| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "InputState.h" |
| |
| #include <input/InputTransport.h> |
| #include <utils/RefBase.h> |
| #include <deque> |
| |
| namespace android::inputdispatcher { |
| |
| struct DispatchEntry; |
| |
| /* Manages the dispatch state associated with a single input channel. */ |
| class Connection { |
| public: |
| enum class Status { |
| // Everything is peachy. |
| NORMAL, |
| // An unrecoverable communication error has occurred. |
| BROKEN, |
| // The input channel has been unregistered. |
| ZOMBIE, |
| |
| ftl_first = NORMAL, |
| ftl_last = ZOMBIE, |
| }; |
| |
| Status status; |
| std::shared_ptr<InputChannel> inputChannel; // never null |
| bool monitor; |
| InputPublisher inputPublisher; |
| InputState inputState; |
| |
| // True if this connection is responsive. |
| // If this connection is not responsive, avoid publishing more events to it until the |
| // application consumes some of the input. |
| bool responsive = true; |
| |
| // Queue of events that need to be published to the connection. |
| std::deque<std::unique_ptr<DispatchEntry>> outboundQueue; |
| |
| // Queue of events that have been published to the connection but that have not |
| // yet received a "finished" response from the application. |
| std::deque<std::unique_ptr<DispatchEntry>> waitQueue; |
| |
| Connection(const std::shared_ptr<InputChannel>& inputChannel, bool monitor, |
| const IdGenerator& idGenerator); |
| |
| inline const std::string getInputChannelName() const { return inputChannel->getName(); } |
| |
| const std::string getWindowName() const; |
| }; |
| |
| } // namespace android::inputdispatcher |