| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| /** |
| * CallOrderStateMachineHelper is a helper class for setting up a compile-time |
| * checked state machine that a sequence of calls is correct for completely |
| * setting up the state for some other type. |
| * |
| * Two examples where this could be used are with setting up a "Builder" flow |
| * for initializing an instance of some type, and writing tests where the state |
| * machine sets up expectations and preconditions, calls the function under |
| * test, and then evaluations postconditions. |
| * |
| * The purpose of this helper is to offload some of the boilerplate code to |
| * simplify the actual state classes, and is also a place to document how to |
| * go about setting up the state classes. |
| * |
| * To work at compile time, the idea is that each state is a unique C++ type, |
| * and the valid transitions between states are given by member functions on |
| * those types, with those functions returning a simple value type expressing |
| * the new state to use. Illegal state transitions become a compile error because |
| * a named member function does not exist. |
| * |
| * Example usage in a test: |
| * |
| * A two step (+ terminator step) setup process can defined using: |
| * |
| * class Step1 : public CallOrderStateMachineHelper<TestFixtureType, Step1> { |
| * [[nodiscard]] auto firstMockCalledWith(int value1) { |
| * // Set up an expectation or initial state using the fixture |
| * EXPECT_CALL(getInstance->firstMock, FirstCall(value1)); |
| * return nextState<Step2>(); |
| * } |
| * }; |
| * |
| * class Step2 : public CallOrderStateMachineHelper<TestFixtureType, Step2> { |
| * [[nodiscard]] auto secondMockCalledWith(int value2) { |
| * // Set up an expectation or initial state using the fixture |
| * EXPECT_CALL(getInstance()->secondMock, SecondCall(value2)); |
| * return nextState<StepExecute>(); |
| * } |
| * }; |
| * |
| * class StepExecute : public CallOrderStateMachineHelper<TestFixtureType, Step3> { |
| * void execute() { |
| * invokeFunctionUnderTest(); |
| * } |
| * }; |
| * |
| * Note how the non-terminator steps return by value and use [[nodiscard]] to |
| * enforce the setup flow. Only the terminator step returns void. |
| * |
| * This can then be used in the tests with: |
| * |
| * Step1::make(this).firstMockCalledWith(value1) |
| * .secondMockCalledWith(value2) |
| * .execute); |
| * |
| * If the test fixture defines a `verify()` helper function which returns |
| * `Step1::make(this)`, this can be simplified to: |
| * |
| * verify().firstMockCalledWith(value1) |
| * .secondMockCalledWith(value2) |
| * .execute(); |
| * |
| * This is equivalent to the following calls made by the text function: |
| * |
| * EXPECT_CALL(firstMock, FirstCall(value1)); |
| * EXPECT_CALL(secondMock, SecondCall(value2)); |
| * invokeFunctionUnderTest(); |
| */ |
| template <typename InstanceType, typename CurrentStateType> |
| class CallOrderStateMachineHelper { |
| public: |
| CallOrderStateMachineHelper() = default; |
| |
| // Disallow copying |
| CallOrderStateMachineHelper(const CallOrderStateMachineHelper&) = delete; |
| CallOrderStateMachineHelper& operator=(const CallOrderStateMachineHelper&) = delete; |
| |
| // Moving is intended use case. |
| CallOrderStateMachineHelper(CallOrderStateMachineHelper&&) = default; |
| CallOrderStateMachineHelper& operator=(CallOrderStateMachineHelper&&) = default; |
| |
| // Using a static "Make" function means the CurrentStateType classes do not |
| // need anything other than a default no-argument constructor. |
| static CurrentStateType make(InstanceType* instance) { |
| auto helper = CurrentStateType(); |
| helper.mInstance = instance; |
| return helper; |
| } |
| |
| // Each non-terminal state function |
| template <typename NextStateType> |
| auto nextState() { |
| // Note: Further operations on the current state become undefined |
| // operations as the instance pointer is moved to the next state type. |
| // But that doesn't stop someone from storing an intermediate state |
| // instance as a local and possibly calling one than one member function |
| // on it. By swapping with nullptr, we at least can try to catch this |
| // this at runtime. |
| InstanceType* instance = nullptr; |
| std::swap(instance, mInstance); |
| return NextStateType::make(instance); |
| } |
| |
| InstanceType* getInstance() const { return mInstance; } |
| |
| private: |
| InstanceType* mInstance; |
| }; |