| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define ATRACE_TAG ATRACE_TAG_GRAPHICS |
| |
| #include <android-base/stringprintf.h> |
| #include <android/native_window.h> |
| #include <compositionengine/CompositionEngine.h> |
| #include <compositionengine/Display.h> |
| #include <compositionengine/DisplaySurface.h> |
| #include <compositionengine/RenderSurfaceCreationArgs.h> |
| #include <compositionengine/impl/DumpHelpers.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <compositionengine/impl/RenderSurface.h> |
| #include <log/log.h> |
| #include <renderengine/ExternalTexture.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/impl/ExternalTexture.h> |
| #include <system/window.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/Rect.h> |
| #include <utils/Trace.h> |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| |
| #include "DisplayHardware/HWComposer.h" |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion" |
| |
| namespace android::compositionengine { |
| |
| RenderSurface::~RenderSurface() = default; |
| |
| namespace impl { |
| |
| constexpr auto DEFAULT_USAGE = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; |
| |
| std::unique_ptr<compositionengine::RenderSurface> createRenderSurface( |
| const compositionengine::CompositionEngine& compositionEngine, |
| compositionengine::Display& display, |
| const compositionengine::RenderSurfaceCreationArgs& args) { |
| return std::make_unique<RenderSurface>(compositionEngine, display, args); |
| } |
| |
| RenderSurface::RenderSurface(const CompositionEngine& compositionEngine, Display& display, |
| const RenderSurfaceCreationArgs& args) |
| : mCompositionEngine(compositionEngine), |
| mDisplay(display), |
| mNativeWindow(args.nativeWindow), |
| mDisplaySurface(args.displaySurface), |
| mSize(args.displayWidth, args.displayHeight), |
| mMaxTextureCacheSize(args.maxTextureCacheSize) { |
| LOG_ALWAYS_FATAL_IF(!mNativeWindow); |
| } |
| |
| RenderSurface::~RenderSurface() { |
| ANativeWindow* const window = mNativeWindow.get(); |
| native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL); |
| } |
| |
| bool RenderSurface::isValid() const { |
| return mSize.isValid(); |
| } |
| |
| void RenderSurface::initialize() { |
| ANativeWindow* const window = mNativeWindow.get(); |
| |
| int status = native_window_api_connect(window, NATIVE_WINDOW_API_EGL); |
| ALOGE_IF(status != NO_ERROR, "Unable to connect BQ producer: %d", status); |
| status = native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); |
| ALOGE_IF(status != NO_ERROR, "Unable to set BQ format to RGBA888: %d", status); |
| status = native_window_set_usage(window, DEFAULT_USAGE); |
| ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for GPU rendering: %d", status); |
| } |
| |
| const ui::Size& RenderSurface::getSize() const { |
| return mSize; |
| } |
| |
| const sp<Fence>& RenderSurface::getClientTargetAcquireFence() const { |
| return mDisplaySurface->getClientTargetAcquireFence(); |
| } |
| |
| void RenderSurface::setDisplaySize(const ui::Size& size) { |
| mDisplaySurface->resizeBuffers(size); |
| mSize = size; |
| } |
| |
| void RenderSurface::setBufferDataspace(ui::Dataspace dataspace) { |
| native_window_set_buffers_data_space(mNativeWindow.get(), |
| static_cast<android_dataspace>(dataspace)); |
| } |
| |
| void RenderSurface::setBufferPixelFormat(ui::PixelFormat pixelFormat) { |
| native_window_set_buffers_format(mNativeWindow.get(), static_cast<int32_t>(pixelFormat)); |
| } |
| |
| void RenderSurface::setProtected(bool useProtected) { |
| uint64_t usageFlags = DEFAULT_USAGE; |
| if (useProtected) { |
| usageFlags |= GRALLOC_USAGE_PROTECTED; |
| } |
| const int status = native_window_set_usage(mNativeWindow.get(), usageFlags); |
| ALOGE_IF(status != NO_ERROR, "Unable to set BQ usage bits for protected content: %d", status); |
| if (status == NO_ERROR) { |
| mProtected = useProtected; |
| } |
| } |
| |
| status_t RenderSurface::beginFrame(bool mustRecompose) { |
| return mDisplaySurface->beginFrame(mustRecompose); |
| } |
| |
| void RenderSurface::prepareFrame(bool usesClientComposition, bool usesDeviceComposition) { |
| const auto compositionType = [=] { |
| using CompositionType = DisplaySurface::CompositionType; |
| |
| if (usesClientComposition && usesDeviceComposition) return CompositionType::Mixed; |
| if (usesClientComposition) return CompositionType::Gpu; |
| if (usesDeviceComposition) return CompositionType::Hwc; |
| |
| // Nothing to do -- when turning the screen off we get a frame like |
| // this. Call it a HWC frame since we won't be doing any GPU work but |
| // will do a prepare/set cycle. |
| return CompositionType::Hwc; |
| }(); |
| |
