| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "AnrTracker.h" |
| #include "CancelationOptions.h" |
| #include "DragState.h" |
| #include "Entry.h" |
| #include "FocusResolver.h" |
| #include "InjectionState.h" |
| #include "InputDispatcherConfiguration.h" |
| #include "InputDispatcherInterface.h" |
| #include "InputDispatcherPolicyInterface.h" |
| #include "InputTarget.h" |
| #include "InputThread.h" |
| #include "LatencyAggregator.h" |
| #include "LatencyTracker.h" |
| #include "Monitor.h" |
| #include "TouchState.h" |
| #include "TouchedWindow.h" |
| |
| #include <attestation/HmacKeyManager.h> |
| #include <gui/InputApplication.h> |
| #include <gui/WindowInfosUpdate.h> |
| #include <input/Input.h> |
| #include <input/InputTransport.h> |
| #include <limits.h> |
| #include <stddef.h> |
| #include <unistd.h> |
| #include <utils/BitSet.h> |
| #include <utils/Looper.h> |
| #include <utils/Timers.h> |
| #include <utils/threads.h> |
| #include <bitset> |
| #include <condition_variable> |
| #include <deque> |
| #include <optional> |
| #include <unordered_map> |
| #include <unordered_set> |
| |
| #include <InputListener.h> |
| #include <InputReporterInterface.h> |
| #include <gui/WindowInfosListener.h> |
| |
| namespace android::inputdispatcher { |
| |
| class Connection; |
| |
| /* Dispatches events to input targets. Some functions of the input dispatcher, such as |
| * identifying input targets, are controlled by a separate policy object. |
| * |
| * IMPORTANT INVARIANT: |
| * Because the policy can potentially block or cause re-entrance into the input dispatcher, |
| * the input dispatcher never calls into the policy while holding its internal locks. |
| * The implementation is also carefully designed to recover from scenarios such as an |
| * input channel becoming unregistered while identifying input targets or processing timeouts. |
| * |
| * Methods marked 'Locked' must be called with the lock acquired. |
| * |
| * Methods marked 'LockedInterruptible' must be called with the lock acquired but |
| * may during the course of their execution release the lock, call into the policy, and |
| * then reacquire the lock. The caller is responsible for recovering gracefully. |
| * |
| * A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. |
| */ |
| class InputDispatcher : public android::InputDispatcherInterface { |
| public: |
| static constexpr bool kDefaultInTouchMode = true; |
| |
| explicit InputDispatcher(InputDispatcherPolicyInterface& policy); |
| ~InputDispatcher() override; |
| |
| void dump(std::string& dump) const override; |
| void monitor() override; |
| bool waitForIdle() const override; |
| status_t start() override; |
| status_t stop() override; |
| |
| void notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) override; |
| void notifyConfigurationChanged(const NotifyConfigurationChangedArgs& args) override; |
| void notifyKey(const NotifyKeyArgs& args) override; |
| void notifyMotion(const NotifyMotionArgs& args) override; |
| void notifySwitch(const NotifySwitchArgs& args) override; |
| void notifySensor(const NotifySensorArgs& args) override; |
| void notifyVibratorState(const NotifyVibratorStateArgs& args) override; |
| void notifyDeviceReset(const NotifyDeviceResetArgs& args) override; |
| void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) override; |
| |
| android::os::InputEventInjectionResult injectInputEvent( |
| const InputEvent* event, std::optional<gui::Uid> targetUid, |
| android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, |
| uint32_t policyFlags) override; |
| |
| std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) override; |
| |
| void setFocusedApplication( |
| int32_t displayId, |
| const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) override; |
| void setFocusedDisplay(int32_t displayId) override; |
| void setInputDispatchMode(bool enabled, bool frozen) override; |
| void setInputFilterEnabled(bool enabled) override; |
| bool setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, bool hasPermission, |
| int32_t displayId) override; |
| void setMaximumObscuringOpacityForTouch(float opacity) override; |
