| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <SurfaceFlingerProperties.sysprop.h> |
| #include <android-base/stringprintf.h> |
| #include <compositionengine/CompositionEngine.h> |
| #include <compositionengine/CompositionRefreshArgs.h> |
| #include <compositionengine/DisplayColorProfile.h> |
| #include <compositionengine/LayerFE.h> |
| #include <compositionengine/LayerFECompositionState.h> |
| #include <compositionengine/RenderSurface.h> |
| #include <compositionengine/UdfpsExtension.h> |
| #include <compositionengine/impl/HwcAsyncWorker.h> |
| #include <compositionengine/impl/Output.h> |
| #include <compositionengine/impl/OutputCompositionState.h> |
| #include <compositionengine/impl/OutputLayer.h> |
| #include <compositionengine/impl/OutputLayerCompositionState.h> |
| #include <compositionengine/impl/planner/Planner.h> |
| #include <ftl/future.h> |
| #include <gui/TraceUtils.h> |
| |
| #include <optional> |
| #include <thread> |
| |
| #include "renderengine/ExternalTexture.h" |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wconversion" |
| |
| #include <renderengine/DisplaySettings.h> |
| #include <renderengine/RenderEngine.h> |
| |
| // TODO(b/129481165): remove the #pragma below and fix conversion issues |
| #pragma clang diagnostic pop // ignored "-Wconversion" |
| |
| #include <android-base/properties.h> |
| #include <ui/DebugUtils.h> |
| #include <ui/HdrCapabilities.h> |
| #include <utils/Trace.h> |
| |
| #include "TracedOrdinal.h" |
| |
| using aidl::android::hardware::graphics::composer3::Composition; |
| |
| namespace android::compositionengine { |
| |
| Output::~Output() = default; |
| |
| namespace impl { |
| using CompositionStrategyPredictionState = |
| OutputCompositionState::CompositionStrategyPredictionState; |
| namespace { |
| |
| template <typename T> |
| class Reversed { |
| public: |
| explicit Reversed(const T& container) : mContainer(container) {} |
| auto begin() { return mContainer.rbegin(); } |
| auto end() { return mContainer.rend(); } |
| |
| private: |
| const T& mContainer; |
| }; |
| |
| // Helper for enumerating over a container in reverse order |
| template <typename T> |
| Reversed<T> reversed(const T& c) { |
| return Reversed<T>(c); |
| } |
| |
| struct ScaleVector { |
| float x; |
| float y; |
| }; |
| |
| // Returns a ScaleVector (x, y) such that from.scale(x, y) = to', |
| // where to' will have the same size as "to". In the case where "from" and "to" |
| // start at the origin to'=to. |
| ScaleVector getScale(const Rect& from, const Rect& to) { |
| return {.x = static_cast<float>(to.width()) / from.width(), |
| .y = static_cast<float>(to.height()) / from.height()}; |
| } |
| |
| } // namespace |
| |
| std::shared_ptr<Output> createOutput( |
| const compositionengine::CompositionEngine& compositionEngine) { |
| return createOutputTemplated<Output>(compositionEngine); |
| } |
| |
| Output::~Output() = default; |
| |
| bool Output::isValid() const { |
| return mDisplayColorProfile && mDisplayColorProfile->isValid() && mRenderSurface && |
| mRenderSurface->isValid(); |
| } |
| |
| std::optional<DisplayId> Output::getDisplayId() const { |
| return {}; |
| } |
| |
| const std::string& Output::getName() const { |
| return mName; |
| } |
| |
| void Output::setName(const std::string& name) { |
| mName = name; |
| auto displayIdOpt = getDisplayId(); |
| mNamePlusId = displayIdOpt ? base::StringPrintf("%s (%s)", mName.c_str(), |
| to_string(*displayIdOpt).c_str()) |
| : mName; |
| } |
| |
| void Output::setCompositionEnabled(bool enabled) { |
| auto& outputState = editState(); |
| if (outputState.isEnabled == enabled) { |
| return; |
| } |
| |
| outputState.isEnabled = enabled; |
| dirtyEntireOutput(); |
| } |
| |
| void Output::setLayerCachingEnabled(bool enabled) { |
| if (enabled == (mPlanner != nullptr)) { |
| return; |
| } |
| |
| if (enabled) { |
| mPlanner = std::make_unique<planner::Planner>(getCompositionEngine().getRenderEngine()); |
| if (mRenderSurface) { |
| mPlanner->setDisplaySize(mRenderSurface->getSize()); |
| } |
| } else { |
| mPlanner.reset(); |
| } |
| |
| for (auto* outputLayer : getOutputLayersOrderedByZ()) { |
| if (!outputLayer) { |
| continue; |
| } |
| |
| outputLayer->editState().overrideInfo = {}; |
| } |
| } |
| |
| void Output::setLayerCachingTexturePoolEnabled(bool enabled) { |
| if (mPlanner) { |
| mPlanner->setTexturePoolEnabled(enabled); |
| } |
| } |
| |
| void Output::setProjection(ui::Rotation orientation, const Rect& layerStackSpaceRect, |
| const Rect& orientedDisplaySpaceRect) { |
| auto& outputState = editState(); |
| |
| outputState.displaySpace.setOrientation(orientation); |
| LOG_FATAL_IF(outputState.displaySpace.getBoundsAsRect() == Rect::INVALID_RECT, |
| "The display bounds are unknown."); |
| |
| // Compute orientedDisplaySpace |
| ui::Size orientedSize = outputState.displaySpace.getBounds(); |
| if (orientation == ui::ROTATION_90 || orientation == ui::ROTATION_270) { |
| std::swap(orientedSize.width, orientedSize.height); |
| } |
| outputState.orientedDisplaySpace.setBounds(orientedSize); |
| outputState.orientedDisplaySpace.setContent(orientedDisplaySpaceRect); |
| |
| // Compute displaySpace.content |
| const uint32_t transformOrientationFlags = ui::Transform::toRotationFlags(orientation); |
| ui::Transform rotation; |
| if (transformOrientationFlags != ui::Transform::ROT_INVALID) { |
| const auto displaySize = outputState.displaySpace.getBoundsAsRect(); |
| rotation.set(transformOrientationFlags, displaySize.width(), displaySize.height()); |
| } |
| outputState.displaySpace.setContent(rotation.transform(orientedDisplaySpaceRect)); |
| |
| // Compute framebufferSpace |
| outputState.framebufferSpace.setOrientation(orientation); |
| LOG_FATAL_IF(outputState.framebufferSpace.getBoundsAsRect() == Rect::INVALID_RECT, |
| "The framebuffer bounds are unknown."); |
| const auto scale = getScale(outputState.displaySpace.getBoundsAsRect(), |
| outputState.framebufferSpace.getBoundsAsRect()); |
| outputState.framebufferSpace.setContent( |
| outputState.displaySpace.getContent().scale(scale.x, scale.y)); |
| |
| // Compute layerStackSpace |
| outputState.layerStackSpace.setContent(layerStackSpaceRect); |
| outputState.layerStackSpace.setBounds( |
| ui::Size(layerStackSpaceRect.getWidth(), layerStackSpaceRect.getHeight())); |
| |
| outputState.transform = outputState.layerStackSpace.getTransform(outputState.displaySpace); |
| outputState.needsFiltering = outputState.transform.needsBilinearFiltering(); |
| dirtyEntireOutput(); |
| } |
| |
| void Output::setNextBrightness(float brightness) { |
| editState().displayBrightness = brightness; |
| } |
| |
| void Output::setDisplaySize(const ui::Size& size) { |
| mRenderSurface->setDisplaySize(size); |
| |
| auto& state = editState(); |
| |
| // Update framebuffer space |
| const ui::Size newBounds(size); |
| state.framebufferSpace.setBounds(newBounds); |
| |
| // Update display space |
| state.displaySpace.setBounds(newBounds); |
| state.transform = state.layerStackSpace.getTransform(state.displaySpace); |
| |
| // Update oriented display space |
| const auto orientation = state.displaySpace.getOrientation(); |
| ui::Size orientedSize = size; |
| if (orientation == ui::ROTATION_90 || orientation == ui::ROTATION_270) { |
| std::swap(orientedSize.width, orientedSize.height); |
| } |
| const ui::Size newOrientedBounds(orientedSize); |
| state.orientedDisplaySpace.setBounds(newOrientedBounds); |
| |
| if (mPlanner) { |
| mPlanner->setDisplaySize(size); |
| } |
| |
| dirtyEntireOutput(); |
| } |
| |
| ui::Transform::RotationFlags Output::getTransformHint() const { |
| return static_cast<ui::Transform::RotationFlags>(getState().transform.getOrientation()); |
| } |
| |
| void Output::setLayerFilter(ui::LayerFilter filter) { |
| editState().layerFilter = filter; |
| dirtyEntireOutput(); |
| } |
| |
| void Output::setColorTransform(const compositionengine::CompositionRefreshArgs& args) { |
| auto& colorTransformMatrix = editState().colorTransformMatrix; |
