| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_TEXTURE_RENDERER_H |
| #define ANDROID_TEXTURE_RENDERER_H |
| |
| #include <GLES/gl.h> |
| |
| #include <utils/RefBase.h> |
| |
| namespace android { |
| |
| class GLConsumer; |
| |
| class TextureRenderer : public RefBase { |
| public: |
| TextureRenderer(GLuint texName, const sp<GLConsumer>& st); |
| |
| void SetUp(); |
| void drawTexture(); |
| |
| private: |
| GLuint mTexName; |
| sp<GLConsumer> mST; |
| GLuint mPgm; |
| GLint mPositionHandle; |
| GLint mTexSamplerHandle; |
| GLint mTexMatrixHandle; |
| }; |
| |
| } // namespace android |
| |
| #endif |