| |
| bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, |
| bool isDragDrop = false) override; |
| bool transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) override; |
| |
| base::Result<std::unique_ptr<InputChannel>> createInputChannel( |
| const std::string& name) override; |
| void setFocusedWindow(const android::gui::FocusRequest&) override; |
| base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, |
| const std::string& name, |
| gui::Pid pid) override; |
| status_t removeInputChannel(const sp<IBinder>& connectionToken) override; |
| status_t pilferPointers(const sp<IBinder>& token) override; |
| void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) override; |
| bool flushSensor(int deviceId, InputDeviceSensorType sensorType) override; |
| void setDisplayEligibilityForPointerCapture(int displayId, bool isEligible) override; |
| |
| std::array<uint8_t, 32> sign(const VerifiedInputEvent& event) const; |
| |
| void displayRemoved(int32_t displayId) override; |
| |
| // Public because it's also used by tests to simulate the WindowInfosListener callback |
| void onWindowInfosChanged(const gui::WindowInfosUpdate&); |
| |
| void cancelCurrentTouch() override; |
| |
| // Public to allow tests to verify that a Monitor can get ANR. |
| void setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout); |
| |
| void setKeyRepeatConfiguration(std::chrono::nanoseconds timeout, |
| std::chrono::nanoseconds delay) override; |
| |
| bool isPointerInWindow(const sp<IBinder>& token, int32_t displayId, DeviceId deviceId, |
| int32_t pointerId) override; |
| |
| private: |
| enum class DropReason { |
| NOT_DROPPED, |
| POLICY, |
| APP_SWITCH, |
| DISABLED, |
| BLOCKED, |
| STALE, |
| NO_POINTER_CAPTURE, |
| }; |
| |
| std::unique_ptr<InputThread> mThread; |
| |
| InputDispatcherPolicyInterface& mPolicy; |
| android::InputDispatcherConfiguration mConfig GUARDED_BY(mLock); |
| |
| mutable std::mutex mLock; |
| |
| std::condition_variable mDispatcherIsAlive; |
| mutable std::condition_variable mDispatcherEnteredIdle; |
| |
| sp<Looper> mLooper; |
| |
| std::shared_ptr<const EventEntry> mPendingEvent GUARDED_BY(mLock); |
| std::deque<std::shared_ptr<const EventEntry>> mInboundQueue GUARDED_BY(mLock); |
| std::deque<std::shared_ptr<const EventEntry>> mRecentQueue GUARDED_BY(mLock); |
| |
| // A command entry captures state and behavior for an action to be performed in the |
| // dispatch loop after the initial processing has taken place. It is essentially |
| // a kind of continuation used to postpone sensitive policy interactions to a point |
| // in the dispatch loop where it is safe to release the lock (generally after finishing |
| // the critical parts of the dispatch cycle). |
| // |
| // The special thing about commands is that they can voluntarily release and reacquire |
| // the dispatcher lock at will. Initially when the command starts running, the |
| // dispatcher lock is held. However, if the command needs to call into the policy to |
| // do some work, it can release the lock, do the work, then reacquire the lock again |
| // before returning. |
| // |
| // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch |
| // never calls into the policy while holding its lock. |
| // |
| // Commands are called with the lock held, but they can release and re-acquire the lock from |
| // within. |
| using Command = std::function<void()>; |
| std::deque<Command> mCommandQueue GUARDED_BY(mLock); |
| |
| DropReason mLastDropReason GUARDED_BY(mLock); |
| |
| const IdGenerator mIdGenerator GUARDED_BY(mLock); |
| |
| int64_t mWindowInfosVsyncId GUARDED_BY(mLock); |
| |
| // With each iteration, InputDispatcher nominally processes one queued event, |
| // a timeout, or a response from an input consumer. |
| // This method should only be called on the input dispatcher's own thread. |
| void dispatchOnce(); |
| |
| void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| |
| // Enqueues an inbound event. Returns true if mLooper->wake() should be called. |
| bool enqueueInboundEventLocked(std::unique_ptr<EventEntry> entry) REQUIRES(mLock); |
| |