| if (!args.colorTransformMatrix || colorTransformMatrix == args.colorTransformMatrix) { |
| return; |
| } |
| |
| colorTransformMatrix = *args.colorTransformMatrix; |
| |
| dirtyEntireOutput(); |
| } |
| |
| void Output::setColorProfile(const ColorProfile& colorProfile) { |
| auto& outputState = editState(); |
| if (outputState.colorMode == colorProfile.mode && |
| outputState.dataspace == colorProfile.dataspace && |
| outputState.renderIntent == colorProfile.renderIntent) { |
| return; |
| } |
| |
| outputState.colorMode = colorProfile.mode; |
| outputState.dataspace = colorProfile.dataspace; |
| outputState.renderIntent = colorProfile.renderIntent; |
| |
| mRenderSurface->setBufferDataspace(colorProfile.dataspace); |
| |
| ALOGV("Set active color mode: %s (%d), active render intent: %s (%d)", |
| decodeColorMode(colorProfile.mode).c_str(), colorProfile.mode, |
| decodeRenderIntent(colorProfile.renderIntent).c_str(), colorProfile.renderIntent); |
| |
| dirtyEntireOutput(); |
| } |
| |
| void Output::setDisplayBrightness(float sdrWhitePointNits, float displayBrightnessNits) { |
| auto& outputState = editState(); |
| if (outputState.sdrWhitePointNits == sdrWhitePointNits && |
| outputState.displayBrightnessNits == displayBrightnessNits) { |
| // Nothing changed |
| return; |
| } |
| outputState.sdrWhitePointNits = sdrWhitePointNits; |
| outputState.displayBrightnessNits = displayBrightnessNits; |
| dirtyEntireOutput(); |
| } |
| |
| void Output::dump(std::string& out) const { |
| base::StringAppendF(&out, "Output \"%s\"", mName.c_str()); |
| out.append("\n Composition Output State:\n"); |
| |
| dumpBase(out); |
| } |
| |
| void Output::dumpBase(std::string& out) const { |
| dumpState(out); |
| out += '\n'; |
| |
| if (mDisplayColorProfile) { |
| mDisplayColorProfile->dump(out); |
| } else { |
| out.append(" No display color profile!\n"); |
| } |
| |
| out += '\n'; |
| |
| if (mRenderSurface) { |
| mRenderSurface->dump(out); |
| } else { |
| out.append(" No render surface!\n"); |
| } |
| |
| base::StringAppendF(&out, "\n %zu Layers\n", getOutputLayerCount()); |
| for (const auto* outputLayer : getOutputLayersOrderedByZ()) { |
| if (!outputLayer) { |
| continue; |
| } |
| outputLayer->dump(out); |
| } |
| } |
| |
| void Output::dumpPlannerInfo(const Vector<String16>& args, std::string& out) const { |
| if (!mPlanner) { |
| out.append("Planner is disabled\n"); |
| return; |
| } |
| base::StringAppendF(&out, "Planner info for display [%s]\n", mName.c_str()); |
| mPlanner->dump(args, out); |
| } |
| |
| compositionengine::DisplayColorProfile* Output::getDisplayColorProfile() const { |
| return mDisplayColorProfile.get(); |
| } |
| |
| void Output::setDisplayColorProfile(std::unique_ptr<compositionengine::DisplayColorProfile> mode) { |
| mDisplayColorProfile = std::move(mode); |
| } |
| |
| const Output::ReleasedLayers& Output::getReleasedLayersForTest() const { |
| return mReleasedLayers; |
| } |
| |
| void Output::setDisplayColorProfileForTest( |
| std::unique_ptr<compositionengine::DisplayColorProfile> mode) { |
| mDisplayColorProfile = std::move(mode); |
| } |
| |
| compositionengine::RenderSurface* Output::getRenderSurface() const { |
| return mRenderSurface.get(); |
| } |
| |
| void Output::setRenderSurface(std::unique_ptr<compositionengine::RenderSurface> surface) { |
| mRenderSurface = std::move(surface); |
| const auto size = mRenderSurface->getSize(); |
| editState().framebufferSpace.setBounds(size); |
| if (mPlanner) { |
| mPlanner->setDisplaySize(size); |
| } |
| dirtyEntireOutput(); |
| } |
| |
| void Output::cacheClientCompositionRequests(uint32_t cacheSize) { |
| if (cacheSize == 0) { |
| mClientCompositionRequestCache.reset(); |
| } else { |
| mClientCompositionRequestCache = std::make_unique<ClientCompositionRequestCache>(cacheSize); |
| } |
| }; |
| |
| void Output::setRenderSurfaceForTest(std::unique_ptr<compositionengine::RenderSurface> surface) { |
| mRenderSurface = std::move(surface); |
| } |
| |
| Region Output::getDirtyRegion() const { |
| const auto& outputState = getState(); |
| return outputState.dirtyRegion.intersect(outputState.layerStackSpace.getContent()); |
| } |
| |
| bool Output::includesLayer(ui::LayerFilter filter) const { |
| return getState().layerFilter.includes(filter); |
| } |
| |
| bool Output::includesLayer(const sp<LayerFE>& layerFE) const { |
| const auto* layerFEState = layerFE->getCompositionState(); |
| return layerFEState && includesLayer(layerFEState->outputFilter); |
| } |
| |
| std::unique_ptr<compositionengine::OutputLayer> Output::createOutputLayer( |
| const sp<LayerFE>& layerFE) const { |
| return impl::createOutputLayer(*this, layerFE); |
| } |
| |
| compositionengine::OutputLayer* Output::getOutputLayerForLayer(const sp<LayerFE>& layerFE) const { |
| auto index = findCurrentOutputLayerForLayer(layerFE); |
| return index ? getOutputLayerOrderedByZByIndex(*index) : nullptr; |
| } |
| |
| std::optional<size_t> Output::findCurrentOutputLayerForLayer( |
| const sp<compositionengine::LayerFE>& layer) const { |
| for (size_t i = 0; i < getOutputLayerCount(); i++) { |
| auto outputLayer = getOutputLayerOrderedByZByIndex(i); |
| if (outputLayer && &outputLayer->getLayerFE() == layer.get()) { |
| return i; |
| } |
| } |
| return std::nullopt; |
| } |
| |
| void Output::setReleasedLayers(Output::ReleasedLayers&& layers) { |
| mReleasedLayers = std::move(layers); |
| } |
| |
| void Output::prepare(const compositionengine::CompositionRefreshArgs& refreshArgs, |
| LayerFESet& geomSnapshots) { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| rebuildLayerStacks(refreshArgs, geomSnapshots); |
| uncacheBuffers(refreshArgs.bufferIdsToUncache); |
| } |
| |
| ftl::Future<std::monostate> Output::present( |
| const compositionengine::CompositionRefreshArgs& refreshArgs) { |
| ATRACE_FORMAT("%s for %s", __func__, mNamePlusId.c_str()); |
| ALOGV(__FUNCTION__); |
| |
| updateColorProfile(refreshArgs); |
| updateCompositionState(refreshArgs); |
| planComposition(); |
| writeCompositionState(refreshArgs); |
| setColorTransform(refreshArgs); |
| beginFrame(); |
| |
| GpuCompositionResult result; |
| const bool predictCompositionStrategy = canPredictCompositionStrategy(refreshArgs); |
| if (predictCompositionStrategy) { |
| result = prepareFrameAsync(); |
| } else { |
| prepareFrame(); |
| } |
| |
| devOptRepaintFlash(refreshArgs); |
| finishFrame(std::move(result)); |
| ftl::Future<std::monostate> future; |
| if (mOffloadPresent) { |
| future = presentFrameAndReleaseLayersAsync(); |
| |
| // Only offload for this frame. The next frame will determine whether it |
| // needs to be offloaded. Leave the HwcAsyncWorker in place. For one thing, |
| // it is currently presenting. Further, it may be needed next frame, and |
| // we don't want to churn. |
| mOffloadPresent = false; |
| } else { |
| presentFrameAndReleaseLayers(); |
| future = ftl::yield<std::monostate>({}); |
| } |
| renderCachedSets(refreshArgs); |
| return future; |
| } |
| |
| void Output::offloadPresentNextFrame() { |
| mOffloadPresent = true; |
| updateHwcAsyncWorker(); |
| } |
| |
| void Output::uncacheBuffers(std::vector<uint64_t> const& bufferIdsToUncache) { |
| if (bufferIdsToUncache.empty()) { |
| return; |
| } |
| for (auto outputLayer : getOutputLayersOrderedByZ()) { |
| outputLayer->uncacheBuffers(bufferIdsToUncache); |
| } |
| } |
| |
| void Output::rebuildLayerStacks(const compositionengine::CompositionRefreshArgs& refreshArgs, |
| LayerFESet& layerFESet) { |
| auto& outputState = editState(); |
| |
| // Do nothing if this output is not enabled or there is no need to perform this update |
| if (!outputState.isEnabled || CC_LIKELY(!refreshArgs.updatingOutputGeometryThisFrame)) { |
| return; |
| } |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| // Process the layers to determine visibility and coverage |
| compositionengine::Output::CoverageState coverage{layerFESet}; |
| coverage.aboveCoveredLayersExcludingOverlays = refreshArgs.hasTrustedPresentationListener |
| ? std::make_optional<Region>() |
| : std::nullopt; |
| collectVisibleLayers(refreshArgs, coverage); |