| if (status_t result = mDisplaySurface->prepareFrame(compositionType); result != NO_ERROR) { |
| ALOGE("updateCompositionType failed for %s: %d (%s)", mDisplay.getName().c_str(), result, |
| strerror(-result)); |
| } |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture> RenderSurface::dequeueBuffer( |
| base::unique_fd* bufferFence) { |
| ATRACE_CALL(); |
| int fd = -1; |
| ANativeWindowBuffer* buffer = nullptr; |
| |
| status_t result = mNativeWindow->dequeueBuffer(mNativeWindow.get(), &buffer, &fd); |
| |
| if (result != NO_ERROR) { |
| ALOGE("ANativeWindow::dequeueBuffer failed for display [%s] with error: %d", |
| mDisplay.getName().c_str(), result); |
| // Return fast here as we can't do much more - any rendering we do |
| // now will just be wrong. |
| return mTexture; |
| } |
| |
| ALOGW_IF(mTexture != nullptr, "Clobbering a non-null pointer to a buffer [%p].", |
| mTexture->getBuffer()->getNativeBuffer()->handle); |
| |
| sp<GraphicBuffer> newBuffer = GraphicBuffer::from(buffer); |
| |
| std::shared_ptr<renderengine::ExternalTexture> texture; |
| |
| for (auto it = mTextureCache.begin(); it != mTextureCache.end(); it++) { |
| const auto& cachedTexture = *it; |
| if (cachedTexture->getBuffer()->getId() == newBuffer->getId()) { |
| texture = cachedTexture; |
| mTextureCache.erase(it); |
| break; |
| } |
| } |
| |
| if (texture) { |
| mTexture = texture; |
| } else { |
| mTexture = std::make_shared< |
| renderengine::impl::ExternalTexture>(GraphicBuffer::from(buffer), |
| mCompositionEngine.getRenderEngine(), |
| renderengine::impl::ExternalTexture::Usage:: |
| WRITEABLE); |
| } |
| mTextureCache.push_back(mTexture); |
| if (mTextureCache.size() > mMaxTextureCacheSize) { |
| mTextureCache.erase(mTextureCache.begin()); |
| } |
| |
| *bufferFence = base::unique_fd(fd); |
| |
| return mTexture; |
| } |
| |
| void RenderSurface::queueBuffer(base::unique_fd readyFence, float hdrSdrRatio) { |
| auto& state = mDisplay.getState(); |
| |
| if (state.usesClientComposition || state.flipClientTarget) { |
| // hasFlipClientTargetRequest could return true even if we haven't |
| // dequeued a buffer before. Try dequeueing one if we don't have a |
| // buffer ready. |
| if (mTexture == nullptr) { |
| ALOGI("Attempting to queue a client composited buffer without one " |
| "previously dequeued for display [%s]. Attempting to dequeue " |
| "a scratch buffer now", |
| mDisplay.getName().c_str()); |
| // We shouldn't deadlock here, since mTexture == nullptr only |
| // after a successful call to queueBuffer, or if dequeueBuffer has |
| // never been called. |
| base::unique_fd unused; |
| dequeueBuffer(&unused); |
| } |
| |
| if (mTexture == nullptr) { |
| ALOGE("No buffer is ready for display [%s]", mDisplay.getName().c_str()); |
| } else { |
| status_t result = mNativeWindow->queueBuffer(mNativeWindow.get(), |
| mTexture->getBuffer()->getNativeBuffer(), |
| dup(readyFence)); |
| if (result != NO_ERROR) { |
| ALOGE("Error when queueing buffer for display [%s]: %d", mDisplay.getName().c_str(), |
| result); |
| // We risk blocking on dequeueBuffer if the primary display failed |
| // to queue up its buffer, so crash here. |
| if (!mDisplay.isVirtual()) { |
| LOG_ALWAYS_FATAL("ANativeWindow::queueBuffer failed with error: %d", result); |
| } else { |
| mNativeWindow->cancelBuffer(mNativeWindow.get(), |
| mTexture->getBuffer()->getNativeBuffer(), |
| dup(readyFence)); |
| } |
| } |
| |
| mTexture = nullptr; |
| } |
| } |
| |
| status_t result = mDisplaySurface->advanceFrame(hdrSdrRatio); |
| if (result != NO_ERROR) { |
| ALOGE("[%s] failed pushing new frame to HWC: %d", mDisplay.getName().c_str(), result); |
| } |
| } |
| |
| void RenderSurface::onPresentDisplayCompleted() { |
| mDisplaySurface->onFrameCommitted(); |
| } |
| |
| void RenderSurface::dump(std::string& out) const { |
| using android::base::StringAppendF; |
| |
| out.append(" Composition RenderSurface State:"); |
| |
| out.append("\n "); |
| |
| dumpVal(out, "size", mSize); |
| StringAppendF(&out, "ANativeWindow=%p (format %d) ", mNativeWindow.get(), |
| ANativeWindow_getFormat(mNativeWindow.get())); |
| out.append("\n"); |
| |
| String8 surfaceDump; |
| mDisplaySurface->dumpAsString(surfaceDump); |
| out.append(surfaceDump); |
| } |
| |
| void RenderSurface::setSizeForTest(const ui::Size& size) { |
| mSize = size; |
| } |
| |
| std::shared_ptr<renderengine::ExternalTexture>& RenderSurface::mutableTextureForTest() { |
| return mTexture; |
| } |
| |
| bool RenderSurface::supportsCompositionStrategyPrediction() const { |
| return mDisplaySurface->supportsCompositionStrategyPrediction(); |
| } |
| |
| } // namespace impl |
| } // namespace android::compositionengine |