blob: 74a2ca786cdf4268d2bdd9704ae65ec9764a50c9 [file] [log] [blame]
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef LOG_TAG
#define LOG_TAG "LayerHistory"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "LayerHistory.h"
#include <android-base/stringprintf.h>
#include <cutils/properties.h>
#include <utils/Log.h>
#include <utils/Timers.h>
#include <utils/Trace.h>
#include <algorithm>
#include <cmath>
#include <string>
#include <utility>
#include "../Layer.h"
#include "LayerInfo.h"
#include "SchedulerUtils.h"
namespace android::scheduler {
namespace {
bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
// Layers with an explicit vote are always kept active
if (info.getSetFrameRateVote().rate.isValid()) {
return true;
}
return info.isVisible() && info.getLastUpdatedTime() >= threshold;
}
bool traceEnabled() {
return property_get_bool("debug.sf.layer_history_trace", false);
}
bool useFrameRatePriority() {
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.use_frame_rate_priority", value, "1");
return atoi(value);
}
void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) {
const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) {
ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0);
};
traceType(LayerHistory::LayerVoteType::NoVote, 1);
traceType(LayerHistory::LayerVoteType::Heuristic, fps);
traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps);
traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps);
traceType(LayerHistory::LayerVoteType::ExplicitExact, fps);
traceType(LayerHistory::LayerVoteType::Min, 1);
traceType(LayerHistory::LayerVoteType::Max, 1);
ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps);
}
} // namespace
LayerHistory::LayerHistory()
: mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) {
LayerInfo::setTraceEnabled(mTraceEnabled);
}
LayerHistory::~LayerHistory() = default;
void LayerHistory::registerLayer(Layer* layer, LayerVoteType type) {
std::lock_guard lock(mLock);
LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first !=
LayerHistory::layerStatus::NotFound,
"%s already registered", layer->getName().c_str());
auto info = std::make_unique<LayerInfo>(layer->getName(), layer->getOwnerUid(), type);
// The layer can be placed on either map, it is assumed that partitionLayers() will be called
// to correct them.
mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))});
}
void LayerHistory::deregisterLayer(Layer* layer) {
std::lock_guard lock(mLock);
if (!mActiveLayerInfos.erase(layer->getSequence())) {
if (!mInactiveLayerInfos.erase(layer->getSequence())) {
LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer);
}
}
}
void LayerHistory::record(Layer* layer, nsecs_t presentTime, nsecs_t now,
LayerUpdateType updateType) {
std::lock_guard lock(mLock);
auto id = layer->getSequence();
auto [found, layerPair] = findLayer(id);
if (found == LayerHistory::layerStatus::NotFound) {
// Offscreen layer
ALOGV("LayerHistory::record: %s not registered", layer->getName().c_str());
return;
}
const auto& info = layerPair->second;
const auto layerProps = LayerInfo::LayerProps{
.visible = layer->isVisible(),
.bounds = layer->getBounds(),
.transform = layer->getTransform(),
.setFrameRateVote = layer->getFrameRateForLayerTree(),
.frameRateSelectionPriority = layer->getFrameRateSelectionPriority(),
};
info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps);
// Activate layer if inactive.