| // Cleans up input state when dropping an inbound event. |
| void dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) REQUIRES(mLock); |
| |
| // Enqueues a focus event. |
| void enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, |
| const std::string& reason) REQUIRES(mLock); |
| // Enqueues a drag event. |
| void enqueueDragEventLocked(const sp<android::gui::WindowInfoHandle>& windowToken, |
| bool isExiting, const int32_t rawX, const int32_t rawY) |
| REQUIRES(mLock); |
| |
| // Adds an event to a queue of recent events for debugging purposes. |
| void addRecentEventLocked(std::shared_ptr<const EventEntry> entry) REQUIRES(mLock); |
| |
| // App switch latency optimization. |
| bool mAppSwitchSawKeyDown GUARDED_BY(mLock); |
| nsecs_t mAppSwitchDueTime GUARDED_BY(mLock); |
| |
| bool isAppSwitchKeyEvent(const KeyEntry& keyEntry); |
| bool isAppSwitchPendingLocked() const REQUIRES(mLock); |
| void resetPendingAppSwitchLocked(bool handled) REQUIRES(mLock); |
| |
| // Blocked event latency optimization. Drops old events when the user intends |
| // to transfer focus to a new application. |
| std::shared_ptr<const EventEntry> mNextUnblockedEvent GUARDED_BY(mLock); |
| |
| sp<android::gui::WindowInfoHandle> findTouchedWindowAtLocked( |
| int32_t displayId, float x, float y, bool isStylus = false, |
| bool ignoreDragWindow = false) const REQUIRES(mLock); |
| std::vector<InputTarget> findOutsideTargetsLocked( |
| int32_t displayId, const sp<android::gui::WindowInfoHandle>& touchedWindow, |
| int32_t pointerId) const REQUIRES(mLock); |
| |
| std::vector<sp<android::gui::WindowInfoHandle>> findTouchedSpyWindowsAtLocked( |
| int32_t displayId, float x, float y, bool isStylus) const REQUIRES(mLock); |
| |
| sp<android::gui::WindowInfoHandle> findTouchedForegroundWindowLocked(int32_t displayId) const |
| REQUIRES(mLock); |
| |
| std::shared_ptr<Connection> getConnectionLocked(const sp<IBinder>& inputConnectionToken) const |
| REQUIRES(mLock); |
| |
| std::string getConnectionNameLocked(const sp<IBinder>& connectionToken) const REQUIRES(mLock); |
| |
| void removeConnectionLocked(const std::shared_ptr<Connection>& connection) REQUIRES(mLock); |
| |
| status_t pilferPointersLocked(const sp<IBinder>& token) REQUIRES(mLock); |
| |
| template <typename T> |
| struct StrongPointerHash { |
| std::size_t operator()(const sp<T>& b) const { return std::hash<T*>{}(b.get()); } |
| }; |
| |
| // All registered connections mapped by input channel token. |
| std::unordered_map<sp<IBinder>, std::shared_ptr<Connection>, StrongPointerHash<IBinder>> |
| mConnectionsByToken GUARDED_BY(mLock); |
| |
| // Find a monitor pid by the provided token. |
| std::optional<gui::Pid> findMonitorPidByTokenLocked(const sp<IBinder>& token) REQUIRES(mLock); |
| |
| // Input channels that will receive a copy of all input events sent to the provided display. |
| std::unordered_map<int32_t, std::vector<Monitor>> mGlobalMonitorsByDisplay GUARDED_BY(mLock); |
| |
| const HmacKeyManager mHmacKeyManager; |
| const std::array<uint8_t, 32> getSignature(const MotionEntry& motionEntry, |
| const DispatchEntry& dispatchEntry) const; |
| const std::array<uint8_t, 32> getSignature(const KeyEntry& keyEntry, |
| const DispatchEntry& dispatchEntry) const; |
| |
| // Event injection and synchronization. |
| std::condition_variable mInjectionResultAvailable; |
| void setInjectionResult(const EventEntry& entry, |
| android::os::InputEventInjectionResult injectionResult); |
| void transformMotionEntryForInjectionLocked(MotionEntry&, |
| const ui::Transform& injectedTransform) const |
| REQUIRES(mLock); |
| |
| std::condition_variable mInjectionSyncFinished; |
| void incrementPendingForegroundDispatches(const EventEntry& entry); |
| void decrementPendingForegroundDispatches(const EventEntry& entry); |
| |
| // Key repeat tracking. |
| struct KeyRepeatState { |
| std::shared_ptr<const KeyEntry> lastKeyEntry; // or null if no repeat |
| nsecs_t nextRepeatTime; |
| } mKeyRepeatState GUARDED_BY(mLock); |
| |
| void resetKeyRepeatLocked() REQUIRES(mLock); |
| std::shared_ptr<KeyEntry> synthesizeKeyRepeatLocked(nsecs_t currentTime) REQUIRES(mLock); |
| |
