| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <InputListener.h> |
| #include <android-base/result.h> |
| #include <android/gui/FocusRequest.h> |
| |
| #include <android/os/InputEventInjectionResult.h> |
| #include <android/os/InputEventInjectionSync.h> |
| #include <gui/InputApplication.h> |
| #include <gui/WindowInfo.h> |
| #include <input/InputDevice.h> |
| #include <input/InputTransport.h> |
| #include <unordered_map> |
| |
| namespace android { |
| |
| /* Notifies the system about input events generated by the input reader. |
| * The dispatcher is expected to be mostly asynchronous. */ |
| class InputDispatcherInterface : public InputListenerInterface { |
| public: |
| InputDispatcherInterface() {} |
| virtual ~InputDispatcherInterface() {} |
| /* Dumps the state of the input dispatcher. |
| * |
| * This method may be called on any thread (usually by the input manager). */ |
| virtual void dump(std::string& dump) const = 0; |
| |
| /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ |
| virtual void monitor() = 0; |
| |
| /** |
| * Wait until dispatcher is idle. That means, there are no further events to be processed, |
| * and all of the policy callbacks have been completed. |
| * Return true if the dispatcher is idle. |
| * Return false if the timeout waiting for the dispatcher to become idle has expired. |
| */ |
| virtual bool waitForIdle() const = 0; |
| |
| /* Make the dispatcher start processing events. |
| * |
| * The dispatcher will start consuming events from the InputListenerInterface |
| * in the order that they were received. |
| */ |
| virtual status_t start() = 0; |
| |
| /* Makes the dispatcher stop processing events. */ |
| virtual status_t stop() = 0; |
| |
| /* Injects an input event and optionally waits for sync. |
| * The synchronization mode determines whether the method blocks while waiting for |
| * input injection to proceed. |
| * Returns one of the INPUT_EVENT_INJECTION_XXX constants. |
| * |
| * If a targetUid is provided, InputDispatcher will only consider injecting the input event into |
| * windows owned by the provided uid. If the input event is targeted at a window that is not |
| * owned by the provided uid, input injection will fail. If no targetUid is provided, the input |
| * event will be dispatched as-is. |
| * |
| * This method may be called on any thread (usually by the input manager). The caller must |
| * perform all necessary permission checks prior to injecting events. |
| */ |
| virtual android::os::InputEventInjectionResult injectInputEvent( |
| const InputEvent* event, std::optional<gui::Uid> targetUid, |
| android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, |
| uint32_t policyFlags) = 0; |
| |
| /* |
| * Check whether InputEvent actually happened by checking the signature of the event. |
| * |
| * Return nullptr if the event cannot be verified. |
| */ |
| virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0; |
| |
| /* Sets the focused application on the given display. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual void setFocusedApplication( |
| int32_t displayId, |
| const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0; |
| |
| /* Sets the focused display. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual void setFocusedDisplay(int32_t displayId) = 0; |
| |
| /* Sets the input dispatching mode. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; |
| |
| /* Sets whether input event filtering is enabled. |
| * When enabled, incoming input events are sent to the policy's filterInputEvent |
| * method instead of being dispatched. The filter is expected to use |
| * injectInputEvent to inject the events it would like to have dispatched. |
| * It should include POLICY_FLAG_FILTERED in the policy flags during injection. |
| */ |
| virtual void setInputFilterEnabled(bool enabled) = 0; |
| |
| /** |
| * Set the touch mode state. |
| * Touch mode is a per display state that apps may enter / exit based on specific user |
| * interactions with input devices. If <code>inTouchMode</code> is set to true, the display |
| * identified by <code>displayId</code> will be changed to touch mode. Performs a permission |
| * check if hasPermission is set to false. |
| * |
| * This method also enqueues a a TouchModeEntry message for dispatching. |
| * |
| * Returns true when changing touch mode state. |
| */ |
| virtual bool setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, bool hasPermission, |
| int32_t displayId) = 0; |
| |
| /** |
| * Sets the maximum allowed obscuring opacity by UID to propagate touches. |
| * For certain window types (eg. SAWs), the decision of honoring |
| * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of |
| * the windows above the touch-consuming window. |
| */ |
| virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0; |
| |
| /* Transfers touch focus from one window to another window. |
| * |
| * Returns true on success. False if the window did not actually have touch focus. |
| */ |
| virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, |
| bool isDragDrop) = 0; |
| |
| /** |
| * Transfer touch focus to the provided channel, no matter where the current touch is. |
| * |
| * Return true on success, false if there was no on-going touch. |
| */ |
| virtual bool transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) = 0; |
| |
| /** |
| * Sets focus on the specified window. |
| */ |
| virtual void setFocusedWindow(const gui::FocusRequest&) = 0; |
| |
| /** |
| * Creates an input channel that may be used as targets for input events. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel( |
| const std::string& name) = 0; |
| |
| /** |
| * Creates an input channel to be used to monitor all input events on a display. |
| * |
| * Each monitor must target a specific display and will only receive input events sent to that |
| * display. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, |
| const std::string& name, |
| gui::Pid pid) = 0; |
| |
| /* Removes input channels that will no longer receive input events. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0; |
| |
| /* Allows an input monitor steal the current pointer stream away from normal input windows. |
| * |
| * This method may be called on any thread (usually by the input manager). |
| */ |
| virtual status_t pilferPointers(const sp<IBinder>& token) = 0; |
| |
| /** |
| * Enables Pointer Capture on the specified window if the window has focus. |
| * |
| * InputDispatcher is the source of truth of Pointer Capture. |
| */ |
| virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0; |
| |
| /** |
| * Sets the eligibility of a given display to enable pointer capture. If a display is marked |
| * ineligible, all attempts to request pointer capture for windows on that display will fail. |
| * TODO(b/214621487): Remove or move to a display flag. |
| */ |
| virtual void setDisplayEligibilityForPointerCapture(int displayId, bool isEligible) = 0; |
| |
| /* Flush input device motion sensor. |
| * |
| * Returns true on success. |
| */ |
| virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0; |
| |
| /** |
| * Called when a display has been removed from the system. |
| */ |
| virtual void displayRemoved(int32_t displayId) = 0; |
| |
| /* |
| * Abort the current touch stream. |
| */ |
| virtual void cancelCurrentTouch() = 0; |
| |
| /* |
| * Updates key repeat configuration timeout and delay. |
| */ |
| virtual void setKeyRepeatConfiguration(std::chrono::nanoseconds timeout, |
| std::chrono::nanoseconds delay) = 0; |
| |
| /* |
| * Determine if a pointer from a device is being dispatched to the given window. |
| */ |
| virtual bool isPointerInWindow(const sp<IBinder>& token, int32_t displayId, DeviceId deviceId, |
| int32_t pointerId) = 0; |
| }; |
| |
| } // namespace android |