| |
| // Compute the resulting coverage for this output, and store it for later |
| const ui::Transform& tr = outputState.transform; |
| Region undefinedRegion{outputState.displaySpace.getBoundsAsRect()}; |
| undefinedRegion.subtractSelf(tr.transform(coverage.aboveOpaqueLayers)); |
| |
| outputState.undefinedRegion = undefinedRegion; |
| outputState.dirtyRegion.orSelf(coverage.dirtyRegion); |
| } |
| |
| void Output::collectVisibleLayers(const compositionengine::CompositionRefreshArgs& refreshArgs, |
| compositionengine::Output::CoverageState& coverage) { |
| // Evaluate the layers from front to back to determine what is visible. This |
| // also incrementally calculates the coverage information for each layer as |
| // well as the entire output. |
| for (auto layer : reversed(refreshArgs.layers)) { |
| // Incrementally process the coverage for each layer |
| ensureOutputLayerIfVisible(layer, coverage); |
| |
| // TODO(b/121291683): Stop early if the output is completely covered and |
| // no more layers could even be visible underneath the ones on top. |
| } |
| |
| setReleasedLayers(refreshArgs); |
| |
| finalizePendingOutputLayers(); |
| } |
| |
| void Output::ensureOutputLayerIfVisible(sp<compositionengine::LayerFE>& layerFE, |
| compositionengine::Output::CoverageState& coverage) { |
| // Ensure we have a snapshot of the basic geometry layer state. Limit the |
| // snapshots to once per frame for each candidate layer, as layers may |
| // appear on multiple outputs. |
| if (!coverage.latchedLayers.count(layerFE)) { |
| coverage.latchedLayers.insert(layerFE); |
| } |
| |
| // Only consider the layers on this output |
| if (!includesLayer(layerFE)) { |
| return; |
| } |
| |
| // Obtain a read-only pointer to the front-end layer state |
| const auto* layerFEState = layerFE->getCompositionState(); |
| if (CC_UNLIKELY(!layerFEState)) { |
| return; |
| } |
| |
| // handle hidden surfaces by setting the visible region to empty |
| if (CC_UNLIKELY(!layerFEState->isVisible)) { |
| return; |
| } |
| |
| bool computeAboveCoveredExcludingOverlays = coverage.aboveCoveredLayersExcludingOverlays && |
| !layerFEState->outputFilter.toInternalDisplay; |
| |
| /* |
| * opaqueRegion: area of a surface that is fully opaque. |
| */ |
| Region opaqueRegion; |
| |
| /* |
| * visibleRegion: area of a surface that is visible on screen and not fully |
| * transparent. This is essentially the layer's footprint minus the opaque |
| * regions above it. Areas covered by a translucent surface are considered |
| * visible. |
| */ |
| Region visibleRegion; |
| |
| /* |
| * coveredRegion: area of a surface that is covered by all visible regions |
| * above it (which includes the translucent areas). |
| */ |
| Region coveredRegion; |
| |
| /* |
| * transparentRegion: area of a surface that is hinted to be completely |
| * transparent. |
| * This is used to tell when the layer has no visible non-transparent |
| * regions and can be removed from the layer list. It does not affect the |
| * visibleRegion of this layer or any layers beneath it. The hint may not |
| * be correct if apps don't respect the SurfaceView restrictions (which, |
| * sadly, some don't). |
| * |
| * In addition, it is used on DISPLAY_DECORATION layers to specify the |
| * blockingRegion, allowing the DPU to skip it to save power. Once we have |
| * hardware that supports a blockingRegion on frames with AFBC, it may be |
| * useful to use this for other layers, too, so long as we can prevent |
| * regressions on b/7179570. |
| */ |
| Region transparentRegion; |
| |
| /* |
| * shadowRegion: Region cast by the layer's shadow. |
| */ |
| Region shadowRegion; |
| |
| /** |
| * covered region above excluding internal display overlay layers |
| */ |
| std::optional<Region> coveredRegionExcludingDisplayOverlays = std::nullopt; |
| |
| const ui::Transform& tr = layerFEState->geomLayerTransform; |
| |
| // Get the visible region |
| // TODO(b/121291683): Is it worth creating helper methods on LayerFEState |
| // for computations like this? |
| const Rect visibleRect(tr.transform(layerFEState->geomLayerBounds)); |
| visibleRegion.set(visibleRect); |
| |
| if (layerFEState->shadowSettings.length > 0.0f) { |
| // if the layer casts a shadow, offset the layers visible region and |
| // calculate the shadow region. |
| const auto inset = static_cast<int32_t>(ceilf(layerFEState->shadowSettings.length) * -1.0f); |
| Rect visibleRectWithShadows(visibleRect); |
| visibleRectWithShadows.inset(inset, inset, inset, inset); |
| visibleRegion.set(visibleRectWithShadows); |
| shadowRegion = visibleRegion.subtract(visibleRect); |
| } |
| |
| if (visibleRegion.isEmpty()) { |
| return; |
| } |
| |
| // Remove the transparent area from the visible region |
| if (!layerFEState->isOpaque) { |
| if (tr.preserveRects()) { |
| // Clip the transparent region to geomLayerBounds first |
| // The transparent region may be influenced by applications, for |
| // instance, by overriding ViewGroup#gatherTransparentRegion with a |
| // custom view. Once the layer stack -> display mapping is known, we |
| // must guard against very wrong inputs to prevent underflow or |
| // overflow errors. We do this here by constraining the transparent |
| // region to be within the pre-transform layer bounds, since the |
| // layer bounds are expected to play nicely with the full |
| // transform. |
| const Region clippedTransparentRegionHint = |
| layerFEState->transparentRegionHint.intersect( |
| Rect(layerFEState->geomLayerBounds)); |
| |
| if (clippedTransparentRegionHint.isEmpty()) { |
| if (!layerFEState->transparentRegionHint.isEmpty()) { |
| ALOGD("Layer: %s had an out of bounds transparent region", |
| layerFE->getDebugName()); |
| layerFEState->transparentRegionHint.dump("transparentRegionHint"); |
| } |
| transparentRegion.clear(); |
| } else { |
| transparentRegion = tr.transform(clippedTransparentRegionHint); |
| } |
| } else { |
| // transformation too complex, can't do the |
| // transparent region optimization. |
| transparentRegion.clear(); |
| } |
| } |
| |
| // compute the opaque region |
| const auto layerOrientation = tr.getOrientation(); |
| if (layerFEState->isOpaque && ((layerOrientation & ui::Transform::ROT_INVALID) == 0)) { |
| // If we one of the simple category of transforms (0/90/180/270 rotation |
| // + any flip), then the opaque region is the layer's footprint. |
| // Otherwise we don't try and compute the opaque region since there may |
| // be errors at the edges, and we treat the entire layer as |
| // translucent. |
| opaqueRegion.set(visibleRect); |
| } |
| |
| // Clip the covered region to the visible region |
| coveredRegion = coverage.aboveCoveredLayers.intersect(visibleRegion); |
| |
| // Update accumAboveCoveredLayers for next (lower) layer |
| coverage.aboveCoveredLayers.orSelf(visibleRegion); |
| |
| if (CC_UNLIKELY(computeAboveCoveredExcludingOverlays)) { |
| coveredRegionExcludingDisplayOverlays = |
| coverage.aboveCoveredLayersExcludingOverlays->intersect(visibleRegion); |
| coverage.aboveCoveredLayersExcludingOverlays->orSelf(visibleRegion); |
| } |
| |
| // subtract the opaque region covered by the layers above us |
| visibleRegion.subtractSelf(coverage.aboveOpaqueLayers); |
| |
| if (visibleRegion.isEmpty()) { |
| return; |
| } |
| |
| // Get coverage information for the layer as previously displayed, |
| // also taking over ownership from mOutputLayersorderedByZ. |
| auto prevOutputLayerIndex = findCurrentOutputLayerForLayer(layerFE); |
| auto prevOutputLayer = |
| prevOutputLayerIndex ? getOutputLayerOrderedByZByIndex(*prevOutputLayerIndex) : nullptr; |
| |
| // Get coverage information for the layer as previously displayed |
| // TODO(b/121291683): Define kEmptyRegion as a constant in Region.h |
| const Region kEmptyRegion; |
| const Region& oldVisibleRegion = |
| prevOutputLayer ? prevOutputLayer->getState().visibleRegion : kEmptyRegion; |
| const Region& oldCoveredRegion = |
| prevOutputLayer ? prevOutputLayer->getState().coveredRegion : kEmptyRegion; |
| |
