| /** |
| * Copyright (c) 2020, The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.os; |
| |
| |
| /** @hide */ |
| interface IInputConstants |
| { |
| // This should be multiplied by the value of the system property ro.hw_timeout_multiplier before |
| // use. A pre-multiplied constant is available in Java in |
| // android.os.InputConstants.DEFAULT_DISPATCHING_TIMEOUT_MILLIS. |
| const int UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS = 5000; // 5 seconds |
| |
| // Indicate invalid battery capacity |
| const int INVALID_BATTERY_CAPACITY = -1; |
| |
| /** |
| * Every input event has an id. This constant value is used when a valid input event id is not |
| * available. |
| */ |
| const int INVALID_INPUT_EVENT_ID = 0; |
| |
| /** |
| * Every input device has an id. This constant value is used when a valid input device id is not |
| * available. |
| * The virtual keyboard uses -1 as the input device id. Therefore, we use -2 as the value for |
| * an invalid input device. |
| */ |
| const int INVALID_INPUT_DEVICE_ID = -2; |
| |
| /** |
| * The input event was injected from accessibility. Used in policyFlags for input event |
| * injection. |
| */ |
| const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000; |
| |
| /** |
| * The input event was generated or modified by accessibility service. |
| * Shared by both KeyEvent and MotionEvent flags, so this value should not overlap with either |
| * set of flags, including in input/Input.h and in android/input.h. |
| */ |
| const int INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800; |
| |
| /* The default pointer acceleration value. */ |
| const int DEFAULT_POINTER_ACCELERATION = 3; |
| |
| /** |
| * Use the default Velocity Tracker Strategy. Different axes may use different default |
| * strategies. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1; |
| |
| /** |
| * Velocity Tracker Strategy: Impulse. |
| * Physical model of pushing an object. Quality: VERY GOOD. |
| * Works with duplicate coordinates, unclean finger liftoff. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0; |
| |
| /** |
| * Velocity Tracker Strategy: LSQ1. |
| * 1st order least squares. Quality: POOR. |
| * Frequently underfits the touch data especially when the finger accelerates |
| * or changes direction. Often underestimates velocity. The direction |
| * is overly influenced by historical touch points. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1; |
| |
| /** |
| * Velocity Tracker Strategy: LSQ2. |
| * 2nd order least squares. Quality: VERY GOOD. |
| * Pretty much ideal, but can be confused by certain kinds of touch data, |
| * particularly if the panel has a tendency to generate delayed, |
| * duplicate or jittery touch coordinates when the finger is released. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2; |
| |
| /** |
| * Velocity Tracker Strategy: LSQ3. |
| * 3rd order least squares. Quality: UNUSABLE. |
| * Frequently overfits the touch data yielding wildly divergent estimates |
| * of the velocity when the finger is released. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3; |
| |
| /** |
| * Velocity Tracker Strategy: WLSQ2_DELTA. |
| * 2nd order weighted least squares, delta weighting. Quality: EXPERIMENTAL |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4; |
| |
| /** |
| * Velocity Tracker Strategy: WLSQ2_CENTRAL. |
| * 2nd order weighted least squares, central weighting. Quality: EXPERIMENTALe |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5; |
| |
| /** |
| * Velocity Tracker Strategy: WLSQ2_RECENT. |
| * 2nd order weighted least squares, recent weighting. Quality: EXPERIMENTAL |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6; |
| |
| /** |
| * Velocity Tracker Strategy: INT1. |
| * 1st order integrating filter. Quality: GOOD. |
| * Not as good as 'lsq2' because it cannot estimate acceleration but it is |
| * more tolerant of errors. Like 'lsq1', this strategy tends to underestimate |
| * the velocity of a fling but this strategy tends to respond to changes in |
| * direction more quickly and accurately. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_INT1 = 7; |
| |
| /** |
| * Velocity Tracker Strategy: INT2. |
| * 2nd order integrating filter. Quality: EXPERIMENTAL. |
| * For comparison purposes only. Unlike 'int1' this strategy can compensate |
| * for acceleration but it typically overestimates the effect. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_INT2 = 8; |
| |
| /** |
| * Velocity Tracker Strategy: Legacy. |
| * Legacy velocity tracker algorithm. Quality: POOR. |
| * For comparison purposes only. This algorithm is strongly influenced by |
| * old data points, consistently underestimates velocity and takes a very long |
| * time to adjust to changes in direction. |
| */ |
| const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9; |
| } |