blob: c0b23d97d48508713cf560b991a0a86aed398412 [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <android-base/stringprintf.h>
#include <android/native_window.h>
#include <compositionengine/CompositionEngine.h>
#include <compositionengine/Display.h>
#include <compositionengine/DisplaySurface.h>
#include <compositionengine/RenderSurfaceCreationArgs.h>
#include <compositionengine/impl/DumpHelpers.h>
#include <compositionengine/impl/OutputCompositionState.h>
#include <compositionengine/impl/RenderSurface.h>
#include <log/log.h>
#include <renderengine/ExternalTexture.h>
#include <renderengine/RenderEngine.h>
#include <renderengine/impl/ExternalTexture.h>
#include <system/window.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include <utils/Trace.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include "DisplayHardware/HWComposer.h"
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"
namespace android::compositionengine {
RenderSurface::~RenderSurface() = default;
namespace impl {
constexpr auto DEFAULT_USAGE = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
std::unique_ptr<compositionengine::RenderSurface> createRenderSurface(
const compositionengine::CompositionEngine& compositionEngine,
compositionengine::Display& display,
const compositionengine::RenderSurfaceCreationArgs& args) {
return std::make_unique<RenderSurface>(compositionEngine, display, args);
}
RenderSurface::RenderSurface(const CompositionEngine& compositionEngine, Display& display,
const RenderSurfaceCreationArgs& args)
: mCompositionEngine(compositionEngine),
mDisplay(display),
mNativeWindow(args.nativeWindow),
mDisplaySurface(args.displaySurface),
mSize(args.displayWidth, args.displayHeight),
mMaxTextureCacheSize(args.maxTextureCacheSize) {
LOG_ALWAYS_FATAL_IF(!mNativeWindow);
}
RenderSurface::~RenderSurface() {
ANativeWindow* const window = mNativeWindow.get();
native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
}
bool RenderSurface::isValid() const {
return mSize.isValid();
}
void RenderSurface::initialize() {
ANativeWindow* const window = mNativeWindow.get();
int status = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
ALOGE_IF(status != NO_ERROR, "Unable to connect BQ producer: %d", status);
status = native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
ALOGE_IF(status != NO_ERROR, "Unable to set BQ format to RGBA888: %d", status);
status = native_window_set_usage(window, DEFAULT_USAGE);
ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for GPU rendering: %d", status);
}
const ui::Size& RenderSurface::getSize() const {
return mSize;
}
const sp<Fence>& RenderSurface::getClientTargetAcquireFence() const {
return mDisplaySurface->getClientTargetAcquireFence();
}
void RenderSurface::setDisplaySize(const ui::Size& size) {
mDisplaySurface->resizeBuffers(size);
mSize = size;
}
void RenderSurface::setBufferDataspace(ui::Dataspace dataspace) {
native_window_set_buffers_data_space(mNativeWindow.get(),
static_cast<android_dataspace>(dataspace));
}
void RenderSurface::setBufferPixelFormat(ui::PixelFormat pixelFormat) {
native_window_set_buffers_format(mNativeWindow.get(), static_cast<int32_t>(pixelFormat));
}
void RenderSurface::setProtected(bool useProtected) {
uint64_t usageFlags = DEFAULT_USAGE;
if (useProtected) {
usageFlags |= GRALLOC_USAGE_PROTECTED;
}
const int status = native_window_set_usage(mNativeWindow.get(), usageFlags);
ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for protected content: %d", status);
if (status == NO_ERROR) {
mProtected = useProtected;
}
}
status_t RenderSurface::beginFrame(bool mustRecompose) {
return mDisplaySurface->beginFrame(mustRecompose);
}
void RenderSurface::prepareFrame(bool usesClientComposition, bool usesDeviceComposition) {
const auto compositionType = [=] {
using CompositionType = DisplaySurface::CompositionType;
if (usesClientComposition && usesDeviceComposition) return CompositionType::Mixed;
if (usesClientComposition) return CompositionType::Gpu;
if (usesDeviceComposition) return CompositionType::Hwc;
// Nothing to do -- when turning the screen off we get a frame like
// this. Call it a HWC frame since we won't be doing any GPU work but
// will do a prepare/set cycle.
