullptr; } |
| bool onKernelTimerChanged(std::optional<DisplayModeId>, bool timerExpired); |
| |
| // Enables an overlay to be display with the hdr/sdr ratio |
| void enableHdrSdrRatioOverlay(bool enable) REQUIRES(kMainThreadContext); |
| void updateHdrSdrRatioOverlayRatio(float currentHdrSdrRatio); |
| bool isHdrSdrRatioOverlayEnabled() const { return mHdrSdrRatioOverlay != nullptr; } |
| |
| nsecs_t getVsyncPeriodFromHWC() const; |
| |
| Fps getAdjustedRefreshRate() const { return mAdjustedRefreshRate; } |
| |
| // Round the requested refresh rate to match a divisor of the pacesetter |
| // display's refresh rate. Only supported for virtual displays. |
| void adjustRefreshRate(Fps pacesetterDisplayRefreshRate); |
| |
| // release HWC resources (if any) for removable displays |
| void disconnect(); |
| |
| void dump(utils::Dumper&) const; |
| |
| private: |
| template <size_t N> |
| inline std::string concatId(const char (&str)[N]) const { |
| return std::string(ftl::Concat(str, ' ', getId().value).str()); |
| } |
| |
| const sp<SurfaceFlinger> mFlinger; |
| HWComposer& mHwComposer; |
| const wp<IBinder> mDisplayToken; |
| const int32_t mSequenceId; |
| |
| const std::shared_ptr<compositionengine::Display> mCompositionDisplay; |
| |
| std::string mDisplayName; |
| std::string mPendingModeFpsTrace; |
| std::string mActiveModeFpsTrace; |
| std::string mRenderRateFpsTrace; |
| |
| const ui::Rotation mPhysicalOrientation; |
| ui::Rotation mOrientation = ui::ROTATION_0; |
| bool mIsOrientationChanged = false; |
| |
| TracedOrdinal<hardware::graphics::composer::hal::PowerMode> mPowerMode; |
| |
| std::optional<float> mStagedBrightness; |
| std::optional<float> mBrightness; |
| |
| // TODO(b/182939859): Remove special cases for primary display. |
| const bool mIsPrimary; |
| |
| uint32_t mFlags = 0; |
| |
| // Requested refresh rate in fps, supported only for virtual displays. |
| // when this value is non zero, SurfaceFlinger will try to drop frames |
| // for virtual displays to match this requested refresh rate. |
| const Fps mRequestedRefreshRate; |
| |
| // Adjusted refresh rate, rounded to match a divisor of the pacesetter |
| // display's refresh rate. Only supported for virtual displays. |
| Fps mAdjustedRefreshRate = 0_Hz; |
| |
| std::vector<ui::Hdr> mOverrideHdrTypes; |
| |
| std::shared_ptr<scheduler::RefreshRateSelector> mRefreshRateSelector; |
| std::unique_ptr<RefreshRateOverlay> mRefreshRateOverlay; |
| std::unique_ptr<HdrSdrRatioOverlay> mHdrSdrRatioOverlay; |
| // This parameter is only used for hdr/sdr ratio overlay |
| float mHdrSdrRatio = 1.0f; |
| |
| mutable std::mutex mDesiredModeLock; |
| DisplayModeRequestOpt mDesiredModeOpt GUARDED_BY(mDesiredModeLock); |
| TracedOrdinal<bool> mHasDesiredModeTrace GUARDED_BY(mDesiredModeLock); |
| |
| DisplayModeRequestOpt mPendingModeOpt GUARDED_BY(kMainThreadContext); |
| bool mIsModeSetPending GUARDED_BY(kMainThreadContext) = false; |
| }; |
| |
| struct DisplayDeviceState { |
| struct Physical { |
| PhysicalDisplayId id; |
| hardware::graphics::composer::hal::HWDisplayId hwcDisplayId; |
| DisplayModePtr activeMode; |
| |
| bool operator==(const Physical& other) const { |
| return id == other.id && hwcDisplayId == other.hwcDisplayId; |
| } |
| }; |
| |
| bool isVirtual() const { return !physical; } |
| |
| int32_t sequenceId = sNextSequenceId++; |
| std::optional<Physical> physical; |
| sp<IGraphicBufferProducer> surface; |
| ui::LayerStack layerStack; |
| uint32_t flags = 0; |
| Rect layerStackSpaceRect; |
| Rect orientedDisplaySpaceRect; |
| ui::Rotation orientation = ui::ROTATION_0; |
| uint32_t width = 0; |
| uint32_t height = 0; |
| std::string displayName; |
| bool isSecure = false; |
| bool isProtected = false; |
| // Refer to DisplayDevice::mRequestedRefreshRate, for virtual display only |
| Fps requestedRefreshRate; |
| |
| private: |
| static std::atomic<int32_t> sNextSequenceId; |
| }; |
| |
| struct DisplayDeviceCreationArgs { |
| // We use a constructor to ensure some of the values are set, without |
| // assuming a default value. |
| DisplayDeviceCreationArgs(const sp<SurfaceFlinger>&, HWComposer& hwComposer, |
| const wp<IBinder>& displayToken, |
| std::shared_ptr<compositionengine::Display>); |
| const sp<SurfaceFlinger> flinger; |
| HWComposer& hwComposer; |
| const wp<IBinder> displayToken; |
| const std::shared_ptr<compositionengine::Display> compositionDisplay; |
| std::shared_ptr<scheduler::RefreshRateSelector> refreshRateSelector; |
| |
| int32_t sequenceId{0}; |
| bool isSecure{false}; |
| bool isProtected{false}; |
| sp<ANativeWindow> nativeWindow; |
| sp<compositionengine::DisplaySurface> displaySurface; |
| ui::Rotation physicalOrientation{ui::ROTATION_0}; |
| bool hasWideColorGamut{false}; |
| HdrCapabilities hdrCapabilities; |
| int32_t supportedPerFrameMetadata{0}; |
| std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>> hwcColorModes; |
| hardware::graphics::composer::hal::PowerMode initialPowerMode{ |
| hardware::graphics::composer::hal::PowerMode::OFF}; |
| bool isPrimary{false}; |
| DisplayModeId activeModeId; |
| // Refer to DisplayDevice::mRequestedRefreshRate, for virtual display only |
| Fps requestedRefreshRate; |
| }; |
| |
| } // namespace android |