| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <android-base/thread_annotations.h> |
| #include <android/gui/BnDisplayEventConnection.h> |
| #include <gui/DisplayEventReceiver.h> |
| #include <private/gui/BitTube.h> |
| #include <sys/types.h> |
| #include <utils/Errors.h> |
| |
| #include <scheduler/FrameRateMode.h> |
| #include <condition_variable> |
| #include <cstdint> |
| #include <deque> |
| #include <mutex> |
| #include <optional> |
| #include <thread> |
| #include <vector> |
| |
| #include "DisplayHardware/DisplayMode.h" |
| #include "TracedOrdinal.h" |
| #include "VSyncDispatch.h" |
| #include "VsyncSchedule.h" |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| // --------------------------------------------------------------------------- |
| |
| class EventThread; |
| class EventThreadTest; |
| class SurfaceFlinger; |
| |
| namespace frametimeline { |
| class TokenManager; |
| } // namespace frametimeline |
| |
| using gui::ParcelableVsyncEventData; |
| using gui::VsyncEventData; |
| |
| // --------------------------------------------------------------------------- |
| |
| using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; |
| |
| enum class VSyncRequest { |
| None = -2, |
| // Single wakes up for the next two frames to avoid scheduler overhead |
| Single = -1, |
| // SingleSuppressCallback only wakes up for the next frame |
| SingleSuppressCallback = 0, |
| Periodic = 1, |
| // Subsequent values are periods. |
| }; |
| |
| class EventThreadConnection : public gui::BnDisplayEventConnection { |
| public: |
| EventThreadConnection(EventThread*, uid_t callingUid, |
| EventRegistrationFlags eventRegistration = {}); |
| virtual ~EventThreadConnection(); |
| |
| virtual status_t postEvent(const DisplayEventReceiver::Event& event); |
| |
| binder::Status stealReceiveChannel(gui::BitTube* outChannel) override; |
| binder::Status setVsyncRate(int rate) override; |
| binder::Status requestNextVsync() override; // asynchronous |
| binder::Status getLatestVsyncEventData(ParcelableVsyncEventData* outVsyncEventData) override; |
| binder::Status getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) override; |
| |
| VSyncRequest vsyncRequest = VSyncRequest::None; |
| const uid_t mOwnerUid; |
| const EventRegistrationFlags mEventRegistration; |
| |
| /** The frame rate set to the attached choreographer. */ |
| Fps frameRate; |
| |
| private: |
| virtual void onFirstRef(); |
| EventThread* const mEventThread; |
| std::mutex mLock; |
| gui::BitTube mChannel GUARDED_BY(mLock); |
| |
| std::vector<DisplayEventReceiver::Event> mPendingEvents; |
| }; |
| |
| class EventThread { |
| public: |
| virtual ~EventThread(); |
| |
| virtual sp<EventThreadConnection> createEventConnection( |
| EventRegistrationFlags eventRegistration = {}) const = 0; |
| |
| // Feed clients with fake VSYNC, e.g. while the display is off. |
| virtual void enableSyntheticVsync(bool) = 0; |
| |
| virtual void onHotplugReceived(PhysicalDisplayId displayId, bool connected) = 0; |
| |
| virtual void onHotplugConnectionError(int32_t connectionError) = 0; |
| |
| // called when SF changes the active mode and apps needs to be notified about the change |
| virtual void onModeChanged(const scheduler::FrameRateMode&) = 0; |
| |
| // called when SF updates the Frame Rate Override list |
| virtual void onFrameRateOverridesChanged(PhysicalDisplayId displayId, |
| std::vector<FrameRateOverride> overrides) = 0; |
| |
| virtual void dump(std::string& result) const = 0; |
| |
| virtual void setDuration(std::chrono::nanoseconds workDuration, |
| std::chrono::nanoseconds readyDuration) = 0; |
| |
| virtual status_t registerDisplayEventConnection( |
| const sp<EventThreadConnection>& connection) = 0; |
| virtual void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) = 0; |
| // Requests the next vsync. If resetIdleTimer is set to true, it resets the idle timer. |
| virtual void requestNextVsync(const sp<EventThreadConnection>& connection) = 0; |
| virtual VsyncEventData getLatestVsyncEventData( |
| const sp<EventThreadConnection>& connection) const = 0; |
| |
| virtual void onNewVsyncSchedule(std::shared_ptr<scheduler::VsyncSchedule>) = 0; |
| }; |
| |
| struct IEventThreadCallback { |
| virtual ~IEventThreadCallback() = default; |
| |
| virtual bool throttleVsync(TimePoint, uid_t) = 0; |
| virtual Period getVsyncPeriod(uid_t) = 0; |
| virtual void resync() = 0; |
| }; |
| |
| namespace impl { |
| |
| class EventThread : public android::EventThread { |