| // compute this layer's dirty region |
| Region dirty; |
| if (layerFEState->contentDirty) { |
| // we need to invalidate the whole region |
| dirty = visibleRegion; |
| // as well, as the old visible region |
| dirty.orSelf(oldVisibleRegion); |
| } else { |
| /* compute the exposed region: |
| * the exposed region consists of two components: |
| * 1) what's VISIBLE now and was COVERED before |
| * 2) what's EXPOSED now less what was EXPOSED before |
| * |
| * note that (1) is conservative, we start with the whole visible region |
| * but only keep what used to be covered by something -- which mean it |
| * may have been exposed. |
| * |
| * (2) handles areas that were not covered by anything but got exposed |
| * because of a resize. |
| * |
| */ |
| const Region newExposed = visibleRegion - coveredRegion; |
| const Region oldExposed = oldVisibleRegion - oldCoveredRegion; |
| dirty = (visibleRegion & oldCoveredRegion) | (newExposed - oldExposed); |
| } |
| dirty.subtractSelf(coverage.aboveOpaqueLayers); |
| |
| // accumulate to the screen dirty region |
| coverage.dirtyRegion.orSelf(dirty); |
| |
| // Update accumAboveOpaqueLayers for next (lower) layer |
| coverage.aboveOpaqueLayers.orSelf(opaqueRegion); |
| |
| // Compute the visible non-transparent region |
| Region visibleNonTransparentRegion = visibleRegion.subtract(transparentRegion); |
| |
| // Perform the final check to see if this layer is visible on this output |
| // TODO(b/121291683): Why does this not use visibleRegion? (see outputSpaceVisibleRegion below) |
| const auto& outputState = getState(); |
| Region drawRegion(outputState.transform.transform(visibleNonTransparentRegion)); |
| drawRegion.andSelf(outputState.displaySpace.getBoundsAsRect()); |
| if (drawRegion.isEmpty()) { |
| return; |
| } |
| |
| Region visibleNonShadowRegion = visibleRegion.subtract(shadowRegion); |
| |
| // The layer is visible. Either reuse the existing outputLayer if we have |
| // one, or create a new one if we do not. |
| auto result = ensureOutputLayer(prevOutputLayerIndex, layerFE); |
| |
| // Store the layer coverage information into the layer state as some of it |
| // is useful later. |
| auto& outputLayerState = result->editState(); |
| outputLayerState.visibleRegion = visibleRegion; |
| outputLayerState.visibleNonTransparentRegion = visibleNonTransparentRegion; |
| outputLayerState.coveredRegion = coveredRegion; |
| outputLayerState.outputSpaceVisibleRegion = outputState.transform.transform( |
| visibleNonShadowRegion.intersect(outputState.layerStackSpace.getContent())); |
| outputLayerState.shadowRegion = shadowRegion; |
| outputLayerState.outputSpaceBlockingRegionHint = |
| layerFEState->compositionType == Composition::DISPLAY_DECORATION |
| ? outputState.transform.transform( |
| transparentRegion.intersect(outputState.layerStackSpace.getContent())) |
| : Region(); |
| if (CC_UNLIKELY(computeAboveCoveredExcludingOverlays)) { |
| outputLayerState.coveredRegionExcludingDisplayOverlays = |
| std::move(coveredRegionExcludingDisplayOverlays); |
| } |
| } |
| |
| void Output::setReleasedLayers(const compositionengine::CompositionRefreshArgs&) { |
| // The base class does nothing with this call. |
| } |
| |
| void Output::updateCompositionState(const compositionengine::CompositionRefreshArgs& refreshArgs) { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| if (!getState().isEnabled) { |
| return; |
| } |
| |
| mLayerRequestingBackgroundBlur = findLayerRequestingBackgroundComposition(); |
| bool forceClientComposition = mLayerRequestingBackgroundBlur != nullptr; |
| |
| for (auto* layer : getOutputLayersOrderedByZ()) { |
| layer->updateCompositionState(refreshArgs.updatingGeometryThisFrame, |
| refreshArgs.devOptForceClientComposition || |
| forceClientComposition, |
| refreshArgs.internalDisplayRotationFlags); |
| |
| if (mLayerRequestingBackgroundBlur == layer) { |
| forceClientComposition = false; |
| } |
| } |
| |
| updateCompositionStateForBorder(refreshArgs); |
| } |
| |
| void Output::updateCompositionStateForBorder( |
| const compositionengine::CompositionRefreshArgs& refreshArgs) { |
| std::unordered_map<int32_t, const Region*> layerVisibleRegionMap; |
| // Store a map of layerId to their computed visible region. |
| for (auto* layer : getOutputLayersOrderedByZ()) { |
| int layerId = (layer->getLayerFE()).getSequence(); |
| layerVisibleRegionMap[layerId] = &((layer->getState()).visibleRegion); |
| } |
| OutputCompositionState& outputCompositionState = editState(); |
| outputCompositionState.borderInfoList.clear(); |
| bool clientComposeTopLayer = false; |
| for (const auto& borderInfo : refreshArgs.borderInfoList) { |
| renderengine::BorderRenderInfo info; |
| for (const auto& id : borderInfo.layerIds) { |
| info.combinedRegion.orSelf(*(layerVisibleRegionMap[id])); |
| } |
| |
| if (!info.combinedRegion.isEmpty()) { |
| info.width = borderInfo.width; |
| info.color = borderInfo.color; |
| outputCompositionState.borderInfoList.emplace_back(std::move(info)); |
| clientComposeTopLayer = true; |
| } |
| } |
| |
| // In this situation we must client compose the top layer instead of using hwc |
| // because we want to draw the border above all else. |
| // This could potentially cause a bit of a performance regression if the top |
| // layer would have been rendered using hwc originally. |
| // TODO(b/227656283): Measure system's performance before enabling the border feature |
| if (clientComposeTopLayer) { |
| auto topLayer = getOutputLayerOrderedByZByIndex(getOutputLayerCount() - 1); |
| (topLayer->editState()).forceClientComposition = true; |
| } |
| } |
| |
| void Output::planComposition() { |
| if (!mPlanner || !getState().isEnabled) { |
| return; |
| } |
| |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| mPlanner->plan(getOutputLayersOrderedByZ()); |
| } |
| |
| void Output::writeCompositionState(const compositionengine::CompositionRefreshArgs& refreshArgs) { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| if (!getState().isEnabled) { |
| return; |
| } |
| |
| editState().earliestPresentTime = refreshArgs.earliestPresentTime; |
| editState().expectedPresentTime = refreshArgs.expectedPresentTime; |
| editState().frameInterval = refreshArgs.frameInterval; |
| editState().powerCallback = refreshArgs.powerCallback; |
| |
| compositionengine::OutputLayer* peekThroughLayer = nullptr; |
| sp<GraphicBuffer> previousOverride = nullptr; |
| bool includeGeometry = refreshArgs.updatingGeometryThisFrame; |
| uint32_t z = 0; |
| bool overrideZ = false; |
| uint64_t outputLayerHash = 0; |
| for (auto* layer : getOutputLayersOrderedByZ()) { |
| if (layer == peekThroughLayer) { |
| // No longer needed, although it should not show up again, so |
| // resetting it is not truly needed either. |
| peekThroughLayer = nullptr; |
| |
| // peekThroughLayer was already drawn ahead of its z order. |
| continue; |
| } |
| bool skipLayer = false; |
| const auto& overrideInfo = layer->getState().overrideInfo; |
| if (overrideInfo.buffer != nullptr) { |
| if (previousOverride && overrideInfo.buffer->getBuffer() == previousOverride) { |
| ALOGV("Skipping redundant buffer"); |
| skipLayer = true; |
| } else { |
| // First layer with the override buffer. |
| if (overrideInfo.peekThroughLayer) { |
| peekThroughLayer = overrideInfo.peekThroughLayer; |
| |
| // Draw peekThroughLayer first. |
| overrideZ = true; |
| includeGeometry = true; |
| constexpr bool isPeekingThrough = true; |
| peekThroughLayer->writeStateToHWC(includeGeometry, false, z++, overrideZ, |
| isPeekingThrough); |
| outputLayerHash ^= android::hashCombine( |
| reinterpret_cast<uint64_t>(&peekThroughLayer->getLayerFE()), |
| z, includeGeometry, overrideZ, isPeekingThrough, |
| peekThroughLayer->requiresClientComposition()); |
| } |
| |
| previousOverride = overrideInfo.buffer->getBuffer(); |
| } |
| } |
| |
| constexpr bool isPeekingThrough = false; |
| layer->writeStateToHWC(includeGeometry, skipLayer, z++, overrideZ, isPeekingThrough); |
| if (!skipLayer) { |
| outputLayerHash ^= android::hashCombine( |
