| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <common/FlagManager.h> |
| |
| #include <SurfaceFlingerProperties.sysprop.h> |
| #include <android-base/parsebool.h> |
| #include <android-base/parseint.h> |
| #include <android-base/properties.h> |
| #include <android-base/stringprintf.h> |
| #include <log/log.h> |
| #include <renderengine/RenderEngine.h> |
| #include <server_configurable_flags/get_flags.h> |
| #include <cinttypes> |
| |
| #include <com_android_graphics_surfaceflinger_flags.h> |
| |
| namespace android { |
| using namespace com::android::graphics::surfaceflinger; |
| |
| static constexpr const char* kExperimentNamespace = "surface_flinger_native_boot"; |
| |
| std::unique_ptr<FlagManager> FlagManager::mInstance; |
| std::once_flag FlagManager::mOnce; |
| |
| FlagManager::FlagManager(ConstructorTag) {} |
| FlagManager::~FlagManager() = default; |
| |
| namespace { |
| std::optional<bool> parseBool(const char* str) { |
| base::ParseBoolResult parseResult = base::ParseBool(str); |
| switch (parseResult) { |
| case base::ParseBoolResult::kTrue: |
| return std::make_optional(true); |
| case base::ParseBoolResult::kFalse: |
| return std::make_optional(false); |
| case base::ParseBoolResult::kError: |
| return std::nullopt; |
| } |
| } |
| |
| bool getFlagValue(std::function<bool()> getter, std::optional<bool> overrideValue) { |
| if (overrideValue.has_value()) { |
| return *overrideValue; |
| } |
| |
| return getter(); |
| } |
| |
| } // namespace |
| |
| const FlagManager& FlagManager::getInstance() { |
| return getMutableInstance(); |
| } |
| |
| FlagManager& FlagManager::getMutableInstance() { |
| std::call_once(mOnce, [&] { |
| LOG_ALWAYS_FATAL_IF(mInstance, "Instance already created"); |
| mInstance = std::make_unique<FlagManager>(ConstructorTag{}); |
| }); |
| |
| return *mInstance; |
| } |
| |
| void FlagManager::markBootCompleted() { |
| mBootCompleted = true; |
| } |
| |
| void FlagManager::setUnitTestMode() { |
| mUnitTestMode = true; |
| |
| // Also set boot completed as we don't really care about it in unit testing |
| mBootCompleted = true; |
| } |
| |
| void FlagManager::dumpFlag(std::string& result, bool readonly, const char* name, |
| std::function<bool()> getter) const { |
| if (readonly || mBootCompleted) { |
| base::StringAppendF(&result, "%s: %s\n", name, getter() ? "true" : "false"); |
| } else { |
| base::StringAppendF(&result, "%s: in progress (still booting)\n", name); |
| } |
| } |
| |
| void FlagManager::dump(std::string& result) const { |
| #define DUMP_FLAG_INTERVAL(name, readonly) \ |
| dumpFlag(result, (readonly), #name, std::bind(&FlagManager::name, this)) |
| #define DUMP_SERVER_FLAG(name) DUMP_FLAG_INTERVAL(name, false) |
| #define DUMP_READ_ONLY_FLAG(name) DUMP_FLAG_INTERVAL(name, true) |
| |
| base::StringAppendF(&result, "FlagManager values: \n"); |
| |
| /// Legacy server flags /// |
| DUMP_SERVER_FLAG(use_adpf_cpu_hint); |
| DUMP_SERVER_FLAG(use_skia_tracing); |
| |
| /// Trunk stable server flags /// |
| DUMP_SERVER_FLAG(late_boot_misc2); |
| DUMP_SERVER_FLAG(dont_skip_on_early); |
| DUMP_SERVER_FLAG(refresh_rate_overlay_on_external_display); |
| |
| /// Trunk stable readonly flags /// |
| DUMP_READ_ONLY_FLAG(connected_display); |
| DUMP_READ_ONLY_FLAG(enable_small_area_detection); |
| DUMP_READ_ONLY_FLAG(misc1); |
| DUMP_READ_ONLY_FLAG(vrr_config); |
| DUMP_READ_ONLY_FLAG(hotplug2); |
| DUMP_READ_ONLY_FLAG(hdcp_level_hal); |
| DUMP_READ_ONLY_FLAG(multithreaded_present); |
| DUMP_READ_ONLY_FLAG(add_sf_skipped_frames_to_trace); |
| DUMP_READ_ONLY_FLAG(use_known_refresh_rate_for_fps_consistency); |
| DUMP_READ_ONLY_FLAG(cache_if_source_crop_layer_only_moved); |
| DUMP_READ_ONLY_FLAG(enable_fro_dependent_features); |
| DUMP_READ_ONLY_FLAG(display_protected); |
| DUMP_READ_ONLY_FLAG(fp16_client_target); |
| DUMP_READ_ONLY_FLAG(game_default_frame_rate); |
| DUMP_READ_ONLY_FLAG(enable_layer_command_batching); |
| #undef DUMP_READ_ONLY_FLAG |
