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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <optional>
#include <ostream>
#include <unordered_set>
#include "ui/LayerStack.h"
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#pragma clang diagnostic ignored "-Wextra"
#include <renderengine/LayerSettings.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
#include <ftl/future.h>
#include <ui/FenceResult.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
namespace android {
class Fence;
namespace gui {
struct LayerMetadata;
}
namespace compositionengine {
struct LayerFECompositionState;
// Defines the interface used by the CompositionEngine to make requests
// of the front-end layer
class LayerFE : public virtual RefBase {
public:
// Gets the raw front-end composition state data for the layer
virtual const LayerFECompositionState* getCompositionState() const = 0;
// Called before composition starts. Should return true if this layer has
// pending updates which would require an extra display refresh cycle to
// process.
virtual bool onPreComposition(nsecs_t refreshStartTime,
bool updatingOutputGeometryThisFrame) = 0;
struct ClientCompositionTargetSettings {
enum class BlurSetting {
Disabled,
BackgroundBlurOnly,
BlurRegionsOnly,
Enabled,
};
friend std::string toString(BlurSetting blurSetting) {
switch (blurSetting) {
case BlurSetting::Enabled:
return "Enabled";
case BlurSetting::BlurRegionsOnly:
return "BlurRegionsOnly";
case BlurSetting::BackgroundBlurOnly:
return "BackgroundBlurOnly";
case BlurSetting::Disabled:
return "Disabled";
}
}
friend std::ostream& operator<<(std::ostream& os, const BlurSetting& setting) {
return os << toString(setting);
}
// The clip region, or visible region that is being rendered to
const Region& clip;
// If set to true, the layer should enable filtering when rendering.
const bool needsFiltering;
// If set to true, the buffer is being sent to a destination that is
// expected to treat the buffer contents as secure.
const bool isSecure;
// If set to true, the target buffer has protected content support.
const bool isProtected;
// Viewport of the target being rendered to. This is used to determine
// the shadow light position.
const Rect& viewport;
// Dataspace of the output so we can optimize how to render the shadow
// by avoiding unnecessary color space conversions.
const ui::Dataspace dataspace;
// True if the region excluding the shadow is visible.
const bool realContentIsVisible;
// If set to true, change the layer settings to render a clear output.
// This may be requested by the HWC
const bool clearContent;
// Configure layer settings for using blurs
BlurSetting blurSetting;
// Requested white point of the layer in nits
const float whitePointNits;
// True if layers with 170M dataspace should be overridden to sRGB.
const bool treat170mAsSrgb;
};
// A superset of LayerSettings required by RenderEngine to compose a layer
// and buffer info to determine duplicate client composition requests.
struct LayerSettings : renderengine::LayerSettings {
// Currently latched buffer if, 0 if invalid.
uint64_t bufferId = 0;
// Currently latched frame number, 0 if invalid.
uint64_t frameNumber = 0;
};
// Returns the LayerSettings to pass to RenderEngine::drawLayers. The state may contain shadows
// casted by the layer or the content of the layer itself. If the layer does not render then an
// empty optional will be returned.
virtual std::optional<LayerSettings> prepareClientComposition(
ClientCompositionTargetSettings&) const = 0;
// Called after the layer is displayed to update the presentation fence
virtual void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack) = 0;
// Gets some kind of identifier for the layer for debug purposes.
virtual const char* getDebugName() const = 0;
// Gets the sequence number: a serial number that uniquely identifies a Layer
virtual int32_t getSequence() const = 0;
// Whether the layer should be rendered with rounded corners.
virtual bool hasRoundedCorners() const = 0;
virtual void setWasClientComposed(const sp<Fence>&) {}
virtual const gui::LayerMetadata* getMetadata() const = 0;
virtual const gui::LayerMetadata* getRelativeMetadata() const = 0;
};
// TODO(b/121291683): Specialize std::hash<> for sp<T> so these and others can
// be removed.
struct LayerFESpHash {
size_t operator()(const sp<LayerFE>& p) const { return std::hash<LayerFE*>()(p.get()); }
};
using LayerFESet = std::unordered_set<sp<LayerFE>, LayerFESpHash>;
static inline bool operator==(const LayerFE::ClientCompositionTargetSettings& lhs,
const LayerFE::ClientCompositionTargetSettings& rhs) {
return lhs.clip.hasSameRects(rhs.clip) && lhs.needsFiltering == rhs.needsFiltering &&
lhs.isSecure == rhs.isSecure && lhs.isProtected == rhs.isProtected &&
lhs.viewport == rhs.viewport && lhs.dataspace == rhs.dataspace &&
lhs.realContentIsVisible == rhs.realContentIsVisible &&
lhs.clearContent == rhs.clearContent;
}
static inline bool operator==(const LayerFE::LayerSettings& lhs,
const LayerFE::LayerSettings& rhs) {
return static_cast<const renderengine::LayerSettings&>(lhs) ==
static_cast<const renderengine::LayerSettings&>(rhs) &&
lhs.bufferId == rhs.bufferId && lhs.frameNumber == rhs.frameNumber;
}
// Defining PrintTo helps with Google Tests.
static inline void PrintTo(const LayerFE::ClientCompositionTargetSettings& settings,
::std::ostream* os) {
*os << "ClientCompositionTargetSettings{";
*os << "\n .clip = \n";
PrintTo(settings.clip, os);
*os << "\n .needsFiltering = " << settings.needsFiltering;
*os << "\n .isSecure = " << settings.isSecure;
*os << "\n .isProtected = " << settings.isProtected;
*os << "\n .viewport = ";
PrintTo(settings.viewport, os);
*os << "\n .dataspace = ";
PrintTo(settings.dataspace, os);
*os << "\n .realContentIsVisible = " << settings.realContentIsVisible;
*os << "\n .clearContent = " << settings.clearContent;
*os << "\n .blurSetting = " << settings.blurSetting;
*os << "\n}";
}
static inline void PrintTo(const LayerFE::LayerSettings& settings, ::std::ostream* os) {
*os << "LayerFE::LayerSettings{";
PrintTo(static_cast<const renderengine::LayerSettings&>(settings), os);
*os << "\n .bufferId = " << settings.bufferId;
*os << "\n .frameNumber = " << settings.frameNumber;
*os << "\n}";
}
} // namespace compositionengine
} // namespace android