| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <chrono> |
| #include <optional> |
| #include <vector> |
| |
| #include <compositionengine/Display.h> |
| #include <compositionengine/LayerFE.h> |
| #include <compositionengine/OutputColorSetting.h> |
| #include <math/mat4.h> |
| #include <scheduler/interface/ICompositor.h> |
| #include <ui/FenceTime.h> |
| #include <ui/Transform.h> |
| |
| namespace android::compositionengine { |
| |
| using Layers = std::vector<sp<compositionengine::LayerFE>>; |
| using Outputs = std::vector<std::shared_ptr<compositionengine::Output>>; |
| |
| struct BorderRenderInfo { |
| float width = 0; |
| half4 color; |
| std::vector<int32_t> layerIds; |
| }; |
| |
| // Interface of composition engine power hint callback. |
| struct ICEPowerCallback { |
| virtual void notifyCpuLoadUp() = 0; |
| |
| protected: |
| ~ICEPowerCallback() = default; |
| }; |
| |
| /** |
| * A parameter object for refreshing a set of outputs |
| */ |
| struct CompositionRefreshArgs { |
| // All the outputs being refreshed |
| Outputs outputs; |
| |
| // All the layers that are potentially visible in the outputs. The order of |
| // the layers is important, and should be in traversal order from back to |
| // front. |
| Layers layers; |
| |
| // All the layers that have queued updates. |
| Layers layersWithQueuedFrames; |
| |
| // All graphic buffers that will no longer be used and should be removed from caches. |
| std::vector<uint64_t> bufferIdsToUncache; |
| |
| // Controls how the color mode is chosen for an output |
| OutputColorSetting outputColorSetting{OutputColorSetting::kEnhanced}; |
| |
| // Forces a color mode on the outputs being refreshed |
| ui::ColorMode forceOutputColorMode{ui::ColorMode::NATIVE}; |
| |
| // Used to correctly apply an inverse-display buffer transform if applicable |
| ui::Transform::RotationFlags internalDisplayRotationFlags{ui::Transform::ROT_0}; |
| |
| // If true, the complete output geometry needs to be recomputed this frame |
| bool updatingOutputGeometryThisFrame{false}; |
| |
| // If true, there was a geometry update this frame |
| bool updatingGeometryThisFrame{false}; |
| |
| // The color matrix to use for this |
| // frame. Only set if the color transform is changing this frame. |
| std::optional<mat4> colorTransformMatrix; |
| |
| // If true, client composition is always used. |
| bool devOptForceClientComposition{false}; |
| |
| // If set, causes the dirty regions to flash with the delay |
| std::optional<std::chrono::microseconds> devOptFlashDirtyRegionsDelay; |
| |
| scheduler::FrameTargets frameTargets; |
| |
| // The frameInterval for the next present |
| // TODO (b/315371484): Calculate per display and store on `FrameTarget`. |
| Fps frameInterval; |
| |
| // If set, a frame has been scheduled for that time. |
| // TODO (b/255601557): Calculate per display. |
| std::optional<std::chrono::steady_clock::time_point> scheduledFrameTime; |
| |
| std::vector<BorderRenderInfo> borderInfoList; |
| |
| bool hasTrustedPresentationListener = false; |
| |
| ICEPowerCallback* powerCallback = nullptr; |
| }; |
| |
| } // namespace android::compositionengine |