| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <cinttypes> |
| |
| #include <ui/Size.h> |
| #include <utils/Errors.h> |
| #include <utils/RefBase.h> |
| #include <utils/StrongPointer.h> |
| |
| namespace android { |
| |
| class Fence; |
| class IGraphicBufferProducer; |
| class String8; |
| |
| namespace compositionengine { |
| |
| /** |
| * An abstraction for working with a display surface (buffer queue) |
| */ |
| class DisplaySurface : public virtual RefBase { |
| public: |
| virtual ~DisplaySurface(); |
| |
| // beginFrame is called at the beginning of the composition loop, before |
| // the configuration is known. The DisplaySurface should do anything it |
| // needs to do to enable HWComposer to decide how to compose the frame. |
| // We pass in mustRecompose so we can keep VirtualDisplaySurface's state |
| // machine happy without actually queueing a buffer if nothing has changed. |
| virtual status_t beginFrame(bool mustRecompose) = 0; |
| |
| // prepareFrame is called after the composition configuration is known but |
| // before composition takes place. The DisplaySurface can use the |
| // composition type to decide how to manage the flow of buffers between |
| // GPU and HWC for this frame. |
| enum class CompositionType : uint8_t { Unknown = 0, Gpu = 0b1, Hwc = 0b10, Mixed = Gpu | Hwc }; |
| virtual status_t prepareFrame(CompositionType) = 0; |
| |
| // Inform the surface that GPU composition is complete for this frame, and |
| // the surface should make sure that HWComposer has the correct buffer for |
| // this frame. Some implementations may only push a new buffer to |
| // HWComposer if GPU composition took place, others need to push a new |
| // buffer on every frame. |
| // |
| // advanceFrame must be followed by a call to onFrameCommitted before |
| // advanceFrame may be called again. |
| virtual status_t advanceFrame(float hdrSdrRatio) = 0; |
| |
| // onFrameCommitted is called after the frame has been committed to the |
| // hardware composer. The surface collects the release fence for this |
| // frame's buffer. |
| virtual void onFrameCommitted() = 0; |
| |
| virtual void dumpAsString(String8& result) const = 0; |
| |
| virtual void resizeBuffers(const ui::Size&) = 0; |
| |
| virtual const sp<Fence>& getClientTargetAcquireFence() const = 0; |
| |
| // Returns true if the render surface supports client composition prediction. |
| virtual bool supportsCompositionStrategyPrediction() const; |
| }; |
| |
| } // namespace compositionengine |
| } // namespace android |