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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/os/IInputConstants.h>
#include <input/DisplayViewport.h>
#include <input/Input.h>
#include <input/InputDevice.h>
#include <input/VelocityControl.h>
#include <input/VelocityTracker.h>
#include <stddef.h>
#include <ui/Rotation.h>
#include <unistd.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <optional>
#include <set>
#include <unordered_map>
#include <vector>
#include "PointerControllerInterface.h"
#include "VibrationElement.h"
// Maximum supported size of a vibration pattern.
// Must be at least 2.
#define MAX_VIBRATE_PATTERN_SIZE 100
namespace android {
// --- InputReaderConfiguration ---
/*
* Input reader configuration.
*
* Specifies various options that modify the behavior of the input reader.
*/
struct InputReaderConfiguration {
// Describes changes that have occurred.
enum class Change : uint32_t {
// The mouse pointer speed changed.
POINTER_SPEED = 1u << 0,
// The pointer gesture control changed.
POINTER_GESTURE_ENABLEMENT = 1u << 1,
// The display size or orientation changed.
DISPLAY_INFO = 1u << 2,
// The visible touches option changed.
SHOW_TOUCHES = 1u << 3,
// The keyboard layouts must be reloaded.
KEYBOARD_LAYOUTS = 1u << 4,
// The device name alias supplied by the may have changed for some devices.
DEVICE_ALIAS = 1u << 5,
// The location calibration matrix changed.
TOUCH_AFFINE_TRANSFORMATION = 1u << 6,
// The presence of an external stylus has changed.
EXTERNAL_STYLUS_PRESENCE = 1u << 7,
// The pointer capture mode has changed.
POINTER_CAPTURE = 1u << 8,
// The set of disabled input devices (disabledDevices) has changed.
ENABLED_STATE = 1u << 9,
// The device type has been updated.
DEVICE_TYPE = 1u << 10,
// The keyboard layout association has changed.
KEYBOARD_LAYOUT_ASSOCIATION = 1u << 11,
// The stylus button reporting configurations has changed.
STYLUS_BUTTON_REPORTING = 1u << 12,
// The touchpad settings changed.
TOUCHPAD_SETTINGS = 1u << 13,
// All devices must be reopened.
MUST_REOPEN = 1u << 31,
};
// Gets the amount of time to disable virtual keys after the screen is touched
// in order to filter out accidental virtual key presses due to swiping gestures
// or taps near the edge of the display. May be 0 to disable the feature.
nsecs_t virtualKeyQuietTime;
// The excluded device names for the platform.
// Devices with these names will be ignored.
std::vector<std::string> excludedDeviceNames;
// The associations between input ports and display ports.
// Used to determine which DisplayViewport should be tied to which InputDevice.
std::unordered_map<std::string, uint8_t> portAssociations;
// The associations between input device physical port locations and display unique ids.
// Used to determine which DisplayViewport should be tied to which InputDevice.
std::unordered_map<std::string, std::string> uniqueIdAssociations;
// The associations between input device ports device types.
// This is used to determine which device type and source should be tied to which InputDevice.
std::unordered_map<std::string, std::string> deviceTypeAssociations;
// The map from the input device physical port location to the input device layout info.
// Can be used to determine the layout of the keyboard device.
std::unordered_map<std::string, KeyboardLayoutInfo> keyboardLayoutAssociations;
// The suggested display ID to show the cursor.
int32_t defaultPointerDisplayId;
// Velocity control parameters for mouse pointer movements.
VelocityControlParameters pointerVelocityControlParameters;
// Velocity control parameters for mouse wheel movements.
VelocityControlParameters wheelVelocityControlParameters;
// True if pointer gestures are enabled.
bool pointerGesturesEnabled;
// Quiet time between certain pointer gesture transitions.
// Time to allow for all fingers or buttons to settle into a stable state before
// starting a new gesture.
nsecs_t pointerGestureQuietInterval;
// The minimum speed that a pointer must travel for us to consider switching the active
// touch pointer to it during a drag. This threshold is set to avoid switching due
// to noise from a finger resting on the touch pad (perhaps just pressing it down).
float pointerGestureDragMinSwitchSpeed; // in pixels per second
// Tap gesture delay time.
// The time between down and up must be less than this to be considered a tap.
nsecs_t pointerGestureTapInterval;
// Tap drag gesture delay time.
