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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android-base/thread_annotations.h>
#include <android/gui/BnDisplayEventConnection.h>
#include <gui/DisplayEventReceiver.h>
#include <private/gui/BitTube.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <scheduler/FrameRateMode.h>
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <mutex>
#include <optional>
#include <thread>
#include <vector>
#include "DisplayHardware/DisplayMode.h"
#include "TracedOrdinal.h"
#include "VSyncDispatch.h"
#include "VsyncSchedule.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class EventThread;
class EventThreadTest;
class SurfaceFlinger;
namespace frametimeline {
class TokenManager;
} // namespace frametimeline
using gui::ParcelableVsyncEventData;
using gui::VsyncEventData;
// ---------------------------------------------------------------------------
using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
enum class VSyncRequest {
None = -2,
// Single wakes up for the next two frames to avoid scheduler overhead
Single = -1,
// SingleSuppressCallback only wakes up for the next frame
SingleSuppressCallback = 0,
Periodic = 1,
// Subsequent values are periods.
};
class EventThreadConnection : public gui::BnDisplayEventConnection {
public:
EventThreadConnection(EventThread*, uid_t callingUid,
EventRegistrationFlags eventRegistration = {});
virtual ~EventThreadConnection();
virtual status_t postEvent(const DisplayEventReceiver::Event& event);
binder::Status stealReceiveChannel(gui::BitTube* outChannel) override;
binder::Status setVsyncRate(int rate) override;
binder::Status requestNextVsync() override; // asynchronous
binder::Status getLatestVsyncEventData(ParcelableVsyncEventData* outVsyncEventData) override;
binder::Status getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) override;
VSyncRequest vsyncRequest = VSyncRequest::None;
const uid_t mOwnerUid;
const EventRegistrationFlags mEventRegistration;
/** The frame rate set to the attached choreographer. */
Fps frameRate;
private:
virtual void onFirstRef();
EventThread* const mEventThread;
std::mutex mLock;
gui::BitTube mChannel GUARDED_BY(mLock);
std::vector<DisplayEventReceiver::Event> mPendingEvents;
};
class EventThread {
public:
virtual ~EventThread();
virtual sp<EventThreadConnection> createEventConnection(
EventRegistrationFlags eventRegistration = {}) const = 0;
// Feed clients with fake VSYNC, e.g. while the display is off.
virtual void enableSyntheticVsync(bool) = 0;
virtual void onHotplugReceived(PhysicalDisplayId displayId, bool connected) = 0;
virtual void onHotplugConnectionError(int32_t connectionError) = 0;
// called when SF changes the active mode and apps needs to be notified about the change
virtual void onModeChanged(const scheduler::FrameRateMode&) = 0;
// called when SF updates the Frame Rate Override list
virtual void onFrameRateOverridesChanged(PhysicalDisplayId displayId,
std::vector<FrameRateOverride> overrides) = 0;
virtual void dump(std::string& result) const = 0;
virtual void setDuration(std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration) = 0;
virtual status_t registerDisplayEventConnection(
const sp<EventThreadConnection>& connection) = 0;
virtual void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) = 0;
// Requests the next vsync. If resetIdleTimer is set to true, it resets the idle timer.