| reinterpret_cast<uint64_t>(&layer->getLayerFE()), |
| z, includeGeometry, overrideZ, isPeekingThrough, |
| layer->requiresClientComposition()); |
| } |
| } |
| editState().outputLayerHash = outputLayerHash; |
| } |
| |
| compositionengine::OutputLayer* Output::findLayerRequestingBackgroundComposition() const { |
| compositionengine::OutputLayer* layerRequestingBgComposition = nullptr; |
| for (size_t i = 0; i < getOutputLayerCount(); i++) { |
| compositionengine::OutputLayer* layer = getOutputLayerOrderedByZByIndex(i); |
| compositionengine::OutputLayer* nextLayer = getOutputLayerOrderedByZByIndex(i + 1); |
| |
| const auto* compState = layer->getLayerFE().getCompositionState(); |
| |
| // If any layer has a sideband stream, we will disable blurs. In that case, we don't |
| // want to force client composition because of the blur. |
| if (compState->sidebandStream != nullptr) { |
| return nullptr; |
| } |
| |
| // If RenderEngine cannot render protected content, we cannot blur. |
| if (compState->hasProtectedContent && |
| !getCompositionEngine().getRenderEngine().supportsProtectedContent()) { |
| return nullptr; |
| } |
| if (compState->isOpaque) { |
| continue; |
| } |
| if (compState->backgroundBlurRadius > 0 || compState->blurRegions.size() > 0) { |
| layerRequestingBgComposition = layer; |
| } |
| |
| // If the next layer is the Udfps touched layer, enable client composition for it |
| // because that somehow leads to the Udfps touched layer getting device composition |
| // consistently. |
| if ((nextLayer != nullptr && layerRequestingBgComposition == nullptr) && |
| (strncmp(nextLayer->getLayerFE().getDebugName(), UDFPS_TOUCHED_LAYER_NAME, |
| strlen(UDFPS_TOUCHED_LAYER_NAME)) == 0)) { |
| layerRequestingBgComposition = layer; |
| break; |
| } |
| } |
| return layerRequestingBgComposition; |
| } |
| |
| void Output::updateColorProfile(const compositionengine::CompositionRefreshArgs& refreshArgs) { |
| setColorProfile(pickColorProfile(refreshArgs)); |
| } |
| |
| // Returns a data space that fits all visible layers. The returned data space |
| // can only be one of |
| // - Dataspace::SRGB (use legacy dataspace and let HWC saturate when colors are enhanced) |
| // - Dataspace::DISPLAY_P3 |
| // - Dataspace::DISPLAY_BT2020 |
| // The returned HDR data space is one of |
| // - Dataspace::UNKNOWN |
| // - Dataspace::BT2020_HLG |
| // - Dataspace::BT2020_PQ |
| ui::Dataspace Output::getBestDataspace(ui::Dataspace* outHdrDataSpace, |
| bool* outIsHdrClientComposition) const { |
| ui::Dataspace bestDataSpace = ui::Dataspace::V0_SRGB; |
| *outHdrDataSpace = ui::Dataspace::UNKNOWN; |
| |
| // An Output's layers may be stale when it is disabled. As a consequence, the layers returned by |
| // getOutputLayersOrderedByZ may not be in a valid state and it is not safe to access their |
| // properties. Return a default dataspace value in this case. |
| if (!getState().isEnabled) { |
| return ui::Dataspace::V0_SRGB; |
| } |
| |
| for (const auto* layer : getOutputLayersOrderedByZ()) { |
| switch (layer->getLayerFE().getCompositionState()->dataspace) { |
| case ui::Dataspace::V0_SCRGB: |
| case ui::Dataspace::V0_SCRGB_LINEAR: |
| case ui::Dataspace::BT2020: |
| case ui::Dataspace::BT2020_ITU: |
| case ui::Dataspace::BT2020_LINEAR: |
| case ui::Dataspace::DISPLAY_BT2020: |
| bestDataSpace = ui::Dataspace::DISPLAY_BT2020; |
| break; |
| case ui::Dataspace::DISPLAY_P3: |
| bestDataSpace = ui::Dataspace::DISPLAY_P3; |
| break; |
| case ui::Dataspace::BT2020_PQ: |
| case ui::Dataspace::BT2020_ITU_PQ: |
| bestDataSpace = ui::Dataspace::DISPLAY_P3; |
| *outHdrDataSpace = ui::Dataspace::BT2020_PQ; |
| *outIsHdrClientComposition = |
| layer->getLayerFE().getCompositionState()->forceClientComposition; |
| break; |
| case ui::Dataspace::BT2020_HLG: |
| case ui::Dataspace::BT2020_ITU_HLG: |
| bestDataSpace = ui::Dataspace::DISPLAY_P3; |
| // When there's mixed PQ content and HLG content, we set the HDR |
| // data space to be BT2020_HLG and convert PQ to HLG. |
| if (*outHdrDataSpace == ui::Dataspace::UNKNOWN) { |
| *outHdrDataSpace = ui::Dataspace::BT2020_HLG; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| return bestDataSpace; |
| } |
| |
| compositionengine::Output::ColorProfile Output::pickColorProfile( |
| const compositionengine::CompositionRefreshArgs& refreshArgs) const { |
| if (refreshArgs.outputColorSetting == OutputColorSetting::kUnmanaged) { |
| return ColorProfile{ui::ColorMode::NATIVE, ui::Dataspace::UNKNOWN, |
| ui::RenderIntent::COLORIMETRIC}; |
| } |
| |
| ui::Dataspace hdrDataSpace; |
| bool isHdrClientComposition = false; |
| ui::Dataspace bestDataSpace = getBestDataspace(&hdrDataSpace, &isHdrClientComposition); |
| |
| switch (refreshArgs.forceOutputColorMode) { |
| case ui::ColorMode::SRGB: |
| bestDataSpace = ui::Dataspace::V0_SRGB; |
| break; |
| case ui::ColorMode::DISPLAY_P3: |
| bestDataSpace = ui::Dataspace::DISPLAY_P3; |
| break; |
| default: |
| break; |
| } |
| |
| // respect hdrDataSpace only when there is no legacy HDR support |
| const bool isHdr = hdrDataSpace != ui::Dataspace::UNKNOWN && |
| !mDisplayColorProfile->hasLegacyHdrSupport(hdrDataSpace) && !isHdrClientComposition; |
| if (isHdr) { |
| bestDataSpace = hdrDataSpace; |
| } |
| |
| ui::RenderIntent intent; |
| switch (refreshArgs.outputColorSetting) { |
| case OutputColorSetting::kManaged: |
| case OutputColorSetting::kUnmanaged: |
| intent = isHdr ? ui::RenderIntent::TONE_MAP_COLORIMETRIC |
| : ui::RenderIntent::COLORIMETRIC; |
| break; |
| case OutputColorSetting::kEnhanced: |
| intent = isHdr ? ui::RenderIntent::TONE_MAP_ENHANCE : ui::RenderIntent::ENHANCE; |
| break; |
| default: // vendor display color setting |
| intent = static_cast<ui::RenderIntent>(refreshArgs.outputColorSetting); |
| break; |
| } |
| |
| ui::ColorMode outMode; |
| ui::Dataspace outDataSpace; |
| ui::RenderIntent outRenderIntent; |
| mDisplayColorProfile->getBestColorMode(bestDataSpace, intent, &outDataSpace, &outMode, |
| &outRenderIntent); |
| |
| return ColorProfile{outMode, outDataSpace, outRenderIntent}; |
| } |
| |
| void Output::beginFrame() { |
| auto& outputState = editState(); |
| const bool dirty = !getDirtyRegion().isEmpty(); |
| const bool empty = getOutputLayerCount() == 0; |
| const bool wasEmpty = !outputState.lastCompositionHadVisibleLayers; |
| |
| // If nothing has changed (!dirty), don't recompose. |
| // If something changed, but we don't currently have any visible layers, |
| // and didn't when we last did a composition, then skip it this time. |
| // The second rule does two things: |
| // - When all layers are removed from a display, we'll emit one black |
| // frame, then nothing more until we get new layers. |
| // - When a display is created with a private layer stack, we won't |
| // emit any black frames until a layer is added to the layer stack. |
| mMustRecompose = dirty && !(empty && wasEmpty); |
| |
| const char flagPrefix[] = {'-', '+'}; |
| static_cast<void>(flagPrefix); |
| ALOGV("%s: %s composition for %s (%cdirty %cempty %cwasEmpty)", __func__, |
| mMustRecompose ? "doing" : "skipping", getName().c_str(), flagPrefix[dirty], |
| flagPrefix[empty], flagPrefix[wasEmpty]); |
| |
| mRenderSurface->beginFrame(mMustRecompose); |
| |
| if (mMustRecompose) { |
| outputState.lastCompositionHadVisibleLayers = !empty; |
| } |
| } |
| |
| void Output::prepareFrame() { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| auto& outputState = editState(); |
| if (!outputState.isEnabled) { |
| return; |
| } |
| |
| std::optional<android::HWComposer::DeviceRequestedChanges> changes; |
| bool success = chooseCompositionStrategy(&changes); |
| resetCompositionStrategy(); |
| outputState.strategyPrediction = CompositionStrategyPredictionState::DISABLED; |
| outputState.previousDeviceRequestedChanges = changes; |
| outputState.previousDeviceRequestedSuccess = success; |
| if (success) { |
| applyCompositionStrategy(changes); |
| } |
| finishPrepareFrame(); |
| } |
| |
| ftl::Future<std::monostate> Output::presentFrameAndReleaseLayersAsync() { |