| public: |
| EventThread(const char* name, std::shared_ptr<scheduler::VsyncSchedule>, |
| frametimeline::TokenManager*, IEventThreadCallback& callback, |
| std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration); |
| ~EventThread(); |
| |
| sp<EventThreadConnection> createEventConnection( |
| EventRegistrationFlags eventRegistration = {}) const override; |
| |
| status_t registerDisplayEventConnection(const sp<EventThreadConnection>& connection) override; |
| void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) override; |
| void requestNextVsync(const sp<EventThreadConnection>& connection) override; |
| VsyncEventData getLatestVsyncEventData( |
| const sp<EventThreadConnection>& connection) const override; |
| |
| void enableSyntheticVsync(bool) override; |
| |
| void onHotplugReceived(PhysicalDisplayId displayId, bool connected) override; |
| |
| void onHotplugConnectionError(int32_t connectionError) override; |
| |
| void onModeChanged(const scheduler::FrameRateMode&) override; |
| |
| void onFrameRateOverridesChanged(PhysicalDisplayId displayId, |
| std::vector<FrameRateOverride> overrides) override; |
| |
| void dump(std::string& result) const override; |
| |
| void setDuration(std::chrono::nanoseconds workDuration, |
| std::chrono::nanoseconds readyDuration) override; |
| |
| void onNewVsyncSchedule(std::shared_ptr<scheduler::VsyncSchedule>) override EXCLUDES(mMutex); |
| |
| private: |
| friend EventThreadTest; |
| |
| using DisplayEventConsumers = std::vector<sp<EventThreadConnection>>; |
| |
| void threadMain(std::unique_lock<std::mutex>& lock) REQUIRES(mMutex); |
| |
| bool shouldConsumeEvent(const DisplayEventReceiver::Event& event, |
| const sp<EventThreadConnection>& connection) const REQUIRES(mMutex); |
| void dispatchEvent(const DisplayEventReceiver::Event& event, |
| const DisplayEventConsumers& consumers) REQUIRES(mMutex); |
| |
| void removeDisplayEventConnectionLocked(const wp<EventThreadConnection>& connection) |
| REQUIRES(mMutex); |
| |
| void onVsync(nsecs_t vsyncTime, nsecs_t wakeupTime, nsecs_t readyTime); |
| |
| int64_t generateToken(nsecs_t timestamp, nsecs_t deadlineTimestamp, |
| nsecs_t expectedPresentationTime) const; |
| void generateFrameTimeline(VsyncEventData& outVsyncEventData, nsecs_t frameInterval, |
| nsecs_t timestamp, nsecs_t preferredExpectedPresentationTime, |
| nsecs_t preferredDeadlineTimestamp) const; |
| |
| scheduler::VSyncDispatch::Callback createDispatchCallback(); |
| |
| // Returns the old registration so it can be destructed outside the lock to |
| // avoid deadlock. |
| scheduler::VSyncCallbackRegistration onNewVsyncScheduleInternal( |
| std::shared_ptr<scheduler::VsyncSchedule>) EXCLUDES(mMutex); |
| |
| const char* const mThreadName; |
| TracedOrdinal<int> mVsyncTracer; |
| TracedOrdinal<std::chrono::nanoseconds> mWorkDuration GUARDED_BY(mMutex); |
| std::chrono::nanoseconds mReadyDuration GUARDED_BY(mMutex); |
| std::shared_ptr<scheduler::VsyncSchedule> mVsyncSchedule GUARDED_BY(mMutex); |
| TimePoint mLastVsyncCallbackTime GUARDED_BY(mMutex) = TimePoint::now(); |
| scheduler::VSyncCallbackRegistration mVsyncRegistration GUARDED_BY(mMutex); |
| frametimeline::TokenManager* const mTokenManager; |
| |
| IEventThreadCallback& mCallback; |
| |
| std::thread mThread; |
| mutable std::mutex mMutex; |
| mutable std::condition_variable mCondition; |
| |
| std::vector<wp<EventThreadConnection>> mDisplayEventConnections GUARDED_BY(mMutex); |
| std::deque<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex); |
| |
| // VSYNC state of connected display. |
| struct VSyncState { |
| explicit VSyncState(PhysicalDisplayId displayId) : displayId(displayId) {} |
| |
| const PhysicalDisplayId displayId; |
| |
| // Number of VSYNC events since display was connected. |
| uint32_t count = 0; |
| |
| // True if VSYNC should be faked, e.g. when display is off. |
| bool synthetic = false; |
| }; |
| |
| // TODO(b/74619554): Create per-display threads waiting on respective VSYNC signals, |
| // and support headless mode by injecting a fake display with synthetic VSYNC. |
| std::optional<VSyncState> mVSyncState GUARDED_BY(mMutex); |
| |
| // State machine for event loop. |
| enum class State { |
| Idle, |
| Quit, |
| SyntheticVSync, |
| VSync, |
| }; |
| |
| State mState GUARDED_BY(mMutex) = State::Idle; |
| |
| static const char* toCString(State); |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| } // namespace impl |
| } // namespace android |