| #undef DUMP_SERVER_FLAG |
| #undef DUMP_FLAG_INTERVAL |
| } |
| |
| std::optional<bool> FlagManager::getBoolProperty(const char* property) const { |
| return parseBool(base::GetProperty(property, "").c_str()); |
| } |
| |
| bool FlagManager::getServerConfigurableFlag(const char* experimentFlagName) const { |
| const auto value = server_configurable_flags::GetServerConfigurableFlag(kExperimentNamespace, |
| experimentFlagName, ""); |
| const auto res = parseBool(value.c_str()); |
| return res.has_value() && res.value(); |
| } |
| |
| #define FLAG_MANAGER_LEGACY_SERVER_FLAG(name, syspropOverride, serverFlagName) \ |
| bool FlagManager::name() const { \ |
| LOG_ALWAYS_FATAL_IF(!mBootCompleted, \ |
| "Can't read %s before boot completed as it is server writable", \ |
| __func__); \ |
| const auto debugOverride = getBoolProperty(syspropOverride); \ |
| if (debugOverride.has_value()) return debugOverride.value(); \ |
| return getServerConfigurableFlag(serverFlagName); \ |
| } |
| |
| #define FLAG_MANAGER_FLAG_INTERNAL(name, syspropOverride, checkForBootCompleted) \ |
| bool FlagManager::name() const { \ |
| if (checkForBootCompleted) { \ |
| LOG_ALWAYS_FATAL_IF(!mBootCompleted, \ |
| "Can't read %s before boot completed as it is server writable", \ |
| __func__); \ |
| } \ |
| static const std::optional<bool> debugOverride = getBoolProperty(syspropOverride); \ |
| static const bool value = getFlagValue([] { return flags::name(); }, debugOverride); \ |
| if (mUnitTestMode) { \ |
| /* \ |
| * When testing, we don't want to rely on the cached `value` or the debugOverride. \ |
| */ \ |
| return flags::name(); \ |
| } \ |
| return value; \ |
| } |
| |
| #define FLAG_MANAGER_SERVER_FLAG(name, syspropOverride) \ |
| FLAG_MANAGER_FLAG_INTERNAL(name, syspropOverride, true) |
| |
| #define FLAG_MANAGER_READ_ONLY_FLAG(name, syspropOverride) \ |
| FLAG_MANAGER_FLAG_INTERNAL(name, syspropOverride, false) |
| |
| /// Legacy server flags /// |
| FLAG_MANAGER_LEGACY_SERVER_FLAG(test_flag, "", "") |
| FLAG_MANAGER_LEGACY_SERVER_FLAG(use_adpf_cpu_hint, "debug.sf.enable_adpf_cpu_hint", |
| "AdpfFeature__adpf_cpu_hint") |
| FLAG_MANAGER_LEGACY_SERVER_FLAG(use_skia_tracing, PROPERTY_SKIA_ATRACE_ENABLED, |
| "SkiaTracingFeature__use_skia_tracing") |
| |
| /// Trunk stable readonly flags /// |
| FLAG_MANAGER_READ_ONLY_FLAG(connected_display, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(enable_small_area_detection, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(misc1, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(vrr_config, "debug.sf.enable_vrr_config") |
| FLAG_MANAGER_READ_ONLY_FLAG(hotplug2, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(hdcp_level_hal, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(multithreaded_present, "debug.sf.multithreaded_present") |
| FLAG_MANAGER_READ_ONLY_FLAG(add_sf_skipped_frames_to_trace, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(use_known_refresh_rate_for_fps_consistency, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(cache_if_source_crop_layer_only_moved, |
| "debug.sf.cache_source_crop_only_moved") |
| FLAG_MANAGER_READ_ONLY_FLAG(enable_fro_dependent_features, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(display_protected, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(fp16_client_target, "debug.sf.fp16_client_target") |
| FLAG_MANAGER_READ_ONLY_FLAG(game_default_frame_rate, "") |
| FLAG_MANAGER_READ_ONLY_FLAG(enable_layer_command_batching, "") |
| |
| /// Trunk stable server flags /// |
| FLAG_MANAGER_SERVER_FLAG(late_boot_misc2, "") |
| FLAG_MANAGER_SERVER_FLAG(refresh_rate_overlay_on_external_display, "") |
| |
| /// Exceptions /// |
| bool FlagManager::dont_skip_on_early() const { |
| // Even though this is a server writable flag, we do call it before boot completed, but that's |
| // fine since the decision is done per frame. We can't do caching though. |
| return flags::dont_skip_on_early(); |
| } |
| |
| } // namespace android |