| return ftl::Future<bool>(std::move(mHwComposerAsyncWorker->send([&]() { |
| presentFrameAndReleaseLayers(); |
| return true; |
| }))) |
| .then([](bool) { return std::monostate{}; }); |
| } |
| |
| std::future<bool> Output::chooseCompositionStrategyAsync( |
| std::optional<android::HWComposer::DeviceRequestedChanges>* changes) { |
| return mHwComposerAsyncWorker->send( |
| [&, changes]() { return chooseCompositionStrategy(changes); }); |
| } |
| |
| GpuCompositionResult Output::prepareFrameAsync() { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| auto& state = editState(); |
| const auto& previousChanges = state.previousDeviceRequestedChanges; |
| std::optional<android::HWComposer::DeviceRequestedChanges> changes; |
| resetCompositionStrategy(); |
| auto hwcResult = chooseCompositionStrategyAsync(&changes); |
| if (state.previousDeviceRequestedSuccess) { |
| applyCompositionStrategy(previousChanges); |
| } |
| finishPrepareFrame(); |
| |
| base::unique_fd bufferFence; |
| std::shared_ptr<renderengine::ExternalTexture> buffer; |
| updateProtectedContentState(); |
| const bool dequeueSucceeded = dequeueRenderBuffer(&bufferFence, &buffer); |
| GpuCompositionResult compositionResult; |
| if (dequeueSucceeded) { |
| std::optional<base::unique_fd> optFd = |
| composeSurfaces(Region::INVALID_REGION, buffer, bufferFence); |
| if (optFd) { |
| compositionResult.fence = std::move(*optFd); |
| } |
| } |
| |
| auto chooseCompositionSuccess = hwcResult.get(); |
| const bool predictionSucceeded = dequeueSucceeded && changes == previousChanges; |
| state.strategyPrediction = predictionSucceeded ? CompositionStrategyPredictionState::SUCCESS |
| : CompositionStrategyPredictionState::FAIL; |
| if (!predictionSucceeded) { |
| ATRACE_NAME("CompositionStrategyPredictionMiss"); |
| resetCompositionStrategy(); |
| if (chooseCompositionSuccess) { |
| applyCompositionStrategy(changes); |
| } |
| finishPrepareFrame(); |
| // Track the dequeued buffer to reuse so we don't need to dequeue another one. |
| compositionResult.buffer = buffer; |
| } else { |
| ATRACE_NAME("CompositionStrategyPredictionHit"); |
| } |
| state.previousDeviceRequestedChanges = std::move(changes); |
| state.previousDeviceRequestedSuccess = chooseCompositionSuccess; |
| return compositionResult; |
| } |
| |
| void Output::devOptRepaintFlash(const compositionengine::CompositionRefreshArgs& refreshArgs) { |
| if (CC_LIKELY(!refreshArgs.devOptFlashDirtyRegionsDelay)) { |
| return; |
| } |
| |
| if (getState().isEnabled) { |
| if (const auto dirtyRegion = getDirtyRegion(); !dirtyRegion.isEmpty()) { |
| base::unique_fd bufferFence; |
| std::shared_ptr<renderengine::ExternalTexture> buffer; |
| updateProtectedContentState(); |
| dequeueRenderBuffer(&bufferFence, &buffer); |
| static_cast<void>(composeSurfaces(dirtyRegion, buffer, bufferFence)); |
| mRenderSurface->queueBuffer(base::unique_fd(), getHdrSdrRatio(buffer)); |
| } |
| } |
| |
| presentFrameAndReleaseLayers(); |
| |
| std::this_thread::sleep_for(*refreshArgs.devOptFlashDirtyRegionsDelay); |
| |
| prepareFrame(); |
| } |
| |
| void Output::finishFrame(GpuCompositionResult&& result) { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| const auto& outputState = getState(); |
| if (!outputState.isEnabled) { |
| return; |
| } |
| |
| std::optional<base::unique_fd> optReadyFence; |
| std::shared_ptr<renderengine::ExternalTexture> buffer; |
| base::unique_fd bufferFence; |
| if (outputState.strategyPrediction == CompositionStrategyPredictionState::SUCCESS) { |
| optReadyFence = std::move(result.fence); |
| } else { |
| if (result.bufferAvailable()) { |
| buffer = std::move(result.buffer); |
| bufferFence = std::move(result.fence); |
| } else { |
| updateProtectedContentState(); |
| if (!dequeueRenderBuffer(&bufferFence, &buffer)) { |
| return; |
| } |
| } |
| // Repaint the framebuffer (if needed), getting the optional fence for when |
| // the composition completes. |
| optReadyFence = composeSurfaces(Region::INVALID_REGION, buffer, bufferFence); |
| } |
| if (!optReadyFence) { |
| return; |
| } |
| |
| if (isPowerHintSessionEnabled()) { |
| // get fence end time to know when gpu is complete in display |
| setHintSessionGpuFence( |
| std::make_unique<FenceTime>(sp<Fence>::make(dup(optReadyFence->get())))); |
| } |
| // swap buffers (presentation) |
| mRenderSurface->queueBuffer(std::move(*optReadyFence), getHdrSdrRatio(buffer)); |
| } |
| |
| void Output::updateProtectedContentState() { |
| const auto& outputState = getState(); |
| auto& renderEngine = getCompositionEngine().getRenderEngine(); |
| const bool supportsProtectedContent = renderEngine.supportsProtectedContent(); |
| |
| bool isProtected; |
| if (FlagManager::getInstance().display_protected()) { |
| isProtected = outputState.isProtected; |
| } else { |
| isProtected = outputState.isSecure; |
| } |
| |
| // We need to set the render surface as protected (DRM) if all the following conditions are met: |
| // 1. The display is protected (in legacy, check if the display is secure) |
| // 2. Protected content is supported |
| // 3. At least one layer has protected content. |
| if (isProtected && supportsProtectedContent) { |
| auto layers = getOutputLayersOrderedByZ(); |
| bool needsProtected = std::any_of(layers.begin(), layers.end(), [](auto* layer) { |
| return layer->getLayerFE().getCompositionState()->hasProtectedContent; |
| }); |
| if (needsProtected != mRenderSurface->isProtected()) { |
| mRenderSurface->setProtected(needsProtected); |
| } |
| } |
| } |
| |
| bool Output::dequeueRenderBuffer(base::unique_fd* bufferFence, |
| std::shared_ptr<renderengine::ExternalTexture>* tex) { |
| const auto& outputState = getState(); |
| |
| // If we aren't doing client composition on this output, but do have a |
| // flipClientTarget request for this frame on this output, we still need to |
| // dequeue a buffer. |
| if (outputState.usesClientComposition || outputState.flipClientTarget) { |
| *tex = mRenderSurface->dequeueBuffer(bufferFence); |
| if (*tex == nullptr) { |
| ALOGW("Dequeuing buffer for display [%s] failed, bailing out of " |
| "client composition for this frame", |
| mName.c_str()); |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| std::optional<base::unique_fd> Output::composeSurfaces( |
| const Region& debugRegion, std::shared_ptr<renderengine::ExternalTexture> tex, |
| base::unique_fd& fd) { |
| ATRACE_CALL(); |
| ALOGV(__FUNCTION__); |
| |
| const auto& outputState = getState(); |
| const TracedOrdinal<bool> hasClientComposition = { |
| base::StringPrintf("hasClientComposition %s", mNamePlusId.c_str()), |
| outputState.usesClientComposition}; |
| if (!hasClientComposition) { |
| setExpensiveRenderingExpected(false); |
| return base::unique_fd(); |
| } |
| |
| if (tex == nullptr) { |
| ALOGW("Buffer not valid for display [%s], bailing out of " |
| "client composition for this frame", |
| mName.c_str()); |
| return {}; |
| } |
| |
| ALOGV("hasClientComposition"); |
| |
| renderengine::DisplaySettings clientCompositionDisplay = |
| generateClientCompositionDisplaySettings(tex); |
| |
| // Generate the client composition requests for the layers on this output. |
| auto& renderEngine = getCompositionEngine().getRenderEngine(); |
| const bool supportsProtectedContent = renderEngine.supportsProtectedContent(); |
| std::vector<LayerFE*> clientCompositionLayersFE; |
| std::vector<LayerFE::LayerSettings> clientCompositionLayers = |
| generateClientCompositionRequests(supportsProtectedContent, |
| clientCompositionDisplay.outputDataspace, |
| clientCompositionLayersFE); |
| appendRegionFlashRequests(debugRegion, clientCompositionLayers); |
| |
| OutputCompositionState& outputCompositionState = editState(); |
| // Check if the client composition requests were rendered into the provided graphic buffer. If |
| // so, we can reuse the buffer and avoid client composition. |
| if (mClientCompositionRequestCache) { |
| if (mClientCompositionRequestCache->exists(tex->getBuffer()->getId(), |
| clientCompositionDisplay, |
| clientCompositionLayers)) { |
