| /* |
| * Copyright 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <optional> |
| #include <set> |
| |
| #include <utils/Timers.h> |
| |
| #include "EventHub.h" |
| #include "InputDevice.h" |
| #include "accumulator/CursorButtonAccumulator.h" |
| #include "accumulator/MultiTouchMotionAccumulator.h" |
| #include "accumulator/TouchButtonAccumulator.h" |
| |
| #include "include/gestures.h" |
| |
| namespace android { |
| |
| // A HardwareState struct, but bundled with a vector to contain its FingerStates, so you don't have |
| // to worry about where that memory is allocated. |
| struct SelfContainedHardwareState { |
| HardwareState state; |
| std::vector<FingerState> fingers; |
| }; |
| |
| // Converts RawEvents into the HardwareState structs used by the gestures library. |
| class HardwareStateConverter { |
| public: |
| HardwareStateConverter(const InputDeviceContext& deviceContext, |
| MultiTouchMotionAccumulator& motionAccumulator); |
| |
| std::optional<SelfContainedHardwareState> processRawEvent(const RawEvent* event); |
| void reset(); |
| |
| private: |
| SelfContainedHardwareState produceHardwareState(nsecs_t when); |
| |
| const InputDeviceContext& mDeviceContext; |
| CursorButtonAccumulator mCursorButtonAccumulator; |
| MultiTouchMotionAccumulator& mMotionAccumulator; |
| TouchButtonAccumulator mTouchButtonAccumulator; |
| int32_t mMscTimestamp = 0; |
| }; |
| |
| } // namespace android |