// The time between the previous tap's up and the next down must be less than
// this to be considered a drag. Otherwise, the previous tap is finished and a
// new tap begins.
//
// Note that the previous tap will be held down for this entire duration so this
// interval must be shorter than the long press timeout.
nsecs_t pointerGestureTapDragInterval;
// The distance in pixels that the pointer is allowed to move from initial down
// to up and still be called a tap.
float pointerGestureTapSlop; // in pixels
// Time after the first touch points go down to settle on an initial centroid.
// This is intended to be enough time to handle cases where the user puts down two
// fingers at almost but not quite exactly the same time.
nsecs_t pointerGestureMultitouchSettleInterval;
// The transition from PRESS to SWIPE or FREEFORM gesture mode is made when
// at least two pointers have moved at least this far from their starting place.
float pointerGestureMultitouchMinDistance; // in pixels
// The transition from PRESS to SWIPE gesture mode can only occur when the
// cosine of the angle between the two vectors is greater than or equal to than this value
// which indicates that the vectors are oriented in the same direction.
// When the vectors are oriented in the exactly same direction, the cosine is 1.0.
// (In exactly opposite directions, the cosine is -1.0.)
float pointerGestureSwipeTransitionAngleCosine;
// The transition from PRESS to SWIPE gesture mode can only occur when the
// fingers are no more than this far apart relative to the diagonal size of
// the touch pad. For example, a ratio of 0.5 means that the fingers must be
// no more than half the diagonal size of the touch pad apart.
float pointerGestureSwipeMaxWidthRatio;
// The gesture movement speed factor relative to the size of the display.
// Movement speed applies when the fingers are moving in the same direction.
// Without acceleration, a full swipe of the touch pad diagonal in movement mode
// will cover this portion of the display diagonal.
float pointerGestureMovementSpeedRatio;
// The gesture zoom speed factor relative to the size of the display.
// Zoom speed applies when the fingers are mostly moving relative to each other
// to execute a scale gesture or similar.
// Without acceleration, a full swipe of the touch pad diagonal in zoom mode
// will cover this portion of the display diagonal.
float pointerGestureZoomSpeedRatio;
// True to show the location of touches on the touch screen as spots.
bool showTouches;
// The latest request to enable or disable Pointer Capture.
PointerCaptureRequest pointerCaptureRequest;
// The touchpad pointer speed, as a number from -7 (slowest) to 7 (fastest).
int32_t touchpadPointerSpeed;
// True to invert the touchpad scrolling direction, so that moving two fingers downwards on the
// touchpad scrolls the content upwards.
bool touchpadNaturalScrollingEnabled;
// True to enable tap-to-click on touchpads.
bool touchpadTapToClickEnabled;
// True to enable a zone on the right-hand side of touchpads where clicks will be turned into
// context (a.k.a. "right") clicks.
bool touchpadRightClickZoneEnabled;
// The set of currently disabled input devices.
std::set<int32_t> disabledDevices;
// True if stylus button reporting through motion events should be enabled, in which case
// stylus button state changes are reported through motion events.
bool stylusButtonMotionEventsEnabled;
// True if a pointer icon should be shown for direct stylus pointers.
bool stylusPointerIconEnabled;
InputReaderConfiguration()
: virtualKeyQuietTime(0),
pointerVelocityControlParameters(1.0f, 500.0f, 3000.0f,
static_cast<float>(
android::os::IInputConstants::
DEFAULT_POINTER_ACCELERATION)),
wheelVelocityControlParameters(1.0f, 15.0f, 50.0f, 4.0f),
pointerGesturesEnabled(true),
pointerGestureQuietInterval(100 * 1000000LL), // 100 ms
pointerGestureDragMinSwitchSpeed(50), // 50 pixels per second
pointerGestureTapInterval(150 * 1000000LL), // 150 ms
pointerGestureTapDragInterval(150 * 1000000LL), // 150 ms
pointerGestureTapSlop(10.0f), // 10 pixels
pointerGestureMultitouchSettleInterval(100 * 1000000LL), // 100 ms
pointerGestureMultitouchMinDistance(15), // 15 pixels
pointerGestureSwipeTransitionAngleCosine(0.2588f), // cosine of 75 degrees
pointerGestureSwipeMaxWidthRatio(0.25f),
pointerGestureMovementSpeedRatio(0.8f),
pointerGestureZoomSpeedRatio(0.3f),
showTouches(false),
pointerCaptureRequest(),
touchpadPointerSpeed(0),
touchpadNaturalScrollingEnabled(true),
touchpadTapToClickEnabled(true),
touchpadRightClickZoneEnabled(false),
stylusButtonMotionEventsEnabled(true),
stylusPointerIconEnabled(false) {}
std::optional<DisplayViewport> getDisplayViewportByType(ViewportType type) const;
std::optional<DisplayViewport> getDisplayViewportByUniqueId(const std::string& uniqueDisplayId)
const;
std::optional<DisplayViewport> getDisplayViewportByPort(uint8_t physicalPort) const;
std::optional<DisplayViewport> getDisplayViewportById(int32_t displayId) const;
void setDisplayViewports(const std::vector<DisplayViewport>& viewports);
void dump(std::string& dump) const;
void dumpViewport(std::string& dump, const DisplayViewport& viewport) const;
private:
std::vector<DisplayViewport> mDisplays;
};
using ConfigurationChanges = ftl::Flags<InputReaderConfiguration::Change>;
// --- InputReaderInterface ---
/* The interface for the InputReader shared library.