if (found == LayerHistory::layerStatus::LayerInInactiveMap) {
mActiveLayerInfos.insert(
{id, std::make_pair(layerPair->first, std::move(layerPair->second))});
mInactiveLayerInfos.erase(id);
}
}
LayerHistory::Summary LayerHistory::summarize(const RefreshRateConfigs& refreshRateConfigs,
nsecs_t now) {
LayerHistory::Summary summary;
std::lock_guard lock(mLock);
partitionLayers(now);
for (const auto& [key, value] : mActiveLayerInfos) {
auto& info = value.second;
const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority();
const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority);
ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority,
layerFocused ? "" : "not");
const auto vote = info->getRefreshRateVote(refreshRateConfigs, now);
// Skip NoVote layer as those don't have any requirements
if (vote.type == LayerHistory::LayerVoteType::NoVote) {
continue;
}
// Compute the layer's position on the screen
const Rect bounds = Rect(info->getBounds());
const ui::Transform transform = info->getTransform();
constexpr bool roundOutwards = true;
Rect transformed = transform.transform(bounds, roundOutwards);
const float layerArea = transformed.getWidth() * transformed.getHeight();
float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f;
summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps,
vote.seamlessness, weight, layerFocused});
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, vote.type, vote.fps.getIntValue());
}
}
return summary;
}
void LayerHistory::partitionLayers(nsecs_t now) {
const nsecs_t threshold = getActiveLayerThreshold(now);
// iterate over inactive map
LayerInfos::iterator it = mInactiveLayerInfos.begin();
while (it != mInactiveLayerInfos.end()) {
auto& [layerUnsafe, info] = it->second;
if (isLayerActive(*info, threshold)) {
// move this to the active map
mActiveLayerInfos.insert({it->first, std::move(it->second)});
it = mInactiveLayerInfos.erase(it);
} else {
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, LayerHistory::LayerVoteType::NoVote, 0);
}
info->onLayerInactive(now);
it++;
}
}
// iterate over active map
it = mActiveLayerInfos.begin();
while (it != mActiveLayerInfos.end()) {
auto& [layerUnsafe, info] = it->second;
if (isLayerActive(*info, threshold)) {
// Set layer vote if set
const auto frameRate = info->getSetFrameRateVote();
const auto voteType = [&]() {
switch (frameRate.type) {
case Layer::FrameRateCompatibility::Default:
return LayerVoteType::ExplicitDefault;
case Layer::FrameRateCompatibility::ExactOrMultiple:
return LayerVoteType::ExplicitExactOrMultiple;
case Layer::FrameRateCompatibility::NoVote:
return LayerVoteType::NoVote;
case Layer::FrameRateCompatibility::Exact:
return LayerVoteType::ExplicitExact;
}
}();
if (frameRate.rate.isValid() || voteType == LayerVoteType::NoVote) {
const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
info->setLayerVote({type, frameRate.rate, frameRate.seamlessness});
} else {
info->resetLayerVote();
}
it++;
} else {
if (CC_UNLIKELY(mTraceEnabled)) {
trace(*info, LayerHistory::LayerVoteType::NoVote, 0);
}
info->onLayerInactive(now);
// move this to the inactive map
mInactiveLayerInfos.insert({it->first, std::move(it->second)});
it = mActiveLayerInfos.erase(it);
}
}
}
void LayerHistory::clear() {
std::lock_guard lock(mLock);
for (const auto& [key, value] : mActiveLayerInfos) {
value.second->clearHistory(systemTime());
}
}
std::string LayerHistory::dump() const {
std::lock_guard lock(mLock);
return base::StringPrintf("LayerHistory{size=%zu, active=%zu}",
mActiveLayerInfos.size() + mInactiveLayerInfos.size(),
mActiveLayerInfos.size());
}
float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const {
std::lock_guard lock(mLock);
auto [found, layerPair] = findLayer(id);
if (found != LayerHistory::layerStatus::NotFound) {
return layerPair->second->getFps(now).getValue();
}
return 0.f;
}
std::pair<LayerHistory::layerStatus, LayerHistory::LayerPair*> LayerHistory::findLayer(int32_t id) {
// the layer could be in either the active or inactive map, try both
auto it = mActiveLayerInfos.find(id);
if (it != mActiveLayerInfos.end()) {
return std::make_pair(LayerHistory::layerStatus::LayerInActiveMap, &(it->second));
}
it = mInactiveLayerInfos.find(id);
if (it != mInactiveLayerInfos.end()) {
return std::make_pair(LayerHistory::layerStatus::LayerInInactiveMap, &(it->second));
}
return std::make_pair(LayerHistory::layerStatus::NotFound, nullptr);
}
std::pair<LayerHistory::layerStatus, const LayerHistory::LayerPair*> LayerHistory::findLayer(
int32_t id) const {
// the layer could be in either the active or inactive map, try both
auto it = mActiveLayerInfos.find(id);
if (it != mActiveLayerInfos.end()) {
return std::make_pair(LayerHistory::layerStatus::LayerInActiveMap, &(it->second));
}
it = mInactiveLayerInfos.find(id);
if (it != mInactiveLayerInfos.end()) {
return std::make_pair(LayerHistory::layerStatus::LayerInInactiveMap, &(it->second));
}
return std::make_pair(LayerHistory::layerStatus::NotFound, nullptr);
}
} // namespace android::scheduler