return CompositionType::Hwc;
}();
if (status_t result = mDisplaySurface->prepareFrame(compositionType); result != NO_ERROR) {
ALOGE("updateCompositionType failed for %s: %d (%s)", mDisplay.getName().c_str(), result,
strerror(-result));
}
}
std::shared_ptr<renderengine::ExternalTexture> RenderSurface::dequeueBuffer(
base::unique_fd* bufferFence) {
ATRACE_CALL();
int fd = -1;
ANativeWindowBuffer* buffer = nullptr;
status_t result = mNativeWindow->dequeueBuffer(mNativeWindow.get(), &buffer, &fd);
if (result != NO_ERROR) {
ALOGE("ANativeWindow::dequeueBuffer failed for display [%s] with error: %d",
mDisplay.getName().c_str(), result);
// Return fast here as we can't do much more - any rendering we do
// now will just be wrong.
return mTexture;
}
ALOGW_IF(mTexture != nullptr, "Clobbering a non-null pointer to a buffer [%p].",
mTexture->getBuffer()->getNativeBuffer()->handle);
sp<GraphicBuffer> newBuffer = GraphicBuffer::from(buffer);
std::shared_ptr<renderengine::ExternalTexture> texture;
for (auto it = mTextureCache.begin(); it != mTextureCache.end(); it++) {
const auto& cachedTexture = *it;
if (cachedTexture->getBuffer()->getId() == newBuffer->getId()) {
texture = cachedTexture;
mTextureCache.erase(it);
break;
}
}
if (texture) {
mTexture = texture;
} else {
mTexture = std::make_shared<
renderengine::impl::ExternalTexture>(GraphicBuffer::from(buffer),
mCompositionEngine.getRenderEngine(),
renderengine::impl::ExternalTexture::Usage::
WRITEABLE);
}
mTextureCache.push_back(mTexture);
if (mTextureCache.size() > mMaxTextureCacheSize) {
mTextureCache.erase(mTextureCache.begin());
}
*bufferFence = base::unique_fd(fd);
return mTexture;
}
void RenderSurface::queueBuffer(base::unique_fd readyFence, float hdrSdrRatio) {
auto& state = mDisplay.getState();
if (state.usesClientComposition || state.flipClientTarget) {
// hasFlipClientTargetRequest could return true even if we haven't
// dequeued a buffer before. Try dequeueing one if we don't have a
// buffer ready.
if (mTexture == nullptr) {
ALOGI("Attempting to queue a client composited buffer without one "
"previously dequeued for display [%s]. Attempting to dequeue "
"a scratch buffer now",
mDisplay.getName().c_str());
// We shouldn't deadlock here, since mTexture == nullptr only
// after a successful call to queueBuffer, or if dequeueBuffer has
// never been called.
base::unique_fd unused;
dequeueBuffer(&unused);
}
if (mTexture == nullptr) {
ALOGE("No buffer is ready for display [%s]", mDisplay.getName().c_str());
} else {
status_t result = mNativeWindow->queueBuffer(mNativeWindow.get(),
mTexture->getBuffer()->getNativeBuffer(),
dup(readyFence));
if (result != NO_ERROR) {
ALOGE("Error when queueing buffer for display [%s]: %d", mDisplay.getName().c_str(),
result);
// We risk blocking on dequeueBuffer if the primary display failed
// to queue up its buffer, so crash here.
if (!mDisplay.isVirtual()) {
LOG_ALWAYS_FATAL("ANativeWindow::queueBuffer failed with error: %d", result);
} else {
mNativeWindow->cancelBuffer(mNativeWindow.get(),
mTexture->getBuffer()->getNativeBuffer(),
dup(readyFence));
}
}
mTexture = nullptr;
}
}
status_t result = mDisplaySurface->advanceFrame(hdrSdrRatio);
if (result != NO_ERROR) {
ALOGE("[%s] failed pushing new frame to HWC: %d", mDisplay.getName().c_str(), result);
}
}
void RenderSurface::onPresentDisplayCompleted() {
mDisplaySurface->onFrameCommitted();
}
void RenderSurface::dump(std::string& out) const {
using android::base::StringAppendF;
out.append(" Composition RenderSurface State:");
out.append("\n ");
dumpVal(out, "size", mSize);
StringAppendF(&out, "ANativeWindow=%p (format %d) ", mNativeWindow.get(),
ANativeWindow_getFormat(mNativeWindow.get()));
out.append("\n");
String8 surfaceDump;
mDisplaySurface->dumpAsString(surfaceDump);
out.append(surfaceDump);
}
void RenderSurface::setSizeForTest(const ui::Size& size) {
mSize = size;
}
std::shared_ptr<renderengine::ExternalTexture>& RenderSurface::mutableTextureForTest() {
return mTexture;
}
bool RenderSurface::supportsCompositionStrategyPrediction() const {
return mDisplaySurface->supportsCompositionStrategyPrediction();
}
} // namespace impl
} // namespace android::compositionengine