*
* Manages one or more threads that process raw input events and sends cooked event data to an
* input listener.
*
* The implementation must guarantee thread safety for this interface. However, since the input
* listener is NOT thread safe, all calls to the listener must happen from the same thread.
*/
class InputReaderInterface {
public:
InputReaderInterface() {}
virtual ~InputReaderInterface() {}
/* Dumps the state of the input reader.
*
* This method may be called on any thread (usually by the input manager). */
virtual void dump(std::string& dump) = 0;
/* Called by the heartbeat to ensures that the reader has not deadlocked. */
virtual void monitor() = 0;
/* Returns true if the input device is enabled. */
virtual bool isInputDeviceEnabled(int32_t deviceId) = 0;
/* Makes the reader start processing events from the kernel. */
virtual status_t start() = 0;
/* Makes the reader stop processing any more events. */
virtual status_t stop() = 0;
/* Gets information about all input devices.
*
* This method may be called on any thread (usually by the input manager).
*/
virtual std::vector<InputDeviceInfo> getInputDevices() const = 0;
/* Query current input state. */
virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, int32_t scanCode) = 0;
virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, int32_t keyCode) = 0;
virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, int32_t sw) = 0;
virtual void addKeyRemapping(int32_t deviceId, int32_t fromKeyCode,
int32_t toKeyCode) const = 0;
virtual int32_t getKeyCodeForKeyLocation(int32_t deviceId, int32_t locationKeyCode) const = 0;
/* Toggle Caps Lock */
virtual void toggleCapsLockState(int32_t deviceId) = 0;
/* Determine whether physical keys exist for the given framework-domain key codes. */
virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
const std::vector<int32_t>& keyCodes, uint8_t* outFlags) = 0;
/* Requests that a reconfiguration of all input devices.
* The changes flag is a bitfield that indicates what has changed and whether
* the input devices must all be reopened. */
virtual void requestRefreshConfiguration(ConfigurationChanges changes) = 0;
/* Controls the vibrator of a particular input device. */
virtual void vibrate(int32_t deviceId, const VibrationSequence& sequence, ssize_t repeat,
int32_t token) = 0;
virtual void cancelVibrate(int32_t deviceId, int32_t token) = 0;
virtual bool isVibrating(int32_t deviceId) = 0;
virtual std::vector<int32_t> getVibratorIds(int32_t deviceId) = 0;
/* Get battery level of a particular input device. */
virtual std::optional<int32_t> getBatteryCapacity(int32_t deviceId) = 0;
/* Get battery status of a particular input device. */
virtual std::optional<int32_t> getBatteryStatus(int32_t deviceId) = 0;
/* Get the device path for the battery of an input device. */
virtual std::optional<std::string> getBatteryDevicePath(int32_t deviceId) = 0;
virtual std::vector<InputDeviceLightInfo> getLights(int32_t deviceId) = 0;
virtual std::vector<InputDeviceSensorInfo> getSensors(int32_t deviceId) = 0;
/* Return true if the device can send input events to the specified display. */
virtual bool canDispatchToDisplay(int32_t deviceId, int32_t displayId) = 0;
/* Enable sensor in input reader mapper. */
virtual bool enableSensor(int32_t deviceId, InputDeviceSensorType sensorType,
std::chrono::microseconds samplingPeriod,
std::chrono::microseconds maxBatchReportLatency) = 0;
/* Disable sensor in input reader mapper. */
virtual void disableSensor(int32_t deviceId, InputDeviceSensorType sensorType) = 0;
/* Flush sensor data in input reader mapper. */
virtual void flushSensor(int32_t deviceId, InputDeviceSensorType sensorType) = 0;
/* Set color for the light */
virtual bool setLightColor(int32_t deviceId, int32_t lightId, int32_t color) = 0;