| // Deferred command processing. |
| bool haveCommandsLocked() const REQUIRES(mLock); |
| bool runCommandsLockedInterruptable() REQUIRES(mLock); |
| void postCommandLocked(Command&& command) REQUIRES(mLock); |
| |
| // The dispatching timeout to use for Monitors. |
| std::chrono::nanoseconds mMonitorDispatchingTimeout GUARDED_BY(mLock); |
| |
| nsecs_t processAnrsLocked() REQUIRES(mLock); |
| std::chrono::nanoseconds getDispatchingTimeoutLocked( |
| const std::shared_ptr<Connection>& connection) REQUIRES(mLock); |
| |
| // Input filter processing. |
| bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs& args) REQUIRES(mLock); |
| bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs& args) REQUIRES(mLock); |
| |
| // Inbound event processing. |
| void drainInboundQueueLocked() REQUIRES(mLock); |
| void releasePendingEventLocked() REQUIRES(mLock); |
| void releaseInboundEventLocked(std::shared_ptr<const EventEntry> entry) REQUIRES(mLock); |
| |
| // Dispatch state. |
| bool mDispatchEnabled GUARDED_BY(mLock); |
| bool mDispatchFrozen GUARDED_BY(mLock); |
| bool mInputFilterEnabled GUARDED_BY(mLock); |
| float mMaximumObscuringOpacityForTouch GUARDED_BY(mLock); |
| |
| // This map is not really needed, but it helps a lot with debugging (dumpsys input). |
| // In the java layer, touch mode states are spread across multiple DisplayContent objects, |
| // making harder to snapshot and retrieve them. |
| std::map<int32_t /*displayId*/, bool /*inTouchMode*/> mTouchModePerDisplay GUARDED_BY(mLock); |
| |
| class DispatcherWindowListener : public gui::WindowInfosListener { |
| public: |
| explicit DispatcherWindowListener(InputDispatcher& dispatcher) : mDispatcher(dispatcher){}; |
| void onWindowInfosChanged(const gui::WindowInfosUpdate&) override; |
| |
| private: |
| InputDispatcher& mDispatcher; |
| }; |
| sp<gui::WindowInfosListener> mWindowInfoListener; |
| |
| std::unordered_map<int32_t /*displayId*/, std::vector<sp<android::gui::WindowInfoHandle>>> |
| mWindowHandlesByDisplay GUARDED_BY(mLock); |
| std::unordered_map<int32_t /*displayId*/, android::gui::DisplayInfo> mDisplayInfos |
| GUARDED_BY(mLock); |
| void setInputWindowsLocked( |
| const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles, |
| int32_t displayId) REQUIRES(mLock); |
| // Get a reference to window handles by display, return an empty vector if not found. |
| const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked( |
| int32_t displayId) const REQUIRES(mLock); |
| ui::Transform getTransformLocked(int32_t displayId) const REQUIRES(mLock); |
| |
| sp<android::gui::WindowInfoHandle> getWindowHandleLocked( |
| const sp<IBinder>& windowHandleToken, std::optional<int32_t> displayId = {}) const |
| REQUIRES(mLock); |
| sp<android::gui::WindowInfoHandle> getWindowHandleLocked( |
| const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock); |
| std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const |
| REQUIRES(mLock); |
| sp<android::gui::WindowInfoHandle> getFocusedWindowHandleLocked(int displayId) const |
| REQUIRES(mLock); |
| bool canWindowReceiveMotionLocked(const sp<android::gui::WindowInfoHandle>& window, |
| const MotionEntry& motionEntry) const REQUIRES(mLock); |
| |
| // Returns all the input targets (with their respective input channels) from the window handles |
| // passed as argument. |
| std::vector<InputTarget> getInputTargetsFromWindowHandlesLocked( |
| const std::vector<sp<android::gui::WindowInfoHandle>>& windowHandles) const |
| REQUIRES(mLock); |
| |
| /* |
| * Validate and update InputWindowHandles for a given display. |
| */ |
| void updateWindowHandlesForDisplayLocked( |
| const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles, |
| int32_t displayId) REQUIRES(mLock); |
| |
| std::unordered_map<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock); |
| std::unique_ptr<DragState> mDragState GUARDED_BY(mLock); |
| |
| void setFocusedApplicationLocked( |
| int32_t displayId, |
| const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) REQUIRES(mLock); |
| // Focused applications. |
| std::unordered_map<int32_t, std::shared_ptr<InputApplicationHandle>> |