virtual void requestNextVsync(const sp<EventThreadConnection>& connection) = 0;
virtual VsyncEventData getLatestVsyncEventData(
const sp<EventThreadConnection>& connection) const = 0;
virtual void onNewVsyncSchedule(std::shared_ptr<scheduler::VsyncSchedule>) = 0;
};
struct IEventThreadCallback {
virtual ~IEventThreadCallback() = default;
virtual bool throttleVsync(TimePoint, uid_t) = 0;
virtual Period getVsyncPeriod(uid_t) = 0;
virtual void resync() = 0;
};
namespace impl {
class EventThread : public android::EventThread {
public:
EventThread(const char* name, std::shared_ptr<scheduler::VsyncSchedule>,
frametimeline::TokenManager*, IEventThreadCallback& callback,
std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration);
~EventThread();
sp<EventThreadConnection> createEventConnection(
EventRegistrationFlags eventRegistration = {}) const override;
status_t registerDisplayEventConnection(const sp<EventThreadConnection>& connection) override;
void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) override;
void requestNextVsync(const sp<EventThreadConnection>& connection) override;
VsyncEventData getLatestVsyncEventData(
const sp<EventThreadConnection>& connection) const override;
void enableSyntheticVsync(bool) override;
void onHotplugReceived(PhysicalDisplayId displayId, bool connected) override;
void onHotplugConnectionError(int32_t connectionError) override;
void onModeChanged(const scheduler::FrameRateMode&) override;
void onFrameRateOverridesChanged(PhysicalDisplayId displayId,
std::vector<FrameRateOverride> overrides) override;
void dump(std::string& result) const override;
void setDuration(std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration) override;
void onNewVsyncSchedule(std::shared_ptr<scheduler::VsyncSchedule>) override EXCLUDES(mMutex);
private:
friend EventThreadTest;
using DisplayEventConsumers = std::vector<sp<EventThreadConnection>>;
void threadMain(std::unique_lock<std::mutex>& lock) REQUIRES(mMutex);
bool shouldConsumeEvent(const DisplayEventReceiver::Event& event,
const sp<EventThreadConnection>& connection) const REQUIRES(mMutex);
void dispatchEvent(const DisplayEventReceiver::Event& event,
const DisplayEventConsumers& consumers) REQUIRES(mMutex);
void removeDisplayEventConnectionLocked(const wp<EventThreadConnection>& connection)
REQUIRES(mMutex);
void onVsync(nsecs_t vsyncTime, nsecs_t wakeupTime, nsecs_t readyTime);
int64_t generateToken(nsecs_t timestamp, nsecs_t deadlineTimestamp,
nsecs_t expectedPresentationTime) const;
void generateFrameTimeline(VsyncEventData& outVsyncEventData, nsecs_t frameInterval,
nsecs_t timestamp, nsecs_t preferredExpectedPresentationTime,
nsecs_t preferredDeadlineTimestamp) const;
scheduler::VSyncDispatch::Callback createDispatchCallback();
// Returns the old registration so it can be destructed outside the lock to
// avoid deadlock.
scheduler::VSyncCallbackRegistration onNewVsyncScheduleInternal(
std::shared_ptr<scheduler::VsyncSchedule>) EXCLUDES(mMutex);
const char* const mThreadName;
TracedOrdinal<int> mVsyncTracer;
TracedOrdinal<std::chrono::nanoseconds> mWorkDuration GUARDED_BY(mMutex);
std::chrono::nanoseconds mReadyDuration GUARDED_BY(mMutex);
std::shared_ptr<scheduler::VsyncSchedule> mVsyncSchedule GUARDED_BY(mMutex);
TimePoint mLastVsyncCallbackTime GUARDED_BY(mMutex) = TimePoint::now();
scheduler::VSyncCallbackRegistration mVsyncRegistration GUARDED_BY(mMutex);
frametimeline::TokenManager* const mTokenManager;
IEventThreadCallback& mCallback;
std::thread mThread;
mutable std::mutex mMutex;
mutable std::condition_variable mCondition;
std::vector<wp<EventThreadConnection>> mDisplayEventConnections GUARDED_BY(mMutex);
std::deque<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex);
// VSYNC state of connected display.
struct VSyncState {
explicit VSyncState(PhysicalDisplayId displayId) : displayId(displayId) {}
const PhysicalDisplayId displayId;
// Number of VSYNC events since display was connected.
uint32_t count = 0;
// True if VSYNC should be faked, e.g. when display is off.
bool synthetic = false;
};
// TODO(b/74619554): Create per-display threads waiting on respective VSYNC signals,
// and support headless mode by injecting a fake display with synthetic VSYNC.
std::optional<VSyncState> mVSyncState GUARDED_BY(mMutex);
// State machine for event loop.
enum class State {
Idle,
Quit,
SyntheticVSync,
VSync,
};
State mState GUARDED_BY(mMutex) = State::Idle;
static const char* toCString(State);
};
// ---------------------------------------------------------------------------
} // namespace impl
} // namespace android