/* Set player ID for the light */
virtual bool setLightPlayerId(int32_t deviceId, int32_t lightId, int32_t playerId) = 0;
/* Get light color */
virtual std::optional<int32_t> getLightColor(int32_t deviceId, int32_t lightId) = 0;
/* Get light player ID */
virtual std::optional<int32_t> getLightPlayerId(int32_t deviceId, int32_t lightId) = 0;
/* Get the Bluetooth address of an input device, if known. */
virtual std::optional<std::string> getBluetoothAddress(int32_t deviceId) const = 0;
/* Sysfs node change reported. Recreate device if required to incorporate the new sysfs nodes */
virtual void sysfsNodeChanged(const std::string& sysfsNodePath) = 0;
};
// --- TouchAffineTransformation ---
struct TouchAffineTransformation {
float x_scale;
float x_ymix;
float x_offset;
float y_xmix;
float y_scale;
float y_offset;
TouchAffineTransformation() :
x_scale(1.0f), x_ymix(0.0f), x_offset(0.0f),
y_xmix(0.0f), y_scale(1.0f), y_offset(0.0f) {
}
TouchAffineTransformation(float xscale, float xymix, float xoffset,
float yxmix, float yscale, float yoffset) :
x_scale(xscale), x_ymix(xymix), x_offset(xoffset),
y_xmix(yxmix), y_scale(yscale), y_offset(yoffset) {
}
void applyTo(float& x, float& y) const;
};
// --- InputReaderPolicyInterface ---
/*
* Input reader policy interface.
*
* The input reader policy is used by the input reader to interact with the Window Manager
* and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*
* These methods will NOT re-enter the input reader interface, so they may be called from
* any method in the input reader interface.
*/
class InputReaderPolicyInterface : public virtual RefBase {
protected:
InputReaderPolicyInterface() { }
virtual ~InputReaderPolicyInterface() { }
public:
/* Gets the input reader configuration. */
virtual void getReaderConfiguration(InputReaderConfiguration* outConfig) = 0;
/* Gets a pointer controller associated with the specified cursor device (ie. a mouse). */
virtual std::shared_ptr<PointerControllerInterface> obtainPointerController(
int32_t deviceId) = 0;
/* Notifies the input reader policy that some input devices have changed
* and provides information about all current input devices.
*/
virtual void notifyInputDevicesChanged(const std::vector<InputDeviceInfo>& inputDevices) = 0;
/* Gets the keyboard layout for a particular input device. */
virtual std::shared_ptr<KeyCharacterMap> getKeyboardLayoutOverlay(
const InputDeviceIdentifier& identifier,
const std::optional<KeyboardLayoutInfo> keyboardLayoutInfo) = 0;
/* Gets a user-supplied alias for a particular input device, or an empty string if none. */
virtual std::string getDeviceAlias(const InputDeviceIdentifier& identifier) = 0;
/* Gets the affine calibration associated with the specified device. */
virtual TouchAffineTransformation getTouchAffineTransformation(
const std::string& inputDeviceDescriptor, ui::Rotation surfaceRotation) = 0;
/* Notifies the input reader policy that a stylus gesture has started. */
virtual void notifyStylusGestureStarted(int32_t deviceId, nsecs_t eventTime) = 0;
/* Returns true if any InputConnection is currently active. */
virtual bool isInputMethodConnectionActive() = 0;
/* Gets the viewport of a particular display that the pointer device is associated with. If
* the pointer device is not associated with any display, it should ADISPLAY_IS_NONE to get
* the viewport that should be used. The device should get a new viewport using this method
* every time there is a display configuration change. The logical bounds of the viewport should
* be used as the range of possible values for pointing devices, like mice and touchpads.
*/
virtual std::optional<DisplayViewport> getPointerViewportForAssociatedDisplay(
int32_t associatedDisplayId = ADISPLAY_ID_NONE) = 0;
};
} // namespace android