| mFocusedApplicationHandlesByDisplay GUARDED_BY(mLock); |
| |
| // Top focused display. |
| int32_t mFocusedDisplayId GUARDED_BY(mLock); |
| |
| // Keeps track of the focused window per display and determines focus changes. |
| FocusResolver mFocusResolver GUARDED_BY(mLock); |
| |
| // The enabled state of this request is true iff the focused window on the focused display has |
| // requested Pointer Capture. This request also contains the sequence number associated with the |
| // current request. The state of this variable should always be in sync with the state of |
| // Pointer Capture in the policy, and is only updated through setPointerCaptureLocked(request). |
| PointerCaptureRequest mCurrentPointerCaptureRequest GUARDED_BY(mLock); |
| |
| // The window token that has Pointer Capture. |
| // This should be in sync with PointerCaptureChangedEvents dispatched to the input channel. |
| sp<IBinder> mWindowTokenWithPointerCapture GUARDED_BY(mLock); |
| |
| // Displays that are ineligible for pointer capture. |
| // TODO(b/214621487): Remove or move to a display flag. |
| std::vector<int32_t> mIneligibleDisplaysForPointerCapture GUARDED_BY(mLock); |
| |
| // Disable Pointer Capture as a result of loss of window focus. |
| void disablePointerCaptureForcedLocked() REQUIRES(mLock); |
| |
| // Set the Pointer Capture state in the Policy. |
| void setPointerCaptureLocked(bool enable) REQUIRES(mLock); |
| |
| // Dispatcher state at time of last ANR. |
| std::string mLastAnrState GUARDED_BY(mLock); |
| |
| // The connection tokens of the channels that the user last interacted (used for debugging and |
| // when switching touch mode state). |
| std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> mInteractionConnectionTokens |
| GUARDED_BY(mLock); |
| void processInteractionsLocked(const EventEntry& entry, const std::vector<InputTarget>& targets) |
| REQUIRES(mLock); |
| |
| // Dispatch inbound events. |
| bool dispatchConfigurationChangedLocked(nsecs_t currentTime, |
| const ConfigurationChangedEntry& entry) REQUIRES(mLock); |
| bool dispatchDeviceResetLocked(nsecs_t currentTime, const DeviceResetEntry& entry) |
| REQUIRES(mLock); |
| bool dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<const KeyEntry> entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| bool dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<const MotionEntry> entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| void dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<const FocusEntry> entry) |
| REQUIRES(mLock); |
| void dispatchPointerCaptureChangedLocked( |
| nsecs_t currentTime, const std::shared_ptr<const PointerCaptureChangedEntry>& entry, |
| DropReason& dropReason) REQUIRES(mLock); |
| void dispatchTouchModeChangeLocked(nsecs_t currentTime, |
| const std::shared_ptr<const TouchModeEntry>& entry) |
| REQUIRES(mLock); |
| void dispatchEventLocked(nsecs_t currentTime, std::shared_ptr<const EventEntry> entry, |
| const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); |
| void dispatchSensorLocked(nsecs_t currentTime, const std::shared_ptr<const SensorEntry>& entry, |
| DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); |
| void dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<const DragEntry> entry) |
| REQUIRES(mLock); |
| void logOutboundKeyDetails(const char* prefix, const KeyEntry& entry); |
| void logOutboundMotionDetails(const char* prefix, const MotionEntry& entry); |
| |
| /** |
| * This field is set if there is no focused window, and we have an event that requires |
| * a focused window to be dispatched (for example, a KeyEvent). |
| * When this happens, we will wait until *mNoFocusedWindowTimeoutTime before |
| * dropping the event and raising an ANR for that application. |
| * This is useful if an application is slow to add a focused window. |
| */ |
| std::optional<nsecs_t> mNoFocusedWindowTimeoutTime GUARDED_BY(mLock); |
| |
| bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry); |
| |
| bool shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) REQUIRES(mLock); |
| |
| /** |
| * Time to stop waiting for the events to be processed while trying to dispatch a key. |