| ATRACE_NAME("ClientCompositionCacheHit"); |
| outputCompositionState.reusedClientComposition = true; |
| setExpensiveRenderingExpected(false); |
| // b/239944175 pass the fence associated with the buffer. |
| return base::unique_fd(std::move(fd)); |
| } |
| ATRACE_NAME("ClientCompositionCacheMiss"); |
| mClientCompositionRequestCache->add(tex->getBuffer()->getId(), clientCompositionDisplay, |
| clientCompositionLayers); |
| } |
| |
| // We boost GPU frequency here because there will be color spaces conversion |
| // or complex GPU shaders and it's expensive. We boost the GPU frequency so that |
| // GPU composition can finish in time. We must reset GPU frequency afterwards, |
| // because high frequency consumes extra battery. |
| const bool expensiveRenderingExpected = |
| std::any_of(clientCompositionLayers.begin(), clientCompositionLayers.end(), |
| [outputDataspace = |
| clientCompositionDisplay.outputDataspace](const auto& layer) { |
| return layer.sourceDataspace != outputDataspace; |
| }); |
| if (expensiveRenderingExpected) { |
| setExpensiveRenderingExpected(true); |
| } |
| |
| std::vector<renderengine::LayerSettings> clientRenderEngineLayers; |
| clientRenderEngineLayers.reserve(clientCompositionLayers.size()); |
| std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), |
| std::back_inserter(clientRenderEngineLayers), |
| [](LayerFE::LayerSettings& settings) -> renderengine::LayerSettings { |
| return settings; |
| }); |
| |
| const nsecs_t renderEngineStart = systemTime(); |
| auto fenceResult = renderEngine |
| .drawLayers(clientCompositionDisplay, clientRenderEngineLayers, tex, |
| std::move(fd)) |
| .get(); |
| |
| if (mClientCompositionRequestCache && fenceStatus(fenceResult) != NO_ERROR) { |
| // If rendering was not successful, remove the request from the cache. |
| mClientCompositionRequestCache->remove(tex->getBuffer()->getId()); |
| } |
| |
| const auto fence = std::move(fenceResult).value_or(Fence::NO_FENCE); |
| |
| if (auto timeStats = getCompositionEngine().getTimeStats()) { |
| if (fence->isValid()) { |
| timeStats->recordRenderEngineDuration(renderEngineStart, |
| std::make_shared<FenceTime>(fence)); |
| } else { |
| timeStats->recordRenderEngineDuration(renderEngineStart, systemTime()); |
| } |
| } |
| |
| for (auto* clientComposedLayer : clientCompositionLayersFE) { |
| clientComposedLayer->setWasClientComposed(fence); |
| } |
| |
| return base::unique_fd(fence->dup()); |
| } |
| |
| renderengine::DisplaySettings Output::generateClientCompositionDisplaySettings( |
| const std::shared_ptr<renderengine::ExternalTexture>& buffer) const { |
| const auto& outputState = getState(); |
| |
| renderengine::DisplaySettings clientCompositionDisplay; |
| clientCompositionDisplay.namePlusId = mNamePlusId; |
| clientCompositionDisplay.physicalDisplay = outputState.framebufferSpace.getContent(); |
| clientCompositionDisplay.clip = outputState.layerStackSpace.getContent(); |
| clientCompositionDisplay.orientation = |
| ui::Transform::toRotationFlags(outputState.displaySpace.getOrientation()); |
| clientCompositionDisplay.outputDataspace = mDisplayColorProfile->hasWideColorGamut() |
| ? outputState.dataspace |
| : ui::Dataspace::UNKNOWN; |
| |
| // If we have a valid current display brightness use that, otherwise fall back to the |
| // display's max desired |
| clientCompositionDisplay.currentLuminanceNits = outputState.displayBrightnessNits > 0.f |
| ? outputState.displayBrightnessNits |
| : mDisplayColorProfile->getHdrCapabilities().getDesiredMaxLuminance(); |
| clientCompositionDisplay.maxLuminance = |
| mDisplayColorProfile->getHdrCapabilities().getDesiredMaxLuminance(); |
| |
| float hdrSdrRatioMultiplier = 1.0f / getHdrSdrRatio(buffer); |
| clientCompositionDisplay.targetLuminanceNits = outputState.clientTargetBrightness * |
| outputState.displayBrightnessNits * hdrSdrRatioMultiplier; |
| clientCompositionDisplay.dimmingStage = outputState.clientTargetDimmingStage; |
| clientCompositionDisplay.renderIntent = |
| static_cast<aidl::android::hardware::graphics::composer3::RenderIntent>( |
| outputState.renderIntent); |
| |
| // Compute the global color transform matrix. |
| clientCompositionDisplay.colorTransform = outputState.colorTransformMatrix; |
| for (auto& info : outputState.borderInfoList) { |
| renderengine::BorderRenderInfo borderInfo; |
| borderInfo.width = info.width; |
| borderInfo.color = info.color; |
| borderInfo.combinedRegion = info.combinedRegion; |
| clientCompositionDisplay.borderInfoList.emplace_back(std::move(borderInfo)); |
| } |
| clientCompositionDisplay.deviceHandlesColorTransform = |
| outputState.usesDeviceComposition || getSkipColorTransform(); |
| return clientCompositionDisplay; |
| } |
| |
| std::vector<LayerFE::LayerSettings> Output::generateClientCompositionRequests( |
| bool supportsProtectedContent, ui::Dataspace outputDataspace, std::vector<LayerFE*>& outLayerFEs) { |
| std::vector<LayerFE::LayerSettings> clientCompositionLayers; |
| ALOGV("Rendering client layers"); |
| |
| const auto& outputState = getState(); |
| const Region viewportRegion(outputState.layerStackSpace.getContent()); |
| bool firstLayer = true; |
| |
| bool disableBlurs = false; |
| uint64_t previousOverrideBufferId = 0; |
| |
| for (auto* layer : getOutputLayersOrderedByZ()) { |
| const auto& layerState = layer->getState(); |
| const auto* layerFEState = layer->getLayerFE().getCompositionState(); |
| auto& layerFE = layer->getLayerFE(); |
| layerFE.setWasClientComposed(nullptr); |
| |
| const Region clip(viewportRegion.intersect(layerState.visibleRegion)); |
| ALOGV("Layer: %s", layerFE.getDebugName()); |
| if (clip.isEmpty()) { |
| ALOGV(" Skipping for empty clip"); |
| firstLayer = false; |
| continue; |
| } |
| |
| disableBlurs |= layerFEState->sidebandStream != nullptr; |
| |
| const bool clientComposition = layer->requiresClientComposition(); |
| |
| // We clear the client target for non-client composed layers if |
| // requested by the HWC. We skip this if the layer is not an opaque |
| // rectangle, as by definition the layer must blend with whatever is |
| // underneath. We also skip the first layer as the buffer target is |
| // guaranteed to start out cleared. |
| const bool clearClientComposition = |
| layerState.clearClientTarget && layerFEState->isOpaque && !firstLayer; |
| |
| ALOGV(" Composition type: client %d clear %d", clientComposition, clearClientComposition); |
| |
| // If the layer casts a shadow but the content casting the shadow is occluded, skip |
| // composing the non-shadow content and only draw the shadows. |
| const bool realContentIsVisible = clientComposition && |
| !layerState.visibleRegion.subtract(layerState.shadowRegion).isEmpty(); |
| |
| if (clientComposition || clearClientComposition) { |
| if (auto overrideSettings = layer->getOverrideCompositionSettings()) { |
| if (overrideSettings->bufferId != previousOverrideBufferId) { |
| previousOverrideBufferId = overrideSettings->bufferId; |
| clientCompositionLayers.push_back(std::move(*overrideSettings)); |
| ALOGV("Replacing [%s] with override in RE", layer->getLayerFE().getDebugName()); |
| } else { |
| ALOGV("Skipping redundant override buffer for [%s] in RE", |
| layer->getLayerFE().getDebugName()); |
| } |
| } else { |
| LayerFE::ClientCompositionTargetSettings::BlurSetting blurSetting = disableBlurs |
| ? LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled |
| : (layer->getState().overrideInfo.disableBackgroundBlur |
| ? LayerFE::ClientCompositionTargetSettings::BlurSetting:: |
| BlurRegionsOnly |
| : LayerFE::ClientCompositionTargetSettings::BlurSetting:: |
| Enabled); |
| bool isProtected = supportsProtectedContent; |
| if (FlagManager::getInstance().display_protected()) { |
| isProtected = outputState.isProtected && supportsProtectedContent; |
| } |
| compositionengine::LayerFE::ClientCompositionTargetSettings |
| targetSettings{.clip = clip, |
| .needsFiltering = layer->needsFiltering() || |
| outputState.needsFiltering, |
| .isSecure = outputState.isSecure, |
| .isProtected = isProtected, |