| * When this time expires, we just send the pending key event to the currently focused window, |
| * without waiting on other events to be processed first. |
| */ |
| std::optional<nsecs_t> mKeyIsWaitingForEventsTimeout GUARDED_BY(mLock); |
| bool shouldWaitToSendKeyLocked(nsecs_t currentTime, const char* focusedWindowName) |
| REQUIRES(mLock); |
| |
| /** |
| * The focused application at the time when no focused window was present. |
| * Used to raise an ANR when we have no focused window. |
| */ |
| std::shared_ptr<InputApplicationHandle> mAwaitedFocusedApplication GUARDED_BY(mLock); |
| /** |
| * The displayId that the focused application is associated with. |
| */ |
| int32_t mAwaitedApplicationDisplayId GUARDED_BY(mLock); |
| void processNoFocusedWindowAnrLocked() REQUIRES(mLock); |
| |
| /** |
| * Tell policy about a window or a monitor that just became unresponsive. Starts ANR. |
| */ |
| void processConnectionUnresponsiveLocked(const Connection& connection, std::string reason) |
| REQUIRES(mLock); |
| /** |
| * Tell policy about a window or a monitor that just became responsive. |
| */ |
| void processConnectionResponsiveLocked(const Connection& connection) REQUIRES(mLock); |
| |
| void sendWindowUnresponsiveCommandLocked(const sp<IBinder>& connectionToken, |
| std::optional<gui::Pid> pid, std::string reason) |
| REQUIRES(mLock); |
| void sendWindowResponsiveCommandLocked(const sp<IBinder>& connectionToken, |
| std::optional<gui::Pid> pid) REQUIRES(mLock); |
| |
| // Optimization: AnrTracker is used to quickly find which connection is due for a timeout next. |
| // AnrTracker must be kept in-sync with all responsive connection.waitQueues. |
| // If a connection is not responsive, then the entries should not be added to the AnrTracker. |
| // Once a connection becomes unresponsive, its entries are removed from AnrTracker to |
| // prevent unneeded wakeups. |
| AnrTracker mAnrTracker GUARDED_BY(mLock); |
| |
| void cancelEventsForAnrLocked(const std::shared_ptr<Connection>& connection) REQUIRES(mLock); |
| // If a focused application changes, we should stop counting down the "no focused window" time, |
| // because we will have no way of knowing when the previous application actually added a window. |
| // This also means that we will miss cases like pulling down notification shade when the |
| // focused application does not have a focused window (no ANR will be raised if notification |
| // shade is pulled down while we are counting down the timeout). |
| void resetNoFocusedWindowTimeoutLocked() REQUIRES(mLock); |
| |
| int32_t getTargetDisplayId(const EventEntry& entry); |
| sp<android::gui::WindowInfoHandle> findFocusedWindowTargetLocked( |
| nsecs_t currentTime, const EventEntry& entry, nsecs_t* nextWakeupTime, |
| android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock); |
| std::vector<InputTarget> findTouchedWindowTargetsLocked( |
| nsecs_t currentTime, const MotionEntry& entry, |
| android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock); |
| std::vector<Monitor> selectResponsiveMonitorsLocked( |
| const std::vector<Monitor>& gestureMonitors) const REQUIRES(mLock); |
| |
| std::optional<InputTarget> createInputTargetLocked( |
| const sp<android::gui::WindowInfoHandle>& windowHandle, |
| InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags, |
| std::optional<nsecs_t> firstDownTimeInTarget) const REQUIRES(mLock); |
| void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, |
| InputTarget::DispatchMode dispatchMode, |
| ftl::Flags<InputTarget::Flags> targetFlags, |
| std::optional<nsecs_t> firstDownTimeInTarget, |
| std::vector<InputTarget>& inputTargets) const REQUIRES(mLock); |
| void addPointerWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, |
| InputTarget::DispatchMode dispatchMode, |
| ftl::Flags<InputTarget::Flags> targetFlags, |
| std::bitset<MAX_POINTER_ID + 1> pointerIds, |
| std::optional<nsecs_t> firstDownTimeInTarget, |
| std::vector<InputTarget>& inputTargets) const REQUIRES(mLock); |
| void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId) |
| REQUIRES(mLock); |
| void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock); |
| // Enqueue a drag event if needed, and update the touch state. |
| // Uses findTouchedWindowTargetsLocked to make the decision |
| void addDragEventLocked(const MotionEntry& entry) REQUIRES(mLock); |
| void finishDragAndDrop(int32_t displayId, float x, float y) REQUIRES(mLock); |
| |
| struct TouchOcclusionInfo { |
| bool hasBlockingOcclusion; |
| float obscuringOpacity; |
| std::string obscuringPackage; |
| gui::Uid obscuringUid = gui::Uid::INVALID; |
| std::vector<std::string> debugInfo; |
| }; |
| |
| TouchOcclusionInfo computeTouchOcclusionInfoLocked( |
| const sp<android::gui::WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const |
| REQUIRES(mLock); |
| bool isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const REQUIRES(mLock); |
| bool isWindowObscuredAtPointLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, |
| int32_t x, int32_t y) const REQUIRES(mLock); |
| bool isWindowObscuredLocked(const sp<android::gui::WindowInfoHandle>& windowHandle) const |
| REQUIRES(mLock); |
| std::string dumpWindowForTouchOcclusion(const android::gui::WindowInfo* info, |
| bool isTouchWindow) const; |
| std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle, |
| const sp<android::gui::WindowInfoHandle>& windowHandle); |
| |
| bool shouldDropInput(const EventEntry& entry, |
| const sp<android::gui::WindowInfoHandle>& windowHandle) const |
| REQUIRES(mLock); |
| |
| // Manage the dispatch cycle for a single connection. |
| // These methods are deliberately not Interruptible because doing all of the work |
| // with the mutex held makes it easier to ensure that connection invariants are maintained. |
| // If needed, the methods post commands to run later once the critical bits are done. |
| void prepareDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection, |
| std::shared_ptr<const EventEntry>, |
| const InputTarget& inputTarget) REQUIRES(mLock); |
| void enqueueDispatchEntryAndStartDispatchCycleLocked( |
| nsecs_t currentTime, const std::shared_ptr<Connection>& connection, |
| std::shared_ptr<const EventEntry>, const InputTarget& inputTarget) REQUIRES(mLock); |
| void enqueueDispatchEntryLocked(const std::shared_ptr<Connection>& connection, |
| std::shared_ptr<const EventEntry>, |
| const InputTarget& inputTarget) REQUIRES(mLock); |
| status_t publishMotionEvent(Connection& connection, DispatchEntry& dispatchEntry) const; |
| void startDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection) REQUIRES(mLock); |
| void finishDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection, uint32_t seq, |
| bool handled, nsecs_t consumeTime) REQUIRES(mLock); |
| void abortBrokenDispatchCycleLocked(nsecs_t currentTime, |
| const std::shared_ptr<Connection>& connection, bool notify) |
| REQUIRES(mLock); |
| void drainDispatchQueue(std::deque<std::unique_ptr<DispatchEntry>>& queue); |
| void releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry); |
| int handleReceiveCallback(int events, sp<IBinder> connectionToken); |
| // The action sent should only be of type AMOTION_EVENT_* |
| void dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, |
| const sp<IBinder>& newToken) REQUIRES(mLock); |
| |
| void synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions& options) |
| REQUIRES(mLock); |
| void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options) |
| REQUIRES(mLock); |
| void synthesizeCancelationEventsForInputChannelLocked( |
| const std::shared_ptr<InputChannel>& channel, const CancelationOptions& options) |
| REQUIRES(mLock); |
| void synthesizeCancelationEventsForConnectionLocked( |
| const std::shared_ptr<Connection>& connection, const CancelationOptions& options) |
| REQUIRES(mLock); |
| |
| void synthesizePointerDownEventsForConnectionLocked( |
| const nsecs_t downTime, const std::shared_ptr<Connection>& connection, |
| ftl::Flags<InputTarget::Flags> targetFlags) REQUIRES(mLock); |
| |
| void synthesizeCancelationEventsForWindowLocked( |
| const sp<android::gui::WindowInfoHandle>& windowHandle, |
| const CancelationOptions& options) REQUIRES(mLock); |
| |