| .viewport = outputState.layerStackSpace.getContent(), |
| .dataspace = outputDataspace, |
| .realContentIsVisible = realContentIsVisible, |
| .clearContent = !clientComposition, |
| .blurSetting = blurSetting, |
| .whitePointNits = layerState.whitePointNits, |
| .treat170mAsSrgb = outputState.treat170mAsSrgb}; |
| if (auto clientCompositionSettings = |
| layerFE.prepareClientComposition(targetSettings)) { |
| clientCompositionLayers.push_back(std::move(*clientCompositionSettings)); |
| if (realContentIsVisible) { |
| layer->editState().clientCompositionTimestamp = systemTime(); |
| } |
| } |
| } |
| |
| if (clientComposition) { |
| outLayerFEs.push_back(&layerFE); |
| } |
| } |
| |
| firstLayer = false; |
| } |
| |
| return clientCompositionLayers; |
| } |
| |
| void Output::appendRegionFlashRequests( |
| const Region& flashRegion, std::vector<LayerFE::LayerSettings>& clientCompositionLayers) { |
| if (flashRegion.isEmpty()) { |
| return; |
| } |
| |
| LayerFE::LayerSettings layerSettings; |
| layerSettings.source.buffer.buffer = nullptr; |
| layerSettings.source.solidColor = half3(1.0, 0.0, 1.0); |
| layerSettings.alpha = half(1.0); |
| |
| for (const auto& rect : flashRegion) { |
| layerSettings.geometry.boundaries = rect.toFloatRect(); |
| clientCompositionLayers.push_back(layerSettings); |
| } |
| } |
| |
| void Output::setExpensiveRenderingExpected(bool) { |
| // The base class does nothing with this call. |
| } |
| |
| void Output::setHintSessionGpuFence(std::unique_ptr<FenceTime>&&) { |
| // The base class does nothing with this call. |
| } |
| |
| bool Output::isPowerHintSessionEnabled() { |
| return false; |
| } |
| |
| void Output::presentFrameAndReleaseLayers() { |
| ATRACE_FORMAT("%s for %s", __func__, mNamePlusId.c_str()); |
| ALOGV(__FUNCTION__); |
| |
| if (!getState().isEnabled) { |
| return; |
| } |
| |
| auto& outputState = editState(); |
| outputState.dirtyRegion.clear(); |
| |
| auto frame = presentFrame(); |
| |
| mRenderSurface->onPresentDisplayCompleted(); |
| |
| for (auto* layer : getOutputLayersOrderedByZ()) { |
| // The layer buffer from the previous frame (if any) is released |
| // by HWC only when the release fence from this frame (if any) is |
| // signaled. Always get the release fence from HWC first. |
| sp<Fence> releaseFence = Fence::NO_FENCE; |
| |
| if (auto hwcLayer = layer->getHwcLayer()) { |
| if (auto f = frame.layerFences.find(hwcLayer); f != frame.layerFences.end()) { |
| releaseFence = f->second; |
| } |
| } |
| |
| // If the layer was client composited in the previous frame, we |
| // need to merge with the previous client target acquire fence. |
| // Since we do not track that, always merge with the current |
| // client target acquire fence when it is available, even though |
| // this is suboptimal. |
| // TODO(b/121291683): Track previous frame client target acquire fence. |
| if (outputState.usesClientComposition) { |
| releaseFence = |
| Fence::merge("LayerRelease", releaseFence, frame.clientTargetAcquireFence); |
| } |
| layer->getLayerFE() |
| .onLayerDisplayed(ftl::yield<FenceResult>(std::move(releaseFence)).share(), |
| outputState.layerFilter.layerStack); |
| } |
| |
| // We've got a list of layers needing fences, that are disjoint with |
| // OutputLayersOrderedByZ. The best we can do is to |
| // supply them with the present fence. |
| for (auto& weakLayer : mReleasedLayers) { |
| if (const auto layer = weakLayer.promote()) { |
| layer->onLayerDisplayed(ftl::yield<FenceResult>(frame.presentFence).share(), |
| outputState.layerFilter.layerStack); |
| } |
| } |
| |
| // Clear out the released layers now that we're done with them. |
| mReleasedLayers.clear(); |
| } |
| |
| void Output::renderCachedSets(const CompositionRefreshArgs& refreshArgs) { |
| const auto& outputState = getState(); |
| if (mPlanner && outputState.isEnabled) { |
| mPlanner->renderCachedSets(outputState, refreshArgs.scheduledFrameTime, |
| outputState.usesDeviceComposition || getSkipColorTransform()); |
| } |
| } |
| |
| void Output::dirtyEntireOutput() { |
| auto& outputState = editState(); |
| outputState.dirtyRegion.set(outputState.displaySpace.getBoundsAsRect()); |
| } |
| |
| void Output::resetCompositionStrategy() { |
| // The base output implementation can only do client composition |
| auto& outputState = editState(); |
| outputState.usesClientComposition = true; |
| outputState.usesDeviceComposition = false; |
| outputState.reusedClientComposition = false; |
| } |
| |
| bool Output::getSkipColorTransform() const { |
| return true; |
| } |
| |
| compositionengine::Output::FrameFences Output::presentFrame() { |
| compositionengine::Output::FrameFences result; |
| if (getState().usesClientComposition) { |
| result.clientTargetAcquireFence = mRenderSurface->getClientTargetAcquireFence(); |
| } |
| return result; |
| } |
| |
| void Output::setPredictCompositionStrategy(bool predict) { |
| mPredictCompositionStrategy = predict; |
| updateHwcAsyncWorker(); |
| } |
| |
| void Output::updateHwcAsyncWorker() { |
| if (mPredictCompositionStrategy || mOffloadPresent) { |
| if (!mHwComposerAsyncWorker) { |
| mHwComposerAsyncWorker = std::make_unique<HwcAsyncWorker>(); |
| } |
| } else { |
| mHwComposerAsyncWorker.reset(nullptr); |
| } |
| } |
| |
| void Output::setTreat170mAsSrgb(bool enable) { |
| editState().treat170mAsSrgb = enable; |
| } |
| |
| bool Output::canPredictCompositionStrategy(const CompositionRefreshArgs& refreshArgs) { |
| uint64_t lastOutputLayerHash = getState().lastOutputLayerHash; |
| uint64_t outputLayerHash = getState().outputLayerHash; |
| editState().lastOutputLayerHash = outputLayerHash; |
| |
| if (!getState().isEnabled || !mPredictCompositionStrategy) { |
| ALOGV("canPredictCompositionStrategy disabled"); |
| return false; |
| } |
| |
| if (!getState().previousDeviceRequestedChanges) { |
| ALOGV("canPredictCompositionStrategy previous changes not available"); |
| return false; |
| } |
| |
| if (!mRenderSurface->supportsCompositionStrategyPrediction()) { |
| ALOGV("canPredictCompositionStrategy surface does not support"); |
| return false; |
| } |
| |
| if (refreshArgs.devOptFlashDirtyRegionsDelay) { |
| ALOGV("canPredictCompositionStrategy devOptFlashDirtyRegionsDelay"); |
| return false; |
| } |
| |
| if (lastOutputLayerHash != outputLayerHash) { |
| ALOGV("canPredictCompositionStrategy output layers changed"); |
| return false; |
| } |
| |
| // If no layer uses clientComposition, then don't predict composition strategy |
| // because we have less work to do in parallel. |
| if (!anyLayersRequireClientComposition()) { |
| ALOGV("canPredictCompositionStrategy no layer uses clientComposition"); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Output::anyLayersRequireClientComposition() const { |
| const auto layers = getOutputLayersOrderedByZ(); |
| return std::any_of(layers.begin(), layers.end(), |
| [](const auto& layer) { return layer->requiresClientComposition(); }); |
| } |
| |
| void Output::finishPrepareFrame() { |
| const auto& state = getState(); |
| if (mPlanner) { |
| mPlanner->reportFinalPlan(getOutputLayersOrderedByZ()); |
| } |
| mRenderSurface->prepareFrame(state.usesClientComposition, state.usesDeviceComposition); |
| } |
| |
| bool Output::mustRecompose() const { |
| return mMustRecompose; |
| } |
| |
| float Output::getHdrSdrRatio(const std::shared_ptr<renderengine::ExternalTexture>& buffer) const { |
| if (buffer == nullptr) { |
| return 1.0f; |
| } |
| |
| if (!FlagManager::getInstance().fp16_client_target()) { |
| return 1.0f; |
| } |
| |
| if (getState().displayBrightnessNits < 0.0f || getState().sdrWhitePointNits <= 0.0f || |
| buffer->getPixelFormat() != PIXEL_FORMAT_RGBA_FP16 || |
| (static_cast<int32_t>(getState().dataspace) & |
| static_cast<int32_t>(ui::Dataspace::RANGE_MASK)) != |
| static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED)) { |
| return 1.0f; |
| } |
| |
| return getState().displayBrightnessNits / getState().sdrWhitePointNits; |
| } |
| |
| } // namespace impl |
| } // namespace android::compositionengine |