| // Splitting motion events across windows. When splitting motion event for a target, |
| // splitDownTime refers to the time of first 'down' event on that particular target |
| std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry, |
| std::bitset<MAX_POINTER_ID + 1> pointerIds, |
| nsecs_t splitDownTime) REQUIRES(mLock); |
| |
| // Reset and drop everything the dispatcher is doing. |
| void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock); |
| |
| // Dump state. |
| void dumpDispatchStateLocked(std::string& dump) const REQUIRES(mLock); |
| void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) const; |
| void logDispatchStateLocked() const REQUIRES(mLock); |
| std::string dumpPointerCaptureStateLocked() const REQUIRES(mLock); |
| |
| // Registration. |
| void removeMonitorChannelLocked(const sp<IBinder>& connectionToken) REQUIRES(mLock); |
| status_t removeInputChannelLocked(const sp<IBinder>& connectionToken, bool notify) |
| REQUIRES(mLock); |
| |
| // Interesting events that we might like to log or tell the framework about. |
| void doDispatchCycleFinishedCommand(nsecs_t finishTime, |
| const std::shared_ptr<Connection>& connection, uint32_t seq, |
| bool handled, nsecs_t consumeTime) REQUIRES(mLock); |
| void doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken, |
| const KeyEntry& entry) REQUIRES(mLock); |
| void onFocusChangedLocked(const FocusResolver::FocusChanges& changes) REQUIRES(mLock); |
| void sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) |
| REQUIRES(mLock); |
| void sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) REQUIRES(mLock); |
| void onAnrLocked(const std::shared_ptr<Connection>& connection) REQUIRES(mLock); |
| void onAnrLocked(std::shared_ptr<InputApplicationHandle> application) REQUIRES(mLock); |
| void updateLastAnrStateLocked(const sp<android::gui::WindowInfoHandle>& window, |
| const std::string& reason) REQUIRES(mLock); |
| void updateLastAnrStateLocked(const InputApplicationHandle& application, |
| const std::string& reason) REQUIRES(mLock); |
| void updateLastAnrStateLocked(const std::string& windowLabel, const std::string& reason) |
| REQUIRES(mLock); |
| std::map<int32_t /*displayId*/, InputVerifier> mVerifiersByDisplay; |
| // Returns a fallback KeyEntry that should be sent to the connection, if required. |
| std::unique_ptr<const KeyEntry> afterKeyEventLockedInterruptable( |
| const std::shared_ptr<Connection>& connection, DispatchEntry& dispatchEntry, |
| const KeyEntry& keyEntry, bool handled) REQUIRES(mLock); |
| |
| // Find touched state and touched window by token. |
| std::tuple<TouchState*, TouchedWindow*, int32_t /*displayId*/> |
| findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) REQUIRES(mLock); |
| |
| // Statistics gathering. |
| LatencyAggregator mLatencyAggregator GUARDED_BY(mLock); |
| LatencyTracker mLatencyTracker GUARDED_BY(mLock); |
| void traceInboundQueueLengthLocked() REQUIRES(mLock); |
| void traceOutboundQueueLength(const Connection& connection); |
| void traceWaitQueueLength(const Connection& connection); |
| |
| // Check window ownership |
| bool focusedWindowIsOwnedByLocked(gui::Pid pid, gui::Uid uid) REQUIRES(mLock); |
| bool recentWindowsAreOwnedByLocked(gui::Pid pid, gui::Uid uid) REQUIRES(mLock); |
| |
| sp<InputReporterInterface> mReporter; |
| |
| void slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags, |
| const sp<android::gui::WindowInfoHandle>& oldWindowHandle, |
| const sp<android::gui::WindowInfoHandle>& newWindowHandle, |
| TouchState& state, int32_t deviceId, int32_t pointerId, |
| std::vector<InputTarget>& targets) const REQUIRES(mLock); |
| void transferWallpaperTouch(ftl::Flags<InputTarget::Flags> oldTargetFlags, |
| ftl::Flags<InputTarget::Flags> newTargetFlags, |
| const sp<android::gui::WindowInfoHandle> fromWindowHandle, |
| const sp<android::gui::WindowInfoHandle> toWindowHandle, |
| TouchState& state, int32_t deviceId, |
| std::bitset<MAX_POINTER_ID + 1> pointerIds) REQUIRES(mLock); |
| |
| sp<android::gui::WindowInfoHandle> findWallpaperWindowBelow( |
| const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock); |
| }; |
| |
| } // namespace android::inputdispatcher |